plugins/org.symbian.tools.tmw.previewer/preview/script/accelerometer.js
changeset 470 d4809db37847
parent 416 461da1f79f43
child 485 df4f55e8569e
equal deleted inserted replaced
469:4d198a32ac7d 470:d4809db37847
       
     1 function RotationSupport(accelerationCallback) {
       
     2 	this.controls = new RotationControls(accelerationCallback);
       
     3 }
       
     4 
       
     5 function RotationControls(accelCallback) {
       
     6 	this.angleX = 0;
       
     7 	this.angleY = 0;
       
     8 	this.angleZ = 0;
       
     9 	var control = this;
       
    10 	this.accelerationCallback = accelCallback;
       
    11 
       
    12 	setupListeners("xaxis", "xleft", "xright", updateAngleX, this.angleX);
       
    13 	setupListeners("yaxis", "yleft", "yright", updateAngleY, this.angleY);
       
    14 	setupListeners("zaxis", "zleft", "zright", updateAngleZ, this.angleZ);
       
    15 
       
    16 	window.setTimeout(function() {
       
    17 		control.paint(true);
       
    18 	}, 50);
       
    19 
       
    20 	function setupListeners(inputId, leftArrow, rightArrow, fn, initial) {
       
    21 		var input = $("#" + inputId);
       
    22 		input.numeric();
       
    23 		input.val(initial);
       
    24 		input.change(function() {
       
    25 			adjust(input, fn, 0);
       
    26 		});
       
    27 		handleButton(leftArrow, input, fn, -1);
       
    28 		handleButton(rightArrow, input, fn, 1);
       
    29 	}
       
    30 
       
    31 	function handleButton(buttonId, input, fn, increment) {
       
    32 		var id = false;
       
    33 		var timeout = false;
       
    34 		var stop = function() {
       
    35 			if (timeout) {
       
    36 				window.clearTimeout(timeout);
       
    37 				timeout = false;
       
    38 				adjust(input, fn, increment);
       
    39 			}
       
    40 			if (id) {
       
    41 				window.clearInterval(id);
       
    42 				id = false;
       
    43 			}
       
    44 		};
       
    45 
       
    46 		$("#" + buttonId).mousedown(function() {
       
    47 			if (!timeout && !id) {
       
    48 				timeout = window.setTimeout(function() {
       
    49 					id = window.setInterval(function() {
       
    50 						timeout = false;
       
    51 						adjust(input, fn, increment);
       
    52 					}, 10);
       
    53 				}, 250);
       
    54 			}
       
    55 		}).mouseup(stop).focusout(stop).blur(stop).mouseleave(stop).dblclick(
       
    56 				stop);
       
    57 	}
       
    58 
       
    59 	function adjust(input, callback, increment) {
       
    60 		var n = parseInt(input.val());
       
    61 		if (isNaN(n)) {
       
    62 			n = 0;
       
    63 		}
       
    64 		var val = fix(n + increment);
       
    65 		input.val(val);
       
    66 		callback(val);
       
    67 	}
       
    68 
       
    69 	function fix(n) {
       
    70 		while (n < -180) {
       
    71 			n = n + 360;
       
    72 		}
       
    73 		while (n >= 180) {
       
    74 			n = n - 360;
       
    75 		}
       
    76 		return n;
       
    77 	}
       
    78 
       
    79 	function updateAngleX(angle) {
       
    80 		control.angleX = angle;
       
    81 		control.paint();
       
    82 	}
       
    83 
       
    84 	function updateAngleY(angle) {
       
    85 		control.angleY = angle;
       
    86 		control.paint();
       
    87 	}
       
    88 
       
    89 	function updateAngleZ(angle) {
       
    90 		control.angleZ = angle;
       
    91 		control.paint();
       
    92 	}
       
    93 }
       
    94 
       
    95 RotationControls.prototype.paint = function(ignoreListeners) {
       
    96 	var width = 50, height = 100, depth = 10;
       
    97 	var margin = 5, bottomMargin = 15;
       
    98 
       
    99 	var canvas = document.getElementById("phoneposition");
       
   100 	var ctx = canvas.getContext("2d");
       
   101 	ctx.clearRect(0, 0, canvas.width, canvas.height);
       
   102 
       
   103 	var r = 62;
       
   104 
       
   105 	var xy = (180 - this.angleX) * Math.PI / 180;
       
   106 	var yz = (this.angleY - 180) * Math.PI / 180;
       
   107 	var xz = (180 - this.angleZ) * Math.PI / 180 + Math.PI / 2;
       
   108 
       
   109 	var back = translateBack(xy, xz, yz);
       
   110 	if ((back[0].z + back[2].z) / 2 < 0) {
       
   111 		paint(canvas, ctx, back);
       
   112 	} else {
       
   113 		paint(canvas, ctx, translateFace(xy, xz, yz));
       
   114 		paintScreen(canvas, ctx, translateScreen(xy, xz, yz));
       
   115 	}
       
   116 
       
   117 	var dz = 0;
       
   118 	if (back[0].z > back[3].z) {
       
   119 		var bottom = translateBottom(xy, xz, yz);
       
