author | Gareth Stockwell <gareth.stockwell@accenture.com> |
Wed, 22 Sep 2010 20:10:53 +0100 | |
branch | graphics-phase-3 |
changeset 113 | b842c0cb760e |
parent 1 | 2fb8b9db1c86 |
permissions | -rw-r--r-- |
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Initial QEMU (symbian-qemu-0.9.1-12) import
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from Tkinter import * |
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import string |
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Initial QEMU (symbian-qemu-0.9.1-12) import
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class Pong(Frame): |
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def createWidgets(self): |
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self.QUIT = Button(self, text='QUIT', foreground='red', |
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command=self.quit) |
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self.QUIT.pack(side=LEFT, fill=BOTH) |
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## The playing field |
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self.draw = Canvas(self, width="5i", height="5i") |
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## The speed control for the ball |
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self.speed = Scale(self, orient=HORIZONTAL, label="ball speed", |
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from_=-100, to=100) |
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self.speed.pack(side=BOTTOM, fill=X) |
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# The ball |
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self.ball = self.draw.create_oval("0i", "0i", "0.10i", "0.10i", |
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fill="red") |
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self.x = 0.05 |
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self.y = 0.05 |
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self.velocity_x = 0.3 |
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self.velocity_y = 0.5 |
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self.draw.pack(side=LEFT) |
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def moveBall(self, *args): |
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if (self.x > 5.0) or (self.x < 0.0): |
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self.velocity_x = -1.0 * self.velocity_x |
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if (self.y > 5.0) or (self.y < 0.0): |
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self.velocity_y = -1.0 * self.velocity_y |
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deltax = (self.velocity_x * self.speed.get() / 100.0) |
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deltay = (self.velocity_y * self.speed.get() / 100.0) |
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self.x = self.x + deltax |
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self.y = self.y + deltay |
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self.draw.move(self.ball, "%ri" % deltax, "%ri" % deltay) |
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self.after(10, self.moveBall) |
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def __init__(self, master=None): |
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Frame.__init__(self, master) |
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Pack.config(self) |
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self.createWidgets() |
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self.after(10, self.moveBall) |
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game = Pong() |
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game.mainloop() |