symbian-qemu-0.9.1-12/libsdl-trunk/src/video/nds/SDL_ndsvideo.c
changeset 1 2fb8b9db1c86
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0:ffa851df0825 1:2fb8b9db1c86
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 #include "SDL_config.h"
       
    23 
       
    24 #include <nds.h>
       
    25 #include <nds/registers_alt.h>
       
    26 #include "SDL.h"
       
    27 #include "SDL_error.h"
       
    28 #include "SDL_video.h"
       
    29 #include "SDL_mouse.h"
       
    30 #include "../SDL_sysvideo.h"
       
    31 #include "../SDL_pixels_c.h"
       
    32 #include "../../events/SDL_events_c.h"
       
    33 
       
    34 #include "SDL_ndsvideo.h"
       
    35 #include "SDL_ndsevents_c.h"
       
    36 #include "SDL_ndsmouse_c.h"
       
    37 
       
    38 #define NDSVID_DRIVER_NAME "nds"
       
    39 
       
    40 /* Initialization/Query functions */
       
    41 static int NDS_VideoInit(_THIS, SDL_PixelFormat *vformat);
       
    42 static SDL_Rect **NDS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
       
    43 static SDL_Surface *NDS_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
       
    44 static int NDS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
       
    45 static void NDS_VideoQuit(_THIS);
       
    46 
       
    47 /* Hardware surface functions */
       
    48 static int NDS_AllocHWSurface(_THIS, SDL_Surface *surface);
       
    49 static int NDS_LockHWSurface(_THIS, SDL_Surface *surface);
       
    50 static int NDS_FlipHWSurface(_THIS, SDL_Surface *surface);
       
    51 static void NDS_UnlockHWSurface(_THIS, SDL_Surface *surface);
       
    52 static void NDS_FreeHWSurface(_THIS, SDL_Surface *surface);
       
    53 
       
    54 /* etc. */
       
    55 static void NDS_UpdateRects(_THIS, int numrects, SDL_Rect *rects);
       
    56 
       
    57 /* NDS driver bootstrap functions */
       
    58 
       
    59 static int NDS_Available(void)
       
    60 {
       
    61 	return(1);
       
    62 }
       
    63 
       
    64 static void NDS_DeleteDevice(SDL_VideoDevice *device)
       
    65 {
       
    66 	SDL_free(device->hidden);
       
    67 	SDL_free(device);
       
    68 }
       
    69 
       
    70 void on_irq_vblank() 
       
    71 {	
       
    72   // Disable interrupts
       
    73   //REG_IME = 0;
       
    74   scanKeys();
       
    75 
       
    76   //  VBLANK_INTR_WAIT_FLAGS |= IRQ_VBLANK; 
       
    77   //  REG_IF |= IRQ_VBLANK; 
       
    78   //REG_IF = REG_IF;
       
    79 
       
    80   // Enable interrupts
       
    81   //REG_IME = 1;
       
    82 }
       
    83 
       
    84 static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect,
       
    85                         SDL_Surface *dst, SDL_Rect *dstrect)
       
    86  {
       
    87 	return 0;
       
    88  }
       
    89  
       
    90 static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst)
       
    91 {
       
    92  	if (src->flags & SDL_SRCALPHA) return false;
       
    93  	if (src->flags & SDL_SRCCOLORKEY) return false;
       
    94  	if (src->flags & SDL_HWPALETTE ) return false;
       
    95  	if (dst->flags & SDL_SRCALPHA) return false;
       
    96  	if (dst->flags & SDL_SRCCOLORKEY) return false;
       
    97  	if (dst->flags & SDL_HWPALETTE ) return false;
       
    98 
       
    99  	if (src->format->BitsPerPixel != dst->format->BitsPerPixel) return false;
       
   100  	if (src->format->BytesPerPixel != dst->format->BytesPerPixel) return false;
       
   101  		
       
   102         src->map->hw_blit = HWAccelBlit;
       
