diff -r ebc84c812384 -r 46218c8b8afa Symbian3/PDK/Source/GUID-2C17B7CA-39A3-5E2B-9B8E-239158A94F5C.dita --- a/Symbian3/PDK/Source/GUID-2C17B7CA-39A3-5E2B-9B8E-239158A94F5C.dita Thu Mar 11 15:24:26 2010 +0000 +++ b/Symbian3/PDK/Source/GUID-2C17B7CA-39A3-5E2B-9B8E-239158A94F5C.dita Thu Mar 11 18:02:22 2010 +0000 @@ -1,12 +1,12 @@ - - - - - + + + + + Creating Sprites and Pointer Cursors

This topic describes the steps for creating a sprite.

When an application wants to use a sprite, it typically carries out the following steps:

The sprite's position can be changed after the sprite has been activated using RWsSprite::SetPosition(). The sprite's appearance can also be changed, using RWsSpriteBase::UpdateMember().

The procedure for creating a pointer cursor is similar, except that an RWsPointerCursor is constructed instead of an RWsSprite.

Sprites and Cursors
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