symbian-qemu-0.9.1-12/libsdl-trunk/src/video/fbcon/SDL_fbvideo.h
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     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 #include "SDL_config.h"
       
    23 
       
    24 #ifndef _SDL_fbvideo_h
       
    25 #define _SDL_fbvideo_h
       
    26 
       
    27 #include <sys/types.h>
       
    28 #include <termios.h>
       
    29 #include <linux/fb.h>
       
    30 
       
    31 #include "SDL_mouse.h"
       
    32 #include "SDL_mutex.h"
       
    33 #include "../SDL_sysvideo.h"
       
    34 #if SDL_INPUT_TSLIB
       
    35 #include "tslib.h"
       
    36 #endif
       
    37 
       
    38 /* Hidden "this" pointer for the video functions */
       
    39 #define _THIS	SDL_VideoDevice *this
       
    40 
       
    41 
       
    42 /* This is the structure we use to keep track of video memory */
       
    43 typedef struct vidmem_bucket {
       
    44 	struct vidmem_bucket *prev;
       
    45 	int used;
       
    46 	int dirty;
       
    47 	char *base;
       
    48 	unsigned int size;
       
    49 	struct vidmem_bucket *next;
       
    50 } vidmem_bucket;
       
    51 
       
    52 /* Private display data */
       
    53 struct SDL_PrivateVideoData {
       
    54 	int console_fd;
       
    55 	struct fb_var_screeninfo cache_vinfo;
       
    56 	struct fb_var_screeninfo saved_vinfo;
       
    57 	int saved_cmaplen;
       
    58 	__u16 *saved_cmap;
       
    59 
       
    60 	int current_vt;
       
    61 	int saved_vt;
       
    62 	int keyboard_fd;
       
    63 	int saved_kbd_mode;
       
    64 	struct termios saved_kbd_termios;
       
    65 
       
    66 	int mouse_fd;
       
    67 #if SDL_INPUT_TSLIB
       
    68 	struct tsdev *ts_dev;
       
    69 #endif
       
    70 
       
    71 	char *mapped_mem;
       
    72 	int mapped_memlen;
       
    73 	int mapped_offset;
       
    74 	char *mapped_io;
       
    75 	long mapped_iolen;
       
    76 	int flip_page;
       
    77 	char *flip_address[2];
       
    78 
       
    79 #define NUM_MODELISTS	4		/* 8, 16, 24, and 32 bits-per-pixel */
       
    80 	int SDL_nummodes[NUM_MODELISTS];
       
    81 	SDL_Rect **SDL_modelist[NUM_MODELISTS];
       
    82 
       
    83 	vidmem_bucket surfaces;
       
    84 	int surfaces_memtotal;
       
    85 	int surfaces_memleft;
       
    86 
       
    87 	SDL_mutex *hw_lock;
       
    88 	int switched_away;
       
    89 	struct fb_var_screeninfo screen_vinfo;
       
    90 	Uint32 screen_arealen;
       
    91 	Uint8 *screen_contents;
       
    92 	__u16  screen_palette[3*256];
       
    93 
       
    94 	void (*wait_vbl)(_THIS);
       
    95 	void (*wait_idle)(_THIS);
       
    96 };
       
    97 /* Old variable names */
       
    98 #define console_fd		(this->hidden->console_fd)
       
    99 #define current_vt		(this->hidden->current_vt)
       
   100 #define saved_vt		(this->hidden->saved_vt)
       
   101 #define keyboard_fd		(this->hidden->keyboard_fd)
       
   102 #define saved_kbd_mode		(this->hidden->saved_kbd_mode)
       
   103 #define saved_kbd_termios	(this->hidden->saved_kbd_termios)
       
   104 #define mouse_fd		(this->hidden->mouse_fd)
       
   105 #if SDL_INPUT_TSLIB
       
   106 #define ts_dev			(this->hidden->ts_dev)
       
   107 #endif
       
   108 #define cache_vinfo		(this->hidden->cache_vinfo)
       
   109 #define saved_vinfo		(this->hidden->saved_vinfo)
       
