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1 /* list of OpenGL functions sorted alphabetically |
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2 If you need to use a GL function from the SDL video subsystem, |
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3 change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. |
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4 */ |
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5 #define SDL_PROC_UNUSED(ret,func,params) |
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6 SDL_PROC_UNUSED(void,glAccum,(GLenum,GLfloat)) |
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7 SDL_PROC_UNUSED(void,glAlphaFunc,(GLenum,GLclampf)) |
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8 SDL_PROC_UNUSED(GLboolean,glAreTexturesResident,(GLsizei,const GLuint*,GLboolean*)) |
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9 SDL_PROC_UNUSED(void,glArrayElement,(GLint)) |
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10 SDL_PROC(void,glBegin,(GLenum)) |
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11 SDL_PROC(void,glBindTexture,(GLenum,GLuint)) |
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12 SDL_PROC_UNUSED(void,glBitmap,(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*)) |
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13 SDL_PROC(void,glBlendFunc,(GLenum,GLenum)) |
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14 SDL_PROC_UNUSED(void,glCallList,(GLuint)) |
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15 SDL_PROC_UNUSED(void,glCallLists,(GLsizei,GLenum,const GLvoid*)) |
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16 SDL_PROC_UNUSED(void,glClear,(GLbitfield)) |
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17 SDL_PROC_UNUSED(void,glClearAccum,(GLfloat,GLfloat,GLfloat,GLfloat)) |
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18 SDL_PROC_UNUSED(void,glClearColor,(GLclampf,GLclampf,GLclampf,GLclampf)) |
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19 SDL_PROC_UNUSED(void,glClearDepth,(GLclampd)) |
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20 SDL_PROC_UNUSED(void,glClearIndex,(GLfloat)) |
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21 SDL_PROC_UNUSED(void,glClearStencil,(GLint)) |
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22 SDL_PROC_UNUSED(void,glClipPlane,(GLenum,const GLdouble*)) |
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23 SDL_PROC_UNUSED(void,glColor3b,(GLbyte,GLbyte,GLbyte)) |
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24 SDL_PROC_UNUSED(void,glColor3bv,(const GLbyte*)) |
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25 SDL_PROC_UNUSED(void,glColor3d,(GLdouble,GLdouble,GLdouble)) |
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26 SDL_PROC_UNUSED(void,glColor3dv,(const GLdouble*)) |
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27 SDL_PROC_UNUSED(void,glColor3f,(GLfloat,GLfloat,GLfloat)) |
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28 SDL_PROC_UNUSED(void,glColor3fv,(const GLfloat*)) |
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29 SDL_PROC_UNUSED(void,glColor3i,(GLint,GLint,GLint)) |
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30 SDL_PROC_UNUSED(void,glColor3iv,(const GLint*)) |
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31 SDL_PROC_UNUSED(void,glColor3s,(GLshort,GLshort,GLshort)) |
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32 SDL_PROC_UNUSED(void,glColor3sv,(const GLshort*)) |
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33 SDL_PROC_UNUSED(void,glColor3ub,(GLubyte,GLubyte,GLubyte)) |
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34 SDL_PROC_UNUSED(void,glColor3ubv,(const GLubyte*)) |
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35 SDL_PROC_UNUSED(void,glColor3ui,(GLuint,GLuint,GLuint)) |
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36 SDL_PROC_UNUSED(void,glColor3uiv,(const GLuint*)) |
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37 SDL_PROC_UNUSED(void,glColor3us,(GLushort,GLushort,GLushort)) |
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38 SDL_PROC_UNUSED(void,glColor3usv,(const GLushort*)) |
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39 SDL_PROC_UNUSED(void,glColor4b,(GLbyte,GLbyte,GLbyte,GLbyte)) |
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40 SDL_PROC_UNUSED(void,glColor4bv,(const GLbyte*)) |
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41 SDL_PROC_UNUSED(void,glColor4d,(GLdouble,GLdouble,GLdouble,GLdouble)) |
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42 SDL_PROC_UNUSED(void,glColor4dv,(const GLdouble*)) |
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43 SDL_PROC(void,glColor4f,(GLfloat,GLfloat,GLfloat,GLfloat)) |
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44 SDL_PROC_UNUSED(void,glColor4fv,(const GLfloat*)) |
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45 SDL_PROC_UNUSED(void,glColor4i,(GLint,GLint,GLint,GLint)) |
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46 SDL_PROC_UNUSED(void,glColor4iv,(const GLint*)) |
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47 SDL_PROC_UNUSED(void,glColor4s,(GLshort,GLshort,GLshort,GLshort)) |
