diff -r 4816d766a08a -r f345bda72bc4 Symbian3/PDK/Source/GUID-A1DBE03F-728E-4F31-BE74-5BDA3906C8DD.dita
--- a/Symbian3/PDK/Source/GUID-A1DBE03F-728E-4F31-BE74-5BDA3906C8DD.dita Tue Mar 30 11:42:04 2010 +0100
+++ b/Symbian3/PDK/Source/GUID-A1DBE03F-728E-4F31-BE74-5BDA3906C8DD.dita Tue Mar 30 11:56:28 2010 +0100
@@ -4,20 +4,23 @@
"Eclipse Public License v1.0" which accompanies this distribution,
and is available at the URL "http://www.eclipse.org/legal/epl-v10.html". -->
The term theme refers to a set of design elements installed in
a package in a mobile device based on the Symbian platform that determines
the visual appearance of the UI. Themes, also known as skins, only
affect the visual appearance of the UI, the underlying architecture, interaction
-style, language settings, and general functionality are not affected. The
-Symbian platform provides an API to allow you to support themes in your applications.
-Although a mobile device based on the Symbian platform can contain several
-themes, mobile device users can only activate one theme at a time. When a
-new theme is activated, the appearance of all applications that support themes
-is altered.
The Symbian platform provides an API to allow you to support themes +in your applications. Although a mobile device based on the Symbian platform +can contain several themes, mobile device users can only activate one theme +at a time. When a new theme is activated, the appearance of all applications +that support themes is altered.
The following list contains some of the UI design elements that can change:
Themes also support SVG-T graphics, which allow them to be scalable. Themes can contain bitmaps or SVG graphics or a mixture of both.
For more information on the API that enables theme support in applications, -see the Skins -API documentation.
+see theFor information on tools available for creating and modifying themes,
-see