|
1 /* |
|
2 SDL - Simple DirectMedia Layer |
|
3 Copyright (C) 1997-2006 Sam Lantinga |
|
4 |
|
5 This library is free software; you can redistribute it and/or |
|
6 modify it under the terms of the GNU Lesser General Public |
|
7 License as published by the Free Software Foundation; either |
|
8 version 2.1 of the License, or (at your option) any later version. |
|
9 |
|
10 This library is distributed in the hope that it will be useful, |
|
11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
|
13 Lesser General Public License for more details. |
|
14 |
|
15 You should have received a copy of the GNU Lesser General Public |
|
16 License along with this library; if not, write to the Free Software |
|
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
|
18 |
|
19 Sam Lantinga |
|
20 slouken@libsdl.org |
|
21 */ |
|
22 #include "SDL_config.h" |
|
23 |
|
24 /* Being a nds driver, there's no event stream. We just define stubs for |
|
25 most of the API. */ |
|
26 #include <nds.h> |
|
27 #include "SDL.h" |
|
28 #include "../../events/SDL_sysevents.h" |
|
29 #include "../../events/SDL_events_c.h" |
|
30 #include "SDL_ndsvideo.h" |
|
31 #include "SDL_ndsevents_c.h" |
|
32 |
|
33 static SDLKey keymap[NDS_NUMKEYS]; |
|
34 char keymem[NDS_NUMKEYS]; /* memorize states of buttons */ |
|
35 |
|
36 void NDS_PumpEvents(_THIS) |
|
37 { |
|
38 scanKeys(); |
|
39 int i; |
|
40 SDL_keysym keysym; |
|
41 keysym.mod=KMOD_NONE; |
|
42 for(i=0;i<NDS_NUMKEYS;i++) |
|
43 { |
|
44 keysym.scancode=i; |
|
45 keysym.sym=keymap[i]; |
|
46 if(keysHeld()&(1<<i) && !keymem[i]) |
|
47 { |
|
48 keymem[i]=1; |
|
49 //printf("key released %d\n",i); |
|
50 SDL_PrivateKeyboard(SDL_RELEASED, &keysym); |
|
51 } |
|
52 if(!(keysHeld()&(1<<i)) && keymem[i]) |
|
53 { |
|
54 keymem[i]=0; |
|
55 //printf("key pressed %d\n",i); |
|
56 SDL_PrivateKeyboard(SDL_PRESSED, &keysym); |
|
57 } |
|
58 } |
|
59 //touchPosition touch; |
|
60 //touch=touchReadXY(); |
|
61 //if (touch.px!=0 || touch.py!=0) |
|
62 // SDL_PrivateMouseMotion(SDL_PRESSED, 0, touch.px, touch.py); |
|
63 } |
|
64 |
|
65 void NDS_InitOSKeymap(_THIS) |
|
66 { |
|
67 SDL_memset(keymem,1,NDS_NUMKEYS); |
|
68 keymap[KEY_A]=SDLK_a; |
|
69 keymap[KEY_B]=SDLK_s; |
|
70 keymap[KEY_X]=SDLK_w; |
|
71 keymap[KEY_Y]=SDLK_d; |
|
72 keymap[KEY_L]=SDLK_q; |
|
73 keymap[KEY_R]=SDLK_e; |
|
74 keymap[KEY_UP]=SDLK_UP; |
|
75 keymap[KEY_DOWN]=SDLK_DOWN; |
|
76 keymap[KEY_LEFT]=SDLK_LEFT; |
|
77 keymap[KEY_RIGHT]=SDLK_RIGHT; |
|
78 keymap[KEY_SELECT]=SDLK_SPACE; |
|
79 keymap[KEY_START]=SDLK_RETURN; |
|
80 } |
|
81 |
|
82 /* end of SDL_gbaevents.c ... */ |
|
83 |