symbian-qemu-0.9.1-12/libsdl-trunk/src/video/SDL_glfuncs.h
changeset 1 2fb8b9db1c86
equal deleted inserted replaced
0:ffa851df0825 1:2fb8b9db1c86
       
     1 /* list of OpenGL functions sorted alphabetically
       
     2    If you need to use a GL function from the SDL video subsystem,
       
     3    change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
       
     4 */
       
     5 #define SDL_PROC_UNUSED(ret,func,params)
       
     6 SDL_PROC_UNUSED(void,glAccum,(GLenum,GLfloat))
       
     7 SDL_PROC_UNUSED(void,glAlphaFunc,(GLenum,GLclampf))
       
     8 SDL_PROC_UNUSED(GLboolean,glAreTexturesResident,(GLsizei,const GLuint*,GLboolean*))
       
     9 SDL_PROC_UNUSED(void,glArrayElement,(GLint))
       
    10 SDL_PROC(void,glBegin,(GLenum))
       
    11 SDL_PROC(void,glBindTexture,(GLenum,GLuint))
       
    12 SDL_PROC_UNUSED(void,glBitmap,(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*))
       
    13 SDL_PROC(void,glBlendFunc,(GLenum,GLenum))
       
    14 SDL_PROC_UNUSED(void,glCallList,(GLuint))
       
    15 SDL_PROC_UNUSED(void,glCallLists,(GLsizei,GLenum,const GLvoid*))
       
    16 SDL_PROC_UNUSED(void,glClear,(GLbitfield))
       
    17 SDL_PROC_UNUSED(void,glClearAccum,(GLfloat,GLfloat,GLfloat,GLfloat))
       
    18 SDL_PROC_UNUSED(void,glClearColor,(GLclampf,GLclampf,GLclampf,GLclampf))
       
    19 SDL_PROC_UNUSED(void,glClearDepth,(GLclampd))
       
    20 SDL_PROC_UNUSED(void,glClearIndex,(GLfloat))
       
    21 SDL_PROC_UNUSED(void,glClearStencil,(GLint))
       
    22 SDL_PROC_UNUSED(void,glClipPlane,(GLenum,const GLdouble*))
       
    23 SDL_PROC_UNUSED(void,glColor3b,(GLbyte,GLbyte,GLbyte))
       
    24 SDL_PROC_UNUSED(void,glColor3bv,(const GLbyte*))
       
    25 SDL_PROC_UNUSED(void,glColor3d,(GLdouble,GLdouble,GLdouble))
       
    26 SDL_PROC_UNUSED(void,glColor3dv,(const GLdouble*))
       
    27 SDL_PROC_UNUSED(void,glColor3f,(GLfloat,GLfloat,GLfloat))
       
    28 SDL_PROC_UNUSED(void,glColor3fv,(const GLfloat*))
       
    29 SDL_PROC_UNUSED(void,glColor3i,(GLint,GLint,GLint))
       
    30 SDL_PROC_UNUSED(void,glColor3iv,(const GLint*))
       
    31 SDL_PROC_UNUSED(void,glColor3s,(GLshort,GLshort,GLshort))
       
    32 SDL_PROC_UNUSED(void,glColor3sv,(const GLshort*))
       
    33 SDL_PROC_UNUSED(void,glColor3ub,(GLubyte,GLubyte,GLubyte))
       
    34 SDL_PROC_UNUSED(void,glColor3ubv,(const GLubyte*))
       
    35 SDL_PROC_UNUSED(void,glColor3ui,(GLuint,GLuint,GLuint))
       
    36 SDL_PROC_UNUSED(void,glColor3uiv,(const GLuint*))
       
    37 SDL_PROC_UNUSED(void,glColor3us,(GLushort,GLushort,GLushort))
       
    38 SDL_PROC_UNUSED(void,glColor3usv,(const GLushort*))
       
    39 SDL_PROC_UNUSED(void,glColor4b,(GLbyte,GLbyte,GLbyte,GLbyte))
       
    40 SDL_PROC_UNUSED(void,glColor4bv,(const GLbyte*))
       
    41 SDL_PROC_UNUSED(void,glColor4d,(GLdouble,GLdouble,GLdouble,GLdouble))
       
    42 SDL_PROC_UNUSED(void,glColor4dv,(const GLdouble*))
       
    43 SDL_PROC(void,glColor4f,(GLfloat,GLfloat,GLfloat,GLfloat))
       
    44 SDL_PROC_UNUSED(void,glColor4fv,(const GLfloat*))
       
    45 SDL_PROC_UNUSED(void,glColor4i,(GLint,GLint,GLint,GLint))
       
    46 SDL_PROC_UNUSED(void,glColor4iv,(const GLint*))
       
    47 SDL_PROC_UNUSED(void,glColor4s,(GLshort,GLshort,GLshort,GLshort))
       
