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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* Useful functions and variables from SDL_events.c */ |
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25 #include "SDL_events.h" |
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26 |
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27 /* Start and stop the event processing loop */ |
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28 extern int SDL_StartEventLoop(Uint32 flags); |
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29 extern void SDL_StopEventLoop(void); |
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30 extern void SDL_QuitInterrupt(void); |
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31 |
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32 extern void SDL_Lock_EventThread(void); |
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33 extern void SDL_Unlock_EventThread(void); |
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34 extern Uint32 SDL_EventThreadID(void); |
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35 |
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36 /* Event handler init routines */ |
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37 extern int SDL_AppActiveInit(void); |
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38 extern int SDL_KeyboardInit(void); |
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39 extern int SDL_MouseInit(void); |
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40 extern int SDL_QuitInit(void); |
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41 |
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42 /* Event handler quit routines */ |
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43 extern void SDL_AppActiveQuit(void); |
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44 extern void SDL_KeyboardQuit(void); |
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45 extern void SDL_MouseQuit(void); |
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46 extern void SDL_QuitQuit(void); |
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47 |
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48 /* The event filter function */ |
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49 extern SDL_EventFilter SDL_EventOK; |
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50 |
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51 /* The array of event processing states */ |
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52 extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS]; |
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53 |
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54 /* Internal event queueing functions |
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55 (from SDL_active.c, SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c) |
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56 */ |
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57 extern int SDL_PrivateAppActive(Uint8 gain, Uint8 state); |
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58 extern int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative, |
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59 Sint16 x, Sint16 y); |
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60 extern int SDL_PrivateMouseButton(Uint8 state, Uint8 button,Sint16 x,Sint16 y); |
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61 extern int SDL_PrivateKeyboard(Uint8 state, SDL_keysym *key); |
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62 extern int SDL_PrivateResize(int w, int h); |
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63 extern int SDL_PrivateExpose(void); |
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64 extern int SDL_PrivateQuit(void); |
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65 extern int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message); |
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66 |
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67 /* Used by the activity event handler to remove mouse focus */ |
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68 extern void SDL_ResetMouse(void); |
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69 |
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70 /* Used by the activity event handler to remove keyboard focus */ |
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71 extern void SDL_ResetKeyboard(void); |
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72 |
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73 /* Used by the event loop to queue pending keyboard repeat events */ |
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74 extern void SDL_CheckKeyRepeat(void); |
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75 |
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76 /* Used by the OS keyboard code to detect whether or not to do UNICODE */ |
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77 #ifndef DEFAULT_UNICODE_TRANSLATION |
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78 #define DEFAULT_UNICODE_TRANSLATION 0 /* Default off because of overhead */ |
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79 #endif |
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80 extern int SDL_TranslateUNICODE; |