core/com.nokia.carbide.cpp.doc.user/html/release_notes.htm
changeset 1951 4809919782c0
parent 1805 1d57e533b09e
child 2009 b622387629d6
--- a/core/com.nokia.carbide.cpp.doc.user/html/release_notes.htm	Fri Sep 03 13:35:52 2010 -0500
+++ b/core/com.nokia.carbide.cpp.doc.user/html/release_notes.htm	Fri Sep 03 14:14:14 2010 -0500
@@ -7,7 +7,7 @@
   <link href="../book.css" rel="stylesheet" type="text/css" />
   <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
   <link href="../book.css" rel="stylesheet" type="text/css" />
-  <script language="JavaScript" src="PLUGINS_ROOT/org.eclipse.help/livehelp.js"></script>
+  <script language="JavaScript" src="../projects/launch/launch_configs_overview.htm"></script>
 </head>
 <body >
 <h2>Carbide.c++ Release Notes 3.0.0</h2>
@@ -32,7 +32,7 @@
 <p>The following features for Symbian  development are provided within Carbide.c++:</p>
 <h4>Milestone 2</h4>
 <ul>
-    <li>A new <a href="reference/view_carbide_portal.htm">Carbide Portal</a> view provides easier access to Carbide information, an extensions marketplace, and support.</li>
+    <li>A new <a href="reference/view_carbide_portal.htm">Carbide.c++ Portal</a> view provides easier access to Carbide information, an extensions marketplace, and support.</li>
     <li>The <a href="reference/view_variables.htm">Variables</a> view and debug hover now supports the following Qt data types: <span class="code">QString</span>, <span class="code">QByteArray</span>, <span class="code">QSet</span>, <span class="code">QHash</span>, <span class="code">QMap</span>, <span class="code">QVector</span>, <span class="code">QList</span>, <span class="code">QLinkedList</span> and <span class="code">Qvariant</span>.</li>
 </ul>
 <h4>Milestone 1</h4>
@@ -67,8 +67,8 @@
 </ul>
 <h4><a name="new250" id="new"></a>2.5.0</h4>
 <ul>
-  <li><b>Plug-and-Play (PnP) On-device Debugging </b> supported &mdash; debugging a target device just got easier. Using a USB cable, connect the PC to the target device, then launch Carbide.c++. Carbide locates the connected device and creates a remote connection setup to communicate with it. Build the program and launch it on the device to start the debugging session. Refer to <a href="#pnpIssues">Known PnP Issues</a> for details if you experience problems.</li>
-  <li><b>PnP Phone Launch Wizard</b> - If the project does not already have a launch configuration, the PnP Launch Wizard makes it easy to create one for <a href="projects/launch/launch_phone.htm">phones</a>. In addition the new <a href="projects/launch/wnd_config_launch_config.htm">Configure Launch Configuration</a> dialog provides a quick summary of the remote connection for easy review and modification.</li>
+  <li><b>Plug-and-Play (PnP) On-device Debugging </b> supported &mdash; debugging a target device just got easier. Using a USB cable, connect the PC to the target device, then launch Carbide.c++. Carbide locates the connected device and creates a remote connection setup to communicate with it. Build the program and launch it on the device to start the debugging session. </li>
+  <li><b>PnP Phone Launch Wizard</b> - If the project does not already have a launch configuration, the PnP Launch Wizard makes it easy to create one for <a href="projects/launch/launch_phone.htm">phones</a>. In addition the new <a href="projects/launch/launch_configs_overview.htm">Configure Launch Configuration</a> dialog provides a quick summary of the remote connection for easy review and modification.</li>
   <li><b>Carbide  automatically detects TRK on target phones and devices</b> - Carbide  now detects the presence of either Application or System TRK on a connected device when TRK 3.2.6 or later are installed. Earlier TRK versions  do not support this recognition feature.</li>
   <li><b>TRK improvements</b> - TRK continues to evolve and now includes these improvements:
     <ul>