symbian-qemu-0.9.1-12/libsdl-trunk/src/video/aalib/SDL_aavideo.c
changeset 1 2fb8b9db1c86
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0:ffa851df0825 1:2fb8b9db1c86
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 #include "SDL_config.h"
       
    23 
       
    24 /* AAlib based SDL video driver implementation.
       
    25 */
       
    26 
       
    27 #include <unistd.h>
       
    28 #include <sys/stat.h>
       
    29 
       
    30 
       
    31 #include "SDL_video.h"
       
    32 #include "SDL_mouse.h"
       
    33 #include "../SDL_sysvideo.h"
       
    34 #include "../SDL_pixels_c.h"
       
    35 #include "../../events/SDL_events_c.h"
       
    36 
       
    37 #include "SDL_aavideo.h"
       
    38 #include "SDL_aaevents_c.h"
       
    39 #include "SDL_aamouse_c.h"
       
    40 
       
    41 #include <aalib.h>
       
    42 
       
    43 /* Initialization/Query functions */
       
    44 static int AA_VideoInit(_THIS, SDL_PixelFormat *vformat);
       
    45 static SDL_Rect **AA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
       
    46 static SDL_Surface *AA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
       
    47 static int AA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
       
    48 static void AA_VideoQuit(_THIS);
       
    49 
       
    50 /* Hardware surface functions */
       
    51 static int AA_AllocHWSurface(_THIS, SDL_Surface *surface);
       
    52 static int AA_LockHWSurface(_THIS, SDL_Surface *surface);
       
    53 static int AA_FlipHWSurface(_THIS, SDL_Surface *surface);
       
    54 static void AA_UnlockHWSurface(_THIS, SDL_Surface *surface);
       
    55 static void AA_FreeHWSurface(_THIS, SDL_Surface *surface);
       
    56 
       
    57 /* Cache the VideoDevice struct */
       
    58 static struct SDL_VideoDevice *local_this;
       
    59 
       
    60 /* AAlib driver bootstrap functions */
       
    61 
       
    62 static int AA_Available(void)
       
    63 {
       
    64 	return 1; /* Always available ! */
       
    65 }
       
    66 
       
    67 static void AA_DeleteDevice(SDL_VideoDevice *device)
       
    68 {
       
    69 	SDL_free(device->hidden);
       
    70 	SDL_free(device);
       
    71 }
       
    72 
       
    73 static SDL_VideoDevice *AA_CreateDevice(int devindex)
       
    74 {
       
    75 	SDL_VideoDevice *device;
       
    76 
       
    77 	/* Initialize all variables that we clean on shutdown */
       
    78 	device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
       
    79 	if ( device ) {
       
    80 		SDL_memset(device, 0, (sizeof *device));
       
    81 		device->hidden = (struct SDL_PrivateVideoData *)
       
    82 				SDL_malloc((sizeof *device->hidden));
       
    83 	}
       
    84 	if ( (device == NULL) || (device->hidden == NULL) ) {
       
    85 		SDL_OutOfMemory();
       
    86 		if ( device ) {
       
    87 			SDL_free(device);
       
    88 		}
       
    89 		return(0);
       
    90 	}
       
    91 	SDL_memset(device->hidden, 0, (sizeof *device->hidden));
       
    92 
       
    93 	/* Set the function pointers */
       
    94 	device->VideoInit = AA_VideoInit;
       
    95 	device->ListModes = AA_ListModes;
       
    96 	device->SetVideoMode = AA_SetVideoMode;
       
    97 	device->CreateYUVOverlay = NULL;
       
    98 	device->SetColors = AA_SetColors;
       
    99 	device->UpdateRects = NULL;
       
   100 	device->VideoQuit = AA_VideoQuit;
       
   101 	device->AllocHWSurface = AA_AllocHWSurface;
       
   102 	device->CheckHWBlit = NULL;
       
   103 	device->FillHWRect = NULL;
       
   104 	device->SetHWColorKey = NULL;
       
   105 	device->SetHWAlpha = NULL;
       
   106 	device->LockHWSurface = AA_LockHWSurface;
       
   107 	device->UnlockHWSurface = AA_UnlockHWSurface;
       
   108 	device->FlipHWSurface = NULL;
       
   109 	device->FreeHWSurface = AA_FreeHWSurface;
       
