symbian-qemu-0.9.1-12/libsdl-trunk/src/audio/dma/SDL_dmaaudio.c
changeset 1 2fb8b9db1c86
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0:ffa851df0825 1:2fb8b9db1c86
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 #include "SDL_config.h"
       
    23 
       
    24 /* Allow access to a raw mixing buffer */
       
    25 
       
    26 #include <stdio.h>
       
    27 #include <string.h>	/* For strerror() */
       
    28 #include <errno.h>
       
    29 #include <unistd.h>
       
    30 #include <fcntl.h>
       
    31 #include <signal.h>
       
    32 #include <sys/types.h>
       
    33 #include <sys/time.h>
       
    34 #include <sys/ioctl.h>
       
    35 #include <sys/stat.h>
       
    36 #include <sys/mman.h>
       
    37 
       
    38 #if SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H
       
    39 /* This is installed on some systems */
       
    40 #include <soundcard.h>
       
    41 #else
       
    42 /* This is recommended by OSS */
       
    43 #include <sys/soundcard.h>
       
    44 #endif
       
    45 
       
    46 #ifndef MAP_FAILED
       
    47 #define MAP_FAILED	((Uint8 *)-1)
       
    48 #endif
       
    49 
       
    50 #include "SDL_timer.h"
       
    51 #include "SDL_audio.h"
       
    52 #include "../SDL_audio_c.h"
       
    53 #include "../SDL_audiodev_c.h"
       
    54 #include "SDL_dmaaudio.h"
       
    55 
       
    56 /* The tag name used by DMA audio */
       
    57 #define DMA_DRIVER_NAME         "dma"
       
    58 
       
    59 /* Open the audio device for playback, and don't block if busy */
       
    60 #define OPEN_FLAGS	(O_RDWR|O_NONBLOCK)
       
    61 
       
    62 /* Audio driver functions */
       
    63 static int DMA_OpenAudio(_THIS, SDL_AudioSpec *spec);
       
    64 static void DMA_WaitAudio(_THIS);
       
    65 static void DMA_PlayAudio(_THIS);
       
    66 static Uint8 *DMA_GetAudioBuf(_THIS);
       
    67 static void DMA_CloseAudio(_THIS);
       
    68 
       
    69 /* Audio driver bootstrap functions */
       
    70 
       
    71 static int Audio_Available(void)
       
    72 {
       
    73 	int available;
       
    74 	int fd;
       
    75 
       
    76 	available = 0;
       
    77 
       
    78 	fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0);
       
    79 	if ( fd >= 0 ) {
       
    80 		int caps;
       
    81 		struct audio_buf_info info;
       
    82 
       
    83 		if ( (ioctl(fd, SNDCTL_DSP_GETCAPS, &caps) == 0) &&
       
    84 	             (caps & DSP_CAP_TRIGGER) && (caps & DSP_CAP_MMAP) &&
       
    85 		     (ioctl(fd, SNDCTL_DSP_GETOSPACE, &info) == 0) ) {
       
    86 			available = 1;
       
    87 		}
       
    88 		close(fd);
       
    89 	}
       
    90 	return(available);
       
    91 }
       
    92 
       
    93 static void Audio_DeleteDevice(SDL_AudioDevice *device)
       
    94 {
       
    95 	SDL_free(device->hidden);
       
    96 	SDL_free(device);
       
    97 }
       
    98 
       
    99 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
       
   100 {
       
   101 	SDL_AudioDevice *this;
       
   102 
       
   103 	/* Initialize all variables that we clean on shutdown */
       
   104 	this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
       
   105 	if ( this ) {
       
   106 		SDL_memset(this, 0, (sizeof *this));
       
   107 		this->hidden = (struct SDL_PrivateAudioData *)
       
   108 				SDL_malloc((sizeof *this->hidden));
       
   109 	}
       
   110 	if ( (this == NULL) || (this->hidden == NULL) ) {
       
   111 		SDL_OutOfMemory();
       
   112 		if ( this ) {
       
   113 			SDL_free(this);
       
   114 		}
       
   115 		return(0);
       
   116 	}
       
   117 	SDL_memset(this->hidden, 0, (sizeof *this->hidden));
       
   118 	audio_fd = -1;
       
   119 
       
   120 	/* Set the function pointers */
       
   121 	this->OpenAudio = DMA_OpenAudio;
       
   122 	this->WaitAudio = DMA_WaitAudio;
       
   123 	this->PlayAudio = DMA_PlayAudio;
       
   124 	this->GetAudioBuf = DMA_GetAudioBuf;
       
