diff -r d4524d6a4472 -r 5072524fcc79 Symbian3/SDK/Source/GUID-1FCD0312-7B28-47F9-BE54-822B74A8934C.dita --- a/Symbian3/SDK/Source/GUID-1FCD0312-7B28-47F9-BE54-822B74A8934C.dita Wed Jun 16 10:24:13 2010 +0100 +++ b/Symbian3/SDK/Source/GUID-1FCD0312-7B28-47F9-BE54-822B74A8934C.dita Fri Jul 02 12:51:36 2010 +0100 @@ -1,78 +1,84 @@ - - - - - -Designing -applications for touch UI -

Both touch screens and hybrid devices are supported by Symbian platform. -Touch screen enables direct manipulation of content and objects, allowing -for far more natural interaction with the device. This means a completely -different user experience and interaction style compared to using a hardware -keypad.

- - - -

All applications must be touch-enabled, which means that they can be used -with the touch screen alone, regardless of the presence of a keypad. In Symbian -platform-based touch devices, the important hardware keys are Send, End, Multi-tasking -and Power key.

-

The application features must follow the platform support for different -hardware. When designing a touch-enabled Symbian application, the UI must -be designed so that everything can be accomplished by using the touch screen -interface, as the potential target devices may or may not have a hardware -keyboard.

-

The touch UI in the Symbian platform is based on the use of resistive and -capacitive touch screens. In resistive touch screen technology, two -conductive and resistive layers are separated by a thin space. When an object -touches this kind of touch panel, the layers are connected at a certain point, -and a touch event is registered. This allows efficient stylus control, in -addition to finger touch - unlike capacitive panels, which usually register -only finger touch. Additionally, resistive touch screen offers a higher resolution -and more durability. In capacitive touch screen technology, the panel -consists of an insulator such as glass, coated with a transparent conductor -(such as indium tin oxide (ITO)). When an object touches the surface of the -screen, it results in a distortion of the local electrostatic field, measurable -as a change in capacitance. Then a touch controller measures the frequency -variations to ascertain the co-ordinates of the object's touch. Capacitive -touch screen supports multi-touch.

-

The hardware is supported by various:

- -

The touch UI is designed to enable full task flow with touch, with minimal -need to switch to hardware keys. Thus, the design ensures that users can complete -a task with the chosen interaction method from start to finish.

-

While designing and implementing applications for touch screen devices -based on the Symbian platform, consider interactions that benefit the most -from the touch UI.

-

If you can apply direct manipulation of the UI, for example when moving -items from one place to another, or scrolling a page, do not confine the user -with unnecessary scrollbars or have the user resort to options list commands.

-

Instead, enable the user to view pages larger than a screen by panning -them directly, and dragging and dropping items rather than marking them and -using menu options.

- -

See Also:

-
\ No newline at end of file + + + + +Designing applications for touch UI + + + + +

Both touch screens and hybrid devices are supported by Symbian +platform. Touch screen enables direct manipulation of content and +objects, allowing for far more natural interaction with the device. +This means a completely different user experience and interaction +style compared to using a hardware keypad.

+ +

All applications must be touch-enabled, which means that they can +be used with the touch screen alone, regardless of the presence of +a keypad. In Symbian platform-based touch devices, the important hardware +keys are Send, End, Multi-tasking and Power key.

+

The application features must follow the platform support for different +hardware. When designing a touch-enabled Symbian application, the +UI must be designed so that everything can be accomplished by using +the touch screen interface, as the potential target devices may or +may not have a hardware keyboard.

+

The touch UI in the Symbian platform is based on the use of resistive +and capacitive touch screens. In resistive touch screen technology, +two conductive and resistive layers are separated by a thin space. +When an object touches this kind of touch panel, the layers are connected +at a certain point, and a touch event is registered. This allows efficient +stylus control, in addition to finger touch - unlike capacitive panels, +which usually register only finger touch. Additionally, resistive +touch screen offers a higher resolution and more durability. In capacitive touch screen technology, the panel consists of an +insulator such as glass, coated with a transparent conductor (such +as indium tin oxide (ITO)). When an object touches the surface of +the screen, it results in a distortion of the local electrostatic +field, measurable as a change in capacitance. Then a touch controller +measures the frequency variations to ascertain the co-ordinates of +the object's touch. Capacitive touch screen supports multiple touch.

+

The hardware is supported by various:

+ +

The touch UI is designed to enable full task flow with touch, with +minimal need to switch to hardware keys. Thus, the design ensures +that users can complete a task with the chosen interaction method +from start to finish.

+

While designing and implementing applications for touch screen +devices based on the Symbian platform, consider interactions that +benefit the most from the touch UI.

+

If you can apply direct manipulation of the UI, for example when +moving items from one place to another, or scrolling a page, do not +confine the user with unnecessary scrollbars or have the user resort +to options list commands.

+

Instead, enable the user to view pages larger than a screen by +panning them directly, and dragging and dropping items rather than +marking them and using menu options.

+ +

See Also:

+
+
+