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1 <HTML |
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2 ><HEAD |
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3 ><TITLE |
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4 >SDL_GLattr</TITLE |
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5 ><META |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
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10 TITLE="SDL Library Documentation" |
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24 TEXT="#000000" |
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28 ><DIV |
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29 CLASS="NAVHEADER" |
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30 ><TABLE |
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31 SUMMARY="Header navigation table" |
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32 WIDTH="100%" |
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33 BORDER="0" |
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34 CELLPADDING="0" |
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35 CELLSPACING="0" |
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36 ><TR |
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37 ><TH |
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38 COLSPAN="3" |
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39 ALIGN="center" |
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40 >SDL Library Documentation</TH |
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41 ></TR |
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42 ><TR |
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43 ><TD |
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44 WIDTH="10%" |
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45 ALIGN="left" |
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46 VALIGN="bottom" |
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47 ><A |
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48 HREF="sdlfreeyuvoverlay.html" |
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49 ACCESSKEY="P" |
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50 >Prev</A |
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51 ></TD |
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52 ><TD |
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53 WIDTH="80%" |
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54 ALIGN="center" |
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55 VALIGN="bottom" |
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56 ></TD |
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57 ><TD |
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58 WIDTH="10%" |
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59 ALIGN="right" |
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60 VALIGN="bottom" |
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61 ><A |
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62 HREF="sdlrect.html" |
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63 ACCESSKEY="N" |
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64 >Next</A |
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65 ></TD |
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66 ></TR |
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67 ></TABLE |
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68 ><HR |
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69 ALIGN="LEFT" |
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70 WIDTH="100%"></DIV |
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71 ><H1 |
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72 ><A |
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73 NAME="SDLGLATTR" |
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74 ></A |
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75 >SDL_GLattr</H1 |
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76 ><DIV |
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77 CLASS="REFNAMEDIV" |
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78 ><A |
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79 NAME="AEN2971" |
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80 ></A |
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81 ><H2 |
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82 >Name</H2 |
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83 >SDL_GLattr -- SDL GL Attributes</DIV |
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84 ><DIV |
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85 CLASS="REFSECT1" |
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86 ><A |
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87 NAME="AEN2974" |
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88 ></A |
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89 ><H2 |
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90 >Attributes</H2 |
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91 ><DIV |
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92 CLASS="INFORMALTABLE" |
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93 ><A |
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94 NAME="AEN2976" |
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95 ></A |
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96 ><P |
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97 ></P |
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98 ><TABLE |
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99 BORDER="0" |
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100 CLASS="CALSTABLE" |
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101 ><TBODY |
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102 ><TR |
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103 ><TD |
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104 ALIGN="LEFT" |
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105 VALIGN="TOP" |
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106 ><TT |
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107 CLASS="LITERAL" |
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108 >SDL_GL_RED_SIZE</TT |
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109 ></TD |
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110 ><TD |
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111 ALIGN="LEFT" |
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112 VALIGN="TOP" |
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113 >Size of the framebuffer red component, in bits</TD |
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114 ></TR |
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115 ><TR |
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116 ><TD |
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117 ALIGN="LEFT" |
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118 VALIGN="TOP" |
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119 ><TT |
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120 CLASS="LITERAL" |
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121 >SDL_GL_GREEN_SIZE</TT |
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122 ></TD |
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123 ><TD |
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124 ALIGN="LEFT" |
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125 VALIGN="TOP" |
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126 >Size of the framebuffer green component, in bits</TD |
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127 ></TR |
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128 ><TR |
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129 ><TD |
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130 ALIGN="LEFT" |
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131 VALIGN="TOP" |
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132 ><TT |
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133 CLASS="LITERAL" |
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134 >SDL_GL_BLUE_SIZE</TT |
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135 ></TD |
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136 ><TD |
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137 ALIGN="LEFT" |
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138 VALIGN="TOP" |
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139 >Size of the framebuffer blue component, in bits</TD |
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140 ></TR |
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141 ><TR |
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142 ><TD |
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143 ALIGN="LEFT" |
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144 VALIGN="TOP" |
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145 ><TT |
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146 CLASS="LITERAL" |
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147 >SDL_GL_ALPHA_SIZE</TT |
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148 ></TD |
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149 ><TD |
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150 ALIGN="LEFT" |
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151 VALIGN="TOP" |
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152 >Size of the framebuffer alpha component, in bits</TD |
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153 ></TR |
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154 ><TR |
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155 ><TD |
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156 ALIGN="LEFT" |
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157 VALIGN="TOP" |
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158 ><TT |
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159 CLASS="LITERAL" |
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160 >SDL_GL_DOUBLEBUFFER</TT |
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161 ></TD |
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162 ><TD |
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163 ALIGN="LEFT" |
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164 VALIGN="TOP" |
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165 >0 or 1, enable or disable double buffering</TD |
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166 ></TR |
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167 ><TR |
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168 ><TD |
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169 ALIGN="LEFT" |
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170 VALIGN="TOP" |
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171 ><TT |
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172 CLASS="LITERAL" |
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173 >SDL_GL_BUFFER_SIZE</TT |
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174 ></TD |
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175 ><TD |
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176 ALIGN="LEFT" |
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177 VALIGN="TOP" |
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178 >Size of the framebuffer, in bits</TD |
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179 ></TR |
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180 ><TR |
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181 ><TD |
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182 ALIGN="LEFT" |
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183 VALIGN="TOP" |
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184 ><TT |