   110 #define saved_cmaplen		(this->hidden->saved_cmaplen)
       
   111 #define saved_cmap		(this->hidden->saved_cmap)
       
   112 #define mapped_mem		(this->hidden->mapped_mem)
       
   113 #define mapped_memlen		(this->hidden->mapped_memlen)
       
   114 #define mapped_offset		(this->hidden->mapped_offset)
       
   115 #define mapped_io		(this->hidden->mapped_io)
       
   116 #define mapped_iolen		(this->hidden->mapped_iolen)
       
   117 #define flip_page		(this->hidden->flip_page)
       
   118 #define flip_address		(this->hidden->flip_address)
       
   119 #define SDL_nummodes		(this->hidden->SDL_nummodes)
       
   120 #define SDL_modelist		(this->hidden->SDL_modelist)
       
   121 #define surfaces		(this->hidden->surfaces)
       
   122 #define surfaces_memtotal	(this->hidden->surfaces_memtotal)
       
   123 #define surfaces_memleft	(this->hidden->surfaces_memleft)
       
   124 #define hw_lock			(this->hidden->hw_lock)
       
   125 #define switched_away		(this->hidden->switched_away)
       
   126 #define screen_vinfo		(this->hidden->screen_vinfo)
       
   127 #define screen_arealen		(this->hidden->screen_arealen)
       
   128 #define screen_contents		(this->hidden->screen_contents)
       
   129 #define screen_palette		(this->hidden->screen_palette)
       
   130 #define wait_vbl		(this->hidden->wait_vbl)
       
   131 #define wait_idle		(this->hidden->wait_idle)
       
   132 
       
   133 /* Accelerator types that are supported by the driver, but are not
       
   134    necessarily in the kernel headers on the system we compile on.
       
   135 */
       
   136 #ifndef FB_ACCEL_MATROX_MGAG400
       
   137 #define FB_ACCEL_MATROX_MGAG400	26	/* Matrox G400			*/
       
   138 #endif
       
   139 #ifndef FB_ACCEL_3DFX_BANSHEE
       
   140 #define FB_ACCEL_3DFX_BANSHEE	31	/* 3Dfx Banshee			*/
       
   141 #endif
       
   142 
       
   143 /* These functions are defined in SDL_fbvideo.c */
       
   144 extern void FB_SavePaletteTo(_THIS, int palette_len, __u16 *area);
       
   145 extern void FB_RestorePaletteFrom(_THIS, int palette_len, __u16 *area);
       
   146 
       
   147 /* These are utility functions for working with video surfaces */
       
   148 
       
   149 static __inline__ void FB_AddBusySurface(SDL_Surface *surface)
       
   150 {
       
   151 	((vidmem_bucket *)surface->hwdata)->dirty = 1;
       
   152 }
       
   153 
       
   154 static __inline__ int FB_IsSurfaceBusy(SDL_Surface *surface)
       
   155 {
       
   156 	return ((vidmem_bucket *)surface->hwdata)->dirty;
       
   157 }
       
   158 
       
   159 static __inline__ void FB_WaitBusySurfaces(_THIS)
       
   160 {
       
   161 	vidmem_bucket *bucket;
       
   162 
       
   163 	/* Wait for graphic operations to complete */
       
   164 	wait_idle(this);
       
   165 
       
   166 	/* Clear all surface dirty bits */
       
   167 	for ( bucket=&surfaces; bucket; bucket=bucket->next ) {
       
   168 		bucket->dirty = 0;
       
   169 	}
       
   170 }
       
   171 
       
   172 static __inline__ void FB_dst_to_xy(_THIS, SDL_Surface *dst, int *x, int *y)
       
   173 {
       
   174 	*x = (long)((char *)dst->pixels - mapped_mem)%this->screen->pitch;
       
   175 	*y = (long)((char *)dst->pixels - mapped_mem)/this->screen->pitch;
       
   176 	if ( dst == this->screen ) {
       
   177 		*x += this->offset_x;
       
   178 		*y += this->offset_y;
       
   179 	}
       
   180 }
       
   181 
       
   182 #endif /* _SDL_fbvideo_h */