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48 SDL_PROC_UNUSED(void,glColor4sv,(const GLshort*)) |
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49 SDL_PROC_UNUSED(void,glColor4ub,(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) |
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50 SDL_PROC_UNUSED(void,glColor4ubv,(const GLubyte *v)) |
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51 SDL_PROC_UNUSED(void,glColor4ui,(GLuint red, GLuint green, GLuint blue, GLuint alpha)) |
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52 SDL_PROC_UNUSED(void,glColor4uiv,(const GLuint *v)) |
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53 SDL_PROC_UNUSED(void,glColor4us,(GLushort red, GLushort green, GLushort blue, GLushort alpha)) |
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54 SDL_PROC_UNUSED(void,glColor4usv,(const GLushort *v)) |
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55 SDL_PROC_UNUSED(void,glColorMask,(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) |
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56 SDL_PROC_UNUSED(void,glColorMaterial,(GLenum face, GLenum mode)) |
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57 SDL_PROC_UNUSED(void,glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) |
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58 SDL_PROC_UNUSED(void,glCopyPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)) |
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59 SDL_PROC_UNUSED(void,glCopyTexImage1D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)) |
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60 SDL_PROC_UNUSED(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) |
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61 SDL_PROC_UNUSED(void,glCopyTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) |
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62 SDL_PROC_UNUSED(void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) |
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63 SDL_PROC_UNUSED(void,glCullFace,(GLenum mode)) |
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64 SDL_PROC_UNUSED(void,glDeleteLists,(GLuint list, GLsizei range)) |
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65 SDL_PROC_UNUSED(void,glDeleteTextures,(GLsizei n, const GLuint *textures)) |
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66 SDL_PROC_UNUSED(void,glDepthFunc,(GLenum func)) |
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67 SDL_PROC_UNUSED(void,glDepthMask,(GLboolean flag)) |
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68 SDL_PROC_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar)) |
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69 SDL_PROC(void,glDisable,(GLenum cap)) |
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70 SDL_PROC_UNUSED(void,glDisableClientState,(GLenum array)) |
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71 SDL_PROC_UNUSED(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count)) |
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72 SDL_PROC_UNUSED(void,glDrawBuffer,(GLenum mode)) |
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73 SDL_PROC_UNUSED(void,glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) |
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74 SDL_PROC_UNUSED(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) |
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75 SDL_PROC_UNUSED(void,glEdgeFlag,(GLboolean flag)) |
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76 SDL_PROC_UNUSED(void,glEdgeFlagPointer,(GLsizei stride, const GLvoid *pointer)) |
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77 SDL_PROC_UNUSED(void,glEdgeFlagv,(const GLboolean *flag)) |
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78 SDL_PROC(void,glEnable,(GLenum cap)) |
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79 SDL_PROC_UNUSED(void,glEnableClientState,(GLenum array)) |
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80 SDL_PROC(void,glEnd,(void)) |
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81 SDL_PROC_UNUSED(void,glEndList,(void)) |
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82 SDL_PROC_UNUSED(void,glEvalCoord1d,(GLdouble u)) |
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83 SDL_PROC_UNUSED(void,glEvalCoord1dv,(const GLdouble *u)) |
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84 SDL_PROC_UNUSED(void,glEvalCoord1f,(GLfloat u)) |
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85 SDL_PROC_UNUSED(void,glEvalCoord1fv,(const GLfloat *u)) |
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86 SDL_PROC_UNUSED(void,glEvalCoord2d,(GLdouble u, GLdouble v)) |
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87 SDL_PROC_UNUSED(void,glEvalCoord2dv,(const GLdouble *u)) |
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88 SDL_PROC_UNUSED(void,glEvalCoord2f,(GLfloat u, GLfloat v)) |
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89 SDL_PROC_UNUSED(void,glEvalCoord2fv,(const GLfloat *u)) |
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90 SDL_PROC_UNUSED(void,glEvalMesh1,(GLenum mode, GLint i1, GLint i2)) |
