|
1 /* |
|
2 SDL - Simple DirectMedia Layer |
|
3 Copyright (C) 1997-2006 Sam Lantinga |
|
4 |
|
5 This library is free software; you can redistribute it and/or |
|
6 modify it under the terms of the GNU Lesser General Public |
|
7 License as published by the Free Software Foundation; either |
|
8 version 2.1 of the License, or (at your option) any later version. |
|
9 |
|
10 This library is distributed in the hope that it will be useful, |
|
11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
|
13 Lesser General Public License for more details. |
|
14 |
|
15 You should have received a copy of the GNU Lesser General Public |
|
16 License along with this library; if not, write to the Free Software |
|
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
|
18 |
|
19 Sam Lantinga |
|
20 slouken@libsdl.org |
|
21 */ |
|
22 #include "SDL_config.h" |
|
23 |
|
24 /* Allow access to a raw mixing buffer */ |
|
25 |
|
26 #ifdef HAVE_SIGNAL_H |
|
27 #include <signal.h> |
|
28 #endif |
|
29 #include <unistd.h> |
|
30 |
|
31 #include "SDL_timer.h" |
|
32 #include "SDL_audio.h" |
|
33 #include "../SDL_audiomem.h" |
|
34 #include "../SDL_audio_c.h" |
|
35 #include "../SDL_audiodev_c.h" |
|
36 #include "SDL_artsaudio.h" |
|
37 |
|
38 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC |
|
39 #include "SDL_name.h" |
|
40 #include "SDL_loadso.h" |
|
41 #else |
|
42 #define SDL_NAME(X) X |
|
43 #endif |
|
44 |
|
45 /* The tag name used by artsc audio */ |
|
46 #define ARTS_DRIVER_NAME "arts" |
|
47 |
|
48 /* Audio driver functions */ |
|
49 static int ARTS_OpenAudio(_THIS, SDL_AudioSpec *spec); |
|
50 static void ARTS_WaitAudio(_THIS); |
|
51 static void ARTS_PlayAudio(_THIS); |
|
52 static Uint8 *ARTS_GetAudioBuf(_THIS); |
|
53 static void ARTS_CloseAudio(_THIS); |
|
54 |
|
55 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC |
|
56 |
|
57 static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC; |
|
58 static void *arts_handle = NULL; |
|
59 static int arts_loaded = 0; |
|
60 |
|
61 static int (*SDL_NAME(arts_init))(void); |
|
62 static void (*SDL_NAME(arts_free))(void); |
|
63 static arts_stream_t (*SDL_NAME(arts_play_stream))(int rate, int bits, int channels, const char *name); |
|
64 static int (*SDL_NAME(arts_stream_set))(arts_stream_t s, arts_parameter_t param, int value); |
|
65 static int (*SDL_NAME(arts_stream_get))(arts_stream_t s, arts_parameter_t param); |
|
66 static int (*SDL_NAME(arts_write))(arts_stream_t s, const void *buffer, int count); |
|
67 static void (*SDL_NAME(arts_close_stream))(arts_stream_t s); |
|
68 static int (*SDL_NAME(arts_suspended))(void); |
|
69 static const char *(*SDL_NAME(arts_error_text))(int errorcode); |
|
70 |
|
71 static struct { |
|
72 const char *name; |
|
73 void **func; |
|
74 } arts_functions[] = { |
|
75 { "arts_init", (void **)&SDL_NAME(arts_init) }, |
|
76 { "arts_free", (void **)&SDL_NAME(arts_free) }, |
|
77 { "arts_play_stream", (void **)&SDL_NAME(arts_play_stream) }, |
|
78 { "arts_stream_set", (void **)&SDL_NAME(arts_stream_set) }, |
|
79 { "arts_stream_get", (void **)&SDL_NAME(arts_stream_get) }, |
|
80 { "arts_write", (void **)&SDL_NAME(arts_write) }, |
|
81 { "arts_close_stream", (void **)&SDL_NAME(arts_close_stream) }, |
|
82 { "arts_suspended", (void **)&SDL_NAME(arts_suspended) }, |
|
83 { "arts_error_text", (void **)&SDL_NAME(arts_error_text) }, |
|
84 }; |
|
85 |
|
86 static void UnloadARTSLibrary() |
|
87 { |
|
88 if ( arts_loaded ) { |
|
89 SDL_UnloadObject(arts_handle); |
|
90 arts_handle = NULL; |
|
91 arts_loaded = 0; |
|
92 } |
|
93 } |
|
94 |
|
95 static int LoadARTSLibrary(void) |
|
96 { |
|
97 int i, retval = -1; |
|
98 |
|
99 arts_handle = SDL_LoadObject(arts_library); |
