symbian-qemu-0.9.1-12/libsdl-trunk/src/audio/windx5/SDL_dx5audio.h
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     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 #include "SDL_config.h"
       
    23 
       
    24 #ifndef _SDL_lowaudio_h
       
    25 #define _SDL_lowaudio_h
       
    26 
       
    27 #include "directx.h"
       
    28 
       
    29 #include "../SDL_sysaudio.h"
       
    30 
       
    31 /* Hidden "this" pointer for the video functions */
       
    32 #define _THIS	SDL_AudioDevice *this
       
    33 
       
    34 /* The DirectSound objects */
       
    35 struct SDL_PrivateAudioData {
       
    36 	LPDIRECTSOUND sound;
       
    37 	LPDIRECTSOUNDBUFFER mixbuf;
       
    38 	int NUM_BUFFERS;
       
    39 	int mixlen, silence;
       
    40 	DWORD lastchunk;
       
    41 	Uint8 *locked_buf;
       
    42 	HANDLE audio_event;
       
    43 };
       
    44 
       
    45 /* Old variable names */
       
    46 #define sound			(this->hidden->sound)
       
    47 #define mixbuf			(this->hidden->mixbuf)
       
    48 #define NUM_BUFFERS		(this->hidden->NUM_BUFFERS)
       
    49 #define mixlen			(this->hidden->mixlen)
       
    50 #define silence			(this->hidden->silence)
       
    51 #define lastchunk		(this->hidden->lastchunk)
       
    52 #define locked_buf		(this->hidden->locked_buf)
       
    53 #define audio_event		(this->hidden->audio_event)
       
    54 
       
    55 #endif /* _SDL_lowaudio_h */