   103         return true;
       
   104 }
       
   105 
       
   106 static SDL_VideoDevice *NDS_CreateDevice(int devindex)
       
   107 {
       
   108 	SDL_VideoDevice *device=0;
       
   109 
       
   110 
       
   111 	/* Initialize all variables that we clean on shutdown */
       
   112 	device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
       
   113 	if ( device ) {
       
   114 		SDL_memset(device, 0, (sizeof *device));
       
   115 		device->hidden = (struct SDL_PrivateVideoData *)
       
   116 				SDL_malloc((sizeof *device->hidden));
       
   117 	}
       
   118 	if ( (device == NULL) || (device->hidden == NULL) ) {
       
   119 		SDL_OutOfMemory();
       
   120 		if ( device ) {
       
   121 			SDL_free(device);
       
   122 		}
       
   123 		return(0);
       
   124 	} 
       
   125 	SDL_memset(device->hidden, 0, (sizeof *device->hidden));
       
   126 
       
   127 	/* Set the function pointers */
       
   128 	device->VideoInit = NDS_VideoInit;
       
   129 	device->ListModes = NDS_ListModes;
       
   130 	device->SetVideoMode = NDS_SetVideoMode;
       
   131 	device->CreateYUVOverlay = NULL;
       
   132 	device->SetColors = NDS_SetColors;
       
   133 	device->UpdateRects = NDS_UpdateRects;
       
   134 	device->VideoQuit = NDS_VideoQuit;
       
   135 	device->AllocHWSurface = NDS_AllocHWSurface;
       
   136 	device->CheckHWBlit = CheckHWBlit;
       
   137 	device->FillHWRect = NULL;
       
   138 	device->SetHWColorKey = NULL;
       
   139 	device->SetHWAlpha = NULL;
       
   140 	device->LockHWSurface = NDS_LockHWSurface;
       
   141 	device->UnlockHWSurface = NDS_UnlockHWSurface;
       
   142 	device->FlipHWSurface = NDS_FlipHWSurface;
       
   143 	device->FreeHWSurface = NDS_FreeHWSurface;
       
   144 	device->SetCaption = NULL;
       
   145 	device->SetIcon = NULL;
       
   146 	device->IconifyWindow = NULL;
       
   147 	device->GrabInput = NULL;
       
   148 	device->GetWMInfo = NULL;
       
   149 	device->InitOSKeymap = NDS_InitOSKeymap;
       
   150 	device->PumpEvents = NDS_PumpEvents;
       
   151 	device->info.blit_hw=1;
       
   152 
       
   153 	device->free = NDS_DeleteDevice;
       
   154 	return device;
       
   155 }
       
   156 
       
   157 VideoBootStrap NDS_bootstrap = {
       
   158 	NDSVID_DRIVER_NAME, "SDL NDS video driver",
       
   159 	NDS_Available, NDS_CreateDevice
       
   160 };
       
   161 
       
   162 	u16* frontBuffer;// = (u16*)(0x06000000);
       
   163 	u16* backBuffer;// =  (u16*)(0x06000000 + 256 * 256 * 2); 
       
   164 int NDS_VideoInit(_THIS, SDL_PixelFormat *vformat)
       
   165 {
       
   166 	//printf("WARNING: You are using the SDL NDS video driver!\n");
       
   167 
       
   168 	/* Determine the screen depth (use default 8-bit depth) */
       
   169 	/* we change this during the SDL_SetVideoMode implementation... */
       
   170 	vformat->BitsPerPixel = 16;	// mode 3
       
   171 	vformat->BytesPerPixel = 2;
       
   172 	vformat->Rmask = 0x0000f800;
       
   173 	vformat->Gmask = 0x000007e0;
       
   174 	vformat->Bmask = 0x0000001f; 
       
   175     powerON(POWER_ALL);
       
   176 	irqInit();
       
   177 	irqSet(IRQ_VBLANK, on_irq_vblank); 
       
