/*! \mainpage OpenGL ES Simple Cube Pixmap Example
 *
 * \ref intro_sec
 * \n\ref Pre_sec
 * \n\ref Desing_sec
 *
 * <HR>
 *
 * \section intro_sec 1. About this Example
 *
 *  This example is based on SimpleCube example but instead of onscreen window rendering a Pixmap surface is used.
 *
 *  This example can be extended to any kind of OpenGL ES application, but you might
 *  want to look at the other example applications as well for how to use other,
 *  different kinds of, OpenGL ES features.
 *
 *  Only classes used by this example are the basic UI framework baseclasses. Open GL ES itself is pure C
 *  method call API and doesn't use classes.
 *
 * <HR>
 *
 * \section Pre_sec 2. Prerequisites
 *   To build and run this example you need to have the S60 SDK installed and working correctly on your computer.
 *   You also need basic understanding on how to build S60 applications.
 *
 *   To work with this example application you need basic understanding on how to build S60 applications and
 *   basic undestanding of how Symbian (or COE) UI and application framework works. Also basic knowledge on
 *   OpenGL or OpenGL ES is required if you wish to modify the example.
 *
 *	<HR>
 *
 *  \section Desing_sec 3. Desing and Implemention
 *
 *  To create the Pixmap surface, a config that supports Pixmaps must be chosen. Otherwise the creation process
 *  is the same as with window surfaces. When creating the bitmap the size must be specified. This size is automatically
 *  used as the OpenGL ES framebuffer size when creating the Pixmap surface. Additionally, the bitmap’s color depth has
 *  to match the EGL config and the config has to support Pixmap rendering.
 *
 *  Because pixmaps are single-buffered offscreen surfaces they are not directly visible on the screen. Bitmaps do not
 *  have any location attribute so the location on the screen have to be specified. To display a bitmap the Draw() method
 *  must be modified to do blitting of the bitmap to the screen.
 *
 *  \subsection Sub31 3.1 Capabilities
 *
 *  The application has only NONE capability as it only needs the rights to execute and access to the screen.
 *
 *  \subsection Sub32 3.2 ScalabaleUI
 *
 *  All Open GL ES examples support various screen modes. The examples also support changing the screen size while the
 *  application is running.
 *
 */