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91 SDL_PROC_UNUSED(void,glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) |
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92 SDL_PROC_UNUSED(void,glEvalPoint1,(GLint i)) |
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93 SDL_PROC_UNUSED(void,glEvalPoint2,(GLint i, GLint j)) |
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94 SDL_PROC_UNUSED(void,glFeedbackBuffer,(GLsizei size, GLenum type, GLfloat *buffer)) |
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95 SDL_PROC_UNUSED(void,glFinish,(void)) |
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96 SDL_PROC(void,glFlush,(void)) |
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97 SDL_PROC_UNUSED(void,glFogf,(GLenum pname, GLfloat param)) |
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98 SDL_PROC_UNUSED(void,glFogfv,(GLenum pname, const GLfloat *params)) |
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99 SDL_PROC_UNUSED(void,glFogi,(GLenum pname, GLint param)) |
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100 SDL_PROC_UNUSED(void,glFogiv,(GLenum pname, const GLint *params)) |
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101 SDL_PROC_UNUSED(void,glFrontFace,(GLenum mode)) |
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102 SDL_PROC_UNUSED(void,glFrustum,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) |
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103 SDL_PROC_UNUSED(GLuint,glGenLists,(GLsizei range)) |
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104 SDL_PROC(void,glGenTextures,(GLsizei n, GLuint *textures)) |
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105 SDL_PROC_UNUSED(void,glGetBooleanv,(GLenum pname, GLboolean *params)) |
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106 SDL_PROC_UNUSED(void,glGetClipPlane,(GLenum plane, GLdouble *equation)) |
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107 SDL_PROC_UNUSED(void,glGetDoublev,(GLenum pname, GLdouble *params)) |
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108 SDL_PROC_UNUSED(GLenum,glGetError,(void)) |
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109 SDL_PROC_UNUSED(void,glGetFloatv,(GLenum pname, GLfloat *params)) |
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110 SDL_PROC_UNUSED(void,glGetIntegerv,(GLenum pname, GLint *params)) |
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111 SDL_PROC_UNUSED(void,glGetLightfv,(GLenum light, GLenum pname, GLfloat *params)) |
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112 SDL_PROC_UNUSED(void,glGetLightiv,(GLenum light, GLenum pname, GLint *params)) |
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113 SDL_PROC_UNUSED(void,glGetMapdv,(GLenum target, GLenum query, GLdouble *v)) |
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114 SDL_PROC_UNUSED(void,glGetMapfv,(GLenum target, GLenum query, GLfloat *v)) |
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115 SDL_PROC_UNUSED(void,glGetMapiv,(GLenum target, GLenum query, GLint *v)) |
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116 SDL_PROC_UNUSED(void,glGetMaterialfv,(GLenum face, GLenum pname, GLfloat *params)) |
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117 SDL_PROC_UNUSED(void,glGetMaterialiv,(GLenum face, GLenum pname, GLint *params)) |
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118 SDL_PROC_UNUSED(void,glGetPixelMapfv,(GLenum map, GLfloat *values)) |
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119 SDL_PROC_UNUSED(void,glGetPixelMapuiv,(GLenum map, GLuint *values)) |
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120 SDL_PROC_UNUSED(void,glGetPixelMapusv,(GLenum map, GLushort *values)) |
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121 SDL_PROC_UNUSED(void,glGetPointerv,(GLenum pname, GLvoid* *params)) |
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122 SDL_PROC_UNUSED(void,glGetPolygonStipple,(GLubyte *mask)) |
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123 SDL_PROC(const GLubyte *,glGetString,(GLenum name)) |
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124 SDL_PROC_UNUSED(void,glGetTexEnvfv,(GLenum target, GLenum pname, GLfloat *params)) |
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125 SDL_PROC_UNUSED(void,glGetTexEnviv,(GLenum target, GLenum pname, GLint *params)) |
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126 SDL_PROC_UNUSED(void,glGetTexGendv,(GLenum coord, GLenum pname, GLdouble *params)) |
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127 SDL_PROC_UNUSED(void,glGetTexGenfv,(GLenum coord, GLenum pname, GLfloat *params)) |
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128 SDL_PROC_UNUSED(void,glGetTexGeniv,(GLenum coord, GLenum pname, GLint *params)) |
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129 SDL_PROC_UNUSED(void,glGetTexImage,(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)) |
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130 SDL_PROC_UNUSED(void,glGetTexLevelParameterfv,(GLenum target, GLint level, GLenum pname, GLfloat *params)) |
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131 SDL_PROC_UNUSED(void,glGetTexLevelParameteriv,(GLenum target, GLint level, GLenum pname, GLint *params)) |
