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/*
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© Copyright 2008 Nokia Corporation. All rights reserved.
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IMPORTANT: The Nokia software ("WRTKit and Example Widget files") is supplied to you by Nokia
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Corporation (“Nokia”) in consideration of your agreement to the following terms. Your use, installation
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and/or redistribution of the WRTKit and Example Widget files constitutes acceptance of these terms. If
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you do not agree with these terms, please do not use, install, or redistribute the WRTKit and Example
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Widget files.
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In consideration of your agreement to abide by the following terms, and subject to these terms, Nokia
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grants you a personal, non-exclusive license, under Nokia’s copyrights in the WRTKit and Example
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Widget files, to use, reproduce, and redistribute the WRTKit and Example files, in text form (for HTML,
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CSS, or JavaScript files) or binary form (for associated images), for the sole purpose of creating S60
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Widgets.
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If you redistribute the WRTKit and Example files, you must retain this entire notice in all such
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redistributions of the WRTKit and Example files.
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You may not use the name, trademarks, service marks or logos of Nokia to endorse or promote products
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that include the WRTKit and Example files without the prior written explicit agreement with Nokia.
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Except as expressly stated in this notice, no other rights or licenses, express or implied, are granted by
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Nokia herein, including but not limited to any patent rights that may be infringed by your products that
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incorporate the WRTKit and Example files or by other works in which the WRTKit and Example files
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may be incorporated.
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The WRTKit and Example files are provided on an "AS IS" basis. NOKIA MAKES NO
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WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED
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WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A
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PARTICULAR PURPOSE, REGARDING THE EXAMPLES OR ITS USE AND OPERATION
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ALONE OR IN COMBINATION WITH YOUR PRODUCTS.
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IN NO EVENT SHALL NOKIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, AND/OR
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DISTRIBUTION OF THE EXAMPLES, HOWEVER CAUSED AND WHETHER UNDER THEORY
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OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE,
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EVEN IF NOKIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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///////////////////////////////////////////////////////////////////////////////
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// The Control class is an abstract base class for all user interface controls.
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// Constructor.
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function Control(id, caption) {
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if (id != UI_NO_INIT_ID) {
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this.init(id, caption);
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}
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}
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// Control inherits from UIElement.
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Control.prototype = new UIElement(UI_NO_INIT_ID);
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// The view that control belongs to.
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Control.prototype.view = null;
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// Is the control focused?
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Control.prototype.focused = false;
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// Is the pointer over this control?
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Control.prototype.hovering = false;
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// The element hierarchy in a control is as follows:
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//
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// rootElement
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// assemblyElement
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// captionElement
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// controlElement
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//
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// The assembly element groups the portion of a control that typically handle
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// the visual effects for focus and hover states. Having a separate root and
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// assembly elements allows other elements to be added to a control without
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// them being affected by the CSS rules of the assembly element.
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// The assembly element of this control.
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Control.prototype.assemblyElement = null;
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// The caption of this control; null if none.
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Control.prototype.caption = null;
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// The caption element of this control.
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Control.prototype.captionElement = null;
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// The control element of this control.
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Control.prototype.controlElement = null;
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// Initializer - called from constructor.
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Control.prototype.init = function(id, caption) {
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uiLogger.debug("Control.init(" + id + ", " + caption + ")");
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// call superclass initializer
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UIElement.prototype.init.call(this, id);
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// create assembly, caption and control elements
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this.assemblyElement = document.createElement("div");
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this.captionElement = document.createElement("div");
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this.assemblyElement.appendChild(this.captionElement);
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this.controlElement = document.createElement("div");
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this.assemblyElement.appendChild(this.controlElement);
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this.rootElement.appendChild(this.assemblyElement);
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// set the caption
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// style is not updated because the subclass will update the style later
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// when it has completely initialized the component
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this.setCaption(caption, true);
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}
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// Returns the caption; null if none.
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Control.prototype.getCaption = function() {
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return this.caption;
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}
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// Sets the caption; null if none.
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Control.prototype.setCaption = function(caption, noStyleUpdate) {
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uiLogger.debug("Control.setCaption(" + caption + ")");
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// set the display style
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this.captionElement.style.display = (caption == null) ? "none" : "block";
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// set the caption
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this.caption = caption;
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this.captionElement.innerHTML = (caption == null) ? "" : caption;
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// update style
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if (!noStyleUpdate) {
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this.updateStyleFromState();
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}
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}
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// Returns the enabled state.
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// Override this in subclasses as required to implement the state change.
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Control.prototype.isEnabled = function() {
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return false;
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}
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// Sets the enabled state.
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// Override this in subclasses as required to implement the state change.
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Control.prototype.setEnabled = function(enabled) {
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uiLogger.debug("Control.setEnabled(" + enabled + ")");
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}
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// Returns the focusable state for the control.
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// Defaults focusable if enabled - override this in subclasses as required.
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Control.prototype.isFocusable = function() {
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return this.isEnabled();
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}
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// Returns the focused state for the control.
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Control.prototype.isFocused = function() {
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return this.focused;
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}
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// Sets the focused state for the control.
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// Note: This may not always succeed.
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// Override this in subclasses as required to implement the state change.
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Control.prototype.setFocused = function(focused) {
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uiLogger.debug("Control.setFocused(" + focused + ")");
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// note that this.focused gets set as a result of focusStateChanged() being called
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// rather than setting it explicitly here
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}
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// Called when the focus state has changed for this control.
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Control.prototype.focusStateChanged = function(focused) {
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uiLogger.debug("Control.focusStateChanged(" + focused + ")");
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if (this.focused != focused) {
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this.focused = focused;
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// let the view know about the focus change
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if (this.view != null) {
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this.view.focusedControlChanged(focused ? this : null);
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}
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// update the style from the current state
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this.updateStyleFromState();
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// notify event listeners
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this.fireEvent(this.createEvent("FocusStateChanged", focused));
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}
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}
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// Called when the hover state has changed for this control.
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Control.prototype.hoverStateChanged = function(hovering) {
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uiLogger.debug("Control.hoverStateChanged(" + hovering + ")");
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if (this.hovering != hovering) {
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this.hovering = hovering;
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// update the style from the current state
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this.updateStyleFromState();
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// notify event listeners
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this.fireEvent(this.createEvent("HoverStateChanged", hovering));
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}
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}
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// Helper method that returns the state name for the current state.
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Control.prototype.getStyleStateName = function() {
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var focusable = this.isFocusable();
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if (focusable && this.focused) {
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return "Focus";
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} else if (focusable && this.hovering) {
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return "Hover";
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} else if (!this.isEnabled()) {
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return "Disabled";
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} else {
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return "Normal";
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}
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}
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// Resets the state tracking for focus and hover.
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// Override this in subclasses as required to implement the state reset.
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Control.prototype.resetFocusState = function() {
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uiLogger.debug("Control.resetFocusState()");
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this.hovering = false;
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this.focused = false;
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this.updateStyleFromState();
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}
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// Helper function that sets a classname for an element.
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// Only sets the class name if it actually is different from the current value.
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Control.prototype.setClassName = function(element, className) {
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if (element.className != className) {
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element.className = className;
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}
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}
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// Updates the style of the control to reflects the state of the control.
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// Override this in subclasses as required to implement the state change.
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Control.prototype.updateStyleFromState = function() {
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uiLogger.debug("Control.updateStyleFromState()");
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}
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