    48 SDL_PROC_UNUSED(void,glColor4sv,(const GLshort*))
       
    49 SDL_PROC_UNUSED(void,glColor4ub,(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
       
    50 SDL_PROC_UNUSED(void,glColor4ubv,(const GLubyte *v))
       
    51 SDL_PROC_UNUSED(void,glColor4ui,(GLuint red, GLuint green, GLuint blue, GLuint alpha))
       
    52 SDL_PROC_UNUSED(void,glColor4uiv,(const GLuint *v))
       
    53 SDL_PROC_UNUSED(void,glColor4us,(GLushort red, GLushort green, GLushort blue, GLushort alpha))
       
    54 SDL_PROC_UNUSED(void,glColor4usv,(const GLushort *v))
       
    55 SDL_PROC_UNUSED(void,glColorMask,(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha))
       
    56 SDL_PROC_UNUSED(void,glColorMaterial,(GLenum face, GLenum mode))
       
    57 SDL_PROC_UNUSED(void,glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
       
    58 SDL_PROC_UNUSED(void,glCopyPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type))
       
    59 SDL_PROC_UNUSED(void,glCopyTexImage1D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border))
       
    60 SDL_PROC_UNUSED(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border))
       
    61 SDL_PROC_UNUSED(void,glCopyTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width))
       
    62 SDL_PROC_UNUSED(void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height))
       
    63 SDL_PROC_UNUSED(void,glCullFace,(GLenum mode))
       
    64 SDL_PROC_UNUSED(void,glDeleteLists,(GLuint list, GLsizei range))
       
    65 SDL_PROC_UNUSED(void,glDeleteTextures,(GLsizei n, const GLuint *textures))
       
    66 SDL_PROC_UNUSED(void,glDepthFunc,(GLenum func))
       
    67 SDL_PROC_UNUSED(void,glDepthMask,(GLboolean flag))
       
    68 SDL_PROC_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar))
       
    69 SDL_PROC(void,glDisable,(GLenum cap))
       
    70 SDL_PROC_UNUSED(void,glDisableClientState,(GLenum array))
       
    71 SDL_PROC_UNUSED(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count))
       
    72 SDL_PROC_UNUSED(void,glDrawBuffer,(GLenum mode))
       
    73 SDL_PROC_UNUSED(void,glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices))
       
    74 SDL_PROC_UNUSED(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
       
    75 SDL_PROC_UNUSED(void,glEdgeFlag,(GLboolean flag))
       
    76 SDL_PROC_UNUSED(void,glEdgeFlagPointer,(GLsizei stride, const GLvoid *pointer))
       
    77 SDL_PROC_UNUSED(void,glEdgeFlagv,(const GLboolean *flag))
       
    78 SDL_PROC(void,glEnable,(GLenum cap))
       
    79 SDL_PROC_UNUSED(void,glEnableClientState,(GLenum array))
       
    80 SDL_PROC(void,glEnd,(void))
       
    81 SDL_PROC_UNUSED(void,glEndList,(void))
       
    82 SDL_PROC_UNUSED(void,glEvalCoord1d,(GLdouble u))
       
    83 SDL_PROC_UNUSED(void,glEvalCoord1dv,(const GLdouble *u))
       
    84 SDL_PROC_UNUSED(void,glEvalCoord1f,(GLfloat u))
       
    85 SDL_PROC_UNUSED(void,glEvalCoord1fv,(const GLfloat *u))
       
    86 SDL_PROC_UNUSED(void,glEvalCoord2d,(GLdouble u, GLdouble v))
       
    87 SDL_PROC_UNUSED(void,glEvalCoord2dv,(const GLdouble *u))
       
    88 SDL_PROC_UNUSED(void,glEvalCoord2f,(GLfloat u, GLfloat v))
       
    89 SDL_PROC_UNUSED(void,glEvalCoord2fv,(const GLfloat *u))
       
    90 SDL_PROC_UNUSED(void,glEvalMesh1,(GLenum mode, GLint i1, GLint i2))
       
