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/*
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* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of the License "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description:
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*
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*/
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// ConnectionImpl.h: interface for the CConnectionImpl class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_CONNECTIONIMPL_H__1D0D5B50_3DDD_49B8_834B_5996D9CC0124__INCLUDED_)
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#define AFX_CONNECTIONIMPL_H__1D0D5B50_3DDD_49B8_834B_5996D9CC0124__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "Connection.h"
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class CConnectionImpl : public CConnection
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{
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public:
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CConnectionImpl();
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CConnectionImpl(ConnectData conData, DWORD connectionId);
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virtual ~CConnectionImpl();
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BOOL IsEqual(CConnection* connection);
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BOOL IsEqual(pConnectData pConData);
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BOOL AddClient(CClient* client); // add a client to this connection
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BOOL RemoveClient(CClient* client); // remove a client from this connection
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BOOL AddClientToRegistry(CClient* client, long numberIds, BYTE* ids);
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BOOL RemoveClientFromRegistry(CClient* client); // remove a client from this registry
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BOOL StartClient(CClient* client){ return TRUE; } // start processing for a specified client
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BOOL StopClient(CClient* client){ return TRUE; } // stop processing for a specified client
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long DoConnect();
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long DoDisconnect();
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long DoSendMessage(long encodeOption, BYTE protocolVersion, BOOL useMsgId, BYTE msgId, DWORD msgLength, BYTE* msg);
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long DoRetryProcessing();
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long EnterRetryPeriod(long err, bool passOsErr, DWORD osErr);
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BOOL PauseProcessing(); // pause processing thread (not exit)
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BOOL RestartProcessing(); // restart processing after a pause
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BOOL StartProcessing(); // start processing thread
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BOOL ExitProcessing(); // exit processing thread
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BOOL IsProcessingPaused() { return (m_MessageProcessorState == MP_PAUSE); }
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BOOL IsProcessingStarted() { return (m_MessageProcessorState == MP_START); }
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BOOL IsProcessingContinuing() { return (m_MessageProcessorState == MP_PROCESSING); }
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long GetConnectionId() { return m_ConnectionID; }
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// m_Status operations
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BOOL IsConnected() { return ((m_Status == eConnected) || (m_Status == eRetryInProgress)); }
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BOOL IsDisconnected() { return (m_Status == eDisconnected); }
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BOOL IsRetryInProgress() { return (m_Status== eRetryInProgress); }
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BOOL IsRetryTimedOut() { return (m_Status == eRetryTimedOut); }
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void SetConnected() { m_Status = eConnected; }
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void SetDisconnected() { m_Status = eDisconnected; }
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void SetRetryInProgress() { m_Status = eRetryInProgress; }
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void SetRetryTimedOut() { m_Status = eRetryTimedOut; }
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void NotifyClientsCommError(long tcfError, bool passOsError=false, DWORD osError=0);
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BOOL CreateCommProtocols(const char* commLibraryPath, const char* protocolLibraryPath);
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BOOL HasVersion();
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void GetVersion(char* outVersion);
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long GetNumberClients() { return m_ClientList->size(); }
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void UnLockAllDestinations();
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void FlushAllClientMessageFiles();
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ConnectData* m_ConnectSettings; // connection settings
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ClientList* m_ClientList; // this connection only
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eConnectionStatus m_Status; // this connection status
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CRegistry* m_Registry; // registry for this connection
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long m_ConnectionID; // id for this connection
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CBaseCom* m_BaseComm; // communication port handler
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HINSTANCE m_BaseCommHandle;
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CBaseProtocol* m_BaseProtocol; // protocol for port
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HINSTANCE m_BaseProtocolHandle;
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unsigned long m_OsError; // error from OS if applicable
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char m_DebugLogMsg[2000];
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TCDebugLog* m_DebugLog;
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char m_DebugLogMsg2[2000];
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TCDebugLog* m_DebugLog2;
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// MessageProcessor thread
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static DWORD WINAPI MessageProcessor(LPVOID lpParam);
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int m_MessageProcessorState;
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bool m_ExitMessageProcessor; // flag to tell MessageProcessor thread to exit
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bool m_PauseMessageProcessing; // flag to tell MessageProcessor thread to stop all message processing (temporarily)
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bool m_StartMessageProcessing; // flag to tell MessageProcessor thread to start message processing
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HANDLE m_hMessageProcessorExittedEvent; // event to tell main thread that MessageProcessor thread has exitted
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HANDLE m_hMessageProcessorStoppedEvent; // event to tell main thread that MessageProcessor thread has stopped processing
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HANDLE m_hMessageProcessorStartedEvent; // event to tell main thread that MessageProcessor thread has started processing
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HANDLE m_hMessageProcessorThread; // handle to MessageProcessor thread
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DWORD m_dwMessageProcessorThreadId; // ID for " "
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// com errors and retry stuff
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time_t m_NextRetryTime;
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time_t m_RetryTimeoutTime;
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// client flush times
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DWORD m_NextFlushFileTime;
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};
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#endif // !defined(AFX_CONNECTIONIMPL_H__1D0D5B50_3DDD_49B8_834B_5996D9CC0124__INCLUDED_)
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