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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2003 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_QuartzVideo.h" |
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25 |
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26 /* |
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27 * GL_ARB_Multisample is supposed to be available in 10.1, according to Apple: |
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28 * |
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29 * http://developer.apple.com/opengl/extensions.html#GL_ARB_multisample |
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30 * |
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31 * ...but it isn't in the system headers, according to Sam: |
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32 * |
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33 * http://www.libsdl.org/pipermail/sdl/2003-December/058335.html |
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34 * |
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35 * These are normally enums and not #defines in the system headers. |
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36 * |
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37 * --ryan. |
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38 */ |
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39 #if (MAC_OS_X_VERSION_MAX_ALLOWED < 1020) |
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40 #define NSOpenGLPFASampleBuffers ((NSOpenGLPixelFormatAttribute) 55) |
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41 #define NSOpenGLPFASamples ((NSOpenGLPixelFormatAttribute) 56) |
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42 #endif |
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43 |
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44 |
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45 @implementation NSOpenGLContext (CGLContextAccess) |
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46 - (CGLContextObj) cglContext; |
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47 { |
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48 return _contextAuxiliary; |
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49 } |
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50 @end |
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51 |
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52 /* OpenGL helper functions (used internally) */ |
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53 |
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54 int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags) { |
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55 |
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56 NSOpenGLPixelFormatAttribute attr[32]; |
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57 NSOpenGLPixelFormat *fmt; |
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58 int i = 0; |
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59 int colorBits = bpp; |
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60 |
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61 /* if a GL library hasn't been loaded at this point, load the default. */ |
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62 if (!this->gl_config.driver_loaded) { |
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63 if (QZ_GL_LoadLibrary(this, NULL) == -1) |
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64 return 0; |
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65 } |
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66 |
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67 if ( flags & SDL_FULLSCREEN ) { |
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68 |
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69 attr[i++] = NSOpenGLPFAFullScreen; |
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70 } |
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71 /* In windowed mode, the OpenGL pixel depth must match device pixel depth */ |
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72 else if ( colorBits != device_bpp ) { |
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73 |
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74 colorBits = device_bpp; |
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75 } |
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76 |
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77 attr[i++] = NSOpenGLPFAColorSize; |
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78 attr[i++] = colorBits; |
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79 |
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80 attr[i++] = NSOpenGLPFADepthSize; |
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81 attr[i++] = this->gl_config.depth_size; |
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82 |
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83 if ( this->gl_config.double_buffer ) { |
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84 attr[i++] = NSOpenGLPFADoubleBuffer; |
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85 } |
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86 |
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87 if ( this->gl_config.stereo ) { |
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88 attr[i++] = NSOpenGLPFAStereo; |
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89 } |
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90 |
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91 if ( this->gl_config.stencil_size != 0 ) { |
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92 attr[i++] = NSOpenGLPFAStencilSize; |
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93 attr[i++] = this->gl_config.stencil_size; |
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94 } |
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95 |
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96 if ( (this->gl_config.accum_red_size + |
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97 this->gl_config.accum_green_size + |
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98 this->gl_config.accum_blue_size + |
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99 this->gl_config.accum_alpha_size) > 0 ) { |
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100 attr[i++] = NSOpenGLPFAAccumSize; |
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101 attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size; |
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102 } |
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103 |
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104 if ( this->gl_config.multisamplebuffers != 0 ) { |
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105 attr[i++] = NSOpenGLPFASampleBuffers; |
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106 attr[i++] = this->gl_config.multisamplebuffers; |
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107 } |
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108 |
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109 if ( this->gl_config.multisamplesamples != 0 ) { |
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110 attr[i++] = NSOpenGLPFASamples; |
