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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* Allow access to a raw mixing buffer */ |
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25 |
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26 #include <stdio.h> |
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27 #include <string.h> /* For strerror() */ |
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28 #include <errno.h> |
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29 #include <unistd.h> |
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30 #include <fcntl.h> |
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31 #include <signal.h> |
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32 #include <sys/types.h> |
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33 #include <sys/time.h> |
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34 #include <sys/ioctl.h> |
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35 #include <sys/stat.h> |
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36 #include <sys/mman.h> |
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37 |
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38 #if SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H |
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39 /* This is installed on some systems */ |
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40 #include <soundcard.h> |
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41 #else |
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42 /* This is recommended by OSS */ |
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43 #include <sys/soundcard.h> |
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44 #endif |
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45 |
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46 #ifndef MAP_FAILED |
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47 #define MAP_FAILED ((Uint8 *)-1) |
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48 #endif |
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49 |
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50 #include "SDL_timer.h" |
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51 #include "SDL_audio.h" |
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52 #include "../SDL_audio_c.h" |
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53 #include "../SDL_audiodev_c.h" |
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54 #include "SDL_dmaaudio.h" |
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55 |
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56 /* The tag name used by DMA audio */ |
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57 #define DMA_DRIVER_NAME "dma" |
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58 |
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59 /* Open the audio device for playback, and don't block if busy */ |
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60 #define OPEN_FLAGS (O_RDWR|O_NONBLOCK) |
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61 |
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62 /* Audio driver functions */ |
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63 static int DMA_OpenAudio(_THIS, SDL_AudioSpec *spec); |
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64 static void DMA_WaitAudio(_THIS); |
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65 static void DMA_PlayAudio(_THIS); |
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66 static Uint8 *DMA_GetAudioBuf(_THIS); |
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67 static void DMA_CloseAudio(_THIS); |
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68 |
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69 /* Audio driver bootstrap functions */ |
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70 |
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71 static int Audio_Available(void) |
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72 { |
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73 int available; |
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74 int fd; |
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75 |
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76 available = 0; |
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77 |
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78 fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0); |
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79 if ( fd >= 0 ) { |
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80 int caps; |
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81 struct audio_buf_info info; |
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82 |
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83 if ( (ioctl(fd, SNDCTL_DSP_GETCAPS, &caps) == 0) && |
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84 (caps & DSP_CAP_TRIGGER) && (caps & DSP_CAP_MMAP) && |
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85 (ioctl(fd, SNDCTL_DSP_GETOSPACE, &info) == 0) ) { |
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86 available = 1; |
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87 } |
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88 close(fd); |
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89 } |
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90 return(available); |
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91 } |
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92 |
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93 static void Audio_DeleteDevice(SDL_AudioDevice *device) |
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94 { |
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95 SDL_free(device->hidden); |
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96 SDL_free(device); |
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97 } |
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98 |
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99 static SDL_AudioDevice *Audio_CreateDevice(int devindex) |
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100 { |
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101 SDL_AudioDevice *this; |
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102 |
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103 /* Initialize all variables that we clean on shutdown */ |
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104 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); |
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105 if ( this ) { |
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106 SDL_memset(this, 0, (sizeof *this)); |
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107 this->hidden = (struct SDL_PrivateAudioData *) |
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108 SDL_malloc((sizeof *this->hidden)); |
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109 } |
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110 if ( (this == NULL) || (this->hidden == NULL) ) { |
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111 SDL_OutOfMemory(); |
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112 if ( this ) { |
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113 SDL_free(this); |
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114 } |
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115 return(0); |
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116 } |
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117 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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118 audio_fd = -1; |
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119 |
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120 /* Set the function pointers */ |
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121 this->OpenAudio = DMA_OpenAudio; |
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122 this->WaitAudio = DMA_WaitAudio; |
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123 this->PlayAudio = DMA_PlayAudio; |
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124 this->GetAudioBuf = DMA_GetAudioBuf; |
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125 this->CloseAudio = DMA_CloseAudio; |
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126 |
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127 this->free = Audio_DeleteDevice; |
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128 |
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129 return this; |
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130 } |
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131 |
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132 AudioBootStrap DMA_bootstrap = { |
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133 DMA_DRIVER_NAME, "OSS /dev/dsp DMA audio", |