    91 SDL_PROC_UNUSED(void,glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
       
    92 SDL_PROC_UNUSED(void,glEvalPoint1,(GLint i))
       
    93 SDL_PROC_UNUSED(void,glEvalPoint2,(GLint i, GLint j))
       
    94 SDL_PROC_UNUSED(void,glFeedbackBuffer,(GLsizei size, GLenum type, GLfloat *buffer))
       
    95 SDL_PROC_UNUSED(void,glFinish,(void))
       
    96 SDL_PROC(void,glFlush,(void))
       
    97 SDL_PROC_UNUSED(void,glFogf,(GLenum pname, GLfloat param))
       
    98 SDL_PROC_UNUSED(void,glFogfv,(GLenum pname, const GLfloat *params))
       
    99 SDL_PROC_UNUSED(void,glFogi,(GLenum pname, GLint param))
       
   100 SDL_PROC_UNUSED(void,glFogiv,(GLenum pname, const GLint *params))
       
   101 SDL_PROC_UNUSED(void,glFrontFace,(GLenum mode))
       
   102 SDL_PROC_UNUSED(void,glFrustum,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
       
   103 SDL_PROC_UNUSED(GLuint,glGenLists,(GLsizei range))
       
   104 SDL_PROC(void,glGenTextures,(GLsizei n, GLuint *textures))
       
   105 SDL_PROC_UNUSED(void,glGetBooleanv,(GLenum pname, GLboolean *params))
       
   106 SDL_PROC_UNUSED(void,glGetClipPlane,(GLenum plane, GLdouble *equation))
       
   107 SDL_PROC_UNUSED(void,glGetDoublev,(GLenum pname, GLdouble *params))
       
   108 SDL_PROC_UNUSED(GLenum,glGetError,(void))
       
   109 SDL_PROC_UNUSED(void,glGetFloatv,(GLenum pname, GLfloat *params))
       
   110 SDL_PROC_UNUSED(void,glGetIntegerv,(GLenum pname, GLint *params))
       
   111 SDL_PROC_UNUSED(void,glGetLightfv,(GLenum light, GLenum pname, GLfloat *params))
       
   112 SDL_PROC_UNUSED(void,glGetLightiv,(GLenum light, GLenum pname, GLint *params))
       
   113 SDL_PROC_UNUSED(void,glGetMapdv,(GLenum target, GLenum query, GLdouble *v))
       
   114 SDL_PROC_UNUSED(void,glGetMapfv,(GLenum target, GLenum query, GLfloat *v))
       
   115 SDL_PROC_UNUSED(void,glGetMapiv,(GLenum target, GLenum query, GLint *v))
       
   116 SDL_PROC_UNUSED(void,glGetMaterialfv,(GLenum face, GLenum pname, GLfloat *params))
       
   117 SDL_PROC_UNUSED(void,glGetMaterialiv,(GLenum face, GLenum pname, GLint *params))
       
   118 SDL_PROC_UNUSED(void,glGetPixelMapfv,(GLenum map, GLfloat *values))
       
   119 SDL_PROC_UNUSED(void,glGetPixelMapuiv,(GLenum map, GLuint *values))
       
   120 SDL_PROC_UNUSED(void,glGetPixelMapusv,(GLenum map, GLushort *values))
       
   121 SDL_PROC_UNUSED(void,glGetPointerv,(GLenum pname, GLvoid* *params))
       
   122 SDL_PROC_UNUSED(void,glGetPolygonStipple,(GLubyte *mask))
       
   123 SDL_PROC(const GLubyte *,glGetString,(GLenum name))
       
   124 SDL_PROC_UNUSED(void,glGetTexEnvfv,(GLenum target, GLenum pname, GLfloat *params))
       
   125 SDL_PROC_UNUSED(void,glGetTexEnviv,(GLenum target, GLenum pname, GLint *params))
       
   126 SDL_PROC_UNUSED(void,glGetTexGendv,(GLenum coord, GLenum pname, GLdouble *params))
       
   127 SDL_PROC_UNUSED(void,glGetTexGenfv,(GLenum coord, GLenum pname, GLfloat *params))
       
   128 SDL_PROC_UNUSED(void,glGetTexGeniv,(GLenum coord, GLenum pname, GLint *params))
       
   129 SDL_PROC_UNUSED(void,glGetTexImage,(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels))
       
   130 SDL_PROC_UNUSED(void,glGetTexLevelParameterfv,(GLenum target, GLint level, GLenum pname, GLfloat *params))
       
