equal
deleted
inserted
replaced
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1 EXPORTS |
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2 ?IsInDeadState@CStateMachine@@QAEHXZ @ 1 NONAME ; int CStateMachine::IsInDeadState(void) |
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3 ?IsPaused@CStateMachine@@QAEHXZ @ 2 NONAME ; int CStateMachine::IsPaused(void) |
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4 ?Reset@CStateMachine@@QAEXXZ @ 3 NONAME ; void CStateMachine::Reset(void) |
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5 ?IsInitializing@CStateMachine@@QAEHXZ @ 4 NONAME ; int CStateMachine::IsInitializing(void) |
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6 ?Transit@CStateMachine@@QAEHW4TCommand@1@@Z @ 5 NONAME ; int CStateMachine::Transit(enum CStateMachine::TCommand) |
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7 ?IsInInitializedState@CStateMachine@@QAEHXZ @ 6 NONAME ; int CStateMachine::IsInInitializedState(void) |
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8 ?IsInitialized@CStateMachine@@QAEHXZ @ 7 NONAME ; int CStateMachine::IsInitialized(void) |
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9 ?NewL@CStateMachine@@SAPAV1@XZ @ 8 NONAME ; class CStateMachine * CStateMachine::NewL(void) |
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10 ?IsTransitionValid@CStateMachine@@QAEHW4TCommand@1@@Z @ 9 NONAME ; int CStateMachine::IsTransitionValid(enum CStateMachine::TCommand) |
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11 ?IsStarted@CStateMachine@@QAEHXZ @ 10 NONAME ; int CStateMachine::IsStarted(void) |
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12 ?IfIsStateInInitailize@CStateMachine@@QAEHXZ @ 11 NONAME ; int CStateMachine::IfIsStateInInitailize(void) |
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13 ?IsPlaying@CStateMachine@@QAEHXZ @ 12 NONAME ; int CStateMachine::IsPlaying(void) |
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14 ?IsStopped@CStateMachine@@QAEHXZ @ 13 NONAME ; int CStateMachine::IsStopped(void) |
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15 ?IsInputEndPending@CStateMachine@@QAEHXZ @ 14 NONAME ; int CStateMachine::IsInputEndPending(void) |
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16 |