bintools/rcomp/inc/STRUCTST.H
author timothy.murphy@nokia.com
Sun, 28 Feb 2010 21:18:07 +0200
branchfix
changeset 279 733464eaac50
parent 0 044383f39525
permissions -rw-r--r--
fix: make sure host attribute is set rather than blank in logs on windows by using the env var 'COMPUTERNAME' instead of 'HOSTNAME'. Thus make it less difficult to order recipes in the log by time.

/*
* Copyright (c) 1997-2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of the License "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: 
*
*/


#ifndef __STRUCTST_H__
#define __STRUCTST_H__

#if defined(__MSVCDOTNET__) || defined(__TOOLS2__)
#include <iostream>
using std::ostream;
#else //!__MSVCDOTNET__
#include <iostream.h>
#endif //__MSVCDOTNET__

#include "STRINGAR.H"
#include "DATATYPE.H"

class ResourceItem;

// StructItem

class StructItem : public ArrayItem
	{
public:
	virtual ResourceItem * NewResourceItem() = 0;
	virtual ostream& StreamOut ( ostream & os) = 0;
protected:
	StructItem( String LabelToSet);
	virtual ~StructItem();
	StructItem( StructItem & Source);
public:
	String	iLabel;
	};

// SimpleStructItem

class SimpleStructItem : public StructItem	// e.g. WORD a = 5
	{
	friend ostream& operator<< ( ostream & os, SimpleStructItem & o);
public:
	SimpleStructItem(DataType aItemTypeToSet,String aLabelToSet);
	SimpleStructItem(DataType aItemTypeToSet,String aLabelToSet,String aMaxLength);
	ResourceItem * NewResourceItem();
	ostream& StreamOut ( ostream & os);
	virtual ~SimpleStructItem();
	SimpleStructItem( SimpleStructItem & Source);
	SimpleStructItem& operator=( SimpleStructItem & Source);
public:
	DataType iItemType;
	String iDefault;
	String iLengthLimit;
	};

// ArrayStructItem

class ArrayStructItem : public StructItem	// e.g. WORD a[] = {1,2,3}
	{
	friend ostream& operator<< ( ostream & os, ArrayStructItem & o);
public:
	ArrayStructItem( DataType ItemTypeToSet, String LabelToSet);
	virtual ~ArrayStructItem();
	ResourceItem * NewResourceItem();
	ostream& StreamOut ( ostream & os);
public:
	DataType iItemType;
	StringArray iDefaults;
	DataType iLenType;
	String iSize;
	};

// StructTypeStructItem

class StructTypeStructItem : public StructItem	// e.g. STRUCT a
	{
	friend ostream& operator<< ( ostream & os, StructTypeStructItem & o);
public:
	StructTypeStructItem( String LabelToSet);
	ResourceItem * NewResourceItem();
	ostream& StreamOut ( ostream & os);
	};

// StructArrayStructItem

class StructArrayStructItem : public StructItem // e.g. STRUCT a[]
	{
	friend ostream& operator<< ( ostream & os, StructArrayStructItem & o);
public:
	StructArrayStructItem( String LabelToSet);
	StructArrayStructItem( String LabelToSet, String SizeToSet);
	ResourceItem * NewResourceItem();
	ostream& StreamOut ( ostream & os);
	virtual ~StructArrayStructItem();
public:
	DataType iLenType;
	String iSize;
	};

// StructItemArray

class StructItemArray : public Array
	{
	friend ostream& operator<< ( ostream & os, StructItemArray & o);
public:
	StructItemArray();
	~StructItemArray();
	void Add( StructItem * pNewItem);
	};

// StructItemArrayIterator

class StructItemArrayIterator : public ArrayIterator
	{
public:
	StructItemArrayIterator( const StructItemArray & c);
	StructItem * operator() ();
	};

// StructHeader

class StructHeader : public ArrayItem
	{
	friend ostream& operator<< ( ostream & os, StructHeader & o);
public:
	StructHeader( String LabelToSet);
	StructHeader( String LabelToSet, DataType LenTypeToSet);
public:
	String iLabel;
	DataType iLenType;
	StructItemArray iSIA;
	};

// StructHeaderArray

class StructHeaderArray : public Array
	{
	friend ostream& operator<< ( ostream & os, StructHeaderArray & o);
public:
	StructHeaderArray();
	~StructHeaderArray();
	void Add( StructHeader * pNewItem);
	StructHeader * Find( const String & LabelSought);
private:
	static int iInUse;	// Only one instance of this class may exist at a time.
	};

// StructHeaderArrayIterator

class StructHeaderArrayIterator : public ArrayIterator
	{
public:
	StructHeaderArrayIterator( const StructHeaderArray& c);
	StructHeader * operator() ();
	};

#endif