symbian-qemu-0.9.1-12/libsdl-trunk/src/video/gem/SDL_gemvideo.h
changeset 1 2fb8b9db1c86
equal deleted inserted replaced
0:ffa851df0825 1:2fb8b9db1c86
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 #include "SDL_config.h"
       
    23 
       
    24 #ifndef _SDL_gemvideo_h
       
    25 #define _SDL_gemvideo_h
       
    26 
       
    27 #include "SDL_mutex.h"
       
    28 #include "../SDL_sysvideo.h"
       
    29 
       
    30 /* The implementation dependent data for the window manager cursor */
       
    31 struct WMcursor {
       
    32 	MFORM *mform_p;
       
    33 };
       
    34 
       
    35 /* Hidden "this" pointer for the video functions */
       
    36 #define _THIS	SDL_VideoDevice *this
       
    37 
       
    38 /* Functions prototypes */
       
    39 void GEM_wind_redraw(_THIS, int winhandle, short *inside);
       
    40 
       
    41 /* Private display data */
       
    42 
       
    43 #define B2S_C2P_1TO2		(1<<0)	/* C2P convert buffer 1 to buffer 2 */
       
    44 #define B2S_C2P_1TOS		(1<<1)	/* C2P convert buffer 1 to screen */
       
    45 #define B2S_VROCPYFM_1TOS	(1<<2)	/* vro_cpyfm() buffer 1 to screen */
       
    46 #define B2S_VROCPYFM_2TOS	(1<<3)	/* vro_cpyfm() buffer 2 to screen */
       
    47 
       
    48 #define SDL_NUMMODES	1		/* Fullscreen */
       
    49 
       
    50 struct SDL_PrivateVideoData {
       
    51 	Uint16	buf2scr_ops;		/* Operations to get buffer to screen */
       
    52 	void *buffer1;				/* Our shadow buffers */
       
    53 	void *buffer2;
       
    54 
       
    55 	/* VDI infos */
       
    56 	short vdi_handle;			/* VDI handle */
       
    57 	short full_w, full_h;		/* Fullscreen size */
       
    58 	short bpp;					/* Colour depth */
       
    59 	short pixelsize;			/* Bytes per pixel */
       
    60 	short old_numcolors;		/* Number of colors in saved palette */
       
    61 	Uint16 pitch;				/* Line length */
       
    62 	Uint16 format;				/* Screen format */
       
    63 	void *screen;				/* Screen address */
       
    64 	Uint32 red, green, blue, alpha;	/* Screen components */
       
    65 	Uint32 screensize;
       
    66 	short	blit_coords[8];		/* Coordinates for bitblt */
       
    67 	MFDB	src_mfdb, dst_mfdb;	/* VDI MFDB for bitblt */
       
    68 	Uint16 old_palette[256][3];	/* Saved current palette */
       
    69 	Uint16 cur_palette[256][3];	/* SDL application palette */
       
    70 								/* Function to set/restore palette */
       
    71 	void (*setpalette)(_THIS, Uint16 newpal[256][3]);
       
    72 
       
    73 	/* GEM infos */
       
    74 	short desk_x, desk_y;		/* Desktop properties */
       
    75 	short desk_w, desk_h;
       
    76 	short win_handle;			/* Our window handle */
       
    77 	int window_type;			/* Window type */
       
    78 	const char *title_name;		/* Window title */
       
    79 	const char *icon_name;		/* Icon title */
       
    80 	short version;				/* AES version */
       
    81 	short wfeatures;			/* AES window features */
       
    82 	SDL_bool refresh_name;		/* Change window title ? */
       
    83 	SDL_bool window_fulled;		/* Window maximized ? */
       
    84 	SDL_bool mouse_relative;	/* Report relative mouse movement */
       
    85 	SDL_bool locked;			/* AES locked for fullscreen ? */
       
    86 	SDL_bool lock_redraw;		/* Prevent redraw till buffers are setup */
       
    87 	short message[8];			/* To self-send an AES message */
       
    88 	void *menubar;				/* Menu bar save buffer when going fullscreen */
       
    89 	SDL_bool use_dev_mouse;		/* Use /dev/mouse ? */
       
    90 	WMcursor *cursor;			/* To restore cursor when leaving/entering window */
       
    91 
       
    92 	SDL_bool fullscreen;		/* Fullscreen or windowed mode ? */
       
    93 	SDL_Rect *SDL_modelist[SDL_NUMMODES+1];	/* Mode list */
       
    94 	SDL_Surface *icon;			/* The icon */
       
    95 };
       
    96 
       
    97 /* Hidden structure -> variables names */
       
    98 #define VDI_handle			(this->hidden->vdi_handle)
       
    99 #define VDI_w				(this->hidden->full_w)
       
   100 #define VDI_h				(this->hidden->full_h)
       
   101 #define VDI_bpp				(this->hidden->bpp)
       
   102 #define VDI_pixelsize		(this->hidden->pixelsize)
       
