symbian-qemu-0.9.1-12/libsdl-trunk/src/video/dummy/SDL_nullvideo.c
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0:ffa851df0825 1:2fb8b9db1c86
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 #include "SDL_config.h"
       
    23 
       
    24 /* Dummy SDL video driver implementation; this is just enough to make an
       
    25  *  SDL-based application THINK it's got a working video driver, for
       
    26  *  applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
       
    27  *  and also for use as a collection of stubs when porting SDL to a new
       
    28  *  platform for which you haven't yet written a valid video driver.
       
    29  *
       
    30  * This is also a great way to determine bottlenecks: if you think that SDL
       
    31  *  is a performance problem for a given platform, enable this driver, and
       
    32  *  then see if your application runs faster without video overhead.
       
    33  *
       
    34  * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
       
    35  *  of this was cut-and-pasted from Stephane Peter's work in the AAlib
       
    36  *  SDL video driver.  Renamed to "DUMMY" by Sam Lantinga.
       
    37  */
       
    38 
       
    39 #include "SDL_video.h"
       
    40 #include "SDL_mouse.h"
       
    41 #include "../SDL_sysvideo.h"
       
    42 #include "../SDL_pixels_c.h"
       
    43 #include "../../events/SDL_events_c.h"
       
    44 
       
    45 #include "SDL_nullvideo.h"
       
    46 #include "SDL_nullevents_c.h"
       
    47 #include "SDL_nullmouse_c.h"
       
    48 
       
    49 #define DUMMYVID_DRIVER_NAME "dummy"
       
    50 
       
    51 /* Initialization/Query functions */
       
    52 static int DUMMY_VideoInit(_THIS, SDL_PixelFormat *vformat);
       
    53 static SDL_Rect **DUMMY_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
       
    54 static SDL_Surface *DUMMY_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
       
    55 static int DUMMY_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
       
    56 static void DUMMY_VideoQuit(_THIS);
       
    57 
       
    58 /* Hardware surface functions */
       
    59 static int DUMMY_AllocHWSurface(_THIS, SDL_Surface *surface);
       
    60 static int DUMMY_LockHWSurface(_THIS, SDL_Surface *surface);
       
    61 static void DUMMY_UnlockHWSurface(_THIS, SDL_Surface *surface);
       
    62 static void DUMMY_FreeHWSurface(_THIS, SDL_Surface *surface);
       
    63 
       
    64 /* etc. */
       
    65 static void DUMMY_UpdateRects(_THIS, int numrects, SDL_Rect *rects);
       
    66 
       
    67 /* DUMMY driver bootstrap functions */
       
    68 
       
    69 static int DUMMY_Available(void)
       
    70 {
       
    71 	const char *envr = SDL_getenv("SDL_VIDEODRIVER");
       
    72 	if ((envr) && (SDL_strcmp(envr, DUMMYVID_DRIVER_NAME) == 0)) {
       
    73 		return(1);
       
    74 	}
       
    75 
       
    76 	return(0);
       
    77 }
       
    78 
       
    79 static void DUMMY_DeleteDevice(SDL_VideoDevice *device)
       
    80 {
       
    81 	SDL_free(device->hidden);
       
    82 	SDL_free(device);
       
    83 }
       
    84 
       
    85 static SDL_VideoDevice *DUMMY_CreateDevice(int devindex)
       
    86 {
       
    87 	SDL_VideoDevice *device;
       
    88 
       
    89 	/* Initialize all variables that we clean on shutdown */
       
    90 	device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
       
    91 	if ( device ) {
       
    92 		SDL_memset(device, 0, (sizeof *device));
       
    93 		device->hidden = (struct SDL_PrivateVideoData *)
       
    94 				SDL_malloc((sizeof *device->hidden));
       
    95 	}
       
    96 	if ( (device == NULL) || (device->hidden == NULL) ) {
       
    97 		SDL_OutOfMemory();
       
    98 		if ( device ) {
       
    99 			SDL_free(device);
       
   100 		}
       
   101 		return(0);
       
   102 	}
       
   103 	SDL_memset(device->hidden, 0, (sizeof *device->hidden));
       
   104 
       
   105 	/* Set the function pointers */
       
   106 	device->VideoInit = DUMMY_VideoInit;
       
   107 	device->ListModes = DUMMY_ListModes;
       
   108 	device->SetVideoMode = DUMMY_SetVideoMode;
       
   109 	device->CreateYUVOverlay = NULL;
       
   110 	device->SetColors = DUMMY_SetColors;
       
   111 	device->UpdateRects = DUMMY_UpdateRects;
       
   112 	device->VideoQuit = DUMMY_VideoQuit;
       
   113 	device->AllocHWSurface = DUMMY_AllocHWSurface;
       
   114 	device->CheckHWBlit = NULL;
       
   115 	device->FillHWRect = NULL;
       
   116 	device->SetHWColorKey = NULL;
       
   117 	device->SetHWAlpha = NULL;
       
   118 	device->LockHWSurface = DUMMY_LockHWSurface;
       