|
100 if ( arts_handle ) { |
|
101 arts_loaded = 1; |
|
102 retval = 0; |
|
103 for ( i=0; i<SDL_arraysize(arts_functions); ++i ) { |
|
104 *arts_functions[i].func = SDL_LoadFunction(arts_handle, arts_functions[i].name); |
|
105 if ( !*arts_functions[i].func ) { |
|
106 retval = -1; |
|
107 UnloadARTSLibrary(); |
|
108 break; |
|
109 } |
|
110 } |
|
111 } |
|
112 return retval; |
|
113 } |
|
114 |
|
115 #else |
|
116 |
|
117 static void UnloadARTSLibrary() |
|
118 { |
|
119 return; |
|
120 } |
|
121 |
|
122 static int LoadARTSLibrary(void) |
|
123 { |
|
124 return 0; |
|
125 } |
|
126 |
|
127 #endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */ |
|
128 |
|
129 /* Audio driver bootstrap functions */ |
|
130 |
|
131 static int Audio_Available(void) |
|
132 { |
|
133 int available = 0; |
|
134 |
|
135 if ( LoadARTSLibrary() < 0 ) { |
|
136 return available; |
|
137 } |
|
138 if ( SDL_NAME(arts_init)() == 0 ) { |
|
139 if ( SDL_NAME(arts_suspended)() ) { |
|
140 /* Play a stream so aRts doesn't crash */ |
|
141 arts_stream_t stream2; |
|
142 stream2=SDL_NAME(arts_play_stream)(44100, 16, 2, "SDL"); |
|
143 SDL_NAME(arts_write)(stream2, "", 0); |
|
144 SDL_NAME(arts_close_stream)(stream2); |
|
145 available = 1; |
|
146 } |
|
147 SDL_NAME(arts_free)(); |
|
148 } |
|
149 UnloadARTSLibrary(); |
|
150 |
|
151 return available; |
|
152 } |
|
153 |
|
154 static void Audio_DeleteDevice(SDL_AudioDevice *device) |
|
155 { |
|
156 SDL_free(device->hidden); |
|
157 SDL_free(device); |
|
158 UnloadARTSLibrary(); |
|
159 } |
|
160 |
|
161 static SDL_AudioDevice *Audio_CreateDevice(int devindex) |
|
162 { |
|
163 SDL_AudioDevice *this; |
|
164 |
|
165 /* Initialize all variables that we clean on shutdown */ |
|
166 LoadARTSLibrary(); |
|
167 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); |
|
168 if ( this ) { |
|
169 SDL_memset(this, 0, (sizeof *this)); |
|
170 this->hidden = (struct SDL_PrivateAudioData *) |
|
171 SDL_malloc((sizeof *this->hidden)); |
|
172 } |
|
173 if ( (this == NULL) || (this->hidden == NULL) ) { |
|
174 SDL_OutOfMemory(); |
|
175 if ( this ) { |
|
176 SDL_free(this); |
|
177 } |
|
178 return(0); |
|
179 } |
|
180 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
|
181 stream = 0; |
|
182 |
|
183 /* Set the function pointers */ |
|
184 this->OpenAudio = ARTS_OpenAudio; |
|
185 this->WaitAudio = ARTS_WaitAudio; |
|
186 this->PlayAudio = ARTS_PlayAudio; |
|
187 this->GetAudioBuf = ARTS_GetAudioBuf; |
|
188 this->CloseAudio = ARTS_CloseAudio; |
|
189 |
|
190 this->free = Audio_DeleteDevice; |
|
191 |
|
192 return this; |
|
193 } |
|
194 |
|
195 AudioBootStrap ARTS_bootstrap = { |
|
196 ARTS_DRIVER_NAME, "Analog Realtime Synthesizer", |
|
197 Audio_Available, Audio_CreateDevice |
|
198 }; |
|
199 |
|
200 /* This function waits until it is possible to write a full sound buffer */ |
|
201 static void ARTS_WaitAudio(_THIS) |
|
202 { |
|
203 Sint32 ticks; |
|
204 |
|
205 /* Check to see if the thread-parent process is still alive */ |
|
206 { static int cnt = 0; |
|
207 /* Note that this only works with thread implementations |
|
208 that use a different process id for each thread. |
|
209 */ |
|
210 if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ |
|
211 if ( kill(parent, 0) < 0 ) { |
|
212 this->enabled = 0; |
|
213 } |
|
214 } |
|
215 } |
|
216 |
|
217 /* Use timer for general audio synchronization */ |
|
218 ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; |
|
219 if ( ticks > 0 ) { |
|
220 SDL_Delay(ticks); |
|
221 } |
|
222 } |
|
223 |
|
224 static void ARTS_PlayAudio(_THIS) |
|
225 { |
|
226 int written; |
|
227 |
|
228 /* Write the audio data */ |
|
229 written = SDL_NAME(arts_write)(stream, mixbuf, mixlen); |
