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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2003 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_QuartzVideo.h" |
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25 #include "SDL_QuartzWindow.h" |
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26 |
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27 /* |
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28 Add methods to get at private members of NSScreen. |
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29 Since there is a bug in Apple's screen switching code |
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30 that does not update this variable when switching |
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31 to fullscreen, we'll set it manually (but only for the |
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32 main screen). |
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33 */ |
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34 @interface NSScreen (NSScreenAccess) |
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35 - (void) setFrame:(NSRect)frame; |
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36 @end |
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37 |
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38 @implementation NSScreen (NSScreenAccess) |
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39 - (void) setFrame:(NSRect)frame; |
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40 { |
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41 _frame = frame; |
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42 } |
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43 @end |
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44 |
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45 @interface SDLTranslatorResponder : NSTextView |
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46 { |
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47 } |
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48 - (void) doCommandBySelector:(SEL)myselector; |
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49 @end |
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50 |
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51 @implementation SDLTranslatorResponder |
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52 - (void) doCommandBySelector:(SEL) myselector {} |
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53 @end |
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54 |
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55 |
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56 /* Bootstrap functions */ |
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57 static int QZ_Available (); |
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58 static SDL_VideoDevice* QZ_CreateDevice (int device_index); |
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59 static void QZ_DeleteDevice (SDL_VideoDevice *device); |
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60 |
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61 /* Initialization, Query, Setup, and Redrawing functions */ |
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62 static int QZ_VideoInit (_THIS, SDL_PixelFormat *video_format); |
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63 |
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64 static SDL_Rect** QZ_ListModes (_THIS, SDL_PixelFormat *format, |
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65 Uint32 flags); |
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66 static void QZ_UnsetVideoMode (_THIS, BOOL to_desktop); |
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67 |
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68 static SDL_Surface* QZ_SetVideoMode (_THIS, SDL_Surface *current, |
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69 int width, int height, int bpp, |
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70 Uint32 flags); |
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71 static int QZ_ToggleFullScreen (_THIS, int on); |
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72 static int QZ_SetColors (_THIS, int first_color, |
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73 int num_colors, SDL_Color *colors); |
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74 |
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75 static int QZ_LockDoubleBuffer (_THIS, SDL_Surface *surface); |
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76 static void QZ_UnlockDoubleBuffer (_THIS, SDL_Surface *surface); |
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77 static int QZ_ThreadFlip (_THIS); |
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78 static int QZ_FlipDoubleBuffer (_THIS, SDL_Surface *surface); |
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79 static void QZ_DoubleBufferUpdate (_THIS, int num_rects, SDL_Rect *rects); |
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80 |
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81 static void QZ_DirectUpdate (_THIS, int num_rects, SDL_Rect *rects); |
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82 static int QZ_LockWindow (_THIS, SDL_Surface *surface); |
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83 static void QZ_UnlockWindow (_THIS, SDL_Surface *surface); |
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84 static void QZ_UpdateRects (_THIS, int num_rects, SDL_Rect *rects); |
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85 static void QZ_VideoQuit (_THIS); |
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86 |
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87 /* Hardware surface functions (for fullscreen mode only) */ |
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88 #if 0 /* Not used (apparently, it's really slow) */ |
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89 static int QZ_FillHWRect (_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color); |
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90 #endif |
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91 static int QZ_LockHWSurface(_THIS, SDL_Surface *surface); |
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92 static void QZ_UnlockHWSurface(_THIS, SDL_Surface *surface); |
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93 static int QZ_AllocHWSurface(_THIS, SDL_Surface *surface); |
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94 static void QZ_FreeHWSurface (_THIS, SDL_Surface *surface); |
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95 /* static int QZ_FlipHWSurface (_THIS, SDL_Surface *surface); */ |
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96 |
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97 /* Bootstrap binding, enables entry point into the driver */ |
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98 VideoBootStrap QZ_bootstrap = { |
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99 "Quartz", "Mac OS X CoreGraphics", QZ_Available, QZ_CreateDevice |
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100 }; |
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101 |
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102 |
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103 /* Bootstrap functions */ |
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104 static int QZ_Available () { |
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105 return 1; |
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106 } |
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107 |
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108 static SDL_VideoDevice* QZ_CreateDevice (int device_index) { |
