using IRunnableContext for retrieving BuildTargetTreeNode input so progress dialog can be displayed for wizards or in the status bar when on the UI thread (e.g. ManageConfigurationsDialog)
Removes API in BuildTargetTreeNode that presumed all nodes were SBSv1 (didn't appear to be used anywhere)
/*
* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of the License "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#include "BaseCom.h"
// The following ifdef block is the standard way of creating macros which make exporting
// from a DLL simpler. All files within this DLL are compiled with the TCFCOMMTCP_EXPORTS
// symbol defined on the command line. this symbol should not be defined on any project
// that uses this DLL. This way any other project whose source files include this file see
// TCFCOMMTCP_API functions as being imported from a DLL, wheras this DLL sees symbols
// defined with this macro as being exported.
#ifdef TCFCOMMTCP_EXPORTS
#define TCFCOMMTCP_API __declspec(dllexport)
#else
#define TCFCOMMTCP_API __declspec(dllimport)
#endif
#ifdef __cplusplus
extern "C" {
#endif
TCFCOMMTCP_API const char* RegisterComm();
TCFCOMMTCP_API CBaseCom* CreateComm(ConnectData* connectSettings, DWORD connectionId, CBaseProtocol* protocol);
#ifdef __cplusplus
}
#endif