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134 Audio_Available, Audio_CreateDevice |
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135 }; |
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136 |
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137 /* This function waits until it is possible to write a full sound buffer */ |
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138 static void DMA_WaitAudio(_THIS) |
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139 { |
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140 fd_set fdset; |
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141 |
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142 /* Check to see if the thread-parent process is still alive */ |
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143 { static int cnt = 0; |
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144 /* Note that this only works with thread implementations |
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145 that use a different process id for each thread. |
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146 */ |
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147 if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ |
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148 if ( kill(parent, 0) < 0 ) { |
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149 this->enabled = 0; |
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150 } |
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151 } |
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152 } |
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153 |
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154 /* See if we need to use timed audio synchronization */ |
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155 if ( frame_ticks ) { |
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156 /* Use timer for general audio synchronization */ |
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157 Sint32 ticks; |
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158 |
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159 ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; |
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160 if ( ticks > 0 ) { |
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161 SDL_Delay(ticks); |
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162 } |
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163 } else { |
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164 /* Use select() for audio synchronization */ |
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165 struct timeval timeout; |
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166 FD_ZERO(&fdset); |
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167 FD_SET(audio_fd, &fdset); |
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168 timeout.tv_sec = 10; |
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169 timeout.tv_usec = 0; |
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170 #ifdef DEBUG_AUDIO |
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171 fprintf(stderr, "Waiting for audio to get ready\n"); |
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172 #endif |
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173 if ( select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0 ) { |
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174 const char *message = |
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175 #ifdef AUDIO_OSPACE_HACK |
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176 "Audio timeout - buggy audio driver? (trying ospace)"; |
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177 #else |
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178 "Audio timeout - buggy audio driver? (disabled)"; |
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179 #endif |
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180 /* In general we should never print to the screen, |
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181 but in this case we have no other way of letting |
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182 the user know what happened. |
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183 */ |
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184 fprintf(stderr, "SDL: %s\n", message); |
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185 #ifdef AUDIO_OSPACE_HACK |
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186 /* We may be able to use GET_OSPACE trick */ |
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187 frame_ticks = (float)(this->spec->samples*1000) / |
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188 this->spec->freq; |
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189 next_frame = SDL_GetTicks()+frame_ticks; |
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190 #else |
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191 this->enabled = 0; |
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192 /* Don't try to close - may hang */ |
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193 audio_fd = -1; |
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194 #ifdef DEBUG_AUDIO |
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195 fprintf(stderr, "Done disabling audio\n"); |
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196 #endif |
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197 #endif /* AUDIO_OSPACE_HACK */ |
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198 } |
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199 #ifdef DEBUG_AUDIO |
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200 fprintf(stderr, "Ready!\n"); |
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201 #endif |
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202 } |
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203 } |
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204 |
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205 static void DMA_PlayAudio(_THIS) |
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206 { |
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207 /* If timer synchronization is enabled, set the next write frame */ |
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208 if ( frame_ticks ) { |
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209 next_frame += frame_ticks; |
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210 } |
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211 return; |
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212 } |
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213 |
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214 static Uint8 *DMA_GetAudioBuf(_THIS) |
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215 { |
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216 count_info info; |
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217 int playing; |
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218 int filling; |
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219 |
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220 /* Get number of blocks, looping if we're not using select() */ |
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221 do { |
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222 if ( ioctl(audio_fd, SNDCTL_DSP_GETOPTR, &info) < 0 ) { |
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223 /* Uh oh... */ |
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224 this->enabled = 0; |
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225 return(NULL); |
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226 } |
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227 } while ( frame_ticks && (info.blocks < 1) ); |
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228 #ifdef DEBUG_AUDIO |
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229 if ( info.blocks > 1 ) { |
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230 printf("Warning: audio underflow (%d frags)\n", info.blocks-1); |
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231 } |
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232 #endif |
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233 playing = info.ptr / this->spec.size; |
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234 filling = (playing + 1)%num_buffers; |
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235 return (dma_buf + (filling * this->spec.size)); |
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236 } |
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237 |
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238 static void DMA_CloseAudio(_THIS) |
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239 { |
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240 if ( dma_buf != NULL ) { |
