symbian-qemu-0.9.1-12/libsdl-trunk/src/video/macdsp/SDL_dspvideo.h
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     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 #include "SDL_config.h"
       
    23 
       
    24 #ifndef _SDL_dspvideo_h
       
    25 #define _SDL_dspvideo_h
       
    26 
       
    27 #if TARGET_API_MAC_OSX
       
    28 #  include <DrawSprocket/DrawSprocket.h> /* Drawsprocket.framework */
       
    29 #else
       
    30 #include <DrawSprocket.h>
       
    31 #endif
       
    32 
       
    33 #include "../maccommon/SDL_lowvideo.h"
       
    34 
       
    35 /* DrawSprocket specific information */
       
    36 struct DSpInfo {
       
    37 	DSpContextReference dsp_context;
       
    38 	CGrafPtr            dsp_back_buffer;
       
    39    int                 dsp_old_depth;
       
    40    
       
    41 	/* Flags for hw acceleration */
       
    42 	int dsp_vram_available;
       
    43 	int dsp_agp_available;
       
    44 	
       
    45 	
       
    46 }; 
       
    47 /* Old variable names */
       
    48 #define dsp_context (this->hidden->dspinfo->dsp_context)
       
    49 #define dsp_back_buffer (this->hidden->dspinfo->dsp_back_buffer)
       
    50 #define dsp_old_depth   (this->hidden->dspinfo->dsp_old_depth)
       
    51 #define dsp_vram_available (this->hidden->dspinfo->dsp_vram_available)
       
    52 #define dsp_agp_available (this->hidden->dspinfo->dsp_agp_available)
       
    53 
       
    54 #endif /* _SDL_dspvideo_h */