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132 SDL_PROC_UNUSED(void,glGetTexParameterfv,(GLenum target, GLenum pname, GLfloat *params)) |
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133 SDL_PROC_UNUSED(void,glGetTexParameteriv,(GLenum target, GLenum pname, GLint *params)) |
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134 SDL_PROC_UNUSED(void,glHint,(GLenum target, GLenum mode)) |
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135 SDL_PROC_UNUSED(void,glIndexMask,(GLuint mask)) |
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136 SDL_PROC_UNUSED(void,glIndexPointer,(GLenum type, GLsizei stride, const GLvoid *pointer)) |
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137 SDL_PROC_UNUSED(void,glIndexd,(GLdouble c)) |
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138 SDL_PROC_UNUSED(void,glIndexdv,(const GLdouble *c)) |
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139 SDL_PROC_UNUSED(void,glIndexf,(GLfloat c)) |
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140 SDL_PROC_UNUSED(void,glIndexfv,(const GLfloat *c)) |
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141 SDL_PROC_UNUSED(void,glIndexi,(GLint c)) |
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142 SDL_PROC_UNUSED(void,glIndexiv,(const GLint *c)) |
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143 SDL_PROC_UNUSED(void,glIndexs,(GLshort c)) |
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144 SDL_PROC_UNUSED(void,glIndexsv,(const GLshort *c)) |
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145 SDL_PROC_UNUSED(void,glIndexub,(GLubyte c)) |
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146 SDL_PROC_UNUSED(void,glIndexubv,(const GLubyte *c)) |
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147 SDL_PROC_UNUSED(void,glInitNames,(void)) |
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148 SDL_PROC_UNUSED(void,glInterleavedArrays,(GLenum format, GLsizei stride, const GLvoid *pointer)) |
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149 SDL_PROC_UNUSED(GLboolean,glIsEnabled,(GLenum cap)) |
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150 SDL_PROC_UNUSED(GLboolean,glIsList,(GLuint list)) |
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151 SDL_PROC_UNUSED(GLboolean,glIsTexture,(GLuint texture)) |
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152 SDL_PROC_UNUSED(void,glLightModelf,(GLenum pname, GLfloat param)) |
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153 SDL_PROC_UNUSED(void,glLightModelfv,(GLenum pname, const GLfloat *params)) |
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154 SDL_PROC_UNUSED(void,glLightModeli,(GLenum pname, GLint param)) |
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155 SDL_PROC_UNUSED(void,glLightModeliv,(GLenum pname, const GLint *params)) |
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156 SDL_PROC_UNUSED(void,glLightf,(GLenum light, GLenum pname, GLfloat param)) |
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157 SDL_PROC_UNUSED(void,glLightfv,(GLenum light, GLenum pname, const GLfloat *params)) |
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158 SDL_PROC_UNUSED(void,glLighti,(GLenum light, GLenum pname, GLint param)) |
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159 SDL_PROC_UNUSED(void,glLightiv,(GLenum light, GLenum pname, const GLint *params)) |
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160 SDL_PROC_UNUSED(void,glLineStipple,(GLint factor, GLushort pattern)) |
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161 SDL_PROC_UNUSED(void,glLineWidth,(GLfloat width)) |
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162 SDL_PROC_UNUSED(void,glListBase,(GLuint base)) |
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163 SDL_PROC(void,glLoadIdentity,(void)) |
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164 SDL_PROC_UNUSED(void,glLoadMatrixd,(const GLdouble *m)) |
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165 SDL_PROC_UNUSED(void,glLoadMatrixf,(const GLfloat *m)) |
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166 SDL_PROC_UNUSED(void,glLoadName,(GLuint name)) |
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167 SDL_PROC_UNUSED(void,glLogicOp,(GLenum opcode)) |
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168 SDL_PROC_UNUSED(void,glMap1d,(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)) |
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169 SDL_PROC_UNUSED(void,glMap1f,(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)) |
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170 SDL_PROC_UNUSED(void,glMap2d,(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)) |
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171 SDL_PROC_UNUSED(void,glMap2f,(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)) |
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172 SDL_PROC_UNUSED(void,glMapGrid1d,(GLint un, GLdouble u1, GLdouble u2)) |
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173 SDL_PROC_UNUSED(void,glMapGrid1f,(GLint un, GLfloat u1, GLfloat u2)) |
