org.symbian.wrttools.doc.WRTKit/html/WRTKit_High_level_view_of_the_WRTKit-GUID-a3abe57e-9a71-4f94-923a-b84ccd1b0905.html
changeset 230 7848c135d915
parent 229 716254ccbcc0
child 231 611be8d22832
--- a/org.symbian.wrttools.doc.WRTKit/html/WRTKit_High_level_view_of_the_WRTKit-GUID-a3abe57e-9a71-4f94-923a-b84ccd1b0905.html	Fri Mar 05 19:11:15 2010 -0800
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-High level view of the WRTKit</title>
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-
-
-
-    <h1 class="topictitle1">
-High level view of the WRTKit</h1>
-
-    <div>
-
-        <p>
-
-            User interfaces in the WRTKit are based on the concepts of "views" and "controls".
-            A control is a user interface element that the user can view or interact with,
-            e.g. buttons, checkboxes, textfields, etc. Views are containers for controls and
-            deal with the layout of controls on the screen in such a way that the user can
-            interact with them in an easy way. Views are conceptually similar to windows in
-            PC applications, but on a mobile device views typically fill the entire screen
-            and only one view can thus be visible at any given time. The WRTKit allows views
-            and controls to be interacted with in both the tab and pointer navigation modes
-            and the navigation mode can even be switched at runtime.
-        </p>
-
-        <div class="fignone" id="GUID-A3ABE57E-9A71-4F94-923A-B84CCD1B0905__GUID-65170EDF-EF04-48AB-A414-1581157DAFA5"><a name="GUID-A3ABE57E-9A71-4F94-923A-B84CCD1B0905__GUID-65170EDF-EF04-48AB-A414-1581157DAFA5"><!-- --></a><span class="figcap">Figure 1. 
-WRTKit-based widget user interface</span>
-
-            
-            <br /><img src="RSS_Reader_Main_Screenshot_3.png" /><br />
-        </div>
-
-        <p>
-
-            The WRTKit is an object oriented user interface toolkit, which means that views 
-            and controls are implemented as JavaScript classes that are instantiated to 
-            objects when they are needed. In order to create a view with two buttons, for 
-            example, a developer writes JavaScript code that instantiates one view 
-            object and two button objects, and then calls a method in the view object asking 
-            it to add the buttons to itself. Being object oriented, the created WRTKit 
-            objects fully maintain their own state and take care of drawing themselves 
-            properly on the screen in all situations. So for example if one of the buttons 
-            is focused, the button modifies its own looks so that it appears focused 
-            on the screen. Because the objects know their own state, they can be queried for 
-            properties as needed. E.g. a textfield can be asked what text it currently
-            contains, a button can be asked if it is enabled, and so on.
-        </p>
-
-        <p>
-
-            Controls in the WRTKit have captions that can be used to show what the control 
-            does. E.g. a textfield that is meant to be used to enter a password could have a 
-            caption "Password". Captions are optional but should be used unless there is a 
-            very good reason not to. The only controls that do not have captions are 
-            buttons, since they have a text on the face of the button that accomplishes the 
-            same thing.
-        </p>
-
-        <p>
-
-            WRTKit user interfaces are managed by a class that is aptly named "UIManager". 
-            Every widget that uses the WRTKit for its user interface creates a single 
-            instance of this class and then uses that UIManager instance to command views to 
-            be displayed. The UIManager takes care of all the heavy lifting that is necessary 
-            to bring a new view to the screen. The UIManager also handles other user 
-            interface duties such as management of notification popup dialogs and view 
-            scrollbars.
-        </p>
-
-        <p>
-
-            Controls and views can notify the outside world when some event occurrs, e.g. 
-            when a button is pressed or someone toggles a checkbox. The WRTKit follows the 
-            so called "observer pattern" in its implementation of event notifications. This 
-            simply means that a control or view can be asked to call a particular JavaScript 
-            function (which is the "observer" or "listener") when an specific type of event 
-            occurrs. The WRTKit allows a control or view to have any number of concurrently 
-            registered listeners and listeners can either ask to be notified of only a 
-            particular type of event or about all events.
-        </p>
-
-        <p>
-
-            The WRTKit library is physically a set of JavaScript, CSS and image files that 
-            are located within a directory called "WRTKit". That directory is copied into 
-            the root directory of widgets that wish to use the library. A widget only needs 
-            to include a single JavaScript file ("WRTKit/WRTKit.js") from the directory in 
-            order to include and initialize the full WRTKit for use in the widget. Once the 
-            WRTKit has been added to the widget and initialized, the widget can start using 
-            the JavaScript classes that the library defines.
-        </p>
-
-    </div>
-
-<div>
-<div class="familylinks">
-<div class="parentlink"><strong>Parent topic:</strong> <a href="WRTKit_Developing_widgets_using_the_WRTKit-GUID-a321db96-0a01-4e55-b24b-96905f40cb5c.html">Developing widgets using the WRTKit</a></div>
-</div>
-</div>
-
-</body>
-</html>
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