   110 	device->SetCaption = NULL;
       
   111 	device->SetIcon = NULL;
       
   112 	device->IconifyWindow = NULL;
       
   113 	device->GrabInput = NULL;
       
   114 	device->GetWMInfo = NULL;
       
   115 	device->InitOSKeymap = AA_InitOSKeymap;
       
   116 	device->PumpEvents = AA_PumpEvents;
       
   117 
       
   118 	device->free = AA_DeleteDevice;
       
   119 
       
   120 	return device;
       
   121 }
       
   122 
       
   123 VideoBootStrap AALIB_bootstrap = {
       
   124 	"aalib", "ASCII Art Library",
       
   125 	AA_Available, AA_CreateDevice
       
   126 };
       
   127 
       
   128 static void AA_ResizeHandler(aa_context *);
       
   129 
       
   130 int AA_VideoInit(_THIS, SDL_PixelFormat *vformat)
       
   131 {
       
   132 	int keyboard;
       
   133 	int i;
       
   134 
       
   135 	/* Initialize all variables that we clean on shutdown */
       
   136 	for ( i=0; i<SDL_NUMMODES; ++i ) {
       
   137 		SDL_modelist[i] = SDL_malloc(sizeof(SDL_Rect));
       
   138 		SDL_modelist[i]->x = SDL_modelist[i]->y = 0;
       
   139 	}
       
   140 	/* Modes sorted largest to smallest */
       
   141 	SDL_modelist[0]->w = 1024; SDL_modelist[0]->h = 768;
       
   142 	SDL_modelist[1]->w = 800; SDL_modelist[1]->h = 600;
       
   143 	SDL_modelist[2]->w = 640; SDL_modelist[2]->h = 480;
       
   144 	SDL_modelist[3]->w = 320; SDL_modelist[3]->h = 400;
       
   145 	SDL_modelist[4]->w = 320; SDL_modelist[4]->h = 240;
       
   146 	SDL_modelist[5]->w = 320; SDL_modelist[5]->h = 200;
       
   147 	SDL_modelist[6] = NULL;
       
   148 
       
   149 	/* Initialize the library */
       
   150 
       
   151 	AA_mutex = SDL_CreateMutex();
       
   152 
       
   153 	aa_parseoptions (NULL, NULL, NULL, NULL);
       
   154 
       
   155 	AA_context = aa_autoinit(&aa_defparams);
       
   156 	if ( ! AA_context ) {
       
   157 		SDL_SetError("Unable to initialize AAlib");
       
   158 		return(-1);
       
   159 	}
       
   160 
       
   161 	/* Enable mouse and keyboard support */
       
   162 
       
   163 	if ( ! aa_autoinitkbd (AA_context, AA_SENDRELEASE) ) {
       
   164 		SDL_SetError("Unable to initialize AAlib keyboard");
       
   165 		return(-1);
       
   166 	}
       
   167 	if ( ! aa_autoinitmouse (AA_context, AA_SENDRELEASE) ) {
       
   168 		fprintf(stderr,"Warning: Unable to initialize AAlib mouse");
       
   169 	}
       
   170 	AA_rparams = aa_getrenderparams();
       
   171 
       
   172 	local_this = this;
       
   173 
       
   174 	aa_resizehandler(AA_context, AA_ResizeHandler);
       
   175 
       
   176 	fprintf(stderr,"Using AAlib driver: %s (%s)\n", AA_context->driver->name, AA_context->driver->shortname);
       
   177 
       
   178 	AA_in_x11 = (SDL_strcmp(AA_context->driver->shortname,"X11") == 0);
       
   179 	/* Determine the screen depth (use default 8-bit depth) */
       
   180 	vformat->BitsPerPixel = 8;
       
   181 	vformat->BytesPerPixel = 1;
       
   182 
       
   183 	/* We're done! */
       
   184 	return(0);
       
   185 }
       
   186 
       
   187 SDL_Rect **AA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
       
   188 {
       
   189      if(format->BitsPerPixel != 8)
       
   190  		return NULL;
       
   191 
       
   192 	 if ( flags & SDL_FULLSCREEN ) {
       
   193 		 return SDL_modelist;
       
   194 	 } else {
       
   195 		 return (SDL_Rect **) -1;
       
