Fix merging bug where downstream items somtimes got ignored if they appear after an upstream-only item. Also, reduce the severity of the validation error if a tech-domain is not recognised on a non-Foundation package.
/*
* Copyright (c) 2001-2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of the License "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#include "UNICODE_COMPRESSOR.H"
void CompressUnicode(unsigned char* aOutputBuffer, int& aOutputLength, int aMaximumOutputLength, const UTF16* aInputBuffer, int aInputLength)
{
TUnicodeCompressor unicodeCompressor;
TMemoryUnicodeSource decompressedUnicode(aInputBuffer);
TInt numberOfInputElementsConsumed;
unicodeCompressor.CompressL(aOutputBuffer, decompressedUnicode, aMaximumOutputLength, aInputLength, &aOutputLength, &numberOfInputElementsConsumed);
TInt temp;
unicodeCompressor.FlushL(aOutputBuffer, aMaximumOutputLength, temp);
aOutputLength+=temp;
if (aOutputLength<aMaximumOutputLength && numberOfInputElementsConsumed!=aInputLength)
{
::Panic(1);
}
}
// the rest of the contents of this file is a selective copy of base\store\ustrm\US_UCMP.CPP
const TUint32 TUnicodeCompressionState::iStaticWindow[EStaticWindows] =
{
0x0000, // tags
0x0080, // Latin-1 supplement
0x0100, // Latin Extended-A
0x0300, // Combining Diacritics
0x2000, // General Punctuation
0x2080, // Currency Symbols
0x2100, // Letterlike Symbols and Number Forms
0x3000 // CJK Symbols and Punctuation
};
const TUint32 TUnicodeCompressionState::iDynamicWindowDefault[EDynamicWindows] =
{
0x0080, // Latin-1 supplement
0x00C0, // parts of Latin-1 supplement and Latin Extended-A
0x0400, // Cyrillic
0x0600, // Arabic
0x0900, // Devanagari
0x3040, // Hiragana
0x30A0, // Katakana
0xFF00 // Fullwidth ASCII
};
const TUint16 TUnicodeCompressionState::iSpecialBase[ESpecialBases] =
{
0x00C0, // Latin 1 letters (not symbols) and some of Extended-A
0x0250, // IPA extensions
0x0370, // Greek
0x0530, // Armenian
0x3040, // Hiragana
0x30A0, // Katakana
0xFF60 // Halfwidth katakana
};
// Single-byte mode tag values
const TUint8 SQ0 = 0x01; // <byte> quote from window 0
const TUint8 SDX = 0x0B; // <hbyte> <lbyte> define window in expansion area
const TUint8 SQU = 0x0E; // <hbyte> <lbyte> quote Unicode value
const TUint8 SCU = 0x0F; // switch to Unicode mode
const TUint8 SC0 = 0x10; // select dynamic window 0
const TUint8 SD0 = 0x18; // <byte> set dynamic window 0 index to <byte> and select it
// Unicode mode tag values
const TUint8 UC0 = 0xE0; // select dynamic window 0 and switch to single-byte mode
const TUint8 UD0 = 0xE8; // <byte> set dynamic window 0 index to <byte>, select it and switch to
// single-byte mode
const TUint8 UQU = 0xF0; // <hbyte>, <lbyte> quote Unicode value
const TUint8 UDX = 0xF1; // <hbyte>, <lbyte> define window in expansion area and switch to single-byte mode
TUnicodeCompressionState::TUnicodeCompressionState():
iUnicodeWords(0),
iMaxUnicodeWords(0),
iCompressedBytes(0),
iMaxCompressedBytes(0)
{
Reset();
}
void TUnicodeCompressionState::Reset()
{
iUnicodeMode = FALSE;
iActiveWindowBase = 0x0080;
for (int i = 0; i < EDynamicWindows; i++)
iDynamicWindow[i] = iDynamicWindowDefault[i];
}
// Return the index of the static window that contains this code, if any, or -1 if there is none.
