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1 ResourceRef |
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2 Source => full path to source file |
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3 Lang => language code to use when compiling this resource |
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4 Uids => uids for this resource file (if any) |
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5 Hdr => anything, indicating that a resource header file is required |
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6 BaseTrg => base of target name |
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7 TrgPath => target path in the emulated filesystem |
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8 |
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9 Trg => target name for this resource, in the form name.Rxx to match LANG |
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10 |
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11 Notes; |
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12 TrgPath is filled in at the end for any resource which lacks one |
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13 If Lang is not specified, copies of this ResourceRef are made for each of the |
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14 languages specified in the LANG statement. |
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15 Trg is constructed from the TrgPath, BaseTrg and Lang information. |
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16 |
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17 |
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18 BitmapRef |
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19 Source => list of bitmap source references, each of the form |
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20 Src => full path of BMP file |
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21 ClDepth => colour depth as specified in MMP file |
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22 TrgPath => target path in the emulated filesystem |
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23 Trg => target name for this bitmap as specified in the MMP file |
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24 Hdr => anything, indicating that a bitmap header should be generated |
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25 |
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26 AifRef |
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27 Trg => target name as specified in the MMP file. Defect: may include directory |
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28 Dir => source path |
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29 Resrc => resource file name relative to source path |
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30 ClDepth => colour depth to apply to bitmap files (design defect!) |
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31 BitMaps => list of bitmap files |
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32 |
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33 SourceRef |
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34 SrcPath => full path to source file |
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35 CurFile => full source file name |
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36 BaseTrg => base of source file name |