symbian-qemu-0.9.1-12/libsdl-trunk/src/video/maccommon/SDL_macgl.c
changeset 1 2fb8b9db1c86
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0:ffa851df0825 1:2fb8b9db1c86
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 #include "SDL_config.h"
       
    23 
       
    24 /* AGL implementation of SDL OpenGL support */
       
    25 
       
    26 #include "SDL_lowvideo.h"
       
    27 #include "SDL_macgl_c.h"
       
    28 #include "SDL_loadso.h"
       
    29 
       
    30 
       
    31 /* krat: adding OpenGL support */
       
    32 int Mac_GL_Init(_THIS)
       
    33 {
       
    34 #if SDL_VIDEO_OPENGL
       
    35 	AGLPixelFormat format;
       
    36    	int i = 0;
       
    37 	GLint attributes [ 26 ]; /* 26 is max possible in this setup */
       
    38 	GLboolean noerr;
       
    39    
       
    40 	/* load the gl driver from a default path */
       
    41 	if ( ! this->gl_config.driver_loaded ) {
       
    42 		/* no driver has been loaded, use default (ourselves) */
       
    43 		if ( Mac_GL_LoadLibrary(this, NULL) < 0 ) {
       
    44 			return(-1);
       
    45 		}
       
    46 	}
       
    47 
       
    48 	attributes[i++] = AGL_RGBA;
       
    49 	if ( this->gl_config.red_size   != 0 &&
       
    50 	     this->gl_config.blue_size  != 0 &&
       
    51 	     this->gl_config.green_size != 0 ) {
       
    52 		attributes[i++] = AGL_RED_SIZE;
       
    53 		attributes[i++] = this->gl_config.red_size;
       
    54 		attributes[i++] = AGL_GREEN_SIZE;
       
    55 		attributes[i++] = this->gl_config.green_size;
       
    56 		attributes[i++] = AGL_BLUE_SIZE;
       
    57 		attributes[i++] = this->gl_config.blue_size;
       
    58 		attributes[i++] = AGL_ALPHA_SIZE;
       
    59 		attributes[i++] = this->gl_config.alpha_size;
       
    60 	}
       
    61 	if ( this->gl_config.double_buffer ) {
       
    62 		attributes[i++] = AGL_DOUBLEBUFFER;
       
    63 	}
       
    64 	if ( this->gl_config.depth_size != 0 ) {
       
    65 		attributes[i++] = AGL_DEPTH_SIZE;
       
    66 		attributes[i++] = this->gl_config.depth_size;
       
    67 	}	
       
    68 	if ( this->gl_config.stencil_size != 0 ) {
       
    69 		attributes[i++] = AGL_STENCIL_SIZE;
       
    70 		attributes[i++] = this->gl_config.stencil_size;
       
    71 	}
       
    72 	if ( this->gl_config.accum_red_size   != 0 &&
       
    73 	     this->gl_config.accum_blue_size  != 0 &&
       
    74 	     this->gl_config.accum_green_size != 0 ) {
       
    75 		
       
    76 		attributes[i++] = AGL_ACCUM_RED_SIZE;
       
    77 		attributes[i++] = this->gl_config.accum_red_size;
       
    78 		attributes[i++] = AGL_ACCUM_GREEN_SIZE;
       
    79 		attributes[i++] = this->gl_config.accum_green_size;
       
    80 		attributes[i++] = AGL_ACCUM_BLUE_SIZE;
       
    81 		attributes[i++] = this->gl_config.accum_blue_size;
       
    82 		attributes[i++] = AGL_ACCUM_ALPHA_SIZE;
       
    83 		attributes[i++] = this->gl_config.accum_alpha_size;
       
    84 	}
       
    85 	if ( this->gl_config.stereo ) {
       
    86 		attributes[i++] = AGL_STEREO;
       
    87 	}
       
    88 #if defined(AGL_SAMPLE_BUFFERS_ARB) && defined(AGL_SAMPLES_ARB)
       
    89 	if ( this->gl_config.multisamplebuffers != 0 ) {
       
    90 		attributes[i++] = AGL_SAMPLE_BUFFERS_ARB;
       
    91 		attributes[i++] = this->gl_config.multisamplebuffers;
       
