--- a/core/com.nokia.carbide.cpp.doc.user/html/tasks/ImportingProjects.html Tue Aug 31 10:28:49 2010 -0500
+++ b/core/com.nokia.carbide.cpp.doc.user/html/tasks/ImportingProjects.html Tue Aug 31 10:54:44 2010 -0500
@@ -34,7 +34,7 @@
</ul>
<h3>Projects for Symbian OS 9.3+ </h3>
- <p>The latest versions of Symbian OS 9.3+ devkits include extensive use of <span class="code">PRJ_EXTENSIONS</span> and <span class="code">PRJ_TESTEXTENSIONS</span>. These top-level entries are extension makefile templates whose names are later filled in with target names, sources, and options. The intent is to make source editing easier and dependency checking possible during a build. </p>
+ <p>Versions of Symbian OS 9.3+ devkits include extensive use of <span class="code">PRJ_EXTENSIONS</span> and <span class="code">PRJ_TESTEXTENSIONS</span>. These top-level entries are extension makefile templates whose names are later filled in with target names, sources, and options. The intent is to make source editing easier and dependency checking possible during a build. </p>
<p>Currently if you import a bld.inf file but are not importing all of the components and one of these extensions are found:</p>
<ul>
<li>a warning appears at the top of the wizard page</li>
@@ -62,19 +62,18 @@
Type the location of the bld.inf file to import, or browse to the file using the Browse button. </li>
<p class="Image"><img src="../reference/images/import_bld_inf_02.png" alt="Select bld.inf file to import" width="573" height="550"></p>
<p class="note"><strong>NOTE</strong> Depending upon which SDKs are installed, you may see both SBSv1 and SBSv2 builders available. It is recommended that SBSv2 be the primary choice as SBSv1 has been deprecated for future Symbian OS development.</p>
- <p class="Image">SBSv2 works with recent versions of Symbian^3 and Symbian ^4 SDKs. Both SBSv1 and SBSv2 are GNU make based build systems. SBSv1 uses Perl to generate make files, while SBSv2 uses Python. Select the appropriate builder for your project.</p>
- When building for SBSv2, the builder will set <span class="code">EPOCROOT</span> to the absolute path (including drive letter) to the kit for the active build configuration. It will also add the path to the sbs bin directory to the start of the <span class="code">PATH</span> variable. This is derived from the SBS_HOME environment variable.
- <p class="Image">For SBSv2, all build configurations (platform/target), including the built-in platforms (WINSCW, ARMV5), are declared in xml files in the <span class="code">\sbs\lib\config</span> directory. The Build Configurations selection page displays only kits known to support SBSv2.</p>
+ <p class="Image">SBSv2 works with recent versions of Symbian^3 and Symbian ^4 SDKs. Both SBSv1 and SBSv2 are GNU make based build systems. SBSv1 uses Perl to generate make files, while SBSv2 uses Python. Select the appropriate builder for your project.</p>
+ <p class="note"><strong>NOTE</strong> Choose SBSv2 whenever possible as SBSv1 is being phased out.</p>
+ When building for SBSv2, the builder will set <span class="code">EPOCROOT</span> to the absolute path (including drive letter) to the kit for the active build configuration. It will also add the path to the sbs bin directory to the start of the <span class="code">PATH</span> variable. This is derived from the <span class="code">SBS_HOME</span> environment variable.
+ <p class="Image">For SBSv2, all build configurations (platform/target), including the built-in platforms (WINSCW, ARMV5), are declared in xml files in the <span class="code">\sbs\lib\config</span> directory. The Build Configurations selection page displays only kits known to support SBSv2.</p>
<li> Click Next to select the recognized SDKs and Build Configurations to be created for this project
- <blockquote>
- <p>The SDKs and Build Configurations shows a tree of
+ <p>The SDKs and Build Configurations shows a tree of
the SDKs that are available to be used, and for each SDK, the type of build configurations
that are available. You can select a single SDK if you are developing the program
for just one version of a platform, or multiple SDKs if your
program is to be built against multiple platforms or operating system
versions.</p>
- </blockquote>
- </li>
+ </li>
</ol>
<blockquote>
<p class="note"><b>NOTE</b> The platforms listed are dependent upon the filter settings in the <a href="sdks/sdk_platform_filter.htm">Platform Filtering Preferences</a>.</p>