diff -r 2e850dca8de6 -r d82b03c7df17 sbsv2/raptor/bin/timelines.py --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/sbsv2/raptor/bin/timelines.py Sun Dec 06 08:59:11 2009 +0000 @@ -0,0 +1,225 @@ +# +# Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies). +# All rights reserved. +# This component and the accompanying materials are made available +# under the terms of the License "Eclipse Public License v1.0" +# which accompanies this distribution, and is available +# at the URL "http://www.eclipse.org/legal/epl-v10.html". +# +# Initial Contributors: +# Nokia Corporation - initial contribution. +# +# Contributors: +# +# Description: +# +# Raptor log visualisation program. Takes a raptor log as standard input +# and displays timelines that represent build progress and +# how much actual parallelism there is in the build. +# This program requires the pygame and PyOpenGL modules. + +from OpenGL.GL import * +from OpenGL.GLU import * +import pygame +from pygame.locals import * +import time + +class Timeline(object): + + globalmax = 2.0 + + def __init__(self,ylevel): + self.maxtime = 0.0 + self.recipes = [] + self.ylevel = ylevel + + def append(self, recipe): + if recipe.starttime + recipe.duration > self.maxtime: + self.maxtime = recipe.starttime + recipe.duration + if self.maxtime > Timeline.globalmax: + Timeline.globalmax = self.maxtime + #print "maxtime:",self.maxtime + #print "xscale:",self.xscale + else: + pass + #print "bob",self.maxtime + + self.recipes.append(recipe) + + def draw(self): + glLoadIdentity() + self.xscale = 4.0 / Timeline.globalmax + + glTranslatef(-2.0, -1.5, -6.0) + count = 0 + for r in self.recipes: + if count % 2 == 0: + coloff=0.8 + else: + coloff = 1.0 + + count += 1 + r.draw(self.xscale, self.ylevel, coloff) + +class Recipe(object): + STAT_OK = 0 + colours = { + 'compile': (0.5,0.5,1.0), + 'compile2object': (0.5,0.5,1.0), + 'win32compile2object': (0.5,0.5,1.0), + 'tools2linkexe': (0.5,1.0,0.5), + 'link': (0.5,1.0,0.5), + 'win32stageonelink': (0.5,1.0,0.5), + 'tools2lib': (0.5,1.0,1.0), + 'win32stagetwolink': (1.0,0.1,1.0), + 'postlink': (1.0,0.5,1.0) + } + + def __init__(self, starttime, duration, name, status): + self.starttime = starttime + self.duration = duration + self.status = status + self.colour = (1.0, 1.0, 1.0) + if name in Recipe.colours: + self.colour = Recipe.colours[name] + else: + self.colour = (1.0,1.0,1.0) + self.name = name + + def draw(self, scale, ylevel, coloff): + if self.status == Recipe.STAT_OK: + glColor4f(self.colour[0]*coloff, self.colour[1]*coloff, self.colour[2]*coloff,0.2) + else: + glColor4f(1.0*coloff, 0.6*coloff, 0.6*coloff,0.2) + + print "ylevel: %s %f " % (self.name, ylevel) + + x = self.starttime * scale + y = ylevel + x2 = x + self.duration * scale + y2 = ylevel + 0.2 + glBegin(GL_QUADS) + glVertex3f(x, y, 0) + glVertex3f(x, y2, 0) + glVertex3f(x2, y2, 0) + glVertex3f(x2, y, 0) + glEnd() + + +def resize((width, height)): + if height==0: + height=1 + glViewport(0, 0, width, height) + glMatrixMode(GL_PROJECTION) + glLoadIdentity() + gluPerspective(45, 1.0*width/height, 0.1, 100.0) + glMatrixMode(GL_MODELVIEW) + glLoadIdentity() + +def init(): + glShadeModel(GL_SMOOTH) + glClearColor(0.0, 0.0, 0.0, 0.0) + glClearDepth(1.0) + glEnable(GL_DEPTH_TEST) + glDepthFunc(GL_LEQUAL) + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) + + +import sys +import re + +def main(): + + video_flags = OPENGL|DOUBLEBUF + + pygame.init() + pygame.display.set_mode((800,600), video_flags) + + resize((800,600)) + init() + + frames = 0 + ticks = pygame.time.get_ticks() + + + lines = 4 + timelines = [] + ylevel = 0.0 + for i in xrange(0,4): + ylevel += 0.6 + timelines.append(Timeline(ylevel)) + print "TIMELINE", ylevel + + f = sys.stdin + + recipe_re = re.compile(".* newdiff: + dest_timeline = t + olddiff = newdiff + #print "timeline selected: %d diff: %f" % (tnum,newdiff) + tnum += 1 + #print "----------" + + dest_timeline.append(Recipe(s, elapsed, rname, status)) + event = pygame.event.poll() + if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE): + break + + glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) + for t in timelines: + t.draw() + pygame.display.flip() + + frames = frames+1 + + print "fps: %de" % ((frames*1000)/(pygame.time.get_ticks()-ticks)) + event = pygame.event.wait() + + +if __name__ == '__main__': main()