symbian-qemu-0.9.1-12/libsdl-trunk/docs/html/sdlsurface.html
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     4 >SDL_Surface</TITLE
       
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    37 ><TH
       
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    40 >SDL Library Documentation</TH
       
    41 ></TR
       
    42 ><TR
       
    43 ><TD
       
    44 WIDTH="10%"
       
    45 ALIGN="left"
       
    46 VALIGN="bottom"
       
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    48 HREF="sdlpixelformat.html"
       
    49 ACCESSKEY="P"
       
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    69 ALIGN="LEFT"
       
    70 WIDTH="100%"></DIV
       
    71 ><H1
       
    72 ><A
       
    73 NAME="SDLSURFACE"
       
    74 ></A
       
    75 >SDL_Surface</H1
       
    76 ><DIV
       
    77 CLASS="REFNAMEDIV"
       
    78 ><A
       
    79 NAME="AEN3263"
       
    80 ></A
       
    81 ><H2
       
    82 >Name</H2
       
    83 >SDL_Surface&nbsp;--&nbsp;Graphical Surface Structure</DIV
       
    84 ><DIV
       
    85 CLASS="REFSECT1"
       
    86 ><A
       
    87 NAME="AEN3266"
       
    88 ></A
       
    89 ><H2
       
    90 >Structure Definition</H2
       
    91 ><PRE
       
    92 CLASS="PROGRAMLISTING"
       
    93 >typedef struct SDL_Surface {
       
    94         Uint32 flags;                           /* Read-only */
       
    95         SDL_PixelFormat *format;                /* Read-only */
       
    96         int w, h;                               /* Read-only */
       
    97         Uint16 pitch;                           /* Read-only */
       
    98         void *pixels;                           /* Read-write */
       
    99 
       
   100         /* clipping information */
       
   101         SDL_Rect clip_rect;                     /* Read-only */
       
   102 
       
   103         /* Reference count -- used when freeing surface */
       
   104         int refcount;                           /* Read-mostly */
       
   105 
       
   106 	/* This structure also contains private fields not shown here */
       
   107 } SDL_Surface;</PRE
       
   108 ></DIV
       
   109 ><DIV
       
   110 CLASS="REFSECT1"
       
   111 ><A
       
   112 NAME="AEN3269"
       
   113 ></A
       
   114 ><H2
       
   115 >Structure Data</H2
       
   116 ><DIV
       
   117 CLASS="INFORMALTABLE"
       
   118 ><A
       
   119 NAME="AEN3271"
       
   120 ></A
       
   121 ><P
       
   122 ></P
       
   123 ><TABLE
       
   124 BORDER="0"
       
   125 CLASS="CALSTABLE"
       
   126 ><TBODY
       
   127 ><TR
       
   128 ><TD
       
   129 ALIGN="LEFT"
       
   130 VALIGN="TOP"
       
   131 ><TT
       
   132 CLASS="STRUCTFIELD"
       
   133 ><I
       
   134 >flags</I
       
   135 ></TT
       
   136 ></TD
       
   137 ><TD
       
   138 ALIGN="LEFT"
       
   139 VALIGN="TOP"
       
   140 >Surface flags</TD
       
   141 ></TR
       
   142 ><TR
       
   143 ><TD
       
   144 ALIGN="LEFT"
       
   145 VALIGN="TOP"
       
   146 ><TT
       
   147 CLASS="STRUCTFIELD"
       
   148 ><I
       
   149 >format</I
       
   150 ></TT
       