   120 		paint(canvas, ctx, bottom);
       
   121 		dz = bottom[1].y - bottom[0].y;
       
   122 	} else if (back[0].z != back[3].z) {
       
   123 		var top = translateTop(xy, xz, yz);
       
   124 		paint(canvas, ctx, top);
       
   125 		dz = top[1].y - top[0].y;
       
   126 	}
       
   127 
       
   128 	if (back[1].z > back[0].z) {
       
   129 		paint(canvas, ctx, translateLeft(xy, xz, yz));
       
   130 	} else if (back[1].z != back[0].z) {
       
   131 		paint(canvas, ctx, translateRight(xy, xz, yz));
       
   132 	}
       
   133 	if (!ignoreListeners) {
       
   134 		var accelX = (back[1].y - back[0].y) / width;
       
   135 		var accelY = (back[0].y - back[3].y) / height;
       
   136 		var accelZ = dz / depth;
       
   137 		notifyAcceleration(accelX, accelY, accelZ);
       
   138 	}
       
   139 	function translateFace(xy, xz, yz) {
       
   140 		var px = width / 2;
       
   141 		var py = height / 2;
       
   142 		var pz = depth / 2;
       
   143 		var points = [ {
       
   144 			x : px,
       
   145 			y : py,
       
   146 			z : pz
       
   147 		}, {
       
   148 			x : px,
       
   149 			y : -py,
       
   150 			z : pz
       
   151 		}, {
       
   152 			x : -px,
       
   153 			y : -py,
       
   154 			z : pz
       
   155 		}, {
       
   156 			x : -px,
       
   157 			y : py,
       
   158 			z : pz
       
   159 		} ];
       
   160 		return rotate(points, xy, xz, yz);
       
   161 	}
       
   162 
       
   163 	function translateScreen(xy, xz, yz) {
       
   164 		var px = width / 2;
       
   165 		var py = height / 2;
       
   166 		var pz = depth / 2;
       
   167 		var points = [ {
       
   168 			x : px - margin,
       
   169 			y : py - bottomMargin,
       
   170 			z : pz
       
   171 		}, {
       
   172 			x : px - margin,
       
   173 			y : -py + bottomMargin,
       
   174 			z : pz
       
   175 		}, {
       
   176 			x : -px + margin,
       
   177 			y : -py + margin,
       
   178 			z : pz
       
   179 		}, {
       
   180 			x : -px + margin,
       
   181 			y : py - margin,
       
   182 			z : pz
       
   183 		} ];
       
   184 		return rotate(points, xy, xz, yz);
       
   185 	}
       
   186 
       
   187 	function translateBack(xy, xz, yz) {
       
   188 		var px = width / 2;
       
   189 		var py = height / 2;
       
   190 		var pz = -depth / 2;
       
   191 		var points = [ {
       
   192 			x : px,
       
   193 			y : py,
       
   194 			z : pz
       
   195 		}, {
       
   196 			x : px,
       
   197 			y : -py,
       
   198 			z : pz
       
   199 		}, {
       
   200 			x : -px,
       
   201 			y : -py,
       
   202 			z : pz
       
   203 		}, {
       
   204 			x : -px,
       
   205 			y : py,
       
   206 			z : pz
       
   207 		} ];
       
   208 		return rotate(points, xy, xz, yz);
       
   209 	}
       
   210 
       
   211 	function translateTop(xy, xz, yz) {
       
   212 		var px = width / 2;
       
   213 		var py = height / 2;
       
   214 		var pz = depth / 2;
       
   215 		var points = [ {
       
   216 			x : px,
       
   217 			y : -py,
       
   218 			z : pz
       
   219 		}, {
       
   220 			x : px,
       
   221 			y : -py,
       
   222 			z : -pz
       
   223 		}, {
       
   224 			x : px,
       
   225 			y : py,
       
   226 			z : -pz
       
   227 		}, {
       
   228 			x : px,
       
   229 			y : py,
       
   230 			z : pz
       
   231 		} ];
       
   232 		return rotate(points, xy, xz, yz);
       
   233 	}
       
   234 
       
   235 	function translateBottom(xy, xz, yz) {
       
   236 		var px = -width / 2;
       
   237 		var py = height / 2;
       
   238 		var pz = depth / 2;
       
   239 		var points = [ {
       
   240 			x : px,
       
   241 			y : -py,
       
   242 			z : pz
       
   243 		}, {
       
   244 			x : px,
       
   245 			y : -py,
       
   246 			z : -pz
       
   247 		}, {
       
   248 			x : px,
       
   249 			y : py,
       
   250 			z : -pz
       
   251 		}, {
       
   252 			x : px,
       
   253 			y : py,
       
   254 			z : pz
       
   255 		} ];
       
   256 		return rotate(points, xy, xz, yz);
       
   257 	}
       
   258 
       
   259 	function translateLeft(xy, xz, yz) {
       
   260 		var px = width / 2;
       
   261 		var py = height / 2;
       
   262 		var pz = depth / 2;
       