TInt TUnicodeCompressionState::StaticWindowIndex(TUint16 aCode)
{
for (TInt i = 0; i < EStaticWindows; i++)
if (aCode >= iStaticWindow[i] && aCode < iStaticWindow[i] + 128)
return i;
return -1;
}
/*
If aCode can be accommodated in one of the legal dynamic windows, return the index of that window
in the offset table. If not return KErrNotFound.
*/
TInt TUnicodeCompressionState::DynamicWindowOffsetIndex(TUint16 aCode)
{
if (aCode < 0x0080)
return KErrNotFound;
if (aCode >= 0x3400 && aCode <= 0xDFFF)
return KErrNotFound;
/*
Prefer sections that cross half-block boundaries. These are better adapted to actual text.
They are represented by offset indices 0xf9..0xff.
*/
for (int i = 0; i < ESpecialBases; i++)
if (aCode >= iSpecialBase[i] && aCode < iSpecialBase[i] + 128)
return 0xF9 + i;
/*
Offset indices 0x01..0x67 represent half blocks from 0x0080 to 0x3380 and
0x68..0xA7 represent half blocks from 0xE000 to 0xFF80.
*/
if (aCode >= 0xE000)
aCode -= 0xAC00;
return aCode / 0x80;
}
// Return the base of the window represented by offset index <n>. Return 0 if the offset index is illegal.
TUint32 TUnicodeCompressionState::DynamicWindowBase(TInt aOffsetIndex)
{
if (aOffsetIndex >= 0xF9 && aOffsetIndex <= 0xFF)
{
/*
WARNING: don't optimise the following two lines by replacing them with
'return iSpecialBase[aOffsetIndex - 0xF9];'. To do so would re-introduce a defect
in ARM builds caused by optimisation and consequent erroneous fixing up
of the array base: see defect EDNGASR-4AGJQX in ER5U defects.
*/
int special_base_index = aOffsetIndex - 0xF9;
return iSpecialBase[special_base_index];
}
if (aOffsetIndex >= 0x01 && aOffsetIndex <= 0x67)
return aOffsetIndex * 0x80;
if (aOffsetIndex >= 0x68 && aOffsetIndex <= 0xA7)
return aOffsetIndex * 0x80 + 0xAC00;
return 0;
}
TBool TUnicodeCompressionState::EncodeAsIs(TUint16 aCode)
{
return aCode == 0x0000 || aCode == 0x0009 || aCode == 0x000A || aCode == 0x000D ||
(aCode >= 0x0020 && aCode <= 0x007F);
}
void TUnicodeCompressionState::Panic(TPanic aPanic)
{
::Panic(100+aPanic);
}
EXPORT_C TUnicodeCompressor::TUnicodeCompressor():
iInputBufferStart(0),
iInputBufferSize(0),
iOutputBufferStart(0),
iOutputBufferSize(0),
iDynamicWindowIndex(0),
iOutputStream(NULL),
iOutputPointer(NULL),
iInput(NULL)
{
}
EXPORT_C void TUnicodeCompressor::CompressL(TUint8* aOutput,MUnicodeSource& aInput,
TInt aMaxOutputBytes,TInt aMaxInputWords,
TInt* aOutputBytes,TInt* aInputWords)
{
DoCompressL(NULL,aOutput,&aInput,aMaxOutputBytes,aMaxInputWords,aOutputBytes,aInputWords);
}
EXPORT_C TInt TUnicodeCompressor::FlushL(TUint8* aOutput,TInt aMaxOutputBytes,TInt& aOutputBytes)
{
DoCompressL(NULL,aOutput,NULL,aMaxOutputBytes,0,&aOutputBytes,NULL);
return iOutputBufferSize;
}
EXPORT_C TInt TUnicodeCompressor::CompressedSizeL(MUnicodeSource& aInput,TInt aInputWords)
{
TInt bytes;
TUnicodeCompressor c;
c.DoCompressL(NULL,NULL,&aInput,KMaxTInt,aInputWords,&bytes,NULL);
return bytes;
}
// Compress until input or output is exhausted or an exception occurs.