   151 ></TD
       
   152 ><TD
       
   153 ALIGN="LEFT"
       
   154 VALIGN="TOP"
       
   155 >Pixel <A
       
   156 HREF="sdlpixelformat.html"
       
   157 >format</A
       
   158 ></TD
       
   159 ></TR
       
   160 ><TR
       
   161 ><TD
       
   162 ALIGN="LEFT"
       
   163 VALIGN="TOP"
       
   164 ><TT
       
   165 CLASS="STRUCTFIELD"
       
   166 ><I
       
   167 >w, h</I
       
   168 ></TT
       
   169 ></TD
       
   170 ><TD
       
   171 ALIGN="LEFT"
       
   172 VALIGN="TOP"
       
   173 >Width and height of the surface</TD
       
   174 ></TR
       
   175 ><TR
       
   176 ><TD
       
   177 ALIGN="LEFT"
       
   178 VALIGN="TOP"
       
   179 ><TT
       
   180 CLASS="STRUCTFIELD"
       
   181 ><I
       
   182 >pitch</I
       
   183 ></TT
       
   184 ></TD
       
   185 ><TD
       
   186 ALIGN="LEFT"
       
   187 VALIGN="TOP"
       
   188 >Length of a surface scanline in bytes</TD
       
   189 ></TR
       
   190 ><TR
       
   191 ><TD
       
   192 ALIGN="LEFT"
       
   193 VALIGN="TOP"
       
   194 ><TT
       
   195 CLASS="STRUCTFIELD"
       
   196 ><I
       
   197 >pixels</I
       
   198 ></TT
       
   199 ></TD
       
   200 ><TD
       
   201 ALIGN="LEFT"
       
   202 VALIGN="TOP"
       
   203 >Pointer to the actual pixel data</TD
       
   204 ></TR
       
   205 ><TR
       
   206 ><TD
       
   207 ALIGN="LEFT"
       
   208 VALIGN="TOP"
       
   209 ><TT
       
   210 CLASS="STRUCTFIELD"
       
   211 ><I
       
   212 >clip_rect</I
       
   213 ></TT
       
   214 ></TD
       
   215 ><TD
       
   216 ALIGN="LEFT"
       
   217 VALIGN="TOP"
       
   218 >surface clip <A
       
   219 HREF="sdlrect.html"
       
   220 >rectangle</A
       
   221 ></TD
       
   222 ></TR
       
   223 ></TBODY
       
   224 ></TABLE
       
   225 ><P
       
   226 ></P
       
   227 ></DIV
       
   228 ></DIV
       
   229 ><DIV
       
   230 CLASS="REFSECT1"
       
   231 ><A
       
   232 NAME="AEN3300"
       
   233 ></A
       
   234 ><H2
       
   235 >Description</H2
       
   236 ><P
       
   237 ><SPAN
       
   238 CLASS="STRUCTNAME"
       
   239 >SDL_Surface</SPAN
       
   240 >'s represent areas of "graphical"
       
   241 memory, memory that can be drawn to. The video framebuffer is returned
       
   242 as a <SPAN
       
   243 CLASS="STRUCTNAME"
       
   244 >SDL_Surface</SPAN
       
   245 > by
       
   246 <A
       
   247 HREF="sdlsetvideomode.html"
       
   248 ><TT
       
   249 CLASS="FUNCTION"
       
   250 >SDL_SetVideoMode</TT
       
   251 ></A
       
   252 >
       
   253 and <A
       
   254 HREF="sdlgetvideosurface.html"
       
   255 ><TT
       
   256 CLASS="FUNCTION"
       
   257 >SDL_GetVideoSurface</TT
       
   258 ></A
       
   259 >.
       
   260 Most of the fields should be pretty obvious.
       
   261 <TT
       
   262 CLASS="STRUCTFIELD"
       
   263 ><I
       
   264 >w</I
       
   265 ></TT
       
   266 > and <TT
       
   267 CLASS="STRUCTFIELD"
       
   268 ><I
       
   269 >h</I
       
   270 ></TT
       
   271 > are the
       
   272 width and height of the surface in pixels.
       
