symbian-qemu-0.9.1-12/libsdl-trunk/src/audio/baudio/SDL_beaudio.cc
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0:ffa851df0825 1:2fb8b9db1c86
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 #include "SDL_config.h"
       
    23 
       
    24 /* Allow access to the audio stream on BeOS */
       
    25 
       
    26 #include <SoundPlayer.h>
       
    27 
       
    28 #include "../../main/beos/SDL_BeApp.h"
       
    29 
       
    30 extern "C" {
       
    31 
       
    32 #include "SDL_audio.h"
       
    33 #include "../SDL_audio_c.h"
       
    34 #include "../SDL_sysaudio.h"
       
    35 #include "../../thread/beos/SDL_systhread_c.h"
       
    36 #include "SDL_beaudio.h"
       
    37 
       
    38 
       
    39 /* Audio driver functions */
       
    40 static int BE_OpenAudio(_THIS, SDL_AudioSpec *spec);
       
    41 static void BE_WaitAudio(_THIS);
       
    42 static void BE_PlayAudio(_THIS);
       
    43 static Uint8 *BE_GetAudioBuf(_THIS);
       
    44 static void BE_CloseAudio(_THIS);
       
    45 
       
    46 /* Audio driver bootstrap functions */
       
    47 
       
    48 static int Audio_Available(void)
       
    49 {
       
    50 	return(1);
       
    51 }
       
    52 
       
    53 static void Audio_DeleteDevice(SDL_AudioDevice *device)
       
    54 {
       
    55 	SDL_free(device->hidden);
       
    56 	SDL_free(device);
       
    57 }
       
    58 
       
    59 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
       
    60 {
       
    61 	SDL_AudioDevice *device;
       
    62 
       
    63 	/* Initialize all variables that we clean on shutdown */
       
    64 	device = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
       
    65 	if ( device ) {
       
    66 		SDL_memset(device, 0, (sizeof *device));
       
    67 		device->hidden = (struct SDL_PrivateAudioData *)
       
    68 				SDL_malloc((sizeof *device->hidden));
       
    69 	}
       
    70 	if ( (device == NULL) || (device->hidden == NULL) ) {
       
    71 		SDL_OutOfMemory();
       
    72 		if ( device ) {
       
    73 			SDL_free(device);
       
    74 		}
       
    75 		return(0);
       
    76 	}
       
    77 	SDL_memset(device->hidden, 0, (sizeof *device->hidden));
       
    78 
       
    79 	/* Set the function pointers */
       
    80 	device->OpenAudio = BE_OpenAudio;
       
    81 	device->WaitAudio = BE_WaitAudio;
       
    82 	device->PlayAudio = BE_PlayAudio;
       
    83 	device->GetAudioBuf = BE_GetAudioBuf;
       
    84 	device->CloseAudio = BE_CloseAudio;
       
    85 
       
    86 	device->free = Audio_DeleteDevice;
       
    87 
       
    88 	return device;
       
    89 }
       
    90 
       
    91 AudioBootStrap BAUDIO_bootstrap = {
       
    92 	"baudio", "BeOS BSoundPlayer",
       
    93 	Audio_Available, Audio_CreateDevice
       
    94 };
       
    95 
       
    96 /* The BeOS callback for handling the audio buffer */
       
    97 static void FillSound(void *device, void *stream, size_t len, 
       
    98 					const media_raw_audio_format &format)
       
    99 {
       
   100 	SDL_AudioDevice *audio = (SDL_AudioDevice *)device;
       
   101 
       
   102 	/* Silence the buffer, since it's ours */
       
   103 	SDL_memset(stream, audio->spec.silence, len);
       
   104 
       
   105 	/* Only do soemthing if audio is enabled */
       
   106 	if ( ! audio->enabled )
       
   107 		return;
       
   108 
       
   109 	if ( ! audio->paused ) {
       
   110 		if ( audio->convert.needed ) {
       
   111 			SDL_mutexP(audio->mixer_lock);
       
   112 			(*audio->spec.callback)(audio->spec.userdata,
       
   113 				(Uint8 *)audio->convert.buf,audio->convert.len);
       
   114 			SDL_mutexV(audio->mixer_lock);
       
   115 			SDL_ConvertAudio(&audio->convert);
       
   116 			SDL_memcpy(stream,audio->convert.buf,audio->convert.len_cvt);
       
   117 		} else {
       
   118 			SDL_mutexP(audio->mixer_lock);
       
   119 			(*audio->spec.callback)(audio->spec.userdata,
       
   120 						(Uint8 *)stream, len);
       