   119 	device->UnlockHWSurface = DUMMY_UnlockHWSurface;
       
   120 	device->FlipHWSurface = NULL;
       
   121 	device->FreeHWSurface = DUMMY_FreeHWSurface;
       
   122 	device->SetCaption = NULL;
       
   123 	device->SetIcon = NULL;
       
   124 	device->IconifyWindow = NULL;
       
   125 	device->GrabInput = NULL;
       
   126 	device->GetWMInfo = NULL;
       
   127 	device->InitOSKeymap = DUMMY_InitOSKeymap;
       
   128 	device->PumpEvents = DUMMY_PumpEvents;
       
   129 
       
   130 	device->free = DUMMY_DeleteDevice;
       
   131 
       
   132 	return device;
       
   133 }
       
   134 
       
   135 VideoBootStrap DUMMY_bootstrap = {
       
   136 	DUMMYVID_DRIVER_NAME, "SDL dummy video driver",
       
   137 	DUMMY_Available, DUMMY_CreateDevice
       
   138 };
       
   139 
       
   140 
       
   141 int DUMMY_VideoInit(_THIS, SDL_PixelFormat *vformat)
       
   142 {
       
   143 	/*
       
   144 	fprintf(stderr, "WARNING: You are using the SDL dummy video driver!\n");
       
   145 	*/
       
   146 
       
   147 	/* Determine the screen depth (use default 8-bit depth) */
       
   148 	/* we change this during the SDL_SetVideoMode implementation... */
       
   149 	vformat->BitsPerPixel = 8;
       
   150 	vformat->BytesPerPixel = 1;
       
   151 
       
   152 	/* We're done! */
       
   153 	return(0);
       
   154 }
       
   155 
       
   156 SDL_Rect **DUMMY_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
       
   157 {
       
   158    	 return (SDL_Rect **) -1;
       
   159 }
       
   160 
       
   161 SDL_Surface *DUMMY_SetVideoMode(_THIS, SDL_Surface *current,
       
   162 				int width, int height, int bpp, Uint32 flags)
       
   163 {
       
   164 	if ( this->hidden->buffer ) {
       
   165 		SDL_free( this->hidden->buffer );
       
   166 	}
       
   167 
       
   168 	this->hidden->buffer = SDL_malloc(width * height * (bpp / 8));
       
   169 	if ( ! this->hidden->buffer ) {
       
   170 		SDL_SetError("Couldn't allocate buffer for requested mode");
       
   171 		return(NULL);
       
   172 	}
       
   173 
       
   174 /* 	printf("Setting mode %dx%d\n", width, height); */
       
   175 
       
   176 	SDL_memset(this->hidden->buffer, 0, width * height * (bpp / 8));
       
   177 
       
   178 	/* Allocate the new pixel format for the screen */
       
   179 	if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) {
       
   180 		SDL_free(this->hidden->buffer);
       
   181 		this->hidden->buffer = NULL;
       
   182 		SDL_SetError("Couldn't allocate new pixel format for requested mode");
       
   183 		return(NULL);
       
   184 	}
       
   185 
       
   186 	/* Set up the new mode framebuffer */
       
   187 	current->flags = flags & SDL_FULLSCREEN;
       
   188 	this->hidden->w = current->w = width;
       
   189 	this->hidden->h = current->h = height;
       
   190 	current->pitch = current->w * (bpp / 8);
       
   191 	current->pixels = this->hidden->buffer;
       
   192 
       
   193 	/* We're done */
       
   194 	return(current);
       
   195 }
       
   196 
       
   197 /* We don't actually allow hardware surfaces other than the main one */
       
   198 static int DUMMY_AllocHWSurface(_THIS, SDL_Surface *surface)
       
   199 {
       
   200 	return(-1);
       
   201 }
       
   202 static void DUMMY_FreeHWSurface(_THIS, SDL_Surface *surface)
       
   203 {
       
   204 	return;
       
   205 }
       
   206 
       
   207 /* We need to wait for vertical retrace on page flipped displays */
       
   208 static int DUMMY_LockHWSurface(_THIS, SDL_Surface *surface)
       
   209 {
       
   210 	return(0);
       
   211 }
       
   212 
       
   213 static void DUMMY_UnlockHWSurface(_THIS, SDL_Surface *surface)
       
   214 {
       
   215 	return;
       
   216 }
       
   217 
       
   218 static void DUMMY_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
       
   219 {
       
   220 	/* do nothing. */
       
   221 }
       
   222 
       
   223 int DUMMY_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
       
   224 {
       
   225 	/* do nothing of note. */
       
   226 	return(1);
       
   227 }
       
   228 
       
   229 /* Note:  If we are terminated, this could be called in the middle of
       
   230    another SDL video routine -- notably UpdateRects.
       
   231 */
       
   232 void DUMMY_VideoQuit(_THIS)
       
   233 {
       
   234 	if (this->screen->pixels != NULL)
       
   235 	{
       
   236 		SDL_free(this->screen->pixels);
       
   237 		this->screen->pixels = NULL;
       
   238 	}
       
   239 }