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     4 >SDL_ConvertAudio</TITLE
       
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    71 ><H1
       
    72 ><A
       
    73 NAME="SDLCONVERTAUDIO"
       
    74 ></A
       
    75 >SDL_ConvertAudio</H1
       
    76 ><DIV
       
    77 CLASS="REFNAMEDIV"
       
    78 ><A
       
    79 NAME="AEN7048"
       
    80 ></A
       
    81 ><H2
       
    82 >Name</H2
       
    83 >SDL_ConvertAudio&nbsp;--&nbsp;Convert audio data to a desired audio format.</DIV
       
    84 ><DIV
       
    85 CLASS="REFSYNOPSISDIV"
       
    86 ><A
       
    87 NAME="AEN7051"
       
    88 ></A
       
    89 ><H2
       
    90 >Synopsis</H2
       
    91 ><DIV
       
    92 CLASS="FUNCSYNOPSIS"
       
    93 ><A
       
    94 NAME="AEN7052"
       
    95 ></A
       
    96 ><P
       
    97 ></P
       
    98 ><PRE
       
    99 CLASS="FUNCSYNOPSISINFO"
       
   100 >#include "SDL.h"</PRE
       
   101 ><P
       
   102 ><CODE
       
   103 ><CODE
       
   104 CLASS="FUNCDEF"
       
   105 >int <B
       
   106 CLASS="FSFUNC"
       
   107 >SDL_ConvertAudio</B
       
   108 ></CODE
       
   109 >(SDL_AudioCVT *cvt);</CODE
       
   110 ></P
       
   111 ><P
       
   112 ></P
       
   113 ></DIV
       
   114 ></DIV
       
   115 ><DIV
       
   116 CLASS="REFSECT1"
       
   117 ><A
       
   118 NAME="AEN7058"
       
   119 ></A
       
   120 ><H2
       
   121 >Description</H2
       
   122 ><P
       
   123 ><TT
       
   124 CLASS="FUNCTION"
       
   125 >SDL_ConvertAudio</TT
       
   126 > takes one parameter, <TT
       
   127 CLASS="PARAMETER"
       
   128 ><I
       
   129 >cvt</I
       
   130 ></TT
       
   131 >, which was previously initilized. Initilizing a <A
       
   132 HREF="sdlaudiocvt.html"
       
   133 ><SPAN
       
   134 CLASS="STRUCTNAME"
       
   135 >SDL_AudioCVT</SPAN
       
   136 ></A
       
   137 > is a two step process. First of all, the structure must be passed to <A
       
   138 HREF="sdlbuildaudiocvt.html"
       
   139 ><TT
       
   140 CLASS="FUNCTION"
       
   141 >SDL_BuildAudioCVT</TT
       
   142 ></A
       
   143 > along with source and destination format parameters. Secondly, the <SPAN
       
   144 CLASS="STRUCTNAME"
       
   145 >cvt</SPAN
       
   146 >-&#62;<TT
       
   147 CLASS="STRUCTFIELD"
       
   148 ><I
       
   149 >buf</I
       
   150 ></TT
       
   151 > and <SPAN
       
   152 CLASS="STRUCTNAME"
       
   153 >cvt</SPAN
       
   154 >-&#62;<TT
       
   155 CLASS="STRUCTFIELD"
       
   156 ><I
       
   157 >len</I
       
   158 ></TT
       
   159 > fields must be setup. <SPAN
       
   160 CLASS="STRUCTNAME"
       
   161 >cvt</SPAN
       
   162 >-&#62;<TT
       
   163 CLASS="STRUCTFIELD"
       
   164 ><I
       
   165 >buf</I
       
   166 ></TT
       
   167 > should point to the audio data and <SPAN
       
   168 CLASS="STRUCTNAME"
       
   169 >cvt</SPAN
       
   170 >-&#62;<TT
       
   171 CLASS="STRUCTFIELD"
       
   172 ><I
       
   173 >len</I
       
   174 ></TT
       
   175 > should be set to the length of the audio data in bytes. Remember, the length of the buffer pointed to by <TT
       
   176 CLASS="STRUCTFIELD"
       
   177 ><I
       
   178 >buf</I
       
   179 ></TT
       
   180 > show be <TT
       
   181 CLASS="STRUCTFIELD"
       
   182 ><I
       
   183 >len</I
       
   184 ></TT
       
   185 >*<TT
       
   186 CLASS="STRUCTFIELD"
       
   187 ><I
       
   188 >len_mult</I
       
   189 ></TT
       
   190 > bytes in length.</P
       
   191 ><P
       
   192 >Once the <SPAN
       
   193 CLASS="STRUCTNAME"
       
   194 >SDL_AudioCVT</SPAN
       
   195 >structure is initilized then we can pass it to <TT
       
   196 CLASS="FUNCTION"
       
   197 >SDL_ConvertAudio</TT
       
   198 >, which will convert the audio data pointer to by <SPAN
       
   199 CLASS="STRUCTNAME"
       
   200 >cvt</SPAN
       
   201 >-&#62;<TT
       
   202 CLASS="STRUCTFIELD"
       
   203 ><I
       
   204 >buf</I
       
   205 ></TT
       
   206 >. If <TT
       
   207 CLASS="FUNCTION"
       
   208 >SDL_ConvertAudio</TT
       
   209 > returned <SPAN
       
   210 CLASS="RETURNVALUE"
       
   211 >0</SPAN
       
   212 > then the conversion was completed successfully, otherwise <SPAN
       
   213 CLASS="RETURNVALUE"
       
   214 >-1</SPAN
       
   215 > is returned.</P
       
   216 ><P
       
   217 >If the conversion completed successfully then the converted audio data can be read from <SPAN
       
