Raptor 2.11.2
Plus a little bit.
/*
* Copyright (c) 1997-2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of the License "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#include "Tgb18030.h"
#include <barsread.h>
//
// Constructor for the view.
//
CTgb18030AppView::CTgb18030AppView()
{
}
// Static NewL() function to start the standard two
// phase construction.
//
CTgb18030AppView* CTgb18030AppView::NewL(const TRect& aRect)
{
CTgb18030AppView* self = new(ELeave) CTgb18030AppView();
CleanupStack::PushL(self);
self->ConstructL(aRect);
CleanupStack::Pop();
return self;
}
//
// Destructor for the view.
//
CTgb18030AppView::~CTgb18030AppView()
{
delete iTgb18030Text;
delete iRcompTestText;
delete iEditor;
}
// Second phase construction.
//
void CTgb18030AppView::ConstructL(const TRect& aRect)
{
// Fetch the text from the resource file.
iTgb18030Text = iEikonEnv->AllocReadResourceL(R_TGB18030_TEXT_HELLO);
iRcompTestText = iEikonEnv->AllocReadResourceL(R_TRCOMP_TEXT_POS1);
// Control is a window owning control
CreateWindowL();
// Extent of the control. This is
// the whole rectangle available to application.
// The rectangle is passed to us from the application UI.
TResourceReader reader;
iCoeEnv->CreateResourceReaderLC( reader, R_OUTPUT_VIEW_RTEXTED );
iEditor = new ( ELeave ) CEikRichTextEditor();
iEditor->SetContainerWindowL( *this );
iEditor->ConstructFromResourceL( reader );
CleanupStack::PopAndDestroy(); // Resource reader
iEditor->SetFocus( ETrue );
iEditor->SetExtent( TPoint( 0, 0 ),
TSize( aRect.Width(), aRect.Height() ) );
iEditor->CreateScrollBarFrameL();
iEditor->ScrollBarFrame()->SetScrollBarVisibilityL(CEikScrollBarFrame::EOn, CEikScrollBarFrame::EOn);
iEditor->ScrollBarFrame()->DrawScrollBarsNow();
iEditor->SetTextL( iTgb18030Text );
SetRect(aRect);
iEditor->DrawNow();
// At this stage, the control is ready to draw so
// we tell the UI framework by activating it.
ActivateL();
}
void CTgb18030AppView::ChangeEditorText()
{
iEditor->SetTextL(iRcompTestText);
iEditor->DrawNow();
}
TKeyResponse CTgb18030AppView::OfferKeyEventL(const TKeyEvent& aKeyEvent,TEventCode aType)
{
if (iEditor)
return iEditor->OfferKeyEventL (aKeyEvent, aType);
else
return EKeyWasNotConsumed;
}
CCoeControl* CTgb18030AppView::ComponentControl(TInt aIndex) const
{
switch (aIndex)
{
case 0:
return iEditor;
default:
return NULL;
}
}
void CTgb18030AppView::SizeChanged()
{
}
TInt CTgb18030AppView::CountComponentControls() const
{
return 1; // return number of controls inside this container
}
void CTgb18030AppView::Draw(const TRect& /*aRect*/) const
{
// Window graphics context
CWindowGc& gc = SystemGc();
// Area in which we shall draw
TRect drawRect = Rect();
// Font used for drawing text
const CFont* fontUsed;
// Start with a clear screen
gc.Clear();
// Draw an outline rectangle (the default pen
// and brush styles ensure this) slightly
// smaller than the drawing area.
drawRect.Shrink(10,10);
gc.DrawRect(drawRect);
// Use the title font supplied by the UI
fontUsed = iEikonEnv->TitleFont();
gc.UseFont(fontUsed);
// Draw the text in the middle of the rectangle.
TInt baselineOffset=(drawRect.Height() - fontUsed->HeightInPixels())/2;
gc.DrawText(*iTgb18030Text,drawRect,baselineOffset,CGraphicsContext::ECenter, 0);
// Finished using the font
gc.DiscardFont();
}