   273 <TT
       
   274 CLASS="STRUCTFIELD"
       
   275 ><I
       
   276 >pixels</I
       
   277 ></TT
       
   278 > is a pointer to the actual pixel data,
       
   279 the surface should be <A
       
   280 HREF="sdllocksurface.html"
       
   281 >locked</A
       
   282 >
       
   283 before accessing this field. The <TT
       
   284 CLASS="STRUCTFIELD"
       
   285 ><I
       
   286 >clip_rect</I
       
   287 ></TT
       
   288 > field
       
   289 is the clipping rectangle as set by
       
   290 <A
       
   291 HREF="sdlsetcliprect.html"
       
   292 ><TT
       
   293 CLASS="FUNCTION"
       
   294 >SDL_SetClipRect</TT
       
   295 ></A
       
   296 >.</P
       
   297 ><P
       
   298 >The following are supported in the
       
   299 <TT
       
   300 CLASS="STRUCTFIELD"
       
   301 ><I
       
   302 >flags</I
       
   303 ></TT
       
   304 > field.</P
       
   305 ><DIV
       
   306 CLASS="INFORMALTABLE"
       
   307 ><A
       
   308 NAME="AEN3318"
       
   309 ></A
       
   310 ><P
       
   311 ></P
       
   312 ><TABLE
       
   313 BORDER="1"
       
   314 CLASS="CALSTABLE"
       
   315 ><TBODY
       
   316 ><TR
       
   317 ><TD
       
   318 ALIGN="LEFT"
       
   319 VALIGN="TOP"
       
   320 ><TT
       
   321 CLASS="LITERAL"
       
   322 >SDL_SWSURFACE</TT
       
   323 ></TD
       
   324 ><TD
       
   325 ALIGN="LEFT"
       
   326 VALIGN="TOP"
       
   327 >Surface is stored in system memory</TD
       
   328 ></TR
       
   329 ><TR
       
   330 ><TD
       
   331 ALIGN="LEFT"
       
   332 VALIGN="TOP"
       
   333 ><TT
       
   334 CLASS="LITERAL"
       
   335 >SDL_HWSURFACE</TT
       
   336 ></TD
       
   337 ><TD
       
   338 ALIGN="LEFT"
       
   339 VALIGN="TOP"
       
   340 >Surface is stored in video memory</TD
       
   341 ></TR
       
   342 ><TR
       
   343 ><TD
       
   344 ALIGN="LEFT"
       
   345 VALIGN="TOP"
       
   346 ><TT
       
   347 CLASS="LITERAL"
       
   348 >SDL_ASYNCBLIT</TT
       
   349 ></TD
       
   350 ><TD
       
   351 ALIGN="LEFT"
       
   352 VALIGN="TOP"
       
   353 >Surface uses asynchronous blits if possible</TD
       
   354 ></TR
       
   355 ><TR
       
   356 ><TD
       
   357 ALIGN="LEFT"
       
   358 VALIGN="TOP"
       
   359 ><TT
       
   360 CLASS="LITERAL"
       
   361 >SDL_ANYFORMAT</TT
       
   362 ></TD
       
   363 ><TD
       
   364 ALIGN="LEFT"
       
   365 VALIGN="TOP"
       
   366 >Allows any pixel-format (Display surface)</TD
       
   367 ></TR
       
   368 ><TR
       
   369 ><TD
       
   370 ALIGN="LEFT"
       
   371 VALIGN="TOP"
       
   372 ><TT
       
   373 CLASS="LITERAL"
       
   374 >SDL_HWPALETTE</TT
       
   375 ></TD
       
   376 ><TD
       
   377 ALIGN="LEFT"
       
   378 VALIGN="TOP"
       
   379 >Surface has exclusive palette</TD
       
   380 ></TR
       
   381 ><TR
       
   382 ><TD
       
   383 ALIGN="LEFT"
       
   384 VALIGN="TOP"
       
   385 ><TT
       
   386 CLASS="LITERAL"
       
   387 >SDL_DOUBLEBUF</TT
       
   388 ></TD
       
   389 ><TD
       
   390 ALIGN="LEFT"
       
   391 VALIGN="TOP"
       
   392 >Surface is double buffered (Display surface)</TD
       
   393 ></TR
       
   394 ><TR
       
   395 ><TD
       
   396 ALIGN="LEFT"
       
   397 VALIGN="TOP"
       
   398 ><TT
       
   399 CLASS="LITERAL"
       
   400 >SDL_FULLSCREEN</TT
       
   401 ></TD
       
   402 ><TD
       
   403 ALIGN="LEFT"
       
   404 VALIGN="TOP"
       
   405 >Surface is full screen (Display Surface)</TD
       
   406 ></TR
       
   407 ><TR
       
   408 ><TD
       
   409 ALIGN="LEFT"
       