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241 munmap(dma_buf, dma_len); |
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242 dma_buf = NULL; |
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243 } |
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244 if ( audio_fd >= 0 ) { |
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245 close(audio_fd); |
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246 audio_fd = -1; |
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247 } |
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248 } |
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249 |
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250 static int DMA_ReopenAudio(_THIS, const char *audiodev, int format, int stereo, |
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251 SDL_AudioSpec *spec) |
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252 { |
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253 int frag_spec; |
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254 int value; |
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255 |
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256 /* Close and then reopen the audio device */ |
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257 close(audio_fd); |
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258 audio_fd = open(audiodev, O_RDWR, 0); |
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259 if ( audio_fd < 0 ) { |
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260 SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); |
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261 return(-1); |
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262 } |
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263 |
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264 /* Calculate the final parameters for this audio specification */ |
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265 SDL_CalculateAudioSpec(spec); |
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266 |
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267 /* Determine the power of two of the fragment size */ |
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268 for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec ); |
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269 if ( (0x01<<frag_spec) != spec->size ) { |
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270 SDL_SetError("Fragment size must be a power of two"); |
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271 return(-1); |
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272 } |
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273 |
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274 /* Set the audio buffering parameters */ |
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275 if ( ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0 ) { |
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276 SDL_SetError("Couldn't set audio fragment spec"); |
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277 return(-1); |
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278 } |
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279 |
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280 /* Set the audio format */ |
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281 value = format; |
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282 if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || |
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283 (value != format) ) { |
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284 SDL_SetError("Couldn't set audio format"); |
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285 return(-1); |
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286 } |
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287 |
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288 /* Set mono or stereo audio */ |
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289 value = (spec->channels > 1); |
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290 if ( (ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo) < 0) || |
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291 (value != stereo) ) { |
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292 SDL_SetError("Couldn't set audio channels"); |
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293 return(-1); |
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294 } |
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295 |
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296 /* Set the DSP frequency */ |
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297 value = spec->freq; |
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298 if ( ioctl(audio_fd, SNDCTL_DSP_SPEED, &value) < 0 ) { |
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299 SDL_SetError("Couldn't set audio frequency"); |
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300 return(-1); |
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301 } |
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302 spec->freq = value; |
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303 |
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304 /* We successfully re-opened the audio */ |
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305 return(0); |
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306 } |
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307 |
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308 static int DMA_OpenAudio(_THIS, SDL_AudioSpec *spec) |
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309 { |
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310 char audiodev[1024]; |
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311 int format; |
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312 int stereo; |
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313 int value; |
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314 Uint16 test_format; |
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315 struct audio_buf_info info; |
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316 |
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317 /* Reset the timer synchronization flag */ |
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318 frame_ticks = 0.0; |
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319 |
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320 /* Open the audio device */ |
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321 audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0); |
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322 if ( audio_fd < 0 ) { |
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323 SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); |
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324 return(-1); |
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325 } |
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326 dma_buf = NULL; |
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327 ioctl(audio_fd, SNDCTL_DSP_RESET, 0); |
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328 |
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329 /* Get a list of supported hardware formats */ |
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330 if ( ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0 ) { |
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331 SDL_SetError("Couldn't get audio format list"); |
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332 return(-1); |
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333 } |
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334 |
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335 /* Try for a closest match on audio format */ |
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336 format = 0; |
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337 for ( test_format = SDL_FirstAudioFormat(spec->format); |
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338 ! format && test_format; ) { |
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339 #ifdef DEBUG_AUDIO |
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340 fprintf(stderr, "Trying format 0x%4.4x\n", test_format); |
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341 #endif |
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342 switch ( test_format ) { |
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343 case AUDIO_U8: |
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344 if ( value & AFMT_U8 ) { |
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345 format = AFMT_U8; |
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346 } |
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347 break; |