   178 	irqEnable(IRQ_VBLANK);
       
   179 
       
   180     //set the mode for 2 text layers and two extended background layers
       
   181 	//videoSetMode(MODE_5_2D | DISPLAY_BG3_ACTIVE); 
       
   182 	videoSetMode(MODE_6_2D| DISPLAY_BG2_ACTIVE); 
       
   183 	
       
   184 	//set the sub background up for text display (we could just print to one
       
   185 	//of the main display text backgrounds just as easily
       
   186 	videoSetModeSub(MODE_0_2D | DISPLAY_BG0_ACTIVE); //sub bg 0 will be used to print text
       
   187 	
       
   188     //set the first two banks as background memory and the third as sub background memory
       
   189     //D is not used..if you need a bigger background then you will need to map
       
   190     //more vram banks consecutivly (VRAM A-D are all 0x20000 bytes in size)
       
   191     //vramSetMainBanks(VRAM_A_MAIN_BG_0x6000000, VRAM_B_MAIN_BG_0x6020000,VRAM_C_SUB_BG , VRAM_D_LCD); 
       
   192 	vramSetMainBanks(VRAM_A_MAIN_BG,VRAM_B_MAIN_BG,VRAM_C_MAIN_BG,VRAM_D_MAIN_BG);
       
   193 	//vramSetBankA(VRAM_A_MAIN_BG);
       
   194 	//vramSetBankB(VRAM_B_MAIN_BG);
       
   195 	//vramSetBankC(VRAM_C_MAIN_BG);
       
   196 	//vramSetBankD(VRAM_D_MAIN_BG);
       
   197 	//vramSetBankE(VRAM_E_MAIN_BG);
       
   198 	//vramSetBankF(VRAM_F_MAIN_BG);
       
   199 	//vramSetBankG(VRAM_G_MAIN_BG);
       
   200 	vramSetBankH(VRAM_H_SUB_BG);
       
   201 	vramSetBankI(VRAM_I_LCD);
       
   202     
       
   203 	////////////////set up text background for text/////////////////////
       
   204     SUB_BG0_CR = BG_MAP_BASE(8);
       
   205 	
       
   206 	BG_PALETTE_SUB[255] = RGB15(31,31,31);//by default font will be rendered with color 255
       
   207 	///////////////set up our bitmap background///////////////////////
       
   208 
       
   209 	//BG3_CR = BG_BMP16_512x512;
       
   210 	
       
   211 	//these are rotation backgrounds so you must set the rotation attributes:
       
   212     //these are fixed point numbers with the low 8 bits the fractional part
       
   213     //this basicaly gives it a 1:1 translation in x and y so you get a nice flat bitmap
       
   214       /*  BG3_XDX = 1<<8;
       
   215         BG3_XDY = 0; 
       
   216         BG3_YDX = 0;
       
   217         BG3_YDY = 1<<8;
       
   218     //our bitmap looks a bit better if we center it so scroll down (256 - 192) / 2 
       
   219         BG3_CX = 0;
       
   220         BG3_CY = 0; 	
       
   221 		*/
       
   222 	//consoleInit() is a lot more flexible but this gets you up and running quick
       
   223 	consoleInitDefault((u16*)SCREEN_BASE_BLOCK_SUB(8), (u16*)CHAR_BASE_BLOCK_SUB(0), 16); 
       
   224 	
       
   225 
       
   226 	frontBuffer =(u16*)(0x06000000);
       
   227 	//backBuffer  =(u16*)(0x06000000 + 1024 * 512*2); 
       
   228 
       
   229 	//lcdSwap();
       
   230 	/* We're done! */
       
   231 	return(0); 
       
   232 }
       
   233 
       
   234 SDL_Rect **NDS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
       
   235 {
       
   236 	return (SDL_Rect **) -1;
       
   237 }
       
   238 
       
   239 SDL_Surface *NDS_SetVideoMode(_THIS, SDL_Surface *current,
       
   240 				int width, int height, int bpp, Uint32 flags)
       