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174 SDL_PROC_UNUSED(void,glMapGrid2d,(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)) |
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175 SDL_PROC_UNUSED(void,glMapGrid2f,(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)) |
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176 SDL_PROC_UNUSED(void,glMaterialf,(GLenum face, GLenum pname, GLfloat param)) |
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177 SDL_PROC_UNUSED(void,glMaterialfv,(GLenum face, GLenum pname, const GLfloat *params)) |
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178 SDL_PROC_UNUSED(void,glMateriali,(GLenum face, GLenum pname, GLint param)) |
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179 SDL_PROC_UNUSED(void,glMaterialiv,(GLenum face, GLenum pname, const GLint *params)) |
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180 SDL_PROC(void,glMatrixMode,(GLenum mode)) |
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181 SDL_PROC_UNUSED(void,glMultMatrixd,(const GLdouble *m)) |
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182 SDL_PROC_UNUSED(void,glMultMatrixf,(const GLfloat *m)) |
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183 SDL_PROC_UNUSED(void,glNewList,(GLuint list, GLenum mode)) |
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184 SDL_PROC_UNUSED(void,glNormal3b,(GLbyte nx, GLbyte ny, GLbyte nz)) |
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185 SDL_PROC_UNUSED(void,glNormal3bv,(const GLbyte *v)) |
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186 SDL_PROC_UNUSED(void,glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz)) |
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187 SDL_PROC_UNUSED(void,glNormal3dv,(const GLdouble *v)) |
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188 SDL_PROC_UNUSED(void,glNormal3f,(GLfloat nx, GLfloat ny, GLfloat nz)) |
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189 SDL_PROC_UNUSED(void,glNormal3fv,(const GLfloat *v)) |
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190 SDL_PROC_UNUSED(void,glNormal3i,(GLint nx, GLint ny, GLint nz)) |
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191 SDL_PROC_UNUSED(void,glNormal3iv,(const GLint *v)) |
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192 SDL_PROC_UNUSED(void,glNormal3s,(GLshort nx, GLshort ny, GLshort nz)) |
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193 SDL_PROC_UNUSED(void,glNormal3sv,(const GLshort *v)) |
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194 SDL_PROC_UNUSED(void,glNormalPointer,(GLenum type, GLsizei stride, const GLvoid *pointer)) |
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195 SDL_PROC(void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) |
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196 SDL_PROC_UNUSED(void,glPassThrough,(GLfloat token)) |
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197 SDL_PROC_UNUSED(void,glPixelMapfv,(GLenum map, GLsizei mapsize, const GLfloat *values)) |
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198 SDL_PROC_UNUSED(void,glPixelMapuiv,(GLenum map, GLsizei mapsize, const GLuint *values)) |
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199 SDL_PROC_UNUSED(void,glPixelMapusv,(GLenum map, GLsizei mapsize, const GLushort *values)) |
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200 SDL_PROC_UNUSED(void,glPixelStoref,(GLenum pname, GLfloat param)) |
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201 SDL_PROC(void,glPixelStorei,(GLenum pname, GLint param)) |
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202 SDL_PROC_UNUSED(void,glPixelTransferf,(GLenum pname, GLfloat param)) |
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203 SDL_PROC_UNUSED(void,glPixelTransferi,(GLenum pname, GLint param)) |
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204 SDL_PROC_UNUSED(void,glPixelZoom,(GLfloat xfactor, GLfloat yfactor)) |
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205 SDL_PROC_UNUSED(void,glPointSize,(GLfloat size)) |
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206 SDL_PROC_UNUSED(void,glPolygonMode,(GLenum face, GLenum mode)) |
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207 SDL_PROC_UNUSED(void,glPolygonOffset,(GLfloat factor, GLfloat units)) |
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208 SDL_PROC_UNUSED(void,glPolygonStipple,(const GLubyte *mask)) |
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209 SDL_PROC(void,glPopAttrib,(void)) |
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210 SDL_PROC(void,glPopClientAttrib,(void)) |
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211 SDL_PROC(void,glPopMatrix,(void)) |
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212 SDL_PROC_UNUSED(void,glPopName,(void)) |
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213 SDL_PROC_UNUSED(void,glPrioritizeTextures,(GLsizei n, const GLuint *textures, const GLclampf *priorities)) |
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214 SDL_PROC(void,glPushAttrib,(GLbitfield mask)) |
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215 SDL_PROC(void,glPushClientAttrib,(GLbitfield mask)) |