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348 case AUDIO_S8: |
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349 if ( value & AFMT_S8 ) { |
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350 format = AFMT_S8; |
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351 } |
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352 break; |
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353 case AUDIO_S16LSB: |
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354 if ( value & AFMT_S16_LE ) { |
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355 format = AFMT_S16_LE; |
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356 } |
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357 break; |
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358 case AUDIO_S16MSB: |
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359 if ( value & AFMT_S16_BE ) { |
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360 format = AFMT_S16_BE; |
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361 } |
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362 break; |
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363 case AUDIO_U16LSB: |
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364 if ( value & AFMT_U16_LE ) { |
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365 format = AFMT_U16_LE; |
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366 } |
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367 break; |
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368 case AUDIO_U16MSB: |
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369 if ( value & AFMT_U16_BE ) { |
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370 format = AFMT_U16_BE; |
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371 } |
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372 break; |
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373 default: |
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374 format = 0; |
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375 break; |
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376 } |
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377 if ( ! format ) { |
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378 test_format = SDL_NextAudioFormat(); |
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379 } |
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380 } |
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381 if ( format == 0 ) { |
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382 SDL_SetError("Couldn't find any hardware audio formats"); |
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383 return(-1); |
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384 } |
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385 spec->format = test_format; |
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386 |
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387 /* Set the audio format */ |
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388 value = format; |
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389 if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || |
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390 (value != format) ) { |
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391 SDL_SetError("Couldn't set audio format"); |
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392 return(-1); |
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393 } |
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394 |
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395 /* Set mono or stereo audio (currently only two channels supported) */ |
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396 stereo = (spec->channels > 1); |
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397 ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo); |
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398 if ( stereo ) { |
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399 spec->channels = 2; |
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400 } else { |
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401 spec->channels = 1; |
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402 } |
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403 |
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404 /* Because some drivers don't allow setting the buffer size |
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405 after setting the format, we must re-open the audio device |
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406 once we know what format and channels are supported |
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407 */ |
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408 if ( DMA_ReopenAudio(this, audiodev, format, stereo, spec) < 0 ) { |
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409 /* Error is set by DMA_ReopenAudio() */ |
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410 return(-1); |
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411 } |
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412 |
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413 /* Memory map the audio buffer */ |
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414 if ( ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info) < 0 ) { |
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415 SDL_SetError("Couldn't get OSPACE parameters"); |
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416 return(-1); |
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417 } |
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418 spec->size = info.fragsize; |
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419 spec->samples = spec->size / ((spec->format & 0xFF) / 8); |
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420 spec->samples /= spec->channels; |
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421 num_buffers = info.fragstotal; |
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422 dma_len = num_buffers*spec->size; |
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423 dma_buf = (Uint8 *)mmap(NULL, dma_len, PROT_WRITE, MAP_SHARED, |
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424 audio_fd, 0); |
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425 if ( dma_buf == MAP_FAILED ) { |
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426 SDL_SetError("DMA memory map failed"); |
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427 dma_buf = NULL; |
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428 return(-1); |
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429 } |
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430 SDL_memset(dma_buf, spec->silence, dma_len); |
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431 |
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432 /* Check to see if we need to use select() workaround */ |
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433 { char *workaround; |
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434 workaround = SDL_getenv("SDL_DSP_NOSELECT"); |
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435 if ( workaround ) { |
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436 frame_ticks = (float)(spec->samples*1000)/spec->freq; |
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437 next_frame = SDL_GetTicks()+frame_ticks; |
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438 } |
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439 } |
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440 |
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441 /* Trigger audio playback */ |
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442 value = 0; |
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443 ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value); |
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444 value = PCM_ENABLE_OUTPUT; |
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445 if ( ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value) < 0 ) { |
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446 SDL_SetError("Couldn't trigger audio output"); |
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447 return(-1); |
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448 } |
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449 |
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450 /* Get the parent process id (we're the parent of the audio thread) */ |
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451 parent = getpid(); |
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452 |
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453 /* We're ready to rock and roll. :-) */ |
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454 return(0); |
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455 } |