Workaround for Bug 3917 - CWinsockInterface::DataSent calls NotifyDataSent which is not implemented.
# Microsoft Developer Studio Project File - Name="instreg" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=instreg - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "instreg.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "instreg.mak" CFG="instreg - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "instreg - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "instreg - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "instreg - Win32 WinRel" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
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CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "instreg - Win32 Release"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../../NmitShared/src/native/slib/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib /nologo /subsystem:console /machine:I386
# Begin Special Build Tool
TargetPath=.\build\release\instreg.exe
TargetName=instreg
SOURCE="$(InputPath)"
PostBuild_Desc=Copying release files...
PostBuild_Cmds=if exist ..\..\..\..\epoc32\release\wins\urel echo ..\..\..\..\epoc32\release\wins\urel\$(TargetName).exe if exist ..\..\..\..\epoc32\release\wins\urel copy $(TargetPath) ..\..\..\..\epoc32\release\wins\urel\$(TargetName).exe if exist ..\..\..\..\epoc32\release\winscw\urel echo ..\..\..\..\epoc32\release\winscw\urel\$(TargetName).exe if exist ..\..\..\..\epoc32\release\winscw\urel copy $(TargetPath) ..\..\..\..\epoc32\release\winscw\urel\$(TargetName).exe if exist ..\..\..\..\epoc32\release\winscw\udeb echo ..\..\..\..\epoc32\release\winscw\udeb\$(TargetName).exe if exist ..\..\..\..\epoc32\release\winscw\udeb copy $(TargetPath) ..\..\..\..\epoc32\release\winscw\udeb\$(TargetName).exe
# End Special Build Tool
!ELSEIF "$(CFG)" == "instreg - Win32 Debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "../../../NmitShared/src/native/slib/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c
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# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib /nologo /subsystem:console /incremental:no /debug /machine:I386 /pdbtype:sept
# Begin Special Build Tool
TargetPath=.\build\debug\instreg.exe
TargetName=instreg
SOURCE="$(InputPath)"
PostBuild_Desc=Copying debug files...
PostBuild_Cmds=if exist ..\..\..\..\epoc32\release\wins\udeb echo ..\..\..\..\epoc32\release\wins\udeb\$(TargetName).exe if exist ..\..\..\..\epoc32\release\wins\udeb copy $(TargetPath) ..\..\..\..\epoc32\release\wins\udeb\$(TargetName).exe
# End Special Build Tool
!ELSEIF "$(CFG)" == "instreg - Win32 WinRel"
# PROP BASE Use_MFC 0
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# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "../../NmitShared/src/native/slib/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../../NmitShared/src/native/slib/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib slib.lib expat.lib /nologo /entry:"mainCRTStartup" /subsystem:windows /machine:I386 /out:"build/winrel/instregw.exe" /libpath:"../../../NmitShared/src/native/slib" /libpath:"../../../NmitShared/src/native/expat/build/release"
# SUBTRACT LINK32 /pdb:none
# Begin Special Build Tool
TargetPath=.\build\winrel\instregw.exe
TargetName=instregw
SOURCE="$(InputPath)"
PostBuild_Desc=Copying release files...
PostBuild_Cmds=if exist ..\..\..\..\epoc32\release\wins\urel echo ..\..\..\..\epoc32\release\wins\urel\$(TargetName).exe if exist ..\..\..\..\epoc32\release\wins\urel copy $(TargetPath) ..\..\..\..\epoc32\release\wins\urel\$(TargetName).exe if exist ..\..\..\..\epoc32\release\winscw\urel echo ..\..\..\..\epoc32\release\winscw\urel\$(TargetName).exe if exist ..\..\..\..\epoc32\release\winscw\urel copy $(TargetPath) ..\..\..\..\epoc32\release\winscw\urel\$(TargetName).exe if exist ..\..\..\..\epoc32\release\winscw\udeb echo ..\..\..\..\epoc32\release\winscw\udeb\$(TargetName).exe if exist ..\..\..\..\epoc32\release\winscw\udeb copy $(TargetPath) ..\..\..\..\epoc32\release\winscw\udeb\$(TargetName).exe
# End Special Build Tool
!ENDIF
# Begin Target
# Name "instreg - Win32 Release"
# Name "instreg - Win32 Debug"
# Name "instreg - Win32 WinRel"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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