   125 	this->CloseAudio = DMA_CloseAudio;
       
   126 
       
   127 	this->free = Audio_DeleteDevice;
       
   128 
       
   129 	return this;
       
   130 }
       
   131 
       
   132 AudioBootStrap DMA_bootstrap = {
       
   133 	DMA_DRIVER_NAME, "OSS /dev/dsp DMA audio",
       
   134 	Audio_Available, Audio_CreateDevice
       
   135 };
       
   136 
       
   137 /* This function waits until it is possible to write a full sound buffer */
       
   138 static void DMA_WaitAudio(_THIS)
       
   139 {
       
   140 	fd_set fdset;
       
   141 
       
   142 	/* Check to see if the thread-parent process is still alive */
       
   143 	{ static int cnt = 0;
       
   144 		/* Note that this only works with thread implementations 
       
   145 		   that use a different process id for each thread.
       
   146 		*/
       
   147 		if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
       
   148 			if ( kill(parent, 0) < 0 ) {
       
   149 				this->enabled = 0;
       
   150 			}
       
   151 		}
       
   152 	}
       
   153 
       
   154 	/* See if we need to use timed audio synchronization */
       
   155 	if ( frame_ticks ) {
       
   156 		/* Use timer for general audio synchronization */
       
   157 		Sint32 ticks;
       
   158 
       
   159 		ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
       
   160 		if ( ticks > 0 ) {
       
   161 			SDL_Delay(ticks);
       
   162 		}
       
   163 	} else {
       
   164 		/* Use select() for audio synchronization */
       
   165 		struct timeval timeout;
       
   166 		FD_ZERO(&fdset);
       
   167 		FD_SET(audio_fd, &fdset);
       
   168 		timeout.tv_sec = 10;
       
   169 		timeout.tv_usec = 0;
       
   170 #ifdef DEBUG_AUDIO
       
   171 		fprintf(stderr, "Waiting for audio to get ready\n");
       
   172 #endif
       
   173 		if ( select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0 ) {
       
   174 			const char *message =
       
   175 #ifdef AUDIO_OSPACE_HACK
       
   176 			"Audio timeout - buggy audio driver? (trying ospace)";
       
   177 #else
       
   178 			"Audio timeout - buggy audio driver? (disabled)";
       
   179 #endif
       
   180 			/* In general we should never print to the screen,
       
   181 			   but in this case we have no other way of letting
       
   182 			   the user know what happened.
       
   183 			*/
       
   184 			fprintf(stderr, "SDL: %s\n", message);
       
   185 #ifdef AUDIO_OSPACE_HACK
       
   186 			/* We may be able to use GET_OSPACE trick */
       
   187 			frame_ticks = (float)(this->spec->samples*1000) /
       
   188 			                      this->spec->freq;
       
   189 			next_frame = SDL_GetTicks()+frame_ticks;
       
   190 #else
       
   191 			this->enabled = 0;
       
   192 			/* Don't try to close - may hang */
       
   193 			audio_fd = -1;
       
   194 #ifdef DEBUG_AUDIO
       
   195 			fprintf(stderr, "Done disabling audio\n");
       
   196 #endif
       
   197 #endif /* AUDIO_OSPACE_HACK */
       
   198 		}
       
   199 #ifdef DEBUG_AUDIO
       
   200 		fprintf(stderr, "Ready!\n");
       
   201 #endif
       
   202 	}
       
   203 }
       
   204 
       
   205 static void DMA_PlayAudio(_THIS)
       
   206 {
       
   207 	/* If timer synchronization is enabled, set the next write frame */
       
   208 	if ( frame_ticks ) {
       
   209 		next_frame += frame_ticks;
       
   210 	}
       
   211 	return;
       
   212 }
       
   213 
       
   214 static Uint8 *DMA_GetAudioBuf(_THIS)
       
   215 {
       
   216 	count_info info;
       
   217 	int playing;
       
   218 	int filling;
       
   219 
       
   220 	/* Get number of blocks, looping if we're not using select() */
       
   221 	do {
       
   222 		if ( ioctl(audio_fd, SNDCTL_DSP_GETOPTR, &info) < 0 ) {
       
   223 			/* Uh oh... */
       
   224 			this->enabled = 0;
       
   225 			return(NULL);
       
   226 		}
       
   227 	} while ( frame_ticks && (info.blocks < 1) );
       
   228 #ifdef DEBUG_AUDIO
       
   229 	if ( info.blocks > 1 ) {
       
   230 		printf("Warning: audio underflow (%d frags)\n", info.blocks-1);
       