   218 CLASS="STRUCTNAME"
       
   219 >cvt</SPAN
       
   220 >-&#62;<TT
       
   221 CLASS="STRUCTFIELD"
       
   222 ><I
       
   223 >buf</I
       
   224 ></TT
       
   225 >. The amount of valid, converted, audio data in the buffer is equal to <SPAN
       
   226 CLASS="STRUCTNAME"
       
   227 >cvt</SPAN
       
   228 >-&#62;<TT
       
   229 CLASS="STRUCTFIELD"
       
   230 ><I
       
   231 >len</I
       
   232 ></TT
       
   233 >*<TT
       
   234 CLASS="STRUCTFIELD"
       
   235 ><I
       
   236 >cvt</I
       
   237 ></TT
       
   238 >-&#62;<SPAN
       
   239 CLASS="STRUCTNAME"
       
   240 >len_ratio</SPAN
       
   241 >.</P
       
   242 ></DIV
       
   243 ><DIV
       
   244 CLASS="REFSECT1"
       
   245 ><A
       
   246 NAME="AEN7093"
       
   247 ></A
       
   248 ><H2
       
   249 >Examples</H2
       
   250 ><PRE
       
   251 CLASS="PROGRAMLISTING"
       
   252 >/* Converting some WAV data to hardware format */
       
   253 void my_audio_callback(void *userdata, Uint8 *stream, int len);
       
   254 
       
   255 SDL_AudioSpec *desired, *obtained;
       
   256 SDL_AudioSpec wav_spec;
       
   257 SDL_AudioCVT  wav_cvt;
       
   258 Uint32 wav_len;
       
   259 Uint8 *wav_buf;
       
   260 int ret;
       
   261 
       
   262 /* Allocated audio specs */
       
   263 desired = malloc(sizeof(SDL_AudioSpec));
       
   264 obtained = malloc(sizeof(SDL_AudioSpec));
       
   265 
       
   266 /* Set desired format */
       
   267 desired-&#62;freq=22050;
       
   268 desired-&#62;format=AUDIO_S16LSB;
       
   269 desired-&#62;samples=8192;
       
   270 desired-&#62;callback=my_audio_callback;
       
   271 desired-&#62;userdata=NULL;
       
   272 
       
   273 /* Open the audio device */
       
   274 if ( SDL_OpenAudio(desired, obtained) &#60; 0 ){
       
   275   fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
       
   276   exit(-1);
       
   277 }
       
   278         
       
   279 free(desired);
       
   280 
       
   281 /* Load the test.wav */
       
   282 if( SDL_LoadWAV("test.wav", &#38;wav_spec, &#38;wav_buf, &#38;wav_len) == NULL ){
       
   283   fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError());
       
   284   SDL_CloseAudio();
       
   285   free(obtained);
       
   286   exit(-1);
       
   287 }
       
   288                                             
       
   289 /* Build AudioCVT */
       
   290 ret = SDL_BuildAudioCVT(&#38;wav_cvt,
       
   291                         wav_spec.format, wav_spec.channels, wav_spec.freq,
       
   292                         obtained-&#62;format, obtained-&#62;channels, obtained-&#62;freq);
       
   293 
       
   294 /* Check that the convert was built */
       
   295 if(ret==-1){
       
   296   fprintf(stderr, "Couldn't build converter!\n");
       
   297   SDL_CloseAudio();
       
   298   free(obtained);
       
   299   SDL_FreeWAV(wav_buf);
       
   300 }
       
   301 
       
   302 /* Setup for conversion */
       
   303 wav_cvt.buf = malloc(wav_len * wav_cvt.len_mult);
       
   304 wav_cvt.len = wav_len;
       
   305 memcpy(wav_cvt.buf, wav_buf, wav_len);
       
   306 
       
   307 /* We can delete to original WAV data now */
       
   308 SDL_FreeWAV(wav_buf);
       
   309 
       
   310 /* And now we're ready to convert */
       
   311 SDL_ConvertAudio(&#38;wav_cvt);
       
   312 
       
   313 /* do whatever */
       
   314 .
       
   315 .
       
   316 .
       
   317 .
       
   318 &#13;</PRE
       
   319 ></DIV
       
   320 ><DIV
       
   321 CLASS="REFSECT1"
       
   322 ><A
       
   323 NAME="AEN7096"
       
   324 ></A
       
   325 ><H2
       
   326 >See Also</H2
       
   327 ><P
       
   328 ><A
       
   329 HREF="sdlbuildaudiocvt.html"
       
   330 ><TT
       
   331 CLASS="FUNCTION"
       
   332 >SDL_BuildAudioCVT</TT
       
   333 ></A
       
   334 >,
       
   335 <A
       
   336 HREF="sdlaudiocvt.html"
       
   337 ><TT
       
   338 CLASS="FUNCTION"
       
   339 >SDL_AudioCVT</TT
       
   340 ></A
       
   341 ></P
       
   342 ></DIV
       
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