   410 VALIGN="TOP"
       
   411 ><TT
       
   412 CLASS="LITERAL"
       
   413 >SDL_OPENGL</TT
       
   414 ></TD
       
   415 ><TD
       
   416 ALIGN="LEFT"
       
   417 VALIGN="TOP"
       
   418 >Surface has an OpenGL context (Display Surface)</TD
       
   419 ></TR
       
   420 ><TR
       
   421 ><TD
       
   422 ALIGN="LEFT"
       
   423 VALIGN="TOP"
       
   424 ><TT
       
   425 CLASS="LITERAL"
       
   426 >SDL_OPENGLBLIT</TT
       
   427 ></TD
       
   428 ><TD
       
   429 ALIGN="LEFT"
       
   430 VALIGN="TOP"
       
   431 >Surface supports OpenGL blitting (Display Surface)</TD
       
   432 ></TR
       
   433 ><TR
       
   434 ><TD
       
   435 ALIGN="LEFT"
       
   436 VALIGN="TOP"
       
   437 ><TT
       
   438 CLASS="LITERAL"
       
   439 >SDL_RESIZABLE</TT
       
   440 ></TD
       
   441 ><TD
       
   442 ALIGN="LEFT"
       
   443 VALIGN="TOP"
       
   444 >Surface is resizable (Display Surface)</TD
       
   445 ></TR
       
   446 ><TR
       
   447 ><TD
       
   448 ALIGN="LEFT"
       
   449 VALIGN="TOP"
       
   450 ><TT
       
   451 CLASS="LITERAL"
       
   452 >SDL_HWACCEL</TT
       
   453 ></TD
       
   454 ><TD
       
   455 ALIGN="LEFT"
       
   456 VALIGN="TOP"
       
   457 >Surface blit uses hardware acceleration</TD
       
   458 ></TR
       
   459 ><TR
       
   460 ><TD
       
   461 ALIGN="LEFT"
       
   462 VALIGN="TOP"
       
   463 ><TT
       
   464 CLASS="LITERAL"
       
   465 >SDL_SRCCOLORKEY</TT
       
   466 ></TD
       
   467 ><TD
       
   468 ALIGN="LEFT"
       
   469 VALIGN="TOP"
       
   470 >Surface use colorkey blitting</TD
       
   471 ></TR
       
   472 ><TR
       
   473 ><TD
       
   474 ALIGN="LEFT"
       
   475 VALIGN="TOP"
       
   476 ><TT
       
   477 CLASS="LITERAL"
       
   478 >SDL_RLEACCEL</TT
       
   479 ></TD
       
   480 ><TD
       
   481 ALIGN="LEFT"
       
   482 VALIGN="TOP"
       
   483 >Colorkey blitting is accelerated with RLE</TD
       
   484 ></TR
       
   485 ><TR
       
   486 ><TD
       
   487 ALIGN="LEFT"
       
   488 VALIGN="TOP"
       
   489 ><TT
       
   490 CLASS="LITERAL"
       
   491 >SDL_SRCALPHA</TT
       
   492 ></TD
       
   493 ><TD
       
   494 ALIGN="LEFT"
       
   495 VALIGN="TOP"
       
   496 >Surface blit uses alpha blending</TD
       
   497 ></TR
       
   498 ><TR
       
   499 ><TD
       
   500 ALIGN="LEFT"
       
   501 VALIGN="TOP"
       
   502 ><TT
       
   503 CLASS="LITERAL"
       
   504 >SDL_PREALLOC</TT
       
   505 ></TD
       
   506 ><TD
       
   507 ALIGN="LEFT"
       
   508 VALIGN="TOP"
       
   509 >Surface uses preallocated memory</TD
       
   510 ></TR
       
   511 ></TBODY
       
   512 ></TABLE
       
   513 ><P
       
   514 ></P
       
   515 ></DIV
       
   516 ></DIV
       
   517 ><DIV
       
   518 CLASS="REFSECT1"
       
   519 ><A
       
   520 NAME="AEN3381"
       
   521 ></A
       
   522 ><H2
       
   523 >See Also</H2
       
   524 ><P
       
   525 ><A
       
   526 HREF="sdlpixelformat.html"
       
   527 ><SPAN
       
   528 CLASS="STRUCTNAME"
       
   529 >SDL_PixelFormat</SPAN
       
   530 ></A
       
   531 ></P
       
   532 ></DIV
       
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   534 CLASS="NAVFOOTER"
       
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   536 ALIGN="LEFT"
       
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   569 >Next</A
       
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   577 >SDL_PixelFormat</TD
       
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   585 >Up</A
       
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