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185 CLASS="LITERAL" |
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186 >SDL_GL_DEPTH_SIZE</TT |
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187 ></TD |
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188 ><TD |
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189 ALIGN="LEFT" |
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190 VALIGN="TOP" |
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191 >Size of the depth buffer, in bits</TD |
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192 ></TR |
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193 ><TR |
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194 ><TD |
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195 ALIGN="LEFT" |
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196 VALIGN="TOP" |
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197 ><TT |
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198 CLASS="LITERAL" |
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199 >SDL_GL_STENCIL_SIZE</TT |
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200 ></TD |
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201 ><TD |
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202 ALIGN="LEFT" |
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203 VALIGN="TOP" |
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204 >Size of the stencil buffer, in bits</TD |
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205 ></TR |
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206 ><TR |
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207 ><TD |
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208 ALIGN="LEFT" |
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209 VALIGN="TOP" |
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210 ><TT |
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211 CLASS="LITERAL" |
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212 >SDL_GL_ACCUM_RED_SIZE</TT |
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213 ></TD |
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214 ><TD |
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215 ALIGN="LEFT" |
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216 VALIGN="TOP" |
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217 >Size of the accumulation buffer red component, in bits</TD |
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218 ></TR |
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219 ><TR |
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220 ><TD |
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221 ALIGN="LEFT" |
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222 VALIGN="TOP" |
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223 ><TT |
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224 CLASS="LITERAL" |
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225 >SDL_GL_ACCUM_GREEN_SIZE</TT |
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226 ></TD |
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227 ><TD |
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228 ALIGN="LEFT" |
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229 VALIGN="TOP" |
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230 >Size of the accumulation buffer green component, in bits</TD |
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231 ></TR |
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232 ><TR |
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233 ><TD |
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234 ALIGN="LEFT" |
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235 VALIGN="TOP" |
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236 ><TT |
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237 CLASS="LITERAL" |
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238 >SDL_GL_ACCUM_BLUE_SIZE</TT |
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239 ></TD |
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240 ><TD |
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241 ALIGN="LEFT" |
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242 VALIGN="TOP" |
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243 >Size of the accumulation buffer blue component, in bits</TD |
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244 ></TR |
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245 ><TR |
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246 ><TD |
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247 ALIGN="LEFT" |
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248 VALIGN="TOP" |
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249 ><TT |
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250 CLASS="LITERAL" |
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251 >SDL_GL_ACCUM_ALPHA_SIZE</TT |
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252 ></TD |
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253 ><TD |
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254 ALIGN="LEFT" |
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255 VALIGN="TOP" |
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256 >Size of the accumulation buffer alpha component, in bits</TD |
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257 ></TR |
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258 ></TBODY |
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259 ></TABLE |
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260 ><P |
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261 ></P |
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262 ></DIV |
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263 ></DIV |
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264 ><DIV |
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265 CLASS="REFSECT1" |
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266 ><A |
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267 NAME="AEN3027" |
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268 ></A |
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269 ><H2 |
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270 >Description</H2 |
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271 ><P |
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272 >While you can set most OpenGL attributes normally, the attributes list above must be known <SPAN |
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273 CLASS="emphasis" |
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274 ><I |
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275 CLASS="EMPHASIS" |
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276 >before</I |
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277 ></SPAN |
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278 > SDL sets the video mode. These attributes a set and read with <A |
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279 HREF="sdlglsetattribute.html" |
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280 ><TT |
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281 CLASS="FUNCTION" |
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282 >SDL_GL_SetAttribute</TT |
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283 ></A |
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284 > and <A |
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285 HREF="sdlglgetattribute.html" |
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286 ><TT |
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287 CLASS="FUNCTION" |
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288 >SDL_GL_GetAttribute</TT |
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289 ></A |
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290 >.</P |
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291 ></DIV |
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292 ><DIV |
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293 CLASS="REFSECT1" |
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294 ><A |
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295 NAME="AEN3035" |
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296 ></A |
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297 ><H2 |
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298 >See Also</H2 |
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299 ><P |
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300 ><A |
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301 HREF="sdlglsetattribute.html" |
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302 ><TT |
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303 CLASS="FUNCTION" |
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304 >SDL_GL_SetAttribute</TT |
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305 ></A |
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306 >, |
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307 <A |
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308 HREF="sdlglgetattribute.html" |
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309 ><TT |
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310 CLASS="FUNCTION" |
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311 >SDL_GL_GetAttribute</TT |
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312 ></A |
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313 ></P |
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314 ></DIV |
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315 ><DIV |
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316 CLASS="NAVFOOTER" |
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317 ><HR |
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318 ALIGN="LEFT" |
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319 WIDTH="100%"><TABLE |
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327 WIDTH="33%" |
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328 ALIGN="left" |
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329 VALIGN="top" |
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330 ><A |
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331 HREF="sdlfreeyuvoverlay.html" |
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332 ACCESSKEY="P" |
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333 >Prev</A |
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334 ></TD |
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335 ><TD |
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336 WIDTH="34%" |
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337 ALIGN="center" |
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338 VALIGN="top" |
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340 HREF="index.html" |
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341 ACCESSKEY="H" |
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342 >Home</A |
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346 ALIGN="right" |
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349 HREF="sdlrect.html" |
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350 ACCESSKEY="N" |
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351 >Next</A |
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352 ></TD |
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358 VALIGN="top" |
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367 >Up</A |
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374 ></TR |
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378 ></HTML |
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379 > |