   241 {
       
   242 	Uint32 Rmask, Gmask, Bmask, Amask; 
       
   243 
       
   244 	//if(width > 1024 || height > 512 || bpp > 16)
       
   245 	//	return(NULL);
       
   246 
       
   247 	if(bpp >8) {
       
   248 		bpp=16;
       
   249  		Rmask = 0x0000001F;
       
   250 		Gmask = 0x000003E0;
       
   251 		Bmask = 0x00007C00;
       
   252 		Amask = 0x00008000;
       
   253 
       
   254 		videoSetMode(MODE_5_2D| DISPLAY_BG2_ACTIVE); 
       
   255 
       
   256 		vramSetMainBanks(VRAM_A_MAIN_BG,VRAM_B_MAIN_BG,VRAM_C_MAIN_BG,VRAM_D_MAIN_BG);
       
   257 
       
   258 		BG2_CR = BG_BMP16_512x512;
       
   259 	    BG2_XDX = ((width / 256) << 8) | (width % 256) ; 
       
   260         BG2_XDY = 0; 
       
   261         BG2_YDX = 0;	
       
   262         BG2_YDY = ((height / 192) << 8) | ((height % 192) + (height % 192) / 3) ;
       
   263         BG2_CX = 0;
       
   264         BG2_CY = 0; 
       
   265 //        for (i=0;i<256*192;i++)
       
   266 //	        frontBuffer[i] = RGB15(31,0,0)|BIT(15);
       
   267 	}
       
   268 	else
       
   269 	if(bpp <= 8) {
       
   270 		bpp=8;
       
   271 		Rmask = 0x00000000;
       
   272 		Gmask = 0x00000000; 
       
   273 		Bmask = 0x00000000;
       
   274 		BG2_CR = BG_BMP8_1024x512;
       
   275         BG2_XDX = ((width / 256) << 8) | (width % 256) ;
       
   276         BG2_XDY = 0; 
       
   277         BG2_YDX = 0;
       
   278         BG2_YDY = ((height / 192) << 8) | ((height % 192) + (height % 192) / 3) ;
       
   279 
       
   280 	}
       
   281 	else
       
   282 		if(bpp < 15) bpp=15;
       
   283 	if(width<=256) width=256;
       
   284 	else
       
   285 		if(width<256) width=256;
       
   286 	if(height<=192) height=192;
       
   287 	else
       
   288 		if(height<192) height=192;
       
   289 	
       
   290 	if(bpp==8)
       
   291 	{
       
   292 		if(width<256) width=256;
       
   293 		if(height<192) height=192;
       
   294 		this->hidden->ndsmode=4;
       
   295 	}
       
   296 	
       
   297 	if(bpp==15)
       
   298 	{
       
   299 		if(width<256) this->hidden->ndsmode=5;
       
   300 		else this->hidden->ndsmode=3; 
       
   301 	}
       
   302 
       
   303 	this->hidden->buffer= frontBuffer;//NDS_VRAM_BASE;
       
   304 	
       
   305 	//NDS_DISPCNT = NDS_DISP_MODE(this->hidden->ndsmode)|NDS_DISP_BG2;
       
   306 	
       
   307  	//fprintf(stderr,"Setting mode %dx%d (ndsmode %d)\n", width, height,this->hidden->ndsmode);
       
   308 
       
   309 	// FIXME: How do I tell that 15 bits mode is 555?
       
