symbian-qemu-0.9.1-12/libsdl-trunk/docs/html/sdlglattr.html
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     4 >SDL_GLattr</TITLE
       
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    37 ><TH
       
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    40 >SDL Library Documentation</TH
       
    41 ></TR
       
    42 ><TR
       
    43 ><TD
       
    44 WIDTH="10%"
       
    45 ALIGN="left"
       
    46 VALIGN="bottom"
       
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    68 ><HR
       
    69 ALIGN="LEFT"
       
    70 WIDTH="100%"></DIV
       
    71 ><H1
       
    72 ><A
       
    73 NAME="SDLGLATTR"
       
    74 ></A
       
    75 >SDL_GLattr</H1
       
    76 ><DIV
       
    77 CLASS="REFNAMEDIV"
       
    78 ><A
       
    79 NAME="AEN2971"
       
    80 ></A
       
    81 ><H2
       
    82 >Name</H2
       
    83 >SDL_GLattr&nbsp;--&nbsp;SDL GL Attributes</DIV
       
    84 ><DIV
       
    85 CLASS="REFSECT1"
       
    86 ><A
       
    87 NAME="AEN2974"
       
    88 ></A
       
    89 ><H2
       
    90 >Attributes</H2
       
    91 ><DIV
       
    92 CLASS="INFORMALTABLE"
       
    93 ><A
       
    94 NAME="AEN2976"
       
    95 ></A
       
    96 ><P
       
    97 ></P
       
    98 ><TABLE
       
    99 BORDER="0"
       
   100 CLASS="CALSTABLE"
       
   101 ><TBODY
       
   102 ><TR
       
   103 ><TD
       
   104 ALIGN="LEFT"
       
   105 VALIGN="TOP"
       
   106 ><TT
       
   107 CLASS="LITERAL"
       
   108 >SDL_GL_RED_SIZE</TT
       
   109 ></TD
       
   110 ><TD
       
   111 ALIGN="LEFT"
       
   112 VALIGN="TOP"
       
   113 >Size of the framebuffer red component, in bits</TD
       
   114 ></TR
       
   115 ><TR
       
   116 ><TD
       
   117 ALIGN="LEFT"
       
   118 VALIGN="TOP"
       
   119 ><TT
       
   120 CLASS="LITERAL"
       
   121 >SDL_GL_GREEN_SIZE</TT
       
   122 ></TD
       
   123 ><TD
       
   124 ALIGN="LEFT"
       
   125 VALIGN="TOP"
       
   126 >Size of the framebuffer green component, in bits</TD
       
   127 ></TR
       
   128 ><TR
       
   129 ><TD
       
   130 ALIGN="LEFT"
       
   131 VALIGN="TOP"
       
   132 ><TT
       
   133 CLASS="LITERAL"
       
   134 >SDL_GL_BLUE_SIZE</TT
       
   135 ></TD
       
   136 ><TD
       
   137 ALIGN="LEFT"
       
   138 VALIGN="TOP"
       
   139 >Size of the framebuffer blue component, in bits</TD
       
   140 ></TR
       
   141 ><TR
       
   142 ><TD
       
   143 ALIGN="LEFT"
       
   144 VALIGN="TOP"
       
   145 ><TT
       
   146 CLASS="LITERAL"
       
   147 >SDL_GL_ALPHA_SIZE</TT
       
   148 ></TD
       
   149 ><TD
       
   150 ALIGN="LEFT"
       
   151 VALIGN="TOP"
       
   152 >Size of the framebuffer alpha component, in bits</TD
       
   153 ></TR
       
   154 ><TR
       
   155 ><TD
       
   156 ALIGN="LEFT"
       
   157 VALIGN="TOP"
       
   158 ><TT
       
   159 CLASS="LITERAL"
       
   160 >SDL_GL_DOUBLEBUFFER</TT
       
   161 ></TD
       
   162 ><TD
       
   163 ALIGN="LEFT"
       
   164 VALIGN="TOP"
       
   165 >0 or 1, enable or disable double buffering</TD
       
   166 ></TR
       
   167 ><TR
       
   168 ><TD
       
   169 ALIGN="LEFT"
       
   170 VALIGN="TOP"
       
   171 ><TT
       
   172 CLASS="LITERAL"
       
   173 >SDL_GL_BUFFER_SIZE</TT
       
   174 ></TD
       
   175 ><TD
       
   176 ALIGN="LEFT"
       
   177 VALIGN="TOP"
       
   178 >Size of the framebuffer, in bits</TD
       
   179 ></TR
       
   180 ><TR
       
   181 ><TD
       
   182 ALIGN="LEFT"
       
   183 VALIGN="TOP"
       
   184 ><TT
       
   185 CLASS="LITERAL"
       
   186 >SDL_GL_DEPTH_SIZE</TT
       
