symbian-qemu-0.9.1-12/libsdl-trunk/docs/man3/SDL_CDStatus.3
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     1 .TH "SDL_CDStatus" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" 
       
     2 .SH "NAME"
       
     3 SDL_CDStatus \- Returns the current status of the given drive\&.
       
     4 .SH "SYNOPSIS"
       
     5 .PP
       
     6 \fB#include "SDL\&.h"
       
     7 .sp
       
     8 \fBCDstatus \fBSDL_CDStatus\fP\fR(\fBSDL_CD *cdrom\fR);
       
     9 \fB/* Given a status, returns true if there\&'s a disk in the drive */
       
    10 #define CD_INDRIVE(status)      ((int)status > 0)
       
    11 .SH "DESCRIPTION"
       
    12 .PP
       
    13 This function returns the current status of the given drive\&. Status is described like so: 
       
    14 .PP
       
    15 .nf
       
    16 \f(CWtypedef enum {
       
    17   CD_TRAYEMPTY,
       
    18   CD_STOPPED,
       
    19   CD_PLAYING,
       
    20   CD_PAUSED,
       
    21   CD_ERROR = -1
       
    22 } CDstatus;\fR
       
    23 .fi
       
    24 .PP
       
    25 .PP
       
    26 If the drive has a CD in it, the table of contents of the CD and current play position of the CD will be stored in the SDL_CD structure\&.
       
    27 .PP
       
    28 The macro \fBCD_INDRIVE\fP is provided for convenience, and given a status returns true if there\&'s a disk in the drive\&.
       
    29 .PP
       
    30 .RS
       
    31 \fBNote:  
       
    32 .PP
       
    33 \fBSDL_CDStatus\fP also updates the \fI\fBSDL_CD\fR\fR structure passed to it\&.
       
    34 .RE
       
    35 .SH "EXAMPLE"
       
    36 .PP
       
    37 .nf
       
    38 \f(CWint playTrack(int track)
       
    39 {
       
    40   int playing = 0;
       
    41 
       
    42   if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) {
       
    43   /* clamp to the actual number of tracks on the CD */
       
    44     if (track >= cdrom->numtracks) {
       
    45       track = cdrom->numtracks-1;
       
    46     }
       
    47 
       
    48     if ( SDL_CDPlayTracks(cdrom, track, 0, 1, 0) == 0 ) {
       
    49       playing = 1;
       
    50     }
       
    51   }
       
    52   return playing;
       
    53 }\fR
       
    54 .fi
       
    55 .PP
       
    56 .SH "SEE ALSO"
       
    57 .PP
       
    58 \fI\fBSDL_CD\fP\fR
       
    59 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58