   310 
       
   311 	SDL_memset(this->hidden->buffer, 0, 1024 * 512* ((this->hidden->ndsmode==4 || this->hidden->ndsmode==5) ? 2 : 1 ) * ((bpp+7) / 8));
       
   312 
       
   313 	/* Allocate the new pixel format for the screen */
       
   314 	if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, Amask) ) {
       
   315 		this->hidden->buffer = NULL;
       
   316 		SDL_SetError("Couldn't allocate new pixel format for requested mode");
       
   317 		return(NULL);
       
   318 	}
       
   319 
       
   320 	/* Set up the new mode framebuffer */
       
   321 	current->flags = flags | SDL_FULLSCREEN | SDL_HWSURFACE | (this->hidden->ndsmode > 0 ? SDL_DOUBLEBUF : 0);
       
   322 	this->hidden->w = current->w = width;
       
   323 	this->hidden->h = current->h = height;
       
   324 	current->pixels = frontBuffer;
       
   325 
       
   326 	if (flags & SDL_DOUBLEBUF) { 
       
   327 		this->hidden->secondbufferallocd=1;
       
   328 		backBuffer=(u16*)SDL_malloc(1024*512*2);
       
   329 		current->pixels = backBuffer; 
       
   330 	}
       
   331 	if(bpp==8)
       
   332 		current->pitch =1024;
       
   333 	else
       
   334 		current->pitch =512*2;
       
   335 
       
   336 	/* We're done */
       
   337 	return(current);
       
   338 }
       
   339 
       
   340 static int NDS_AllocHWSurface(_THIS, SDL_Surface *surface)
       
   341 {
       
   342 	if(this->hidden->secondbufferallocd) {
       
   343 		//printf("double double buffer alloc\n");
       
   344 		return -1;
       
   345 	}
       
   346 	//if(this->hidden->ndsmode==3)
       
   347 	//{
       
   348 	//	printf("no 2nd buffer in mode3\n");
       
   349 	//	return -1;
       
   350 	//}
       
   351 	//printf("second buffer\n");
       
   352 	//this->hidden->secondbufferallocd=1;
       
   353 	//backBuffer=(u16*)malloc(1024*512*2);
       
   354 	//surface->pixels = backBuffer; 
       
   355 
       
   356 	return(0);
       
   357 }
       
   358 static void NDS_FreeHWSurface(_THIS, SDL_Surface *surface)
       
   359 {
       
   360 	//free(backBuffer);
       
   361 	this->hidden->secondbufferallocd=0;
       
   362 }
       
   363 int z=0;
       
   364 /* We need to wait for vertical retrace on page flipped displays */
       
   365 static int NDS_LockHWSurface(_THIS, SDL_Surface *surface)
       
   366 {
       
   367 /*
       
   368 	uint8* a = surface->pixels;
       
   369   int i,j;
       
   370   a += 5 * SCREEN_WIDTH + 5;
       
   371   for( i = 0; i < 195; ++i) {
       
   372     uint16* line = a + (SCREEN_WIDTH * i);
       
   373     for( j = 0; j < 158; ++j) {
       
   374       *line++ = RGB15(155,155,25);
       
   375     }
       
   376   }
       
   377 */
       
   378 	//if (z <256)
       
   379 	// BG_PALETTE[z++]=RGB15(255-z,z,255-z);
       
   380 
       
   381  
       
   382 	return(0);
       
   383 }
       
   384 
       
   385 static void NDS_UnlockHWSurface(_THIS, SDL_Surface *surface)
       
   386 {
       
   387 	return;
       
   388 }
       
   389 
       
   390 static int NDS_FlipHWSurface(_THIS, SDL_Surface *surface)
       
   391 {
       
   392 	if(this->hidden->secondbufferallocd){
       
   393 		while(DISP_Y!=192);
       
   394 	    while(DISP_Y==192); 
       
   395 		//printf("flip");
       
   396 
       
   397 		dmaCopyAsynch(backBuffer,frontBuffer,1024*512);
       
   398 	}
       
   399 		//printf("flip\n");
       
   400         //u16* temp = surface->pixels;
       
   401         //surface->pixels = frontBuffer;
       
   402         //frontBuffer = temp;
       
   403 	/*	u8* vram=BG_GFX;
       
   404 	int x,y;
       
   405 	for(y = 0; y < 512; y++)
       