   121 			SDL_mutexV(audio->mixer_lock);
       
   122 		}
       
   123 	}
       
   124 	return;
       
   125 }
       
   126 
       
   127 /* Dummy functions -- we don't use thread-based audio */
       
   128 void BE_WaitAudio(_THIS)
       
   129 {
       
   130 	return;
       
   131 }
       
   132 void BE_PlayAudio(_THIS)
       
   133 {
       
   134 	return;
       
   135 }
       
   136 Uint8 *BE_GetAudioBuf(_THIS)
       
   137 {
       
   138 	return(NULL);
       
   139 }
       
   140 
       
   141 void BE_CloseAudio(_THIS)
       
   142 {
       
   143 	if ( audio_obj ) {
       
   144 		audio_obj->Stop();
       
   145 		delete audio_obj;
       
   146 		audio_obj = NULL;
       
   147 	}
       
   148 
       
   149 	/* Quit the Be Application, if there's nothing left to do */
       
   150 	SDL_QuitBeApp();
       
   151 }
       
   152 
       
   153 int BE_OpenAudio(_THIS, SDL_AudioSpec *spec)
       
   154 {
       
   155     int valid_datatype = 0;
       
   156     media_raw_audio_format format;
       
   157     Uint16 test_format = SDL_FirstAudioFormat(spec->format);
       
   158 
       
   159     /* Parse the audio format and fill the Be raw audio format */
       
   160     memset(&format, '\0', sizeof (media_raw_audio_format));
       
   161     format.byte_order = B_MEDIA_LITTLE_ENDIAN;
       
   162     format.frame_rate = (float) spec->freq;
       
   163     format.channel_count = spec->channels;  /* !!! FIXME: support > 2? */
       
   164     while ((!valid_datatype) && (test_format)) {
       
   165         valid_datatype = 1;
       
   166         spec->format = test_format;
       
   167         switch (test_format) {
       
   168             case AUDIO_S8:
       
   169                 format.format = media_raw_audio_format::B_AUDIO_CHAR;
       
   170                 break;
       
   171 
       
   172             case AUDIO_U8:
       
   173                 format.format = media_raw_audio_format::B_AUDIO_UCHAR;
       
   174                 break;
       
   175 
       
   176             case AUDIO_S16LSB:
       
   177                 format.format = media_raw_audio_format::B_AUDIO_SHORT;
       
   178                 break;
       
   179 
       
   180             case AUDIO_S16MSB:
       
   181                 format.format = media_raw_audio_format::B_AUDIO_SHORT;
       
   182                 format.byte_order = B_MEDIA_BIG_ENDIAN;
       
   183                 break;
       
   184 
       
   185             default:
       
   186                 valid_datatype = 0;
       
   187                 test_format = SDL_NextAudioFormat();
       
   188                 break;
       
   189         }
       
   190     }
       
   191 
       
   192     if (!valid_datatype) { /* shouldn't happen, but just in case... */
       
   193         SDL_SetError("Unsupported audio format");
       
   194         return (-1);
       
   195     }
       
   196 
       
   197     /* Initialize the Be Application, if it's not already started */
       
   198     if (SDL_InitBeApp() < 0) {
       
   199         return (-1);
       
   200     }
       
   201 
       
   202     format.buffer_size = spec->samples;
       
   203 
       
   204 	/* Calculate the final parameters for this audio specification */
       
   205 	SDL_CalculateAudioSpec(spec);
       
   206 
       
   207 	/* Subscribe to the audio stream (creates a new thread) */
       
   208 	{ sigset_t omask;
       
   209 		SDL_MaskSignals(&omask);
       
   210 		audio_obj = new BSoundPlayer(&format, "SDL Audio", FillSound,
       
   211 		                                                 NULL, _this);
       
   212 		SDL_UnmaskSignals(&omask);
       
   213 	}
       
   214 	if ( audio_obj->Start() == B_NO_ERROR ) {
       
   215 		audio_obj->SetHasData(true);
       
   216 	} else {
       
   217 		SDL_SetError("Unable to start Be audio");
       
   218 		return(-1);
       
   219 	}
       
   220 
       
   221 	/* We're running! */
       
   222 	return(1);
       
   223 }
       
   224 
       
   225 };	/* Extern C */