symbian-qemu-0.9.1-12/libsdl-trunk/src/audio/dummy/SDL_dummyaudio.c
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0:ffa851df0825 1:2fb8b9db1c86
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 
       
    22     This file written by Ryan C. Gordon (icculus@icculus.org)
       
    23 */
       
    24 #include "SDL_config.h"
       
    25 
       
    26 /* Output audio to nowhere... */
       
    27 
       
    28 #include "SDL_rwops.h"
       
    29 #include "SDL_timer.h"
       
    30 #include "SDL_audio.h"
       
    31 #include "../SDL_audiomem.h"
       
    32 #include "../SDL_audio_c.h"
       
    33 #include "../SDL_audiodev_c.h"
       
    34 #include "SDL_dummyaudio.h"
       
    35 
       
    36 /* The tag name used by DUMMY audio */
       
    37 #define DUMMYAUD_DRIVER_NAME         "dummy"
       
    38 
       
    39 /* Audio driver functions */
       
    40 static int DUMMYAUD_OpenAudio(_THIS, SDL_AudioSpec *spec);
       
    41 static void DUMMYAUD_WaitAudio(_THIS);
       
    42 static void DUMMYAUD_PlayAudio(_THIS);
       
    43 static Uint8 *DUMMYAUD_GetAudioBuf(_THIS);
       
    44 static void DUMMYAUD_CloseAudio(_THIS);
       
    45 
       
    46 /* Audio driver bootstrap functions */
       
    47 static int DUMMYAUD_Available(void)
       
    48 {
       
    49 	const char *envr = SDL_getenv("SDL_AUDIODRIVER");
       
    50 	if (envr && (SDL_strcmp(envr, DUMMYAUD_DRIVER_NAME) == 0)) {
       
    51 		return(1);
       
    52 	}
       
    53 	return(0);
       
    54 }
       
    55 
       
    56 static void DUMMYAUD_DeleteDevice(SDL_AudioDevice *device)
       
    57 {
       
    58 	SDL_free(device->hidden);
       
    59 	SDL_free(device);
       
    60 }
       
    61 
       
    62 static SDL_AudioDevice *DUMMYAUD_CreateDevice(int devindex)
       
    63 {
       
    64 	SDL_AudioDevice *this;
       
    65 
       
    66 	/* Initialize all variables that we clean on shutdown */
       
    67 	this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
       
    68 	if ( this ) {
       
    69 		SDL_memset(this, 0, (sizeof *this));
       
    70 		this->hidden = (struct SDL_PrivateAudioData *)
       
    71 				SDL_malloc((sizeof *this->hidden));
       
    72 	}
       
    73 	if ( (this == NULL) || (this->hidden == NULL) ) {
       
    74 		SDL_OutOfMemory();
       
    75 		if ( this ) {
       
    76 			SDL_free(this);
       
    77 		}
       
    78 		return(0);
       
    79 	}
       
    80 	SDL_memset(this->hidden, 0, (sizeof *this->hidden));
       
    81 
       
    82 	/* Set the function pointers */
       
    83 	this->OpenAudio = DUMMYAUD_OpenAudio;
       
    84 	this->WaitAudio = DUMMYAUD_WaitAudio;
       
    85 	this->PlayAudio = DUMMYAUD_PlayAudio;
       
    86 	this->GetAudioBuf = DUMMYAUD_GetAudioBuf;
       
    87 	this->CloseAudio = DUMMYAUD_CloseAudio;
       
    88 
       
    89 	this->free = DUMMYAUD_DeleteDevice;
       
    90 
       
    91 	return this;
       
    92 }
       
    93 
       
    94 AudioBootStrap DUMMYAUD_bootstrap = {
       
    95 	DUMMYAUD_DRIVER_NAME, "SDL dummy audio driver",
       
    96 	DUMMYAUD_Available, DUMMYAUD_CreateDevice
       
    97 };
       
    98 
       
    99 /* This function waits until it is possible to write a full sound buffer */
       
   100 static void DUMMYAUD_WaitAudio(_THIS)
       
   101 {
       
   102 	/* Don't block on first calls to simulate initial fragment filling. */
       
   103 	if (this->hidden->initial_calls)
       
   104 		this->hidden->initial_calls--;
       
   105 	else
       
   106 		SDL_Delay(this->hidden->write_delay);
       
   107 }
       
   108 
       
   109 static void DUMMYAUD_PlayAudio(_THIS)
       
   110 {
       
   111 	/* no-op...this is a null driver. */
       
   112 }
       
   113 
       
   114 static Uint8 *DUMMYAUD_GetAudioBuf(_THIS)
       
   115 {
       
   116 	return(this->hidden->mixbuf);
       
   117 }
       
   118 
       
   119 static void DUMMYAUD_CloseAudio(_THIS)
       
   120 {
       
   121 	if ( this->hidden->mixbuf != NULL ) {
       
   122 		SDL_FreeAudioMem(this->hidden->mixbuf);
       
   123 		this->hidden->mixbuf = NULL;
       
   124 	}
       
   125 }
       
   126 
       
   127 static int DUMMYAUD_OpenAudio(_THIS, SDL_AudioSpec *spec)
       
   128 {
       
   129 	float bytes_per_sec = 0.0f;
       
   130 
       
   131 	/* Allocate mixing buffer */
       
   132 	this->hidden->mixlen = spec->size;
       
   133 	this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
       
   134 	if ( this->hidden->mixbuf == NULL ) {
       
   135 		return(-1);
       
   136 	}
       
   137 	SDL_memset(this->hidden->mixbuf, spec->silence, spec->size);
       
   138 
       
   139 	bytes_per_sec = (float) (((spec->format & 0xFF) / 8) *
       
   140 	                   spec->channels * spec->freq);
       
   141 
       
   142 	/*
       
   143 	 * We try to make this request more audio at the correct rate for
       
   144 	 *  a given audio spec, so timing stays fairly faithful.
       
   145 	 * Also, we have it not block at all for the first two calls, so
       
   146 	 *  it seems like we're filling two audio fragments right out of the
       
   147 	 *  gate, like other SDL drivers tend to do.
       
   148 	 */
       
   149 	this->hidden->initial_calls = 2;
       
   150 	this->hidden->write_delay =
       
   151 	               (Uint32) ((((float) spec->size) / bytes_per_sec) * 1000.0f);
       
   152 
       
   153 	/* We're ready to rock and roll. :-) */
       
   154 	return(0);
       
   155 }
       
   156