sbsv2/raptor/bin/timelines.py
changeset 591 22486c9c7b15
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/sbsv2/raptor/bin/timelines.py	Wed Jun 23 17:27:59 2010 +0800
@@ -0,0 +1,224 @@
+#
+# Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies).
+# All rights reserved.
+# This component and the accompanying materials are made available
+# under the terms of the License "Eclipse Public License v1.0"
+# which accompanies this distribution, and is available
+# at the URL "http://www.eclipse.org/legal/epl-v10.html".
+#
+# Initial Contributors:
+# Nokia Corporation - initial contribution.
+#
+# Contributors:
+#
+# Description: 
+# 
+# Raptor log visualisation program. Takes a raptor log as standard input
+# and displays timelines that represent build progress and 
+# how much actual parallelism there is in the build.
+# This program requires the pygame and PyOpenGL modules.
+
+from OpenGL.GL import *
+from OpenGL.GLU import *
+import pygame
+from pygame.locals import *
+import time
+
+class Timeline(object):
+	"""A bar representing a number of recipes which were executed in 
+	   time sequence.  There is no guarantee about what host but in 
+	   theory they could have been executed on the same host."""
+
+	globalmax = 2.0
+
+	def __init__(self,ylevel):
+		self.maxtime = 0.0
+		self.recipes = []
+		self.ylevel = ylevel
+
+	def append(self, recipe):
+		"" add this recipe to this timeline if it happens after the latest recipe already in the timeline ""
+		if recipe.starttime + recipe.duration > self.maxtime:
+			self.maxtime = recipe.starttime + recipe.duration
+			if self.maxtime > Timeline.globalmax:
+				Timeline.globalmax = self.maxtime 
+		else:
+			pass
+
+		self.recipes.append(recipe)
+
+	def draw(self):
+		glLoadIdentity()
+		self.xscale = 4.0 / Timeline.globalmax
+
+    		glTranslatef(-2.0, -1.5, -6.0)
+		count = 0
+		for r in self.recipes:
+			if count % 2 == 0:
+				coloff=0.8
+			else:
+				coloff = 1.0
+
+			count += 1
+			r.draw(self.xscale, self.ylevel, coloff)
+
+class Recipe(object):
+	"""Represents a task completed in a raptor build. 
+	   Drawn as a colour-coded bar with different 
+	   colours for the various recipe types."""
+	STAT_OK = 0
+	colours = {
+		'compile': (0.5,0.5,1.0),
+		'compile2object': (0.5,0.5,1.0),
+		'win32compile2object': (0.5,0.5,1.0),
+		'tools2linkexe': (0.5,1.0,0.5),
+		'link': (0.5,1.0,0.5),
+		'linkandpostlink': (0.5,1.0,0.5),
+		'win32stageonelink': (0.5,1.0,0.5),
+		'tools2lib': (0.5,1.0,1.0),
+		'win32stagetwolink': (1.0,0.1,1.0),
+		'postlink': (1.0,0.5,1.0)
+		}
+
+	def __init__(self, starttime, duration, name, status):
+		self.starttime = starttime
+		self.duration = duration
+		self.status = status
+		self.colour = (1.0, 1.0, 1.0)
+		if name in Recipe.colours:
+			self.colour = Recipe.colours[name]
+		else:
+			self.colour = (1.0,1.0,1.0)
+		self.name = name 
+
+	def draw(self, scale, ylevel, coloff):
+		if self.status == Recipe.STAT_OK:
+			glColor4f(self.colour[0]*coloff, self.colour[1]*coloff, self.colour[2]*coloff,0.2)
+		else:
+			glColor4f(1.0*coloff, 0.6*coloff, 0.6*coloff,0.2)
+
+
+		x = self.starttime * scale
+		y = ylevel
+		x2 = x + self.duration * scale
+		y2 = ylevel + 0.2
+		glBegin(GL_QUADS)
+		glVertex3f(x, y, 0)
+		glVertex3f(x, y2, 0)
+		glVertex3f(x2, y2, 0)
+		glVertex3f(x2, y, 0)
+		glEnd()
+
+
+def resize((width, height)):
+	if height==0:
+		height=1
+	glViewport(0, 0, width, height)
+	glMatrixMode(GL_PROJECTION)
+	glLoadIdentity()
+	gluPerspective(45, 1.0*width/height, 0.1, 100.0)
+	glMatrixMode(GL_MODELVIEW)
+	glLoadIdentity()
+
+def init():
+	glShadeModel(GL_SMOOTH)
+	glClearColor(0.0, 0.0, 0.0, 0.0)
+	glClearDepth(1.0)
+	glEnable(GL_DEPTH_TEST)
+	glDepthFunc(GL_LEQUAL)
+	glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)
+
+
+import sys
+import re
+
+def main():
+
+	video_flags = OPENGL|DOUBLEBUF
+
+	pygame.init()
+	pygame.display.set_mode((800,600), video_flags)
+
+	resize((800,600))
+	init()
+
+	frames = 0
+	ticks = pygame.time.get_ticks()
+
+
+	lines = 4
+	timelines = []
+	ylevel = 0.0
+	for i in xrange(0,4):
+		ylevel += 0.6 
+		timelines.append(Timeline(ylevel))
+
+	f = sys.stdin
+
+	recipe_re = re.compile(".*<recipe name='([^']+)'.*")
+	time_re = re.compile(".*<time start='([0-9]+\.[0-9]+)' *elapsed='([0-9]+\.[0-9]+)'.*")
+	status_re = re.compile(".*<status exit='([^']*)'.*")
+
+	alternating = 0
+	start_time = 0.0
+
+	
+	for l in f.xreadlines():
+		l2 = l.rstrip("\n")
+		rm = recipe_re.match(l2)
+
+		if rm is not None:
+			rname = rm.groups()[0]
+			continue
+
+
+		tm = time_re.match(l2)
+		if tm is not None:
+			s = float(tm.groups()[0])
+			elapsed = float(tm.groups()[1])
+
+			if start_time == 0.0:
+				start_time = s
+
+			s -= start_time
+
+			continue
+
+		sm = status_re.match(l2)
+
+		if sm is None:
+			continue
+
+		if sm.groups()[0] == 'ok':
+			status = 0
+		else:
+			status = int(sm.groups()[0])
+
+		olddiff = 999999999.0
+		tnum = 0
+		for t in timelines:
+			newdiff = s - t.maxtime
+			if newdiff < 0.0:
+				continue
+			if olddiff > newdiff:
+				dest_timeline = t
+				olddiff = newdiff
+			tnum += 1
+
+		dest_timeline.append(Recipe(s, elapsed, rname, status))
+		event = pygame.event.poll()
+		if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
+			break
+
+		glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
+		for t in timelines:
+			t.draw()
+		pygame.display.flip()
+
+		frames = frames+1
+
+	print "fps:  %de" % ((frames*1000)/(pygame.time.get_ticks()-ticks))
+	event = pygame.event.wait()
+
+
+if __name__ == '__main__': main()