    92 	}	
       
    93 	if ( this->gl_config.multisamplesamples != 0 ) {
       
    94 		attributes[i++] = AGL_SAMPLES_ARB;
       
    95 		attributes[i++] = this->gl_config.multisamplesamples;
       
    96 	}	
       
    97 #endif
       
    98 	if ( this->gl_config.accelerated > 0 ) {
       
    99 		attributes[i++] = AGL_ACCELERATED;
       
   100 		attributes[i++] = AGL_NO_RECOVERY;
       
   101 	}
       
   102 
       
   103 	attributes[i++] = AGL_ALL_RENDERERS;
       
   104 	attributes[i]	= AGL_NONE;
       
   105 
       
   106 	format = aglChoosePixelFormat(NULL, 0, attributes);
       
   107 	if ( format == NULL ) {
       
   108 		SDL_SetError("Couldn't match OpenGL desired format");
       
   109 		return(-1);
       
   110 	}
       
   111 
       
   112 	glContext = aglCreateContext(format, NULL);
       
   113 	if ( glContext == NULL ) {
       
   114 		SDL_SetError("Couldn't create OpenGL context");
       
   115 		return(-1);
       
   116 	}
       
   117 	aglDestroyPixelFormat(format);
       
   118 
       
   119     #if  TARGET_API_MAC_CARBON
       
   120 	noerr = aglSetDrawable(glContext, GetWindowPort(SDL_Window));
       
   121     #else
       
   122 	noerr = aglSetDrawable(glContext, (AGLDrawable)SDL_Window);
       
   123     #endif
       
   124     
       
   125 	if(!noerr) {
       
   126 		SDL_SetError("Unable to bind GL context to window");
       
   127 		return(-1);
       
   128 	}
       
   129 	return(0);
       
   130 #else
       
   131 	SDL_SetError("OpenGL support not configured");
       
   132 	return(-1);
       
   133 #endif
       
   134 }
       
   135 
       
   136 void Mac_GL_Quit(_THIS)
       
   137 {
       
   138 #if SDL_VIDEO_OPENGL
       
   139 	if ( glContext != NULL ) {
       
   140 		aglSetCurrentContext(NULL);
       
   141 		aglSetDrawable(glContext, NULL);
       
   142 		aglDestroyContext(glContext);		
       
   143 		glContext = NULL;
       
   144 	}
       
   145 #endif
       
   146 }
       
   147 
       
   148 #if SDL_VIDEO_OPENGL
       
   149 
       
   150 /* Make the current context active */
       
   151 int Mac_GL_MakeCurrent(_THIS)
       
   152 {
       
   153 	int retval;
       
   154 
       
   155 	retval = 0;
       
   156 	if( ! aglSetCurrentContext(glContext) ) {
       
   157 		SDL_SetError("Unable to make GL context current");
       
   158 		retval = -1;
       
   159 	}
       
   160 	return(retval);
       
   161 }
       
   162 
       
   163 void Mac_GL_SwapBuffers(_THIS)
       
   164 {
       
   165 	aglSwapBuffers(glContext);
       
   166 }
       
   167 
       
   168 int Mac_GL_LoadLibrary(_THIS, const char *location)
       
   169 {
       
   170 	if (location == NULL)
       
   171 #if __MACH__
       
   172 		location = "/System/Library/Frameworks/OpenGL.framework/OpenGL";
       
   173 #else
       
   174 		location = "OpenGLLibrary";
       
   175 #endif
       
   176 
       
   177 	this->hidden->libraryHandle = SDL_LoadObject(location);
       
   178 
       
   179 	this->gl_config.driver_loaded = 1;
       
   180 	return (this->hidden->libraryHandle != NULL) ? 0 : -1;
       
   181 }
       
   182 
       
   183 void Mac_GL_UnloadLibrary(_THIS)
       
   184 {
       
   185 	SDL_UnloadObject(this->hidden->libraryHandle);
       
   186 
       
   187 	this->hidden->libraryHandle = NULL;
       
   188 	this->gl_config.driver_loaded = 0;
       
   189 }
       
   190 
       
   191 void* Mac_GL_GetProcAddress(_THIS, const char *proc)
       
   192 {
       
   193 	return SDL_LoadFunction( this->hidden->libraryHandle, proc );
       
   194 }
       
   195 
       
   196 #endif /* SDL_VIDEO_OPENGL */
       
   197