void TUnicodeCompressor::DoCompressL(RWriteStream* aOutputStream,TUint8* aOutputPointer,MUnicodeSource* aInput,
TInt aMaxOutputBytes,TInt aMaxInputWords,
TInt* aOutputBytes,TInt* aInputWords)
{
iOutputStream = aOutputStream;
iOutputPointer = aOutputPointer;
iInput = aInput;
iMaxCompressedBytes = aMaxOutputBytes;
iMaxUnicodeWords = aMaxInputWords;
iCompressedBytes = iUnicodeWords = 0;
FlushOutputBufferL();
if (iInput)
{
while (iUnicodeWords < iMaxUnicodeWords && iCompressedBytes < iMaxCompressedBytes)
{
TUint16 x = iInput->ReadUnicodeValueL();
TAction action(x);
iInputBuffer[(iInputBufferStart + iInputBufferSize) % EMaxInputBufferSize] = action;
iInputBufferSize++;
iUnicodeWords++;
if (iInputBufferSize == EMaxInputBufferSize)
WriteRunL();
}
}
FlushInputBufferL();
if (aOutputBytes)
*aOutputBytes = iCompressedBytes;
if (aInputWords)
*aInputWords = iUnicodeWords;
}
TUnicodeCompressor::TAction::TAction(TUint16 aCode):
iCode(aCode)
{
if (TUnicodeCompressionState::EncodeAsIs(aCode))
iTreatment = EPlainASCII;
else
{
iTreatment = TUnicodeCompressionState::DynamicWindowOffsetIndex(aCode);
if (iTreatment == -1)
{
iTreatment = TUnicodeCompressionState::StaticWindowIndex(aCode);
if (iTreatment == -1)
iTreatment = EPlainUnicode;
else
iTreatment += EFirstStatic;
}
}
}
void TUnicodeCompressor::WriteCharacterFromBuffer()
{
const TAction& action = iInputBuffer[iInputBufferStart];
iInputBufferSize--;
iInputBufferStart = (iInputBufferStart + 1) % EMaxInputBufferSize;
WriteCharacter(action);
}
void TUnicodeCompressor::FlushInputBufferL()
{
while (iInputBufferSize > 0 && iCompressedBytes < iMaxCompressedBytes)
WriteRunL();
}
void TUnicodeCompressor::WriteRunL()
{
// Write out any leading characters that can be passed through.
if (!iUnicodeMode)
while (iInputBufferSize > 0)
{
const TAction& action = iInputBuffer[iInputBufferStart];
if (action.iTreatment == TAction::EPlainASCII ||
(action.iCode >= iActiveWindowBase && action.iCode < iActiveWindowBase + 128))
WriteCharacterFromBuffer();
else
break;
}
// Write a run of characters that cannot be passed through.
int i;
if (iInputBufferSize > 0)
{
/*
Find a run of characters with the same treatment and select that treatment
if the run has more than one character.
*/
int treatment = iInputBuffer[iInputBufferStart].iTreatment;
int next_treatment = treatment;
int run_size = 1;
for (i = 1; i < iInputBufferSize; i++)
{
int index = (iInputBufferStart + i) % EMaxInputBufferSize;
next_treatment = iInputBuffer[index].iTreatment;
if (next_treatment != treatment)
break;
run_size++;
}
if (run_size > 1)
SelectTreatment(treatment);
for (i = 0; i < run_size; i++)
WriteCharacterFromBuffer();
}
FlushOutputBufferL();
}
void TUnicodeCompressor::FlushOutputBufferL()
{
while (iOutputBufferSize > 0 && iCompressedBytes < iMaxCompressedBytes)
{
TUint8 byte = iOutputBuffer[iOutputBufferStart];
if (iOutputPointer)
*iOutputPointer++ = byte;
else if (iOutputStream)
Panic(ECannotUseStreams);
iCompressedBytes++;
iOutputBufferSize--;
iOutputBufferStart = (iOutputBufferStart + 1) % EMaxOutputBufferSize;
}
}
void TUnicodeCompressor::SelectTreatment(TInt aTreatment)
{
if (aTreatment == TAction::EPlainUnicode)
{
// Switch to Unicode mode if not there already.