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216 SDL_PROC(void,glPushMatrix,(void)) |
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217 SDL_PROC_UNUSED(void,glPushName,(GLuint name)) |
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218 SDL_PROC_UNUSED(void,glRasterPos2d,(GLdouble x, GLdouble y)) |
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219 SDL_PROC_UNUSED(void,glRasterPos2dv,(const GLdouble *v)) |
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220 SDL_PROC_UNUSED(void,glRasterPos2f,(GLfloat x, GLfloat y)) |
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221 SDL_PROC_UNUSED(void,glRasterPos2fv,(const GLfloat *v)) |
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222 SDL_PROC_UNUSED(void,glRasterPos2i,(GLint x, GLint y)) |
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223 SDL_PROC_UNUSED(void,glRasterPos2iv,(const GLint *v)) |
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224 SDL_PROC_UNUSED(void,glRasterPos2s,(GLshort x, GLshort y)) |
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225 SDL_PROC_UNUSED(void,glRasterPos2sv,(const GLshort *v)) |
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226 SDL_PROC_UNUSED(void,glRasterPos3d,(GLdouble x, GLdouble y, GLdouble z)) |
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227 SDL_PROC_UNUSED(void,glRasterPos3dv,(const GLdouble *v)) |
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228 SDL_PROC_UNUSED(void,glRasterPos3f,(GLfloat x, GLfloat y, GLfloat z)) |
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229 SDL_PROC_UNUSED(void,glRasterPos3fv,(const GLfloat *v)) |
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230 SDL_PROC_UNUSED(void,glRasterPos3i,(GLint x, GLint y, GLint z)) |
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231 SDL_PROC_UNUSED(void,glRasterPos3iv,(const GLint *v)) |
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232 SDL_PROC_UNUSED(void,glRasterPos3s,(GLshort x, GLshort y, GLshort z)) |
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233 SDL_PROC_UNUSED(void,glRasterPos3sv,(const GLshort *v)) |
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234 SDL_PROC_UNUSED(void,glRasterPos4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w)) |
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235 SDL_PROC_UNUSED(void,glRasterPos4dv,(const GLdouble *v)) |
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236 SDL_PROC_UNUSED(void,glRasterPos4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) |
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237 SDL_PROC_UNUSED(void,glRasterPos4fv,(const GLfloat *v)) |
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238 SDL_PROC_UNUSED(void,glRasterPos4i,(GLint x, GLint y, GLint z, GLint w)) |
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239 SDL_PROC_UNUSED(void,glRasterPos4iv,(const GLint *v)) |
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240 SDL_PROC_UNUSED(void,glRasterPos4s,(GLshort x, GLshort y, GLshort z, GLshort w)) |
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241 SDL_PROC_UNUSED(void,glRasterPos4sv,(const GLshort *v)) |
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242 SDL_PROC_UNUSED(void,glReadBuffer,(GLenum mode)) |
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243 SDL_PROC_UNUSED(void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) |
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244 SDL_PROC_UNUSED(void,glRectd,(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) |
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245 SDL_PROC_UNUSED(void,glRectdv,(const GLdouble *v1, const GLdouble *v2)) |
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246 SDL_PROC_UNUSED(void,glRectf,(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) |
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247 SDL_PROC_UNUSED(void,glRectfv,(const GLfloat *v1, const GLfloat *v2)) |
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248 SDL_PROC_UNUSED(void,glRecti,(GLint x1, GLint y1, GLint x2, GLint y2)) |
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249 SDL_PROC_UNUSED(void,glRectiv,(const GLint *v1, const GLint *v2)) |
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250 SDL_PROC_UNUSED(void,glRects,(GLshort x1, GLshort y1, GLshort x2, GLshort y2)) |
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251 SDL_PROC_UNUSED(void,glRectsv,(const GLshort *v1, const GLshort *v2)) |
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252 SDL_PROC_UNUSED(GLint,glRenderMode,(GLenum mode)) |
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253 SDL_PROC_UNUSED(void,glRotated,(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) |
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254 SDL_PROC_UNUSED(void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) |
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255 SDL_PROC_UNUSED(void,glScaled,(GLdouble x, GLdouble y, GLdouble z)) |
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256 SDL_PROC_UNUSED(void,glScalef,(GLfloat x, GLfloat y, GLfloat z)) |
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257 SDL_PROC_UNUSED(void,glScissor,(GLint x, GLint y, GLsizei width, GLsizei height)) |
