symbian-qemu-0.9.1-12/libsdl-trunk/src/video/nds/SDL_ndsevents.c
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0:ffa851df0825 1:2fb8b9db1c86
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 #include "SDL_config.h"
       
    23 
       
    24 /* Being a nds driver, there's no event stream. We just define stubs for
       
    25    most of the API. */
       
    26 #include <nds.h>
       
    27 #include "SDL.h"
       
    28 #include "../../events/SDL_sysevents.h"
       
    29 #include "../../events/SDL_events_c.h"
       
    30 #include "SDL_ndsvideo.h"
       
    31 #include "SDL_ndsevents_c.h"
       
    32 
       
    33 static SDLKey keymap[NDS_NUMKEYS];
       
    34 char keymem[NDS_NUMKEYS];	/* memorize states of buttons */
       
    35 
       
    36 void NDS_PumpEvents(_THIS)
       
    37 {
       
    38 	scanKeys();
       
    39 	int i;
       
    40 	SDL_keysym keysym;
       
    41 	keysym.mod=KMOD_NONE;
       
    42 	for(i=0;i<NDS_NUMKEYS;i++)
       
    43 	{
       
    44 		keysym.scancode=i;
       
    45 		keysym.sym=keymap[i];
       
    46 		if(keysHeld()&(1<<i) && !keymem[i])
       
    47 		{
       
    48 			keymem[i]=1;
       
    49 			//printf("key released %d\n",i);
       
    50 			SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
       
    51 		}
       
    52 		if(!(keysHeld()&(1<<i)) && keymem[i])
       
    53 		{
       
    54 			keymem[i]=0;
       
    55 			//printf("key pressed %d\n",i);
       
    56 			SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
       
    57 		}
       
    58 	}
       
    59 	//touchPosition touch;
       
    60 	//touch=touchReadXY();
       
    61 	//if (touch.px!=0 || touch.py!=0)
       
    62 	//	SDL_PrivateMouseMotion(SDL_PRESSED, 0, touch.px, touch.py);
       
    63 }
       
    64 
       
    65 void NDS_InitOSKeymap(_THIS)
       
    66 {
       
    67 	SDL_memset(keymem,1,NDS_NUMKEYS);
       
    68 	keymap[KEY_A]=SDLK_a;
       
    69 	keymap[KEY_B]=SDLK_s;
       
    70 	keymap[KEY_X]=SDLK_w;
       
    71 	keymap[KEY_Y]=SDLK_d;
       
    72 	keymap[KEY_L]=SDLK_q;
       
    73 	keymap[KEY_R]=SDLK_e;
       
    74 	keymap[KEY_UP]=SDLK_UP;
       
    75 	keymap[KEY_DOWN]=SDLK_DOWN;
       
    76 	keymap[KEY_LEFT]=SDLK_LEFT;
       
    77 	keymap[KEY_RIGHT]=SDLK_RIGHT;
       
    78 	keymap[KEY_SELECT]=SDLK_SPACE;
       
    79 	keymap[KEY_START]=SDLK_RETURN;
       
    80 }
       
    81 
       
    82 /* end of SDL_gbaevents.c ... */
       
    83