   196 	 }
       
   197 }
       
   198 
       
   199 /* From aavga.c
       
   200    AAlib does not give us the choice of the actual resolution, thus we have to simulate additional
       
   201    resolution by scaling down manually each frame
       
   202 */
       
   203 static void fastscale (register char *b1, register char *b2, int x1, int x2, int y1, int y2)
       
   204 {
       
   205 	register int ex, spx = 0, ddx, ddx1;
       
   206 	int ddy1, ddy, spy = 0, ey;
       
   207 	int x;
       
   208 	char *bb1 = b1;
       
   209 	if (!x1 || !x2 || !y1 || !y2)
       
   210 		return;
       
   211 	ddx = x1 + x1;
       
   212 	ddx1 = x2 + x2;
       
   213 	if (ddx1 < ddx)
       
   214 		spx = ddx / ddx1, ddx %= ddx1;
       
   215 	ddy = y1 + y1;
       
   216 	ddy1 = y2 + y2;
       
   217 	if (ddy1 < ddy)
       
   218 		spy = (ddy / ddy1) * x1, ddy %= ddy1;
       
   219 	ey = -ddy1;
       
   220 	for (; y2; y2--) {
       
   221 		ex = -ddx1;
       
   222 		for (x = x2; x; x--) {
       
   223 			*b2 = *b1;
       
   224 			b2++;
       
   225 			b1 += spx;
       
   226 			ex += ddx;
       
   227 			if (ex > 0) {
       
   228 				b1++;
       
   229 				ex -= ddx1;
       
   230 			}
       
   231 		}
       
   232 		bb1 += spy;
       
   233 		ey += ddy;
       
   234 		if (ey > 0) {
       
   235 			bb1 += x1;
       
   236 			ey -= ddy1;
       
   237 		}
       
   238 		b1 = bb1;
       
   239 	}
       
   240 }
       
   241 
       
   242 /* Various screen update functions available */
       
   243 static void AA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
       
   244 
       
   245 SDL_Surface *AA_SetVideoMode(_THIS, SDL_Surface *current,
       
   246 				int width, int height, int bpp, Uint32 flags)
       
   247 {
       
   248 	int mode;
       
   249 
       
   250 	if ( AA_buffer ) {
       
   251 		SDL_free( AA_buffer );
       
   252 	}
       
   253 
       
   254 	AA_buffer = SDL_malloc(width * height);
       
   255 	if ( ! AA_buffer ) {
       
   256 		SDL_SetError("Couldn't allocate buffer for requested mode");
       
   257 		return(NULL);
       
   258 	}
       
   259 
       
   260 /* 	printf("Setting mode %dx%d\n", width, height); */
       
   261 
       
   262 	SDL_memset(aa_image(AA_context), 0, aa_imgwidth(AA_context) * aa_imgheight(AA_context));
       
   263 	SDL_memset(AA_buffer, 0, width * height);
       
   264 
       
   265 	/* Allocate the new pixel format for the screen */
       
   266 	if ( ! SDL_ReallocFormat(current, 8, 0, 0, 0, 0) ) {
       
   267 		return(NULL);
       
   268 	}
       
   269 
       
   270 	/* Set up the new mode framebuffer */
       
   271 	current->flags = SDL_FULLSCREEN;
       
   272 	AA_w = current->w = width;
       
   273 	AA_h = current->h = height;
       
   274 	current->pitch = current->w;
       
   275 	current->pixels = AA_buffer;
       
   276 
       
   277 	AA_x_ratio = ((double)aa_imgwidth(AA_context)) / ((double)width);
       
   278 	AA_y_ratio = ((double)aa_imgheight(AA_context)) / ((double)height);
       
   279 
       
   280 	/* Set the blit function */
       
   281 	this->UpdateRects = AA_DirectUpdate;
       
   282 
       
   283 	/* We're done */
       
   284 	return(current);
       
   285 }
       
   286 
       
   287 static void AA_ResizeHandler(aa_context *context)
       
   288 {
       
   289 	aa_resize(context);
       
   290 	local_this->hidden->x_ratio = ((double)aa_imgwidth(context)) / ((double)local_this->screen->w);
       
   291 	local_this->hidden->y_ratio = ((double)aa_imgheight(context)) / ((double)local_this->screen->h);
       