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258 SDL_PROC_UNUSED(void,glSelectBuffer,(GLsizei size, GLuint *buffer)) |
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259 SDL_PROC_UNUSED(void,glShadeModel,(GLenum mode)) |
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260 SDL_PROC_UNUSED(void,glStencilFunc,(GLenum func, GLint ref, GLuint mask)) |
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261 SDL_PROC_UNUSED(void,glStencilMask,(GLuint mask)) |
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262 SDL_PROC_UNUSED(void,glStencilOp,(GLenum fail, GLenum zfail, GLenum zpass)) |
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263 SDL_PROC_UNUSED(void,glTexCoord1d,(GLdouble s)) |
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264 SDL_PROC_UNUSED(void,glTexCoord1dv,(const GLdouble *v)) |
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265 SDL_PROC_UNUSED(void,glTexCoord1f,(GLfloat s)) |
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266 SDL_PROC_UNUSED(void,glTexCoord1fv,(const GLfloat *v)) |
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267 SDL_PROC_UNUSED(void,glTexCoord1i,(GLint s)) |
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268 SDL_PROC_UNUSED(void,glTexCoord1iv,(const GLint *v)) |
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269 SDL_PROC_UNUSED(void,glTexCoord1s,(GLshort s)) |
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270 SDL_PROC_UNUSED(void,glTexCoord1sv,(const GLshort *v)) |
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271 SDL_PROC_UNUSED(void,glTexCoord2d,(GLdouble s, GLdouble t)) |
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272 SDL_PROC_UNUSED(void,glTexCoord2dv,(const GLdouble *v)) |
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273 SDL_PROC(void,glTexCoord2f,(GLfloat s, GLfloat t)) |
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274 SDL_PROC_UNUSED(void,glTexCoord2fv,(const GLfloat *v)) |
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275 SDL_PROC_UNUSED(void,glTexCoord2i,(GLint s, GLint t)) |
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276 SDL_PROC_UNUSED(void,glTexCoord2iv,(const GLint *v)) |
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277 SDL_PROC_UNUSED(void,glTexCoord2s,(GLshort s, GLshort t)) |
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278 SDL_PROC_UNUSED(void,glTexCoord2sv,(const GLshort *v)) |
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279 SDL_PROC_UNUSED(void,glTexCoord3d,(GLdouble s, GLdouble t, GLdouble r)) |
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280 SDL_PROC_UNUSED(void,glTexCoord3dv,(const GLdouble *v)) |
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281 SDL_PROC_UNUSED(void,glTexCoord3f,(GLfloat s, GLfloat t, GLfloat r)) |
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282 SDL_PROC_UNUSED(void,glTexCoord3fv,(const GLfloat *v)) |
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283 SDL_PROC_UNUSED(void,glTexCoord3i,(GLint s, GLint t, GLint r)) |
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284 SDL_PROC_UNUSED(void,glTexCoord3iv,(const GLint *v)) |
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285 SDL_PROC_UNUSED(void,glTexCoord3s,(GLshort s, GLshort t, GLshort r)) |
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286 SDL_PROC_UNUSED(void,glTexCoord3sv,(const GLshort *v)) |
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287 SDL_PROC_UNUSED(void,glTexCoord4d,(GLdouble s, GLdouble t, GLdouble r, GLdouble q)) |
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288 SDL_PROC_UNUSED(void,glTexCoord4dv,(const GLdouble *v)) |
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289 SDL_PROC_UNUSED(void,glTexCoord4f,(GLfloat s, GLfloat t, GLfloat r, GLfloat q)) |
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290 SDL_PROC_UNUSED(void,glTexCoord4fv,(const GLfloat *v)) |
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291 SDL_PROC_UNUSED(void,glTexCoord4i,(GLint s, GLint t, GLint r, GLint q)) |
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292 SDL_PROC_UNUSED(void,glTexCoord4iv,(const GLint *v)) |
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293 SDL_PROC_UNUSED(void,glTexCoord4s,(GLshort s, GLshort t, GLshort r, GLshort q)) |
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294 SDL_PROC_UNUSED(void,glTexCoord4sv,(const GLshort *v)) |
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295 SDL_PROC_UNUSED(void,glTexCoordPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) |
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296 SDL_PROC(void,glTexEnvf,(GLenum target, GLenum pname, GLfloat param)) |
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297 SDL_PROC_UNUSED(void,glTexEnvfv,(GLenum target, GLenum pname, const GLfloat *params)) |
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298 SDL_PROC_UNUSED(void,glTexEnvi,(GLenum target, GLenum pname, GLint param)) |
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299 SDL_PROC_UNUSED(void,glTexEnviv,(GLenum target, GLenum pname, const GLint *params)) |
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300 SDL_PROC_UNUSED(void,glTexGend,(GLenum coord, GLenum pname, GLdouble param)) |