|
230 |
|
231 /* If timer synchronization is enabled, set the next write frame */ |
|
232 if ( frame_ticks ) { |
|
233 next_frame += frame_ticks; |
|
234 } |
|
235 |
|
236 /* If we couldn't write, assume fatal error for now */ |
|
237 if ( written < 0 ) { |
|
238 this->enabled = 0; |
|
239 } |
|
240 #ifdef DEBUG_AUDIO |
|
241 fprintf(stderr, "Wrote %d bytes of audio data\n", written); |
|
242 #endif |
|
243 } |
|
244 |
|
245 static Uint8 *ARTS_GetAudioBuf(_THIS) |
|
246 { |
|
247 return(mixbuf); |
|
248 } |
|
249 |
|
250 static void ARTS_CloseAudio(_THIS) |
|
251 { |
|
252 if ( mixbuf != NULL ) { |
|
253 SDL_FreeAudioMem(mixbuf); |
|
254 mixbuf = NULL; |
|
255 } |
|
256 if ( stream ) { |
|
257 SDL_NAME(arts_close_stream)(stream); |
|
258 stream = 0; |
|
259 } |
|
260 SDL_NAME(arts_free)(); |
|
261 } |
|
262 |
|
263 static int ARTS_OpenAudio(_THIS, SDL_AudioSpec *spec) |
|
264 { |
|
265 int bits, frag_spec; |
|
266 Uint16 test_format, format; |
|
267 int error_code; |
|
268 |
|
269 /* Reset the timer synchronization flag */ |
|
270 frame_ticks = 0.0; |
|
271 |
|
272 mixbuf = NULL; |
|
273 |
|
274 /* Try for a closest match on audio format */ |
|
275 format = 0; |
|
276 bits = 0; |
|
277 for ( test_format = SDL_FirstAudioFormat(spec->format); |
|
278 ! format && test_format; ) { |
|
279 #ifdef DEBUG_AUDIO |
|
280 fprintf(stderr, "Trying format 0x%4.4x\n", test_format); |
|
281 #endif |
|
282 switch ( test_format ) { |
|
283 case AUDIO_U8: |
|
284 bits = 8; |
|
285 format = 1; |
|
286 break; |
|
287 case AUDIO_S16LSB: |
|
288 bits = 16; |
|
289 format = 1; |
|
290 break; |
|
291 default: |
|
292 format = 0; |
|
293 break; |
|
294 } |
|
295 if ( ! format ) { |
|
296 test_format = SDL_NextAudioFormat(); |
|
297 } |
|
298 } |
|
299 if ( format == 0 ) { |
|
300 SDL_SetError("Couldn't find any hardware audio formats"); |
|
301 return(-1); |
|
302 } |
|
303 spec->format = test_format; |
|
304 |
|
305 error_code = SDL_NAME(arts_init)(); |
|
306 if ( error_code != 0 ) { |
|
307 SDL_SetError("Unable to initialize ARTS: %s", SDL_NAME(arts_error_text)(error_code)); |
|
308 return(-1); |
|
309 } |
|
310 if ( ! SDL_NAME(arts_suspended)() ) { |
|
311 SDL_SetError("ARTS can not open audio device"); |
|
312 return(-1); |
|
313 } |
|
314 stream = SDL_NAME(arts_play_stream)(spec->freq, bits, spec->channels, "SDL"); |
|
315 |
|
316 /* Calculate the final parameters for this audio specification */ |
|
317 SDL_CalculateAudioSpec(spec); |
|
318 |
|
319 /* Determine the power of two of the fragment size */ |
|
320 for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec ); |
|
321 if ( (0x01<<frag_spec) != spec->size ) { |
|
322 SDL_SetError("Fragment size must be a power of two"); |
|
323 return(-1); |
|
324 } |
|
325 frag_spec |= 0x00020000; /* two fragments, for low latency */ |
|
326 |
|
327 #ifdef ARTS_P_PACKET_SETTINGS |
|
328 SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_SETTINGS, frag_spec); |
|
329 #else |
|
330 SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_SIZE, frag_spec&0xffff); |
|
331 SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_COUNT, frag_spec>>16); |
|
332 #endif |
|
333 spec->size = SDL_NAME(arts_stream_get)(stream, ARTS_P_PACKET_SIZE); |
|
334 |
|
335 /* Allocate mixing buffer */ |
|
336 mixlen = spec->size; |
|
337 mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); |
|
338 if ( mixbuf == NULL ) { |
|
339 return(-1); |
|
340 } |
|
341 SDL_memset(mixbuf, spec->silence, spec->size); |
|
342 |
|
343 /* Get the parent process id (we're the parent of the audio thread) */ |
|
344 parent = getpid(); |
|
345 |
|
346 /* We're ready to rock and roll. :-) */ |
|
347 return(0); |
|
348 } |