   263 		var points = [ {
       
   264 			x : px,
       
   265 			y : py,
       
   266 			z : pz
       
   267 		}, {
       
   268 			x : px,
       
   269 			y : py,
       
   270 			z : -pz
       
   271 		}, {
       
   272 			x : -px,
       
   273 			y : py,
       
   274 			z : -pz
       
   275 		}, {
       
   276 			x : -px,
       
   277 			y : py,
       
   278 			z : pz
       
   279 		} ];
       
   280 		return rotate(points, xy, xz, yz);
       
   281 	}
       
   282 
       
   283 	function translateRight(xy, xz, yz) {
       
   284 		var px = width / 2;
       
   285 		var py = -height / 2;
       
   286 		var pz = depth / 2;
       
   287 		var points = [ {
       
   288 			x : px,
       
   289 			y : py,
       
   290 			z : pz
       
   291 		}, {
       
   292 			x : px,
       
   293 			y : py,
       
   294 			z : -pz
       
   295 		}, {
       
   296 			x : -px,
       
   297 			y : py,
       
   298 			z : -pz
       
   299 		}, {
       
   300 			x : -px,
       
   301 			y : py,
       
   302 			z : pz
       
   303 		} ];
       
   304 		return rotate(points, xy, xz, yz);
       
   305 	}
       
   306 
       
   307 	function rotate(points, xy, xz, yz) {
       
   308 		var res = new Array();
       
   309 		for ( var p in points) {
       
   310 			var px = points[p].x;
       
   311 			var py = points[p].y;
       
   312 			var pz = points[p].z;
       
   313 
       
   314 			var rx = Math.sqrt(px * px + py * py);
       
   315 			var angXY = Math.atan(px / py) + (px < 0 ? Math.PI : 0);
       
   316 
       
   317 			px = rx * Math.sin(angXY + xy);
       
   318 			py = rx * Math.cos(angXY + xy);
       
   319 
       
   320 			var rz = Math.sqrt(px * px + pz * pz);
       
   321 			var angXZ = (px == 0 ? 0 : Math.atan(pz / px))
       
   322 					+ (px < 0 ? Math.PI : 0);
       
   323 
       
   324 			px = rz * Math.sin(angXZ + xz);
       
   325 			pz = rz * Math.cos(angXZ + xz);
       
   326 
       
   327 			var ry = Math.sqrt(py * py + pz * pz);
       
   328 			var angYZ = (pz == 0 ? 0 : Math.atan(py / pz))
       
   329 					+ (pz < 0 ? Math.PI : 0);
       
   330 
       
   331 			py = ry * Math.sin(angYZ + yz);
       
   332 			pz = ry * Math.cos(angYZ + yz);
       
   333 
       
   334 			res.push( {
       
   335 				x : px,
       
   336 				y : py,
       
   337 				z : pz
       
   338 			});
       
   339 		}
       
   340 		return res;
       
   341 	}
       
   342 
       
   343 	function paint(canvas, ctx, points) {
       
   344 		var xcoord = canvas.width / 2;
       
   345 		var ycoord = canvas.height / 2;
       
   346 
       
   347 		ctx.fillStyle = "#FAC82F";
       
   348 		ctx.strokeStyle = "black";
       
   349 		ctx.beginPath();
       
   350 		ctx.moveTo(xcoord + points[3].x, ycoord + points[3].y);
       
   351 		for (point in points) {
       
   352 			ctx.lineTo(xcoord + points[point].x, ycoord + points[point].y);
       
   353 		}
       
   354 		ctx.fill();
       
   355 		ctx.beginPath();
       
   356 		ctx.moveTo(xcoord + points[3].x, ycoord + points[3].y);
       
   357 		for (point in points) {
       
   358 			ctx.lineTo(xcoord + points[point].x, ycoord + points[point].y);
       
   359 		}
       
   360 		ctx.stroke();
       
   361 	}
       
   362 
       
   363 	function paintScreen(canvas, ctx, screen) {
       
   364 		var xcoord = canvas.width / 2;
       
   365 		var ycoord = canvas.height / 2;
       
   366 
       
   367 		ctx.fillStyle = "grey";
       
   368 		ctx.beginPath();
       
   369 		ctx.moveTo(xcoord + screen[3].x, ycoord + screen[3].y);
       
   370 		for (point in screen) {
       
   371 			ctx.lineTo(xcoord + screen[point].x, ycoord + screen[point].y);
       
   372 		}
       
   373 		ctx.fill();
       
   374 	}
       
   375 
       
   376 	function notifyAcceleration(x, y, z) {
       
   377 		accelerationCallback(x, y, z);
       
   378 	}
       
   379 };
       
   380 
       
   381 RotationSupport.prototype.setAngles = function(x, y, z) {
       
   382 	this.controls.angleX = x;
       
   383 	this.controls.angleY = z; // It is extremly messy - this UI was developed
       
   384 	// separately from the rest and follows
       
   385 	this.controls.angleZ = y; // different conventions
       
   386 
       
   387 	$("#xaxis").val(this.controls.angleX);
       
   388 	$("#yaxis").val(this.controls.angleY);
       
   389 	$("#zaxis").val(this.controls.angleZ);
       
   390 
       
   391 	this.controls.paint(true);
       
   392 };