--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/sbsv2/raptor/bin/timelines.py Wed Jun 23 17:27:59 2010 +0800
@@ -0,0 +1,224 @@
+#
+# Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies).
+# All rights reserved.
+# This component and the accompanying materials are made available
+# under the terms of the License "Eclipse Public License v1.0"
+# which accompanies this distribution, and is available
+# at the URL "http://www.eclipse.org/legal/epl-v10.html".
+#
+# Initial Contributors:
+# Nokia Corporation - initial contribution.
+#
+# Contributors:
+#
+# Description:
+#
+# Raptor log visualisation program. Takes a raptor log as standard input
+# and displays timelines that represent build progress and
+# how much actual parallelism there is in the build.
+# This program requires the pygame and PyOpenGL modules.
+
+from OpenGL.GL import *
+from OpenGL.GLU import *
+import pygame
+from pygame.locals import *
+import time
+
+class Timeline(object):
+ """A bar representing a number of recipes which were executed in
+ time sequence. There is no guarantee about what host but in
+ theory they could have been executed on the same host."""
+
+ globalmax = 2.0
+
+ def __init__(self,ylevel):
+ self.maxtime = 0.0
+ self.recipes = []
+ self.ylevel = ylevel
+
+ def append(self, recipe):
+ "" add this recipe to this timeline if it happens after the latest recipe already in the timeline ""
+ if recipe.starttime + recipe.duration > self.maxtime:
+ self.maxtime = recipe.starttime + recipe.duration
+ if self.maxtime > Timeline.globalmax:
+ Timeline.globalmax = self.maxtime
+ else:
+ pass
+
+ self.recipes.append(recipe)
+
+ def draw(self):
+ glLoadIdentity()
+ self.xscale = 4.0 / Timeline.globalmax
+
+ glTranslatef(-2.0, -1.5, -6.0)
+ count = 0
+ for r in self.recipes:
+ if count % 2 == 0:
+ coloff=0.8
+ else:
+ coloff = 1.0
+
+ count += 1
+ r.draw(self.xscale, self.ylevel, coloff)
+
+class Recipe(object):
+ """Represents a task completed in a raptor build.
+ Drawn as a colour-coded bar with different
+ colours for the various recipe types."""
+ STAT_OK = 0
+ colours = {
+ 'compile': (0.5,0.5,1.0),
+ 'compile2object': (0.5,0.5,1.0),
+ 'win32compile2object': (0.5,0.5,1.0),
+ 'tools2linkexe': (0.5,1.0,0.5),
+ 'link': (0.5,1.0,0.5),
+ 'linkandpostlink': (0.5,1.0,0.5),
+ 'win32stageonelink': (0.5,1.0,0.5),
+ 'tools2lib': (0.5,1.0,1.0),
+ 'win32stagetwolink': (1.0,0.1,1.0),
+ 'postlink': (1.0,0.5,1.0)
+ }
+
+ def __init__(self, starttime, duration, name, status):
+ self.starttime = starttime
+ self.duration = duration
+ self.status = status
+ self.colour = (1.0, 1.0, 1.0)
+ if name in Recipe.colours:
+ self.colour = Recipe.colours[name]
+ else:
+ self.colour = (1.0,1.0,1.0)
+ self.name = name
+
+ def draw(self, scale, ylevel, coloff):
+ if self.status == Recipe.STAT_OK:
+ glColor4f(self.colour[0]*coloff, self.colour[1]*coloff, self.colour[2]*coloff,0.2)
+ else:
+ glColor4f(1.0*coloff, 0.6*coloff, 0.6*coloff,0.2)
+
+
+ x = self.starttime * scale
+ y = ylevel
+ x2 = x + self.duration * scale
+ y2 = ylevel + 0.2
+ glBegin(GL_QUADS)
+ glVertex3f(x, y, 0)
+ glVertex3f(x, y2, 0)
+ glVertex3f(x2, y2, 0)
+ glVertex3f(x2, y, 0)
+ glEnd()
+
+
+def resize((width, height)):
+ if height==0:
+ height=1
+ glViewport(0, 0, width, height)
+ glMatrixMode(GL_PROJECTION)
+ glLoadIdentity()
+ gluPerspective(45, 1.0*width/height, 0.1, 100.0)
+ glMatrixMode(GL_MODELVIEW)
+ glLoadIdentity()
+
+def init():
+ glShadeModel(GL_SMOOTH)
+ glClearColor(0.0, 0.0, 0.0, 0.0)
+ glClearDepth(1.0)
+ glEnable(GL_DEPTH_TEST)
+ glDepthFunc(GL_LEQUAL)
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)
+
+
+import sys
+import re
+
+def main():
+
+ video_flags = OPENGL|DOUBLEBUF
+
+ pygame.init()
+ pygame.display.set_mode((800,600), video_flags)
+
+ resize((800,600))
+ init()
+
+ frames = 0
+ ticks = pygame.time.get_ticks()
+
+
+ lines = 4
+ timelines = []
+ ylevel = 0.0
+ for i in xrange(0,4):
+ ylevel += 0.6
+ timelines.append(Timeline(ylevel))
+
+ f = sys.stdin
+
+ recipe_re = re.compile(".*<recipe name='([^']+)'.*")
+ time_re = re.compile(".*<time start='([0-9]+\.[0-9]+)' *elapsed='([0-9]+\.[0-9]+)'.*")
+ status_re = re.compile(".*<status exit='([^']*)'.*")
+
+ alternating = 0
+ start_time = 0.0
+
+
+ for l in f.xreadlines():
+ l2 = l.rstrip("\n")
+ rm = recipe_re.match(l2)
+
+ if rm is not None:
+ rname = rm.groups()[0]
+ continue
+
+
+ tm = time_re.match(l2)
+ if tm is not None:
+ s = float(tm.groups()[0])
+ elapsed = float(tm.groups()[1])
+
+ if start_time == 0.0:
+ start_time = s
+
+ s -= start_time
+
+ continue
+
+ sm = status_re.match(l2)
+
+ if sm is None:
+ continue
+
+ if sm.groups()[0] == 'ok':
+ status = 0
+ else:
+ status = int(sm.groups()[0])
+
+ olddiff = 999999999.0
+ tnum = 0
+ for t in timelines:
+ newdiff = s - t.maxtime
+ if newdiff < 0.0:
+ continue
+ if olddiff > newdiff:
+ dest_timeline = t
+ olddiff = newdiff
+ tnum += 1
+
+ dest_timeline.append(Recipe(s, elapsed, rname, status))
+ event = pygame.event.poll()
+ if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
+ break
+
+ glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
+ for t in timelines:
+ t.draw()
+ pygame.display.flip()
+
+ frames = frames+1
+
+ print "fps: %de" % ((frames*1000)/(pygame.time.get_ticks()-ticks))
+ event = pygame.event.wait()
+
+
+if __name__ == '__main__': main()