   231 	}
       
   232 #endif
       
   233 	playing = info.ptr / this->spec.size;
       
   234 	filling = (playing + 1)%num_buffers;
       
   235 	return (dma_buf + (filling * this->spec.size));
       
   236 }
       
   237 
       
   238 static void DMA_CloseAudio(_THIS)
       
   239 {
       
   240 	if ( dma_buf != NULL ) {
       
   241 		munmap(dma_buf, dma_len);
       
   242 		dma_buf = NULL;
       
   243 	}
       
   244 	if ( audio_fd >= 0 ) {
       
   245 		close(audio_fd);
       
   246 		audio_fd = -1;
       
   247 	}
       
   248 }
       
   249 
       
   250 static int DMA_ReopenAudio(_THIS, const char *audiodev, int format, int stereo,
       
   251 							SDL_AudioSpec *spec)
       
   252 {
       
   253 	int frag_spec;
       
   254 	int value;
       
   255 
       
   256 	/* Close and then reopen the audio device */
       
   257 	close(audio_fd);
       
   258 	audio_fd = open(audiodev, O_RDWR, 0);
       
   259 	if ( audio_fd < 0 ) {
       
   260 		SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
       
   261 		return(-1);
       
   262 	}
       
   263 
       
   264 	/* Calculate the final parameters for this audio specification */
       
   265 	SDL_CalculateAudioSpec(spec);
       
   266 
       
   267 	/* Determine the power of two of the fragment size */
       
   268 	for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec );
       
   269 	if ( (0x01<<frag_spec) != spec->size ) {
       
   270 		SDL_SetError("Fragment size must be a power of two");
       
   271 		return(-1);
       
   272 	}
       
   273 
       
   274 	/* Set the audio buffering parameters */
       
   275 	if ( ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0 ) {
       
   276 		SDL_SetError("Couldn't set audio fragment spec");
       
   277 		return(-1);
       
   278 	}
       
   279 
       
   280 	/* Set the audio format */
       
   281 	value = format;
       
   282 	if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
       
   283 						(value != format) ) {
       
   284 		SDL_SetError("Couldn't set audio format");
       
   285 		return(-1);
       
   286 	}
       
   287 
       
   288 	/* Set mono or stereo audio */
       
   289 	value = (spec->channels > 1);
       
   290 	if ( (ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo) < 0) ||
       
   291 						(value != stereo) ) {
       
   292 		SDL_SetError("Couldn't set audio channels");
       
   293 		return(-1);
       
   294 	}
       
   295 
       
   296 	/* Set the DSP frequency */
       
   297 	value = spec->freq;
       
   298 	if ( ioctl(audio_fd, SNDCTL_DSP_SPEED, &value) < 0 ) {
       
   299 		SDL_SetError("Couldn't set audio frequency");
       
   300 		return(-1);
       
   301 	}
       
   302 	spec->freq = value;
       
   303 
       
   304 	/* We successfully re-opened the audio */
       
   305 	return(0);
       
   306 }
       
   307 
       
   308 static int DMA_OpenAudio(_THIS, SDL_AudioSpec *spec)
       
   309 {
       
   310 	char audiodev[1024];
       
   311 	int format;
       
   312 	int stereo;
       
   313 	int value;
       
   314 	Uint16 test_format;
       
   315 	struct audio_buf_info info;
       
   316 
       
   317 	/* Reset the timer synchronization flag */
       
   318 	frame_ticks = 0.0;
       
   319 
       
   320 	/* Open the audio device */
       
   321 	audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0);
       
   322 	if ( audio_fd < 0 ) {
       
   323 		SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
       
   324 		return(-1);
       
   325 	}
       
   326 	dma_buf = NULL;
       
   327 	ioctl(audio_fd, SNDCTL_DSP_RESET, 0);
       
   328 
       
   329 	/* Get a list of supported hardware formats */
       
   330 	if ( ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0 ) {
       
   331 		SDL_SetError("Couldn't get audio format list");
       
   332 		return(-1);
       
   333 	}
       
   334 
       
   335 	/* Try for a closest match on audio format */
       
   336 	format = 0;
       
   337 	for ( test_format = SDL_FirstAudioFormat(spec->format);
       
   338 						! format && test_format; ) {
       
   339 #ifdef DEBUG_AUDIO
       
   340 		fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
       
   341 #endif
       
   342 		switch ( test_format ) {
       
   343 			case AUDIO_U8:
       
   344 				if ( value & AFMT_U8 ) {
       
   345 					format = AFMT_U8;
       
   346 				}
       
   347 				break;
       
