Somewhat more sane choice of directory.
Fix problem where winscw migh have had wrong TARGETEXT var.
/*
* Copyright (c) 1997-2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of the License "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#include <stdlib.h>
#include <assert.h>
#include "LINKLIST.H"
// LinkedListIterator
LinkedListIterator::LinkedListIterator(ListItem* aItem):
iCurrentItem(aItem)
{}
LinkedListIterator::LinkedListIterator(const LinkedList& aList):
iCurrentItem(aList.iHead)
{}
ListItem* LinkedListIterator::operator() ()
{
ListItem* p = iCurrentItem;
if(iCurrentItem)
iCurrentItem = iCurrentItem->iNext;
return p;
}
void LinkedListIterator::Reset()
{
iCurrentItem = iList->iHead;
}
// ListItem
ListItem::ListItem():
iNext(NULL)
{}
ListItem::~ListItem()
{}
// LinkedList
LinkedList::LinkedList():
iHead(NULL),
iTail(NULL)
{}
LinkedList::~LinkedList()
{}
void LinkedList::AddToHead(ListItem* aNewItem)
{
if(iHead)
aNewItem->iNext = iHead;
else
iTail = aNewItem;
iHead = aNewItem;
}
void LinkedList::AddToTail(ListItem* aNewItem)
{
if(iTail)
iTail->iNext = aNewItem;
else
iHead = aNewItem;
iTail = aNewItem;
}
void LinkedList::DeleteAll()
{
ListItem* item = iHead;
while(item)
{
ListItem* p = item;
item=item->iNext;
delete p;
}
iHead = NULL;
iTail = NULL;
}
void LinkedList::AddAfter(ListItem* aExistingItem,ListItem* aNewItem)
{
if(aExistingItem==NULL)
AddToHead(aNewItem);
else if(aExistingItem == iTail)
AddToTail(aNewItem);
else
{
aNewItem->iNext = aExistingItem->iNext;
aExistingItem->iNext = aNewItem;
}
}
ListItem* LinkedList::Previous(ListItem* aItem)
{
assert(aItem != NULL);
assert(iHead != NULL);
ListItem* p = iHead;
if(p == aItem)
return NULL;
while(p->iNext != aItem && p->iNext != NULL)
p = p->iNext;
assert(p->iNext == aItem);
return p;
}
void LinkedList::RemoveItem(ListItem* aItem)
{
assert(aItem != NULL);
assert(iHead != NULL);
// If item to remove is at head of list.
if (iHead == aItem)
{
if(iTail == aItem) // Item being removed is only item in list
iTail = NULL;
iHead = aItem->iNext;
return;
}
// Search through the list for the item.
ListItem* p = iHead;
while( p && (p->iNext!=aItem))
p = p->iNext;
assert(p!=NULL);
if (iTail == p->iNext)
iTail = p;
p->iNext = p->iNext->iNext;
}
ListItem* LinkedList::TailItem()
{
return iTail;
}
int LinkedList::IsEmpty()
{
return(iHead==NULL);
}