   131 SDL_PROC_UNUSED(void,glGetTexLevelParameteriv,(GLenum target, GLint level, GLenum pname, GLint *params))
       
   132 SDL_PROC_UNUSED(void,glGetTexParameterfv,(GLenum target, GLenum pname, GLfloat *params))
       
   133 SDL_PROC_UNUSED(void,glGetTexParameteriv,(GLenum target, GLenum pname, GLint *params))
       
   134 SDL_PROC_UNUSED(void,glHint,(GLenum target, GLenum mode))
       
   135 SDL_PROC_UNUSED(void,glIndexMask,(GLuint mask))
       
   136 SDL_PROC_UNUSED(void,glIndexPointer,(GLenum type, GLsizei stride, const GLvoid *pointer))
       
   137 SDL_PROC_UNUSED(void,glIndexd,(GLdouble c))
       
   138 SDL_PROC_UNUSED(void,glIndexdv,(const GLdouble *c))
       
   139 SDL_PROC_UNUSED(void,glIndexf,(GLfloat c))
       
   140 SDL_PROC_UNUSED(void,glIndexfv,(const GLfloat *c))
       
   141 SDL_PROC_UNUSED(void,glIndexi,(GLint c))
       
   142 SDL_PROC_UNUSED(void,glIndexiv,(const GLint *c))
       
   143 SDL_PROC_UNUSED(void,glIndexs,(GLshort c))
       
   144 SDL_PROC_UNUSED(void,glIndexsv,(const GLshort *c))
       
   145 SDL_PROC_UNUSED(void,glIndexub,(GLubyte c))
       
   146 SDL_PROC_UNUSED(void,glIndexubv,(const GLubyte *c))
       
   147 SDL_PROC_UNUSED(void,glInitNames,(void))
       
   148 SDL_PROC_UNUSED(void,glInterleavedArrays,(GLenum format, GLsizei stride, const GLvoid *pointer))
       
   149 SDL_PROC_UNUSED(GLboolean,glIsEnabled,(GLenum cap))
       
   150 SDL_PROC_UNUSED(GLboolean,glIsList,(GLuint list))
       
   151 SDL_PROC_UNUSED(GLboolean,glIsTexture,(GLuint texture))
       
   152 SDL_PROC_UNUSED(void,glLightModelf,(GLenum pname, GLfloat param))
       
   153 SDL_PROC_UNUSED(void,glLightModelfv,(GLenum pname, const GLfloat *params))
       
   154 SDL_PROC_UNUSED(void,glLightModeli,(GLenum pname, GLint param))
       
   155 SDL_PROC_UNUSED(void,glLightModeliv,(GLenum pname, const GLint *params))
       
   156 SDL_PROC_UNUSED(void,glLightf,(GLenum light, GLenum pname, GLfloat param))
       
   157 SDL_PROC_UNUSED(void,glLightfv,(GLenum light, GLenum pname, const GLfloat *params))
       
   158 SDL_PROC_UNUSED(void,glLighti,(GLenum light, GLenum pname, GLint param))
       
   159 SDL_PROC_UNUSED(void,glLightiv,(GLenum light, GLenum pname, const GLint *params))
       
   160 SDL_PROC_UNUSED(void,glLineStipple,(GLint factor, GLushort pattern))
       
   161 SDL_PROC_UNUSED(void,glLineWidth,(GLfloat width))
       
   162 SDL_PROC_UNUSED(void,glListBase,(GLuint base))
       
   163 SDL_PROC(void,glLoadIdentity,(void))
       
   164 SDL_PROC_UNUSED(void,glLoadMatrixd,(const GLdouble *m))
       
   165 SDL_PROC_UNUSED(void,glLoadMatrixf,(const GLfloat *m))
       
   166 SDL_PROC_UNUSED(void,glLoadName,(GLuint name))
       
   167 SDL_PROC_UNUSED(void,glLogicOp,(GLenum opcode))
       
   168 SDL_PROC_UNUSED(void,glMap1d,(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points))
       
   169 SDL_PROC_UNUSED(void,glMap1f,(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points))
       
   170 SDL_PROC_UNUSED(void,glMap2d,(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points))
       
   171 SDL_PROC_UNUSED(void,glMap2f,(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points))
       
   172 SDL_PROC_UNUSED(void,glMapGrid1d,(GLint un, GLdouble u1, GLdouble u2))
       
   173 SDL_PROC_UNUSED(void,glMapGrid1f,(GLint un, GLfloat u1, GLfloat u2))
       