   348 			case AUDIO_S8:
       
   349 				if ( value & AFMT_S8 ) {
       
   350 					format = AFMT_S8;
       
   351 				}
       
   352 				break;
       
   353 			case AUDIO_S16LSB:
       
   354 				if ( value & AFMT_S16_LE ) {
       
   355 					format = AFMT_S16_LE;
       
   356 				}
       
   357 				break;
       
   358 			case AUDIO_S16MSB:
       
   359 				if ( value & AFMT_S16_BE ) {
       
   360 					format = AFMT_S16_BE;
       
   361 				}
       
   362 				break;
       
   363 			case AUDIO_U16LSB:
       
   364 				if ( value & AFMT_U16_LE ) {
       
   365 					format = AFMT_U16_LE;
       
   366 				}
       
   367 				break;
       
   368 			case AUDIO_U16MSB:
       
   369 				if ( value & AFMT_U16_BE ) {
       
   370 					format = AFMT_U16_BE;
       
   371 				}
       
   372 				break;
       
   373 			default:
       
   374 				format = 0;
       
   375 				break;
       
   376 		}
       
   377 		if ( ! format ) {
       
   378 			test_format = SDL_NextAudioFormat();
       
   379 		}
       
   380 	}
       
   381 	if ( format == 0 ) {
       
   382 		SDL_SetError("Couldn't find any hardware audio formats");
       
   383 		return(-1);
       
   384 	}
       
   385 	spec->format = test_format;
       
   386 
       
   387 	/* Set the audio format */
       
   388 	value = format;
       
   389 	if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
       
   390 						(value != format) ) {
       
   391 		SDL_SetError("Couldn't set audio format");
       
   392 		return(-1);
       
   393 	}
       
   394 
       
   395 	/* Set mono or stereo audio (currently only two channels supported) */
       
   396 	stereo = (spec->channels > 1);
       
   397 	ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo);
       
   398 	if ( stereo ) {
       
   399 		spec->channels = 2;
       
   400 	} else {
       
   401 		spec->channels = 1;
       
   402 	}
       
   403 
       
   404 	/* Because some drivers don't allow setting the buffer size
       
   405 	   after setting the format, we must re-open the audio device
       
   406 	   once we know what format and channels are supported
       
   407 	 */
       
   408 	if ( DMA_ReopenAudio(this, audiodev, format, stereo, spec) < 0 ) {
       
   409 		/* Error is set by DMA_ReopenAudio() */
       
   410 		return(-1);
       
   411 	}
       
   412 
       
   413 	/* Memory map the audio buffer */
       
   414 	if ( ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info) < 0 ) {
       
   415 		SDL_SetError("Couldn't get OSPACE parameters");
       
   416 		return(-1);
       
   417 	}
       
   418 	spec->size = info.fragsize;
       
   419 	spec->samples = spec->size / ((spec->format & 0xFF) / 8);
       
   420 	spec->samples /= spec->channels;
       
   421 	num_buffers = info.fragstotal;
       
   422 	dma_len = num_buffers*spec->size;
       
   423 	dma_buf = (Uint8 *)mmap(NULL, dma_len, PROT_WRITE, MAP_SHARED,
       
   424 							audio_fd, 0);
       
   425 	if ( dma_buf == MAP_FAILED ) {
       
   426 		SDL_SetError("DMA memory map failed");
       
   427 		dma_buf = NULL;
       
   428 		return(-1);
       
   429 	}
       
   430 	SDL_memset(dma_buf, spec->silence, dma_len);
       
   431 
       
   432 	/* Check to see if we need to use select() workaround */
       
   433 	{ char *workaround;
       
   434 		workaround = SDL_getenv("SDL_DSP_NOSELECT");
       
   435 		if ( workaround ) {
       
   436 			frame_ticks = (float)(spec->samples*1000)/spec->freq;
       
   437 			next_frame = SDL_GetTicks()+frame_ticks;
       
   438 		}
       
   439 	}
       
   440 
       
   441 	/* Trigger audio playback */
       
   442 	value = 0;
       
   443 	ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value);
       
   444 	value = PCM_ENABLE_OUTPUT;
       
   445 	if ( ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value) < 0 ) {
       
   446 		SDL_SetError("Couldn't trigger audio output");
       
   447 		return(-1);
       
   448 	}
       
   449 
       
   450 	/* Get the parent process id (we're the parent of the audio thread) */
       
   451 	parent = getpid();
       
   452 
       
   453 	/* We're ready to rock and roll. :-) */
       
   454 	return(0);
       
   455 }