   187 ></TD
       
   188 ><TD
       
   189 ALIGN="LEFT"
       
   190 VALIGN="TOP"
       
   191 >Size of the depth buffer, in bits</TD
       
   192 ></TR
       
   193 ><TR
       
   194 ><TD
       
   195 ALIGN="LEFT"
       
   196 VALIGN="TOP"
       
   197 ><TT
       
   198 CLASS="LITERAL"
       
   199 >SDL_GL_STENCIL_SIZE</TT
       
   200 ></TD
       
   201 ><TD
       
   202 ALIGN="LEFT"
       
   203 VALIGN="TOP"
       
   204 >Size of the stencil buffer, in bits</TD
       
   205 ></TR
       
   206 ><TR
       
   207 ><TD
       
   208 ALIGN="LEFT"
       
   209 VALIGN="TOP"
       
   210 ><TT
       
   211 CLASS="LITERAL"
       
   212 >SDL_GL_ACCUM_RED_SIZE</TT
       
   213 ></TD
       
   214 ><TD
       
   215 ALIGN="LEFT"
       
   216 VALIGN="TOP"
       
   217 >Size of the accumulation buffer red component, in bits</TD
       
   218 ></TR
       
   219 ><TR
       
   220 ><TD
       
   221 ALIGN="LEFT"
       
   222 VALIGN="TOP"
       
   223 ><TT
       
   224 CLASS="LITERAL"
       
   225 >SDL_GL_ACCUM_GREEN_SIZE</TT
       
   226 ></TD
       
   227 ><TD
       
   228 ALIGN="LEFT"
       
   229 VALIGN="TOP"
       
   230 >Size of the accumulation buffer green component, in bits</TD
       
   231 ></TR
       
   232 ><TR
       
   233 ><TD
       
   234 ALIGN="LEFT"
       
   235 VALIGN="TOP"
       
   236 ><TT
       
   237 CLASS="LITERAL"
       
   238 >SDL_GL_ACCUM_BLUE_SIZE</TT
       
   239 ></TD
       
   240 ><TD
       
   241 ALIGN="LEFT"
       
   242 VALIGN="TOP"
       
   243 >Size of the accumulation buffer blue component, in bits</TD
       
   244 ></TR
       
   245 ><TR
       
   246 ><TD
       
   247 ALIGN="LEFT"
       
   248 VALIGN="TOP"
       
   249 ><TT
       
   250 CLASS="LITERAL"
       
   251 >SDL_GL_ACCUM_ALPHA_SIZE</TT
       
   252 ></TD
       
   253 ><TD
       
   254 ALIGN="LEFT"
       
   255 VALIGN="TOP"
       
   256 >Size of the accumulation buffer alpha component, in bits</TD
       
   257 ></TR
       
   258 ></TBODY
       
   259 ></TABLE
       
   260 ><P
       
   261 ></P
       
   262 ></DIV
       
   263 ></DIV
       
   264 ><DIV
       
   265 CLASS="REFSECT1"
       
   266 ><A
       
   267 NAME="AEN3027"
       
   268 ></A
       
   269 ><H2
       
   270 >Description</H2
       
   271 ><P
       
   272 >While you can set most OpenGL attributes normally, the attributes list above must be known <SPAN
       
   273 CLASS="emphasis"
       
   274 ><I
       
   275 CLASS="EMPHASIS"
       
   276 >before</I
       
   277 ></SPAN
       
   278 > SDL sets the video mode. These attributes a set and read with <A
       
   279 HREF="sdlglsetattribute.html"
       
   280 ><TT
       
   281 CLASS="FUNCTION"
       
   282 >SDL_GL_SetAttribute</TT
       
   283 ></A
       
   284 > and <A
       
   285 HREF="sdlglgetattribute.html"
       
   286 ><TT
       
   287 CLASS="FUNCTION"
       
   288 >SDL_GL_GetAttribute</TT
       
   289 ></A
       
   290 >.</P
       
   291 ></DIV
       
   292 ><DIV
       
   293 CLASS="REFSECT1"
       
   294 ><A
       
   295 NAME="AEN3035"
       
   296 ></A
       
   297 ><H2
       
   298 >See Also</H2
       
   299 ><P
       
   300 ><A
       
   301 HREF="sdlglsetattribute.html"
       
   302 ><TT
       
   303 CLASS="FUNCTION"
       
   304 >SDL_GL_SetAttribute</TT
       
   305 ></A
       
   306 >,
       
   307 <A
       
   308 HREF="sdlglgetattribute.html"
       
   309 ><TT
       
   310 CLASS="FUNCTION"
       
   311 >SDL_GL_GetAttribute</TT
       
   312 ></A
       
   313 ></P
       
   314 ></DIV
       
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