diff -r 48780e181b38 -r 578be2adaf3e Symbian3/PDK/Source/GUID-DD8BFFF1-15C7-59B0-A107-C5CC90DBF4CC.dita --- a/Symbian3/PDK/Source/GUID-DD8BFFF1-15C7-59B0-A107-C5CC90DBF4CC.dita Tue Jul 20 12:00:49 2010 +0100 +++ b/Symbian3/PDK/Source/GUID-DD8BFFF1-15C7-59B0-A107-C5CC90DBF4CC.dita Fri Aug 13 16:47:46 2010 +0100 @@ -1,48 +1,48 @@ - - - - - -Pausing -and Resuming a Tone The CMMFDevSound::Pause() function pauses the -play tone state. If the CMMFDevSound::Resume() function is -supported, you can then use it to continue playing. -

You can pause and resume tones played by calling any of the following -functions:

    -
  • CMMFDevSound::PlayToneL(TInt,const TTimeIntervalMicroSeconds -&) plays a single tone.

  • -
  • CMMFDevSound::PlayDualToneL(TInt,TInt,const TTimeIntervalMicroSeconds -&) plays a dual tone.

  • -
  • CMMFDevSound::PlayDTMFStringL(const TDesC &) plays -a DTMF (Dual and Multi-Frequency) tone

  • -
  • CMMFDevSound::PlayToneSequenceL(const TDesC8 &) plays -a sequence of tones.

  • -
- -Check that the Resume() function -is supported using the CMMFDevSound::IsResumeSupported() function. - -If the resume function -is supported, call the CMMFDevSound::Pause() function to -pause the tone. - -Call the CMMFDevSound::Resume() function -to continue playing the tone. - - -
-Playing a -Tone -Playing a -DTMF Tone -Playing a -Fixed Tone -Playing a -Tone Sequence + + + + + +Pausing +and Resuming a Tone The CMMFDevSound::Pause() function pauses the +play tone state. If the CMMFDevSound::Resume() function is +supported, you can then use it to continue playing. +

You can pause and resume tones played by calling any of the following +functions:

    +
  • CMMFDevSound::PlayToneL(TInt,const TTimeIntervalMicroSeconds +&) plays a single tone.

  • +
  • CMMFDevSound::PlayDualToneL(TInt,TInt,const TTimeIntervalMicroSeconds +&) plays a dual tone.

  • +
  • CMMFDevSound::PlayDTMFStringL(const TDesC &) plays +a DTMF (Dual and Multi-Frequency) tone

  • +
  • CMMFDevSound::PlayToneSequenceL(const TDesC8 &) plays +a sequence of tones.

  • +
+ +Check that the Resume() function +is supported using the CMMFDevSound::IsResumeSupported() function. + +If the resume function +is supported, call the CMMFDevSound::Pause() function to +pause the tone. + +Call the CMMFDevSound::Resume() function +to continue playing the tone. + + +
+Playing a +Tone +Playing a +DTMF Tone +Playing a +Fixed Tone +Playing a +Tone Sequence
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