if (!iUnicodeMode)
{
WriteByte(SCU);
iUnicodeMode = TRUE;
}
return;
}
if (aTreatment == TAction::EPlainASCII)
{
// Switch to single-byte mode, using the current dynamic window, if not there already.
if (iUnicodeMode)
{
WriteByte(UC0 + iDynamicWindowIndex);
iUnicodeMode = FALSE;
}
return;
}
if (aTreatment >= TAction::EFirstDynamic && aTreatment <= TAction::ELastDynamic)
{
TUint32 base = DynamicWindowBase(aTreatment);
// Switch to the appropriate dynamic window if it is available; if not, redefine and select dynamic window 4.
for (int i = 0; i < EDynamicWindows; i++)
if (base == iDynamicWindow[i])
{
if (iUnicodeMode)
WriteByte(UC0 + i);
else if (i != iDynamicWindowIndex)
WriteByte(SC0 + i);
iUnicodeMode = FALSE;
iDynamicWindowIndex = i;
iActiveWindowBase = base;
return;
}
if (iUnicodeMode)
WriteByte(UD0 + 4);
else
WriteByte(SD0 + 4);
iDynamicWindowIndex = 4;
iUnicodeMode = FALSE;
WriteByte(aTreatment);
iDynamicWindow[4] = base;
iActiveWindowBase = base;
return;
}
}
// Write a character without changing mode or window.
void TUnicodeCompressor::WriteCharacter(const TAction& aAction)
{
if (iUnicodeMode)
WriteUCharacter(aAction.iCode);
else
WriteSCharacter(aAction);
}
void TUnicodeCompressor::WriteUCharacter(TUint16 aCode)
{
// Emit the 'quote Unicode' tag if the character would conflict with a tag.
if (aCode >= 0xE000 && aCode <= 0xF2FF)
WriteByte(UQU);
// Write the Unicode value big-end first.
WriteByte((aCode >> 8) & 0xFF);
WriteByte(aCode & 0xFF);
}
void TUnicodeCompressor::WriteByte(TUint aByte)
{
if (iOutputBufferSize >= EMaxOutputBufferSize)
Panic(EOutputBufferOverflow);
iOutputBuffer[(iOutputBufferStart + iOutputBufferSize) % EMaxOutputBufferSize] = (TUint8)aByte;
iOutputBufferSize++;
}
void TUnicodeCompressor::WriteSCharacter(const TAction& aAction)
{
// Characters in the range 0x0020..0x007F, plus nul, tab, cr, and lf, can be emitted as their low bytes.
if (aAction.iTreatment == TAction::EPlainASCII)
{
WriteByte(aAction.iCode);
return;
}
// Characters in a static window can be written using SQ<n> plus a byte in the range 0x00-0x7F
if (aAction.iTreatment >= TAction::EFirstStatic && aAction.iTreatment <= TAction::ELastStatic)
{
int window = aAction.iTreatment - TAction::EFirstStatic;
WriteByte(SQ0 + window);
WriteByte(aAction.iCode);
return;
}
// Characters in the current dynamic window can be written as a byte in the range 0x80-0xFF.
if (aAction.iCode >= iActiveWindowBase && aAction.iCode < iActiveWindowBase + 128)
{
WriteByte(aAction.iCode - iActiveWindowBase + 0x80);
return;
}
// Characters in another dynamic window can be written using SQ<n> plus a byte in the range 0x80-0xFF
int i;
for (i = 0; i < EDynamicWindows; i++)
if (aAction.iCode >= iDynamicWindow[i] && aAction.iCode < iDynamicWindow[i] + 128)
{
WriteByte(SQ0 + i);
WriteByte(aAction.iCode - iDynamicWindow[i] + 0x80);
return;
}
// Other characters can be quoted.
WriteByte(SQU);
WriteByte((aAction.iCode >> 8) & 0xFF);
WriteByte(aAction.iCode & 0xFF);
return;
}