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<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8"/><meta name="copyright" content="(C) Copyright 2009"/><meta name="DC.rights.owner" content="(C) Copyright 2009"/><meta name="DC.Type" content="concept"/><meta name="DC.Title" content="Working with images"/><meta name="abstract" content="Even though devices support complicated animations and 3D images, they consume processing power. If an application uses a lot of resources, keep the graphics as light as possible and maintain a balance between nice graphics and resource consumption. Consider the different graphics formats that are available and optimize the image size. Also, consider which graphics are necessary for the application, and which can be removed if performance is negatively affected. You can also set an image as the widget background."/><meta name="description" content="Even though devices support complicated animations and 3D images, they consume processing power. If an application uses a lot of resources, keep the graphics as light as possible and maintain a balance between nice graphics and resource consumption. Consider the different graphics formats that are available and optimize the image size. Also, consider which graphics are necessary for the application, and which can be removed if performance is negatively affected. You can also set an image as the widget background."/><meta name="DC.Relation" scheme="URI" content="GUID-EC9DB569-733E-47A8-AD2D-B878B38660B9"/><meta name="DC.Relation" scheme="URI" content="GUID-D54DEFE7-E878-4530-B707-A5388DFE1D9D"/><meta name="DC.Relation" scheme="URI" content="GUID-5949FE0C-207D-4B15-8C03-96AE48986973"/><meta name="DC.Format" content="XHTML"/><meta name="DC.Identifier" content="GUID-ED04600B-B079-4BC9-84B1-507604C09A4C"/><meta name="DC.Language" content="en"/><title>Working with images </title><script type="text/javascript">
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</script><link href="../PRODUCT_PLUGIN/book.css" rel="stylesheet" type="text/css"/><link href="css/s60/style.css" rel="stylesheet" type="text/css" media="all"/></head><body onload="initPage();"><div class="body"><div class="contentLeft prTxt"><h1 class="pageHeading" id="GUID-ED04600B-B079-4BC9-84B1-507604C09A4C">Working with images</h1><div><p>Even though devices support complicated animations and 3D images, they consume processing power. If an application uses a lot of resources, keep the graphics as light as possible and maintain a balance between nice graphics and resource consumption. Consider the different graphics formats that are available and optimize the image size. Also, consider which graphics are necessary for the application, and which can be removed if performance is negatively affected. You can also set an image as the widget background.</p>
<p>For more information on incorporating different image types, see:</p>
<ul>
<li><p><a href="GUID-98CA07C9-6AA6-44B7-8D0D-17C813277473.html#GUID-98CA07C9-6AA6-44B7-8D0D-17C813277473">Supported image formats</a></p></li>
<li><p><a href="GUID-70769124-8CCC-4389-9C45-2423B8BB04AC.html#GUID-70769124-8CCC-4389-9C45-2423B8BB04AC">Using images in the HTML</a></p></li>
<li><p><a href="GUID-4B7957CA-D6B8-4F8A-8E15-A610D1534D6B.html#GUID-4B7957CA-D6B8-4F8A-8E15-A610D1534D6B">Setting the widget background</a></p></li>
</ul>
<p>For more information about optimizing image size for mobile devices, see <a href="GUID-A33B7539-EE4A-4E0D-B72B-28565AEF369D.html#GUID-A33B7539-EE4A-4E0D-B72B-28565AEF369D">Using graphics and scripting effectively</a>.</p>
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