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111 attr[i++] = this->gl_config.multisamplesamples; |
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112 attr[i++] = NSOpenGLPFANoRecovery; |
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113 } |
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114 |
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115 if ( this->gl_config.accelerated > 0 ) { |
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116 attr[i++] = NSOpenGLPFAAccelerated; |
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117 } |
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118 |
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119 attr[i++] = NSOpenGLPFAScreenMask; |
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120 attr[i++] = CGDisplayIDToOpenGLDisplayMask (display_id); |
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121 attr[i] = 0; |
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122 |
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123 fmt = [ [ NSOpenGLPixelFormat alloc ] initWithAttributes:attr ]; |
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124 if (fmt == nil) { |
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125 SDL_SetError ("Failed creating OpenGL pixel format"); |
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126 return 0; |
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127 } |
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128 |
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129 gl_context = [ [ NSOpenGLContext alloc ] initWithFormat:fmt |
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130 shareContext:nil]; |
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131 |
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132 [ fmt release ]; |
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133 |
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134 if (gl_context == nil) { |
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135 SDL_SetError ("Failed creating OpenGL context"); |
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136 return 0; |
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137 } |
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138 |
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139 /* Synchronize QZ_GL_SwapBuffers() to vertical retrace. |
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140 * (Apple's documentation is not completely clear about what this setting |
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141 * exactly does, IMHO - for a detailed explanation see |
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142 * http://lists.apple.com/archives/mac-opengl/2006/Jan/msg00080.html ) |
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143 */ |
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144 if ( this->gl_config.swap_control >= 0 ) { |
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145 long value; |
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146 value = this->gl_config.swap_control; |
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147 [ gl_context setValues: &value forParameter: NSOpenGLCPSwapInterval ]; |
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148 } |
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149 |
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150 /* |
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151 * Wisdom from Apple engineer in reference to UT2003's OpenGL performance: |
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152 * "You are blowing a couple of the internal OpenGL function caches. This |
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153 * appears to be happening in the VAO case. You can tell OpenGL to up |
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154 * the cache size by issuing the following calls right after you create |
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155 * the OpenGL context. The default cache size is 16." --ryan. |
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156 */ |
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157 |
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158 #ifndef GLI_ARRAY_FUNC_CACHE_MAX |
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159 #define GLI_ARRAY_FUNC_CACHE_MAX 284 |
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160 #endif |
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161 |
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162 #ifndef GLI_SUBMIT_FUNC_CACHE_MAX |
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163 #define GLI_SUBMIT_FUNC_CACHE_MAX 280 |
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164 #endif |
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165 |
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166 { |
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167 long cache_max = 64; |
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168 CGLContextObj ctx = [ gl_context cglContext ]; |
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169 CGLSetParameter (ctx, GLI_SUBMIT_FUNC_CACHE_MAX, &cache_max); |
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170 CGLSetParameter (ctx, GLI_ARRAY_FUNC_CACHE_MAX, &cache_max); |
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171 } |
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172 |
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173 /* End Wisdom from Apple Engineer section. --ryan. */ |
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174 |
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175 return 1; |
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176 } |
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177 |
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178 void QZ_TearDownOpenGL (_THIS) { |
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179 |
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180 [ NSOpenGLContext clearCurrentContext ]; |
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181 [ gl_context clearDrawable ]; |
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182 [ gl_context release ]; |
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183 } |
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184 |
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185 |
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186 /* SDL OpenGL functions */ |
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187 static const char *DEFAULT_OPENGL_LIB_NAME = |
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188 "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"; |
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189 |
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190 int QZ_GL_LoadLibrary (_THIS, const char *location) { |
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191 if ( gl_context != NULL ) { |
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192 SDL_SetError("OpenGL context already created"); |
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193 return -1; |
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194 } |
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195 |
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196 if (opengl_library != NULL) |