   292 
       
   293 	fastscale (local_this->hidden->buffer, aa_image(context), local_this->hidden->w, aa_imgwidth (context), local_this->hidden->h, aa_imgheight (context));
       
   294 	aa_renderpalette(context, local_this->hidden->palette, local_this->hidden->rparams, 0, 0, aa_scrwidth(context), aa_scrheight(context));
       
   295 	aa_flush(context);
       
   296 }
       
   297 
       
   298 /* We don't actually allow hardware surfaces other than the main one */
       
   299 static int AA_AllocHWSurface(_THIS, SDL_Surface *surface)
       
   300 {
       
   301 	return(-1);
       
   302 }
       
   303 static void AA_FreeHWSurface(_THIS, SDL_Surface *surface)
       
   304 {
       
   305 	return;
       
   306 }
       
   307 
       
   308 /* We need to wait for vertical retrace on page flipped displays */
       
   309 static int AA_LockHWSurface(_THIS, SDL_Surface *surface)
       
   310 {
       
   311 	/* TODO ? */
       
   312 	return(0);
       
   313 }
       
   314 static void AA_UnlockHWSurface(_THIS, SDL_Surface *surface)
       
   315 {
       
   316 	return;
       
   317 }
       
   318 
       
   319 /* FIXME: How is this done with AAlib? */
       
   320 static int AA_FlipHWSurface(_THIS, SDL_Surface *surface)
       
   321 {
       
   322 	SDL_mutexP(AA_mutex);
       
   323 	aa_flush(AA_context);
       
   324 	SDL_mutexV(AA_mutex);
       
   325 	return(0);
       
   326 }
       
   327 
       
   328 static void AA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
       
   329 {
       
   330 	int i;
       
   331 	SDL_Rect *rect;
       
   332 
       
   333 	fastscale (AA_buffer, aa_image(AA_context), AA_w, aa_imgwidth (AA_context), AA_h, aa_imgheight (AA_context));
       
   334 #if 1
       
   335 	aa_renderpalette(AA_context, AA_palette, AA_rparams, 0, 0, aa_scrwidth(AA_context), aa_scrheight(AA_context));
       
   336 #else
       
   337 	/* Render only the rectangles in the list */
       
   338 	printf("Update rects : ");
       
   339 	for ( i=0; i < numrects; ++i ) {
       
   340 		rect = &rects[i];
       
   341 		printf("(%d,%d-%d,%d)", rect->x, rect->y, rect->w, rect->h);
       
   342 		aa_renderpalette(AA_context, AA_palette, AA_rparams, rect->x * AA_x_ratio, rect->y * AA_y_ratio, rect->w * AA_x_ratio, rect->h * AA_y_ratio);
       
   343 	}
       
   344 	printf("\n");
       
   345 #endif
       
   346 	SDL_mutexP(AA_mutex);
       
   347 	aa_flush(AA_context);
       
   348 	SDL_mutexV(AA_mutex);
       
   349 	return;
       
   350 }
       
   351 
       
   352 int AA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
       
   353 {
       
   354 	int i;
       
   355 
       
   356 	for ( i=0; i < ncolors; i++ ) {
       
   357 	        aa_setpalette(AA_palette, firstcolor + i,
       
   358 			      colors[i].r>>2,
       
   359 			      colors[i].g>>2,
       
   360 			      colors[i].b>>2);
       
   361 	}
       
   362 	return(1);
       
   363 }
       
   364 
       
   365 /* Note:  If we are terminated, this could be called in the middle of
       
   366    another SDL video routine -- notably UpdateRects.
       
   367 */
       
   368 void AA_VideoQuit(_THIS)
       
   369 {
       
   370 	int i;
       
   371 
       
   372 	aa_uninitkbd(AA_context);
       
   373 	aa_uninitmouse(AA_context);
       
   374 
       
   375 	/* Free video mode lists */
       
   376 	for ( i=0; i<SDL_NUMMODES; ++i ) {
       
   377 		if ( SDL_modelist[i] != NULL ) {
       
   378 			SDL_free(SDL_modelist[i]);
       
   379 			SDL_modelist[i] = NULL;
       
   380 		}
       
   381 	}
       
   382 	
       
   383 	aa_close(AA_context);
       
   384 
       
   385 	SDL_DestroyMutex(AA_mutex);
       
   386 
       
   387 	this->screen->pixels = NULL;	
       
   388 }