symbian-qemu-0.9.1-12/libsdl-trunk/src/video/picogui/SDL_pgevents.c
changeset 1 2fb8b9db1c86
equal deleted inserted replaced
0:ffa851df0825 1:2fb8b9db1c86
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 
       
    22     Micah Dowty
       
    23     micahjd@users.sourceforge.net
       
    24 */
       
    25 #include "SDL_config.h"
       
    26 
       
    27 #include "SDL.h"
       
    28 #include "../../events/SDL_sysevents.h"
       
    29 #include "../../events/SDL_events_c.h"
       
    30 #include "SDL_pgvideo.h"
       
    31 #include "SDL_pgevents_c.h"
       
    32 
       
    33 int PG_HandleClose(struct pgEvent *evt)
       
    34 {
       
    35         SDL_PrivateQuit();
       
    36 	return 1;               /* Intercept the event's normal quit handling */
       
    37 }
       
    38 
       
    39 int PG_HandleResize(struct pgEvent *evt)
       
    40 {
       
    41         SDL_PrivateResize(evt->e.size.w, evt->e.size.h);
       
    42 	return 0;
       
    43 }
       
    44 
       
    45 int PG_HandleKey(struct pgEvent *evt)
       
    46 {
       
    47         SDL_keysym sym;
       
    48 	SDL_memset(&sym,0,sizeof(sym));
       
    49 	sym.sym = evt->e.kbd.key;
       
    50 	sym.mod = evt->e.kbd.mods;
       
    51         SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym);
       
    52 	return 0;
       
    53 }
       
    54 
       
    55 int PG_HandleChar(struct pgEvent *evt)
       
    56 {
       
    57         SDL_keysym sym;
       
    58 	SDL_memset(&sym,0,sizeof(sym));
       
    59 	sym.unicode = evt->e.kbd.key;
       
    60 	sym.mod = evt->e.kbd.mods;
       
    61         SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym);
       
    62 	return 0;
       
    63 }
       
    64 
       
    65 int PG_HandleMouseButton(struct pgEvent *evt)
       
    66 {        
       
    67         /* We need to focus the canvas when it's clicked */
       
    68         if (evt->extra) {
       
    69 	        SDL_VideoDevice *this = (SDL_VideoDevice *) evt->extra;
       
    70 		pgFocus(this->hidden->wCanvas);
       
    71 	}
       
    72         SDL_PrivateMouseButton(evt->type == PG_WE_PNTR_DOWN, evt->e.pntr.chbtn,
       
    73 			       evt->e.pntr.x, evt->e.pntr.y);
       
    74 	return 0;
       
    75 }
       
    76 
       
    77 int PG_HandleMouseMotion(struct pgEvent *evt)
       
    78 {
       
    79         SDL_PrivateMouseMotion(evt->e.pntr.btn,0,evt->e.pntr.x, evt->e.pntr.y);
       
    80 	return 0;
       
    81 }
       
    82 
       
    83 void PG_PumpEvents(_THIS)
       
    84 {
       
    85         /* Process all pending events */
       
    86         pgEventPoll();
       
    87 }
       
    88 
       
    89 void PG_InitOSKeymap(_THIS)
       
    90 {
       
    91         /* We need no keymap */
       
    92 }
       
    93 
       
    94 void PG_InitEvents(_THIS)
       
    95 {
       
    96         /* Turn on all the mouse and keyboard triggers for our canvas, normally less important
       
    97 	 * events like mouse movement are ignored to save bandwidth. */
       
    98         pgSetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK, 
       
    99 		    pgGetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK) |
       
   100 		    PG_TRIGGER_UP | PG_TRIGGER_DOWN | PG_TRIGGER_MOVE |
       
   101 		    PG_TRIGGER_KEYUP | PG_TRIGGER_KEYDOWN | PG_TRIGGER_CHAR,0);
       
   102 
       
   103 	/* Start our canvas out focused, so we get keyboard input */
       
   104 	pgFocus(this->hidden->wCanvas);
       
   105 
       
   106         /* Set up bindings for all the above event handlers */
       
   107         pgBind(this->hidden->wApp,    PG_WE_CLOSE, &PG_HandleClose, NULL);
       
   108         pgBind(this->hidden->wCanvas, PG_WE_BUILD, &PG_HandleResize, NULL);
       
   109         pgBind(this->hidden->wCanvas, PG_WE_KBD_CHAR, &PG_HandleChar, NULL);
       
   110         pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYUP, &PG_HandleKey, NULL);
       
   111         pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYDOWN, &PG_HandleKey, NULL);
       
   112         pgBind(this->hidden->wCanvas, PG_WE_PNTR_MOVE, &PG_HandleMouseMotion, NULL);
       
   113         pgBind(this->hidden->wCanvas, PG_WE_PNTR_UP, &PG_HandleMouseButton, NULL);
       
   114         pgBind(this->hidden->wCanvas, PG_WE_PNTR_DOWN, &PG_HandleMouseButton, this);
       
   115 }
       
   116 
       
   117 /* end of SDL_pgevents.c ... */