# Supported image formats

You can insert images in the following formats:

- Portable Networking Graphics (PNG)—A bitmap image format that was designed for transferring images on the Internet. PNG supports palette-based, greyscale, or RPG images. It does not support other color spaces, such as CMYK.

- JPEG—A method for compressing photographic images. JPEG is appropriate for continuous-tone still images that contain several shades of different colors.

- Graphics Interchange Format (GIF)—A bitmap image format that provides good-quality color images that take up a small amount of space. GIF is appropriate for line drawings with crisp-edged and continuous tone color surfaces which do not contain different shades. When compressing data stored in a GIF file, some information is lost.

- Windows bitmaps (BMP)—An image file format used to store digital images. You can add photographic images as bitmap files, even though they do not scale as well as vector graphics. You can use bitmaps as background images, for example.

- Scalable Vector Graphics (SVG)—An XML specification and file format for describing two-dimensional vector images. Provides the best scalability, but is not suitable for photographic images. Ideal for icons and logos, for example.

- Shockwave Flash (SWF)—A file format for publishing animated vector images, such as animations and applets, on the Internet. For an example, see How to package Flash content in a Widget on the Forum Nokia Wiki.

- Tagged Image File Format (TIFF)—A file format for storing images, including photographs and line art.

- Wireless Bitmap (WBMP)—A monochrome image file format that is optimized for mobile devices.