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197 SDL_UnloadObject(opengl_library); |
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198 |
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199 if (location == NULL) |
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200 location = DEFAULT_OPENGL_LIB_NAME; |
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201 |
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202 opengl_library = SDL_LoadObject(location); |
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203 if (opengl_library != NULL) { |
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204 this->gl_config.driver_loaded = 1; |
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205 return 0; |
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206 } |
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207 |
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208 this->gl_config.driver_loaded = 0; |
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209 return -1; |
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210 } |
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211 |
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212 void* QZ_GL_GetProcAddress (_THIS, const char *proc) { |
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213 return SDL_LoadFunction(opengl_library, proc); |
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214 } |
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215 |
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216 int QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int* value) { |
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217 |
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218 GLenum attr = 0; |
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219 |
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220 QZ_GL_MakeCurrent (this); |
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221 |
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222 switch (attrib) { |
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223 case SDL_GL_RED_SIZE: attr = GL_RED_BITS; break; |
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224 case SDL_GL_BLUE_SIZE: attr = GL_BLUE_BITS; break; |
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225 case SDL_GL_GREEN_SIZE: attr = GL_GREEN_BITS; break; |
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226 case SDL_GL_ALPHA_SIZE: attr = GL_ALPHA_BITS; break; |
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227 case SDL_GL_DOUBLEBUFFER: attr = GL_DOUBLEBUFFER; break; |
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228 case SDL_GL_DEPTH_SIZE: attr = GL_DEPTH_BITS; break; |
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229 case SDL_GL_STENCIL_SIZE: attr = GL_STENCIL_BITS; break; |
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230 case SDL_GL_ACCUM_RED_SIZE: attr = GL_ACCUM_RED_BITS; break; |
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231 case SDL_GL_ACCUM_GREEN_SIZE: attr = GL_ACCUM_GREEN_BITS; break; |
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232 case SDL_GL_ACCUM_BLUE_SIZE: attr = GL_ACCUM_BLUE_BITS; break; |
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233 case SDL_GL_ACCUM_ALPHA_SIZE: attr = GL_ACCUM_ALPHA_BITS; break; |
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234 case SDL_GL_STEREO: attr = GL_STEREO; break; |
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235 case SDL_GL_MULTISAMPLEBUFFERS: attr = GL_SAMPLE_BUFFERS_ARB; break; |
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236 case SDL_GL_MULTISAMPLESAMPLES: attr = GL_SAMPLES_ARB; break; |
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237 case SDL_GL_BUFFER_SIZE: |
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238 { |
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239 GLint bits = 0; |
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240 GLint component; |
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241 |
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242 /* there doesn't seem to be a single flag in OpenGL for this! */ |
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243 glGetIntegerv (GL_RED_BITS, &component); bits += component; |
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244 glGetIntegerv (GL_GREEN_BITS,&component); bits += component; |
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245 glGetIntegerv (GL_BLUE_BITS, &component); bits += component; |
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246 glGetIntegerv (GL_ALPHA_BITS, &component); bits += component; |
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247 |
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248 *value = bits; |
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249 return 0; |
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250 } |
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251 case SDL_GL_ACCELERATED_VISUAL: |
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252 { |
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253 long val; |
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254 /* FIXME: How do we get this information here? |
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255 [fmt getValues: &val forAttribute: NSOpenGLPFAAccelerated attr forVirtualScreen: 0]; |
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256 */ |
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257 val = (this->gl_config.accelerated != 0);; |
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258 *value = val; |
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259 return 0; |
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260 } |
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261 case SDL_GL_SWAP_CONTROL: |
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262 { |
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263 long val; |
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264 [ gl_context getValues: &val forParameter: NSOpenGLCPSwapInterval ]; |
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265 *value = val; |
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266 return 0; |
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267 } |
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268 } |
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269 |
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270 glGetIntegerv (attr, (GLint *)value); |
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271 return 0; |
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272 } |
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273 |
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274 int QZ_GL_MakeCurrent (_THIS) { |
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275 [ gl_context makeCurrentContext ]; |
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276 return 0; |
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277 } |
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278 |
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279 void QZ_GL_SwapBuffers (_THIS) { |
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280 [ gl_context flushBuffer ]; |
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281 } |