   174 SDL_PROC_UNUSED(void,glMapGrid2d,(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2))
       
   175 SDL_PROC_UNUSED(void,glMapGrid2f,(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2))
       
   176 SDL_PROC_UNUSED(void,glMaterialf,(GLenum face, GLenum pname, GLfloat param))
       
   177 SDL_PROC_UNUSED(void,glMaterialfv,(GLenum face, GLenum pname, const GLfloat *params))
       
   178 SDL_PROC_UNUSED(void,glMateriali,(GLenum face, GLenum pname, GLint param))
       
   179 SDL_PROC_UNUSED(void,glMaterialiv,(GLenum face, GLenum pname, const GLint *params))
       
   180 SDL_PROC(void,glMatrixMode,(GLenum mode))
       
   181 SDL_PROC_UNUSED(void,glMultMatrixd,(const GLdouble *m))
       
   182 SDL_PROC_UNUSED(void,glMultMatrixf,(const GLfloat *m))
       
   183 SDL_PROC_UNUSED(void,glNewList,(GLuint list, GLenum mode))
       
   184 SDL_PROC_UNUSED(void,glNormal3b,(GLbyte nx, GLbyte ny, GLbyte nz))
       
   185 SDL_PROC_UNUSED(void,glNormal3bv,(const GLbyte *v))
       
   186 SDL_PROC_UNUSED(void,glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz))
       
   187 SDL_PROC_UNUSED(void,glNormal3dv,(const GLdouble *v))
       
   188 SDL_PROC_UNUSED(void,glNormal3f,(GLfloat nx, GLfloat ny, GLfloat nz))
       
   189 SDL_PROC_UNUSED(void,glNormal3fv,(const GLfloat *v))
       
   190 SDL_PROC_UNUSED(void,glNormal3i,(GLint nx, GLint ny, GLint nz))
       
   191 SDL_PROC_UNUSED(void,glNormal3iv,(const GLint *v))
       
   192 SDL_PROC_UNUSED(void,glNormal3s,(GLshort nx, GLshort ny, GLshort nz))
       
   193 SDL_PROC_UNUSED(void,glNormal3sv,(const GLshort *v))
       
   194 SDL_PROC_UNUSED(void,glNormalPointer,(GLenum type, GLsizei stride, const GLvoid *pointer))
       
   195 SDL_PROC(void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
       
   196 SDL_PROC_UNUSED(void,glPassThrough,(GLfloat token))
       
   197 SDL_PROC_UNUSED(void,glPixelMapfv,(GLenum map, GLsizei mapsize, const GLfloat *values))
       
   198 SDL_PROC_UNUSED(void,glPixelMapuiv,(GLenum map, GLsizei mapsize, const GLuint *values))
       
   199 SDL_PROC_UNUSED(void,glPixelMapusv,(GLenum map, GLsizei mapsize, const GLushort *values))
       
   200 SDL_PROC_UNUSED(void,glPixelStoref,(GLenum pname, GLfloat param))
       
   201 SDL_PROC(void,glPixelStorei,(GLenum pname, GLint param))
       
   202 SDL_PROC_UNUSED(void,glPixelTransferf,(GLenum pname, GLfloat param))
       
   203 SDL_PROC_UNUSED(void,glPixelTransferi,(GLenum pname, GLint param))
       
   204 SDL_PROC_UNUSED(void,glPixelZoom,(GLfloat xfactor, GLfloat yfactor))
       
   205 SDL_PROC_UNUSED(void,glPointSize,(GLfloat size))
       
   206 SDL_PROC_UNUSED(void,glPolygonMode,(GLenum face, GLenum mode))
       
   207 SDL_PROC_UNUSED(void,glPolygonOffset,(GLfloat factor, GLfloat units))
       
   208 SDL_PROC_UNUSED(void,glPolygonStipple,(const GLubyte *mask))
       
   209 SDL_PROC(void,glPopAttrib,(void))
       
   210 SDL_PROC(void,glPopClientAttrib,(void))
       
   211 SDL_PROC(void,glPopMatrix,(void))
       
   212 SDL_PROC_UNUSED(void,glPopName,(void))
       
   213 SDL_PROC_UNUSED(void,glPrioritizeTextures,(GLsizei n, const GLuint *textures, const GLclampf *priorities))
       
   214 SDL_PROC(void,glPushAttrib,(GLbitfield mask))
       
   215 SDL_PROC(void,glPushClientAttrib,(GLbitfield mask))
       