   406 		dmaCopy(&frontBuffer[y*rects->w], &vram[y*512],512);
       
   407 	//unsigned char buf;
       
   408 	
       
   409 	//printf("NDS_FlipHWSurface\n");
       
   410 	//printf("ptr now: 0x%x\n",surface->pixels);
       
   411 
       
   412 	    while(DISP_Y!=192);
       
   413 	    while(DISP_Y==192); 
       
   414         //swap
       
   415         u16* temp = frontBuffer;
       
   416         frontBuffer = backBuffer;
       
   417         backBuffer = temp;
       
   418         
       
   419         //flip 
       
   420         //base is 16KB and screen size is 256x256x2 (128KB)
       
   421         BG2_CR ^= BG_BMP_BASE( 512 / 16 ); */
       
   422 /*
       
   423 	if(surface->pixels == frontBuffer)//NDS_VRAM_BASE)
       
   424 	{
       
   425 			while(DISP_Y!=192);
       
   426 	while(DISP_Y==192); 
       
   427         //swap
       
   428         u16* temp = backBuffer;
       
   429         backBuffer = frontBuffer;
       
   430         frontBuffer = temp;
       
   431         
       
   432         //flip 
       
   433         //base is 16KB and screen size is 256x256x2 (128KB)
       
   434         BG3_CR ^= BG_BMP_BASE( 128 / 16 ); 
       
   435 	}
       
   436 	else
       
   437 	{
       
   438 
       
   439 		while(DISP_Y!=192);
       
   440 	while(DISP_Y==192); 
       
   441         //swap
       
   442         u16* temp = frontBuffer;
       
   443         frontBuffer = backBuffer;
       
   444         backBuffer = temp;
       
   445         
       
   446         //flip 
       
   447         //base is 16KB and screen size is 256x256x2 (128KB)
       
   448         BG3_CR ^= BG_BMP_BASE( 128 / 16 ); 
       
   449 		
       
   450 	}
       
   451 	*/
       
   452 	//printf("ptr then: 0x%x\n",surface->pixels);
       
   453 
       
   454 	//printf("setting dispcnt to 0x%x\n",NDS_DISPCNT = NDS_DISP_MODE(this->hidden->ndsmode)|NDS_DISP_BG2| buf);
       
   455 	return(0);
       
   456 }
       
   457 
       
   458 static void NDS_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
       
   459 {
       
   460 	//fprintf(stderr,"update\n");
       
   461 	/* do nothing. */
       
   462 	//dmaCopy(frontBuffer,BG_GFX,512*512);
       
   463 	 /*
       
   464 	u8* vram=(u8*)BG_GFX;
       
   465 	int x,y;
       
   466 	for(y = 0; y < 512; y++)
       
   467 		dmaCopy(&frontBuffer[y*rects->w], &vram[y*512],512);
       
   468 	 */
       
   469 
       
   470 }
       
   471 
       
   472 int NDS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
       
   473 {
       
   474 	//printf("SetColors\n");
       
   475 	short r,g,b;
       
   476 	
       
   477 	if(this->hidden->ndsmode != 4)
       
   478 	{
       
   479 		printf("This is not a palettized mode\n");
       
   480 		return -1;
       
   481 	}
       
   482 
       
   483 	int i,j=firstcolor+ncolors;
       
   484 	for(i=firstcolor;i<j;i++)
       
   485 	{
       
   486 		r=colors[i].r>>3;
       
   487 		g=colors[i].g>>3;
       
   488 		b=colors[i].b>>3;
       
   489 		BG_PALETTE[i]=RGB15(r, g, b);
       
   490 	} 
       
   491 
       
   492 	return(0);
       
   493 }
       
   494 
       
   495 /* Note:  If we are terminated, this could be called in the middle of
       
   496    another SDL video routine -- notably UpdateRects.
       
   497 */
       
   498 void NDS_VideoQuit(_THIS)
       
   499 {
       
   500 }