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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
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+	<html><head>
+	<title>Walking through the Call Stack</title>
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+<div class="Head1">
+  <h2>Walking through the Call Stack</h2>
+</div>
+<div>
+<p>The heuristic method is quick but produces lots of false positives.
+Another option is to manually reconstitute the call stack from the memory dump.
+This is relatively easy for debug builds because GCC uses R11 as a frame
+pointer (FP) and generates the same prologue/epilogue for every
+function.</p>
+<p>For release builds, there is no generic solution. It is necessary
+to check the generated assembler code as there is no standard prologue/epilogue
+and R11 is not used as frame pointer.</p>
+<p>A typical prologue for a debug ARM function looks like this:</p>
+<p class="CodeBlock">mov&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;ip, sp<br>stmfd&nbsp;&nbsp;&nbsp;sp!, {fp, ip, lr, pc}<br>sub&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;fp, ip, #4&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;/* FP now points to base of stack frame */<br>sub&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;sp, sp, #16&nbsp;&nbsp;&nbsp;&nbsp;/* space for local variables */</p>
+<p>noting that: SP = R13, FP = R11, IP
+= R12, LR = R14, and PC = R15.</p>
+<p>This code creates the following stack frame:</p>
+<div class="Figure">
+<p class="Image"><a name=""><img src="CrashDebuggerStackFrame-01.gif" alt=""  border="0"></a></p>
+</div>
+<p>Looking at the example session listed in when
+<a href="CrashDebuggerCallStack.guide.html" title="Examining the call stack / Tracing through the stack heuristically">tracing through the stack heuristically</a>. in which the crash is due to a panic, the FP value is the
+R11 value; this is 0x6571de70. This gives us the innermost stack
+frame:</p>
+<p class="CodeBlock">6571de64:&nbsp;&nbsp;&nbsp;e8 de 71 65 &lt;------------- pointer to previous stack frame <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;74 de 71 65 <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;74 fb 16 f8 &lt;------------- Saved return address <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;88 28 03 f8 &lt;------------- FP points to this word</p>
+<p>Looking up the saved return address, 0xf816fb74, in
+the symbol file shows that the current function was called from
+DDmaChannel::DoCreate().</p>
+<p class="CodeBlock">f816fb50    0198    DDmaTestChannel::DoCreate(int, TDesC8 const *, TVersion const &amp;)<br>f816fce8    007c    DDmaTestChannel::~DDmaTestChannel(void)<br>f816fd64    0294    DDmaTestChannel::Request(int, void *, void *)</p>
+<p>Using the pointer to the previous stack frame saved into the
+current frame, we can decode the next frame:</p>
+<p class="CodeBlock">6571ded4:&nbsp;&nbsp;&nbsp;1c c4 03 64 <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;f8 02 00 64 <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;10 df 71 65 &lt;------------- pointer to previous stack frame <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;ec de 71 65 <br><br>6571dee4:&nbsp;&nbsp;&nbsp;84 da 01 f8 &lt;------------- saved return address <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5c fb 16 f8 &lt;------------- start of second stack frame <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00 4e 40 00 <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;00 00 00 00 </p>
+<p>Looking up the saved return address, 0xf801da84, in
+the symbol file shows that DDmaTestChannel::DoCreate() was called
+from DLogicalDevice::ChannelCreate().</p>
+<p class="CodeBlock">f801d9b4    00f8    DLogicalDevice::ChannelCreate(DLogicalChannelBase *&amp;, TChannelCreateInfo &amp;)<br>f801daac    01b8    ExecHandler::ChannelCreate(TDesC8 const &amp;, TChannelCreateInfo &amp;, int)<br>f801dc64    00e4    ExecHandler::ChannelRequest(DLogicalChannelBase *, int, void *, void *)</p>
+<p>And here is the third stack frame:</p>
+<p class="CodeBlock">6571df04:&nbsp;&nbsp;&nbsp;d4 df 71 65 &lt;------------- pointer to previous stack frame <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;14 df 71 65 <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;e0 db 01 f8 &lt;------------- saved return address <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;c0 d9 01 f8 &lt;------------- start of third stack frame </p>
+<p>So DLogicalDevice::ChannelCreate() was called from
+ExecHandler::ChannelCreate().</p>
+<p>Note that this mechanical way of walking the stack is valid only
+for debug functions. For release functions, it is necessary to study the code
+generated by the compiler.</p>
+<p>For completness, this is a typical prologue for a debug THUMB
+function:</p>
+<p class="CodeBlock">push&nbsp;&nbsp;&nbsp;&nbsp;{ r7, lr }<br>sub&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;sp, #28<br>add&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;r7, sp, #12 /* R7 is THUMB frame pointer */</p>
+<p>and this creates the following stack frame:</p>
+<div class="Figure">
+<p class="Image"><a name=""><img src="CrashDebuggerStackFrame-02.gif" alt=""  border="0"></a></p>
+</div>
+<p>A call stack can mix ARM and THUMB frames. Odd return addresses are
+used for THUMB code and even ones for ARM code.</p> 
+
+</div>
+<h5>Related tasks</h5>
+<ul>
+  <li><a href="CrashDebuggerCallStack.guide02.html">General Points</a></li>
+  <li><a href="CrashDebuggerCallStack.guide03.html">Finding the Stack</a></li>
+  <li><a href="CrashDebuggerCallStack.guide04.html">Tracing through the Call Stack Heuristically</a></li>
+</ul>
+<div id="footer">Copyright &copy; 2009 Nokia Corporation and/or its subsidiary(-ies). All rights reserved. <br>License: <a href="http://www.eclipse.org/legal/epl-v10.html">http://www.eclipse.org/legal/epl-v10.html</a></div>
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+	   </html>
+	   
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