symbian-qemu-0.9.1-12/libsdl-trunk/src/events/SDL_events_c.h
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     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 #include "SDL_config.h"
       
    23 
       
    24 /* Useful functions and variables from SDL_events.c */
       
    25 #include "SDL_events.h"
       
    26 
       
    27 /* Start and stop the event processing loop */
       
    28 extern int SDL_StartEventLoop(Uint32 flags);
       
    29 extern void SDL_StopEventLoop(void);
       
    30 extern void SDL_QuitInterrupt(void);
       
    31 
       
    32 extern void SDL_Lock_EventThread(void);
       
    33 extern void SDL_Unlock_EventThread(void);
       
    34 extern Uint32 SDL_EventThreadID(void);
       
    35 
       
    36 /* Event handler init routines */
       
    37 extern int  SDL_AppActiveInit(void);
       
    38 extern int  SDL_KeyboardInit(void);
       
    39 extern int  SDL_MouseInit(void);
       
    40 extern int  SDL_QuitInit(void);
       
    41 
       
    42 /* Event handler quit routines */
       
    43 extern void SDL_AppActiveQuit(void);
       
    44 extern void SDL_KeyboardQuit(void);
       
    45 extern void SDL_MouseQuit(void);
       
    46 extern void SDL_QuitQuit(void);
       
    47 
       
    48 /* The event filter function */
       
    49 extern SDL_EventFilter SDL_EventOK;
       
    50 
       
    51 /* The array of event processing states */
       
    52 extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS];
       
    53 
       
    54 /* Internal event queueing functions
       
    55    (from SDL_active.c, SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c)
       
    56  */
       
    57 extern int SDL_PrivateAppActive(Uint8 gain, Uint8 state);
       
    58 extern int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative,
       
    59 						Sint16 x, Sint16 y);
       
    60 extern int SDL_PrivateMouseButton(Uint8 state, Uint8 button,Sint16 x,Sint16 y);
       
    61 extern int SDL_PrivateKeyboard(Uint8 state, SDL_keysym *key);
       
    62 extern int SDL_PrivateResize(int w, int h);
       
    63 extern int SDL_PrivateExpose(void);
       
    64 extern int SDL_PrivateQuit(void);
       
    65 extern int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message);
       
    66 
       
    67 /* Used by the activity event handler to remove mouse focus */
       
    68 extern void SDL_ResetMouse(void);
       
    69 
       
    70 /* Used by the activity event handler to remove keyboard focus */
       
    71 extern void SDL_ResetKeyboard(void);
       
    72 
       
    73 /* Used by the event loop to queue pending keyboard repeat events */
       
    74 extern void SDL_CheckKeyRepeat(void);
       
    75 
       
    76 /* Used by the OS keyboard code to detect whether or not to do UNICODE */
       
    77 #ifndef DEFAULT_UNICODE_TRANSLATION
       
    78 #define DEFAULT_UNICODE_TRANSLATION 0	/* Default off because of overhead */
       
    79 #endif
       
    80 extern int SDL_TranslateUNICODE;