   216 SDL_PROC(void,glPushMatrix,(void))
       
   217 SDL_PROC_UNUSED(void,glPushName,(GLuint name))
       
   218 SDL_PROC_UNUSED(void,glRasterPos2d,(GLdouble x, GLdouble y))
       
   219 SDL_PROC_UNUSED(void,glRasterPos2dv,(const GLdouble *v))
       
   220 SDL_PROC_UNUSED(void,glRasterPos2f,(GLfloat x, GLfloat y))
       
   221 SDL_PROC_UNUSED(void,glRasterPos2fv,(const GLfloat *v))
       
   222 SDL_PROC_UNUSED(void,glRasterPos2i,(GLint x, GLint y))
       
   223 SDL_PROC_UNUSED(void,glRasterPos2iv,(const GLint *v))
       
   224 SDL_PROC_UNUSED(void,glRasterPos2s,(GLshort x, GLshort y))
       
   225 SDL_PROC_UNUSED(void,glRasterPos2sv,(const GLshort *v))
       
   226 SDL_PROC_UNUSED(void,glRasterPos3d,(GLdouble x, GLdouble y, GLdouble z))
       
   227 SDL_PROC_UNUSED(void,glRasterPos3dv,(const GLdouble *v))
       
   228 SDL_PROC_UNUSED(void,glRasterPos3f,(GLfloat x, GLfloat y, GLfloat z))
       
   229 SDL_PROC_UNUSED(void,glRasterPos3fv,(const GLfloat *v))
       
   230 SDL_PROC_UNUSED(void,glRasterPos3i,(GLint x, GLint y, GLint z))
       
   231 SDL_PROC_UNUSED(void,glRasterPos3iv,(const GLint *v))
       
   232 SDL_PROC_UNUSED(void,glRasterPos3s,(GLshort x, GLshort y, GLshort z))
       
   233 SDL_PROC_UNUSED(void,glRasterPos3sv,(const GLshort *v))
       
   234 SDL_PROC_UNUSED(void,glRasterPos4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w))
       
   235 SDL_PROC_UNUSED(void,glRasterPos4dv,(const GLdouble *v))
       
   236 SDL_PROC_UNUSED(void,glRasterPos4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w))
       
   237 SDL_PROC_UNUSED(void,glRasterPos4fv,(const GLfloat *v))
       
   238 SDL_PROC_UNUSED(void,glRasterPos4i,(GLint x, GLint y, GLint z, GLint w))
       
   239 SDL_PROC_UNUSED(void,glRasterPos4iv,(const GLint *v))
       
   240 SDL_PROC_UNUSED(void,glRasterPos4s,(GLshort x, GLshort y, GLshort z, GLshort w))
       
   241 SDL_PROC_UNUSED(void,glRasterPos4sv,(const GLshort *v))
       
   242 SDL_PROC_UNUSED(void,glReadBuffer,(GLenum mode))
       
   243 SDL_PROC_UNUSED(void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels))
       
   244 SDL_PROC_UNUSED(void,glRectd,(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
       
   245 SDL_PROC_UNUSED(void,glRectdv,(const GLdouble *v1, const GLdouble *v2))
       
   246 SDL_PROC_UNUSED(void,glRectf,(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
       
   247 SDL_PROC_UNUSED(void,glRectfv,(const GLfloat *v1, const GLfloat *v2))
       
   248 SDL_PROC_UNUSED(void,glRecti,(GLint x1, GLint y1, GLint x2, GLint y2))
       
   249 SDL_PROC_UNUSED(void,glRectiv,(const GLint *v1, const GLint *v2))
       
   250 SDL_PROC_UNUSED(void,glRects,(GLshort x1, GLshort y1, GLshort x2, GLshort y2))
       
   251 SDL_PROC_UNUSED(void,glRectsv,(const GLshort *v1, const GLshort *v2))
       
   252 SDL_PROC_UNUSED(GLint,glRenderMode,(GLenum mode))
       
   253 SDL_PROC_UNUSED(void,glRotated,(GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
       
   254 SDL_PROC_UNUSED(void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
       
   255 SDL_PROC_UNUSED(void,glScaled,(GLdouble x, GLdouble y, GLdouble z))
       
   256 SDL_PROC_UNUSED(void,glScalef,(GLfloat x, GLfloat y, GLfloat z))
       
   257 SDL_PROC_UNUSED(void,glScissor,(GLint x, GLint y, GLsizei width, GLsizei height))
       
