symbian-qemu-0.9.1-12/libsdl-trunk/docs/man3/SDL_UpdateRects.3
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     1 .TH "SDL_UpdateRects" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
       
     2 .SH "NAME"
       
     3 SDL_UpdateRects \- Makes sure the given list of rectangles is updated on the given screen\&.
       
     4 .SH "SYNOPSIS"
       
     5 .PP
       
     6 \fB#include "SDL\&.h"
       
     7 .sp
       
     8 \fBvoid \fBSDL_UpdateRects\fP\fR(\fBSDL_Surface *screen, int numrects, SDL_Rect *rects\fR);
       
     9 .SH "DESCRIPTION"
       
    10 .PP
       
    11 Makes sure the given list of rectangles is updated on the given screen\&. The rectangles must all be confined within the screen boundaries (no clipping is done)\&.
       
    12 .PP
       
    13 This function should not be called while \fBscreen\fR is \fIlocked\fR\&.
       
    14 .PP
       
    15 .RS
       
    16 \fBNote:  
       
    17 .PP
       
    18 It is adviced to call this function only once per frame, since each call has some processing overhead\&. This is no restriction since you can pass any number of rectangles each time\&.
       
    19 .PP
       
    20 The rectangles are not automatically merged or checked for overlap\&. In general, the programmer can use his knowledge about his particular rectangles to merge them in an efficient way, to avoid overdraw\&.
       
    21 .RE
       
    22 .SH "SEE ALSO"
       
    23 .PP
       
    24 \fI\fBSDL_UpdateRect\fP\fR, \fI\fBSDL_Rect\fR\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_LockSurface\fP\fR
       
    25 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01