   103 #define VDI_oldnumcolors	(this->hidden->old_numcolors)
       
   104 #define VDI_oldpalette		(this->hidden->old_palette)
       
   105 #define VDI_curpalette		(this->hidden->cur_palette)
       
   106 #define VDI_setpalette		(this->hidden->setpalette)
       
   107 #define VDI_pitch			(this->hidden->pitch)
       
   108 #define VDI_format			(this->hidden->format)
       
   109 #define VDI_screen			(this->hidden->screen)
       
   110 #define VDI_redmask			(this->hidden->red)
       
   111 #define VDI_greenmask		(this->hidden->green)
       
   112 #define VDI_bluemask		(this->hidden->blue)
       
   113 #define VDI_alphamask		(this->hidden->alpha)
       
   114 #define VDI_screensize		(this->hidden->screensize)
       
   115 #define VDI_src_mfdb		(this->hidden->src_mfdb)
       
   116 #define VDI_dst_mfdb		(this->hidden->dst_mfdb)
       
   117 #define VDI_blit_coords		(this->hidden->blit_coords)
       
   118 
       
   119 #define GEM_desk_x			(this->hidden->desk_x)
       
   120 #define GEM_desk_y			(this->hidden->desk_y)
       
   121 #define GEM_desk_w			(this->hidden->desk_w)
       
   122 #define GEM_desk_h			(this->hidden->desk_h)
       
   123 #define GEM_handle			(this->hidden->win_handle)
       
   124 #define GEM_win_type		(this->hidden->window_type)
       
   125 #define GEM_title_name		(this->hidden->title_name)
       
   126 #define GEM_icon_name		(this->hidden->icon_name)
       
   127 #define GEM_refresh_name	(this->hidden->refresh_name)
       
   128 #define GEM_version			(this->hidden->version)
       
   129 #define GEM_wfeatures		(this->hidden->wfeatures)
       
   130 #define GEM_win_fulled		(this->hidden->window_fulled)
       
   131 #define GEM_mouse_relative	(this->hidden->mouse_relative)
       
   132 #define GEM_locked			(this->hidden->locked)
       
   133 #define GEM_lock_redraw		(this->hidden->lock_redraw)
       
   134 #define GEM_message			(this->hidden->message)
       
   135 #define SDL_modelist		(this->hidden->SDL_modelist)
       
   136 #define GEM_icon			(this->hidden->icon)
       
   137 #define GEM_fullscreen		(this->hidden->fullscreen)
       
   138 #define GEM_menubar			(this->hidden->menubar)
       
   139 #define GEM_usedevmouse		(this->hidden->use_dev_mouse)
       
   140 #define GEM_cursor			(this->hidden->cursor)
       
   141 
       
   142 #define GEM_buffer1			(this->hidden->buffer1)
       
   143 #define GEM_buffer2			(this->hidden->buffer2)
       
   144 #define GEM_bufops			(this->hidden->buf2scr_ops)
       
   145 
       
   146 #define VDI_FBMASK(amask, rmask, gmask, bmask) \
       
   147 	VDI_alphamask = (amask); \
       
   148 	VDI_redmask = (rmask); \
       
   149 	VDI_greenmask = (gmask); \
       
   150 	VDI_bluemask = (bmask);
       
   151 
       
   152 /*
       
   153 	Possible buffer to screen operations:
       
   154 
       
   155 	TC: 8 (chunky),15,16,24,32 bpp
       
   156 	8I: 8 bpp planes
       
   157 	FB: screen framebuffer address available
       
   158 	FS: fullscreen
       
   159 
       
   160 	TC, FB, FS:
       
   161 		- draw to screen
       
   162 	8I, FB, FS:
       
   163 		- draw to buffer 1
       
   164 		- C2P from buffer 1 to screen
       
   165 
       
   166 	TC, !FB, FS:
       
   167 		- draw to buffer 1
       
   168 		- vro_cpyfm() from buffer 1 to screen
       
   169 	8I, !FB, FS:
       
   170 		- draw to buffer 1
       
   171 		- C2P from buffer 1 to buffer 2
       
   172 		- vro_cpyfm() from buffer 2 to screen
       
   173 
       
   174 	TC, FB, !FS:
       
   175 		- draw to buffer 1
       
   176 		- vro_cpyfm() from buffer 1 to screen
       
   177 	8I, FB, !FS:
       
   178 		- draw to buffer 1
       
   179 		- C2P from buffer 1 to buffer 2
       
   180 		- vro_cpyfm() from buffer 2 to screen
       
   181 
       
   182 	TC, !FB, !FS:
       
   183 		- draw to buffer 1
       
   184 		- vro_cpyfm() from buffer 1 to screen
       
   185 	8I, !FB, !FS:
       
   186 		- draw to buffer 1
       
   187 		- C2P from buffer 1 to buffer 2
       
   188 		- vro_cpyfm() from buffer 2 to screen
       
   189 */
       
   190 
       
   191 #endif /* _SDL_gemvideo_h */