   258 SDL_PROC_UNUSED(void,glSelectBuffer,(GLsizei size, GLuint *buffer))
       
   259 SDL_PROC_UNUSED(void,glShadeModel,(GLenum mode))
       
   260 SDL_PROC_UNUSED(void,glStencilFunc,(GLenum func, GLint ref, GLuint mask))
       
   261 SDL_PROC_UNUSED(void,glStencilMask,(GLuint mask))
       
   262 SDL_PROC_UNUSED(void,glStencilOp,(GLenum fail, GLenum zfail, GLenum zpass))
       
   263 SDL_PROC_UNUSED(void,glTexCoord1d,(GLdouble s))
       
   264 SDL_PROC_UNUSED(void,glTexCoord1dv,(const GLdouble *v))
       
   265 SDL_PROC_UNUSED(void,glTexCoord1f,(GLfloat s))
       
   266 SDL_PROC_UNUSED(void,glTexCoord1fv,(const GLfloat *v))
       
   267 SDL_PROC_UNUSED(void,glTexCoord1i,(GLint s))
       
   268 SDL_PROC_UNUSED(void,glTexCoord1iv,(const GLint *v))
       
   269 SDL_PROC_UNUSED(void,glTexCoord1s,(GLshort s))
       
   270 SDL_PROC_UNUSED(void,glTexCoord1sv,(const GLshort *v))
       
   271 SDL_PROC_UNUSED(void,glTexCoord2d,(GLdouble s, GLdouble t))
       
   272 SDL_PROC_UNUSED(void,glTexCoord2dv,(const GLdouble *v))
       
   273 SDL_PROC(void,glTexCoord2f,(GLfloat s, GLfloat t))
       
   274 SDL_PROC_UNUSED(void,glTexCoord2fv,(const GLfloat *v))
       
   275 SDL_PROC_UNUSED(void,glTexCoord2i,(GLint s, GLint t))
       
   276 SDL_PROC_UNUSED(void,glTexCoord2iv,(const GLint *v))
       
   277 SDL_PROC_UNUSED(void,glTexCoord2s,(GLshort s, GLshort t))
       
   278 SDL_PROC_UNUSED(void,glTexCoord2sv,(const GLshort *v))
       
   279 SDL_PROC_UNUSED(void,glTexCoord3d,(GLdouble s, GLdouble t, GLdouble r))
       
   280 SDL_PROC_UNUSED(void,glTexCoord3dv,(const GLdouble *v))
       
   281 SDL_PROC_UNUSED(void,glTexCoord3f,(GLfloat s, GLfloat t, GLfloat r))
       
   282 SDL_PROC_UNUSED(void,glTexCoord3fv,(const GLfloat *v))
       
   283 SDL_PROC_UNUSED(void,glTexCoord3i,(GLint s, GLint t, GLint r))
       
   284 SDL_PROC_UNUSED(void,glTexCoord3iv,(const GLint *v))
       
   285 SDL_PROC_UNUSED(void,glTexCoord3s,(GLshort s, GLshort t, GLshort r))
       
   286 SDL_PROC_UNUSED(void,glTexCoord3sv,(const GLshort *v))
       
   287 SDL_PROC_UNUSED(void,glTexCoord4d,(GLdouble s, GLdouble t, GLdouble r, GLdouble q))
       
   288 SDL_PROC_UNUSED(void,glTexCoord4dv,(const GLdouble *v))
       
   289 SDL_PROC_UNUSED(void,glTexCoord4f,(GLfloat s, GLfloat t, GLfloat r, GLfloat q))
       
   290 SDL_PROC_UNUSED(void,glTexCoord4fv,(const GLfloat *v))
       
   291 SDL_PROC_UNUSED(void,glTexCoord4i,(GLint s, GLint t, GLint r, GLint q))
       
   292 SDL_PROC_UNUSED(void,glTexCoord4iv,(const GLint *v))
       
   293 SDL_PROC_UNUSED(void,glTexCoord4s,(GLshort s, GLshort t, GLshort r, GLshort q))
       
   294 SDL_PROC_UNUSED(void,glTexCoord4sv,(const GLshort *v))
       
   295 SDL_PROC_UNUSED(void,glTexCoordPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
       
   296 SDL_PROC(void,glTexEnvf,(GLenum target, GLenum pname, GLfloat param))
       
   297 SDL_PROC_UNUSED(void,glTexEnvfv,(GLenum target, GLenum pname, const GLfloat *params))
       
   298 SDL_PROC_UNUSED(void,glTexEnvi,(GLenum target, GLenum pname, GLint param))
       
   299 SDL_PROC_UNUSED(void,glTexEnviv,(GLenum target, GLenum pname, const GLint *params))
       
   300 SDL_PROC_UNUSED(void,glTexGend,(GLenum coord, GLenum pname, GLdouble param))
       
