fix: take action on copy tags at the end of build phases.
// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// Implementation of the Class Symbol for the elf2e32 tool
// @internalComponent
// @released
//
//
#include "pl_symbol.h"
/**
This constructor sets the symbol members.
@internalComponent
@released
*/
Symbol::Symbol(char* aName, SymbolType aCodeDataType, char* aExportName, PLUINT32 aOrd, \
char* aComment , bool aR3Unused, bool aAbsent, PLUINT32 aSz) :\
iSymbolName(aName), iExportName(aExportName),iSymbolType(aCodeDataType),\
iOrdinalNumber(aOrd),iComment(aComment),iAbsent(aAbsent), iR3Unused(aR3Unused), \
iSize (aSz)
{
}
/**
This constructor sets the symbol members.
@internalComponent
@released
*/
Symbol::Symbol(Symbol& aSymbol, SymbolType aCodeDataType, bool aAbsent)
: iExportName(NULL), \
iSymbolType(aCodeDataType),iComment(NULL), iR3Unused(false), iAbsent(aAbsent)
{
iSymbolName = new char[strlen(aSymbol.SymbolName()) + 1];
strcpy(iSymbolName, aSymbol.SymbolName());
iOrdinalNumber = aSymbol.OrdNum();
}
/**
This copy constructor copies the symbol members from the input symbol.
@param aSymbol - The symbol from which the members are to be copied.
@internalComponent
@released
*/
Symbol::Symbol(Symbol& aSymbol)
{
memcpy(this, &aSymbol, sizeof(aSymbol));
iSymbolName = new char[strlen(aSymbol.SymbolName()) + 1];
strcpy(iSymbolName, aSymbol.SymbolName());
if(aSymbol.Comment())
{
iComment = new char[strlen(aSymbol.Comment()) + 1];
strcpy(iComment, aSymbol.Comment());
}
if(aSymbol.ExportName())
{
iExportName = new char[strlen(aSymbol.ExportName()) + 1];
strcpy(iExportName, aSymbol.ExportName());
}
}
/**
This constructor sets the symbol members.
@internalComponent
@released
*/
Symbol::Symbol(int symbolStatus,char *name,char *exportName,int ordinalNo,bool r3unused,bool absent,int symbolType,char *comment, PLUINT32 aSz)\
:iSize (aSz)
{
if(symbolStatus==0)
{
iSymbolStatus=Matching;
}
else if(symbolStatus==1)
{
iSymbolStatus=Missing;
}
else
{
iSymbolStatus=New;
}
iSymbolName=name;
iExportName=exportName;
iOrdinalNumber=ordinalNo;
iR3Unused=r3unused;
iAbsent=absent;
if(symbolType==0)
{
iSymbolType=SymbolTypeCode;
}
else if(symbolType==1)
{
iSymbolType=SymbolTypeData;
}
else
{
iSymbolType=SymbolTypeNotDefined;
}
iComment=comment;
}
/**
This destructor frees the symbol members.
@internalComponent
@released
*/
Symbol::~Symbol()
{
delete [] iSymbolName;
delete [] iExportName;
delete [] iComment;
}
/**
This function sets the symbol name.
@param aSymbolName - The symbol name
@internalComponent
@released
*/
void Symbol::SetSymbolName(char *aSymbolName)
{
iSymbolName = new char[strlen(aSymbolName)+1];
strcpy(iSymbolName, aSymbolName);
}
/**
This function compares the symbol for equality.
@param aSym - The symbol that is compared with this symbol
Return - It returns true if the 2 symbols are equal.
@internalComponent
@released
*/
bool Symbol::operator==(const Symbol* aSym) const {
if(strcmp(iSymbolName, aSym->iSymbolName))
return false;
if( iSymbolType != aSym->iSymbolType )
return false;
return true;
}
/**
This function returns the symbol name.
@internalComponent
@released
*/
const char* Symbol::SymbolName() const {
return iSymbolName;
}
/**
This function returns the aliased symbol name.
@internalComponent
@released
*/
const char* Symbol::ExportName() {
return iExportName;
}
/**
This function returns the ordinal number of the symbol.
@internalComponent
@released
*/
PLUINT32 Symbol::OrdNum() const {
return iOrdinalNumber;
}
/**
This function returns if the symbol is code or a data symbol.
@internalComponent
@released
*/
SymbolType Symbol::CodeDataType() {
return iSymbolType;
}
/**
This function returns if r3unused is true.
@internalComponent
@released
*/
bool Symbol::R3unused() {
return iR3Unused;
}
/**
This function returns if the symbol is marked absent in the def file.
@internalComponent
@released
*/
bool Symbol::Absent() {
return iAbsent;
}
/**
This function sets the symbol to be absent.
@param aAbsent - bool value
@internalComponent
@released
*/
void Symbol::SetAbsent(bool aAbsent) {
iAbsent = aAbsent;
}
/**
This function returns the comment against this def file.
@internalComponent
@released
*/
char* Symbol::Comment() {
return iComment;
}
/**
This function returns the symbol is a matching/missing/new symbol in the def file.
@internalComponent
@released
*/
int Symbol::GetSymbolStatus() {
return iSymbolStatus;
}
/**
This function sets the ordinal number for this symbol.
@internalComponent
@released
*/
void Symbol::SetOrdinal(PLUINT32 aOrdinalNum) {
iOrdinalNumber=aOrdinalNum;
}
/**
This function sets the status of the symbol i.e., whether it is
a matching/missing/new symbol.
@internalComponent
@released
*/
void Symbol::SetSymbolStatus(SymbolStatus aSymbolStatus) {
iSymbolStatus = aSymbolStatus;
}
/**
This function sets the symbol name.
@param aSymbolName - Symbol Name
@internalComponent
@released
*/
void Symbol::SymbolName(char *aSymbolName)
{
iSymbolName = aSymbolName;
}
/**
This function sets the export name of the symbol.
@param aComment - aExportName
@internalComponent
@released
*/
void Symbol::ExportName(char *aExportName)
{
iExportName = aExportName;
}
/**
This function sets the comment against the symbol.
@param aComment - aComment
@internalComponent
@released
*/
void Symbol::Comment(char *aComment)
{
iComment = aComment;
}
/**
This function sets the symbol type if it is Code or Data symbol.
@param aType - Symbol Type
@internalComponent
@released
*/
void Symbol::CodeDataType(SymbolType aType)
{
iSymbolType = aType;
}
/**
This function sets if R3Unused is true for this symbol.
@param aR3Unused - bool value
@internalComponent
@released
*/
void Symbol::R3Unused(bool aR3Unused)
{
iR3Unused = aR3Unused;
}
/**
This function sets if R3Unused is true for this symbol.
@param aSize - size of the symbol
@internalComponent
@released
*/
void Symbol::SetSymbolSize(PLUINT32 aSize){
iSize = aSize;
}
/**
This function gets the size of this symbol.
@internalComponent
@released
*/
PLUINT32 Symbol::SymbolSize(){
return iSize;
}