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301 SDL_PROC_UNUSED(void,glTexGendv,(GLenum coord, GLenum pname, const GLdouble *params)) |
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302 SDL_PROC_UNUSED(void,glTexGenf,(GLenum coord, GLenum pname, GLfloat param)) |
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303 SDL_PROC_UNUSED(void,glTexGenfv,(GLenum coord, GLenum pname, const GLfloat *params)) |
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304 SDL_PROC_UNUSED(void,glTexGeni,(GLenum coord, GLenum pname, GLint param)) |
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305 SDL_PROC_UNUSED(void,glTexGeniv,(GLenum coord, GLenum pname, const GLint *params)) |
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306 SDL_PROC_UNUSED(void,glTexImage1D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) |
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307 SDL_PROC(void,glTexImage2D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) |
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308 SDL_PROC_UNUSED(void,glTexParameterf,(GLenum target, GLenum pname, GLfloat param)) |
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309 SDL_PROC_UNUSED(void,glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params)) |
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310 SDL_PROC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param)) |
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311 SDL_PROC_UNUSED(void,glTexParameteriv,(GLenum target, GLenum pname, const GLint *params)) |
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312 SDL_PROC_UNUSED(void,glTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)) |
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313 SDL_PROC(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) |
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314 SDL_PROC_UNUSED(void,glTranslated,(GLdouble x, GLdouble y, GLdouble z)) |
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315 SDL_PROC_UNUSED(void,glTranslatef,(GLfloat x, GLfloat y, GLfloat z)) |
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316 SDL_PROC_UNUSED(void,glVertex2d,(GLdouble x, GLdouble y)) |
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317 SDL_PROC_UNUSED(void,glVertex2dv,(const GLdouble *v)) |
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318 SDL_PROC_UNUSED(void,glVertex2f,(GLfloat x, GLfloat y)) |
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319 SDL_PROC_UNUSED(void,glVertex2fv,(const GLfloat *v)) |
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320 SDL_PROC(void,glVertex2i,(GLint x, GLint y)) |
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321 SDL_PROC_UNUSED(void,glVertex2iv,(const GLint *v)) |
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322 SDL_PROC_UNUSED(void,glVertex2s,(GLshort x, GLshort y)) |
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323 SDL_PROC_UNUSED(void,glVertex2sv,(const GLshort *v)) |
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324 SDL_PROC_UNUSED(void,glVertex3d,(GLdouble x, GLdouble y, GLdouble z)) |
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325 SDL_PROC_UNUSED(void,glVertex3dv,(const GLdouble *v)) |
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326 SDL_PROC_UNUSED(void,glVertex3f,(GLfloat x, GLfloat y, GLfloat z)) |
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327 SDL_PROC_UNUSED(void,glVertex3fv,(const GLfloat *v)) |
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328 SDL_PROC_UNUSED(void,glVertex3i,(GLint x, GLint y, GLint z)) |
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329 SDL_PROC_UNUSED(void,glVertex3iv,(const GLint *v)) |
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330 SDL_PROC_UNUSED(void,glVertex3s,(GLshort x, GLshort y, GLshort z)) |
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331 SDL_PROC_UNUSED(void,glVertex3sv,(const GLshort *v)) |
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332 SDL_PROC_UNUSED(void,glVertex4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w)) |
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333 SDL_PROC_UNUSED(void,glVertex4dv,(const GLdouble *v)) |
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334 SDL_PROC_UNUSED(void,glVertex4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) |
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335 SDL_PROC_UNUSED(void,glVertex4fv,(const GLfloat *v)) |
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336 SDL_PROC_UNUSED(void,glVertex4i,(GLint x, GLint y, GLint z, GLint w)) |
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337 SDL_PROC_UNUSED(void,glVertex4iv,(const GLint *v)) |
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338 SDL_PROC_UNUSED(void,glVertex4s,(GLshort x, GLshort y, GLshort z, GLshort w)) |
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339 SDL_PROC_UNUSED(void,glVertex4sv,(const GLshort *v)) |
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340 SDL_PROC_UNUSED(void,glVertexPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) |
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341 SDL_PROC(void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height)) |