   301 SDL_PROC_UNUSED(void,glTexGendv,(GLenum coord, GLenum pname, const GLdouble *params))
       
   302 SDL_PROC_UNUSED(void,glTexGenf,(GLenum coord, GLenum pname, GLfloat param))
       
   303 SDL_PROC_UNUSED(void,glTexGenfv,(GLenum coord, GLenum pname, const GLfloat *params))
       
   304 SDL_PROC_UNUSED(void,glTexGeni,(GLenum coord, GLenum pname, GLint param))
       
   305 SDL_PROC_UNUSED(void,glTexGeniv,(GLenum coord, GLenum pname, const GLint *params))
       
   306 SDL_PROC_UNUSED(void,glTexImage1D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
       
   307 SDL_PROC(void,glTexImage2D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
       
   308 SDL_PROC_UNUSED(void,glTexParameterf,(GLenum target, GLenum pname, GLfloat param))
       
   309 SDL_PROC_UNUSED(void,glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params))
       
   310 SDL_PROC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param))
       
   311 SDL_PROC_UNUSED(void,glTexParameteriv,(GLenum target, GLenum pname, const GLint *params))
       
   312 SDL_PROC_UNUSED(void,glTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels))
       
   313 SDL_PROC(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
       
   314 SDL_PROC_UNUSED(void,glTranslated,(GLdouble x, GLdouble y, GLdouble z))
       
   315 SDL_PROC_UNUSED(void,glTranslatef,(GLfloat x, GLfloat y, GLfloat z))
       
   316 SDL_PROC_UNUSED(void,glVertex2d,(GLdouble x, GLdouble y))
       
   317 SDL_PROC_UNUSED(void,glVertex2dv,(const GLdouble *v))
       
   318 SDL_PROC_UNUSED(void,glVertex2f,(GLfloat x, GLfloat y))
       
   319 SDL_PROC_UNUSED(void,glVertex2fv,(const GLfloat *v))
       
   320 SDL_PROC(void,glVertex2i,(GLint x, GLint y))
       
   321 SDL_PROC_UNUSED(void,glVertex2iv,(const GLint *v))
       
   322 SDL_PROC_UNUSED(void,glVertex2s,(GLshort x, GLshort y))
       
   323 SDL_PROC_UNUSED(void,glVertex2sv,(const GLshort *v))
       
   324 SDL_PROC_UNUSED(void,glVertex3d,(GLdouble x, GLdouble y, GLdouble z))
       
   325 SDL_PROC_UNUSED(void,glVertex3dv,(const GLdouble *v))
       
   326 SDL_PROC_UNUSED(void,glVertex3f,(GLfloat x, GLfloat y, GLfloat z))
       
   327 SDL_PROC_UNUSED(void,glVertex3fv,(const GLfloat *v))
       
   328 SDL_PROC_UNUSED(void,glVertex3i,(GLint x, GLint y, GLint z))
       
   329 SDL_PROC_UNUSED(void,glVertex3iv,(const GLint *v))
       
   330 SDL_PROC_UNUSED(void,glVertex3s,(GLshort x, GLshort y, GLshort z))
       
   331 SDL_PROC_UNUSED(void,glVertex3sv,(const GLshort *v))
       
   332 SDL_PROC_UNUSED(void,glVertex4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w))
       
   333 SDL_PROC_UNUSED(void,glVertex4dv,(const GLdouble *v))
       
   334 SDL_PROC_UNUSED(void,glVertex4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w))
       
   335 SDL_PROC_UNUSED(void,glVertex4fv,(const GLfloat *v))
       
   336 SDL_PROC_UNUSED(void,glVertex4i,(GLint x, GLint y, GLint z, GLint w))
       
   337 SDL_PROC_UNUSED(void,glVertex4iv,(const GLint *v))
       
   338 SDL_PROC_UNUSED(void,glVertex4s,(GLshort x, GLshort y, GLshort z, GLshort w))
       
   339 SDL_PROC_UNUSED(void,glVertex4sv,(const GLshort *v))
       
   340 SDL_PROC_UNUSED(void,glVertexPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
       
   341 SDL_PROC(void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height))