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109 |
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110 #pragma unused (device_index) |
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111 |
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112 SDL_VideoDevice *device; |
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113 SDL_PrivateVideoData *hidden; |
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114 |
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115 device = (SDL_VideoDevice*) SDL_malloc (sizeof (*device) ); |
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116 hidden = (SDL_PrivateVideoData*) SDL_malloc (sizeof (*hidden) ); |
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117 |
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118 if (device == NULL || hidden == NULL) |
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119 SDL_OutOfMemory (); |
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120 |
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121 SDL_memset (device, 0, sizeof (*device) ); |
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122 SDL_memset (hidden, 0, sizeof (*hidden) ); |
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123 |
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124 device->hidden = hidden; |
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125 |
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126 device->VideoInit = QZ_VideoInit; |
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127 device->ListModes = QZ_ListModes; |
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128 device->SetVideoMode = QZ_SetVideoMode; |
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129 device->ToggleFullScreen = QZ_ToggleFullScreen; |
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130 device->UpdateMouse = QZ_UpdateMouse; |
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131 device->SetColors = QZ_SetColors; |
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132 /* device->UpdateRects = QZ_UpdateRects; this is determined by SetVideoMode() */ |
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133 device->VideoQuit = QZ_VideoQuit; |
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134 |
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135 device->LockHWSurface = QZ_LockHWSurface; |
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136 device->UnlockHWSurface = QZ_UnlockHWSurface; |
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137 device->AllocHWSurface = QZ_AllocHWSurface; |
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138 device->FreeHWSurface = QZ_FreeHWSurface; |
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139 /* device->FlipHWSurface = QZ_FlipHWSurface */; |
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140 |
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141 device->SetGamma = QZ_SetGamma; |
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142 device->GetGamma = QZ_GetGamma; |
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143 device->SetGammaRamp = QZ_SetGammaRamp; |
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144 device->GetGammaRamp = QZ_GetGammaRamp; |
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145 |
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146 device->GL_GetProcAddress = QZ_GL_GetProcAddress; |
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147 device->GL_GetAttribute = QZ_GL_GetAttribute; |
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148 device->GL_MakeCurrent = QZ_GL_MakeCurrent; |
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149 device->GL_SwapBuffers = QZ_GL_SwapBuffers; |
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150 device->GL_LoadLibrary = QZ_GL_LoadLibrary; |
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151 |
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152 device->FreeWMCursor = QZ_FreeWMCursor; |
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153 device->CreateWMCursor = QZ_CreateWMCursor; |
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154 device->ShowWMCursor = QZ_ShowWMCursor; |
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155 device->WarpWMCursor = QZ_WarpWMCursor; |
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156 device->MoveWMCursor = QZ_MoveWMCursor; |
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157 device->CheckMouseMode = QZ_CheckMouseMode; |
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158 device->InitOSKeymap = QZ_InitOSKeymap; |
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159 device->PumpEvents = QZ_PumpEvents; |
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160 |
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161 device->SetCaption = QZ_SetCaption; |
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162 device->SetIcon = QZ_SetIcon; |
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163 device->IconifyWindow = QZ_IconifyWindow; |
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164 /*device->GetWMInfo = QZ_GetWMInfo;*/ |
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165 device->GrabInput = QZ_GrabInput; |
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166 |
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167 device->CreateYUVOverlay = QZ_CreateYUVOverlay; |
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168 |
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169 device->free = QZ_DeleteDevice; |
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170 |
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171 return device; |
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172 } |
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173 |
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174 static void QZ_DeleteDevice (SDL_VideoDevice *device) { |
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175 |
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176 SDL_free (device->hidden); |
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177 SDL_free (device); |
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178 } |
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179 |
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180 static int QZ_VideoInit (_THIS, SDL_PixelFormat *video_format) { |
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181 |
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182 NSRect r = NSMakeRect(0.0, 0.0, 0.0, 0.0); |
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183 const char *env = NULL; |
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184 |
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185 /* Initialize the video settings; this data persists between mode switches */ |
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186 display_id = kCGDirectMainDisplay; |
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187 save_mode = CGDisplayCurrentMode (display_id); |
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188 mode_list = CGDisplayAvailableModes (display_id); |
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189 palette = CGPaletteCreateDefaultColorPalette (); |
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190 |
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191 env = SDL_getenv("SDL_VIDEO_ALLOW_SCREENSAVER"); |
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192 allow_screensaver = ( env && SDL_atoi(env) ) ? YES : NO; |
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193 |
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194 /* Gather some information that is useful to know about the display */ |
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195 CFNumberGetValue (CFDictionaryGetValue (save_mode, kCGDisplayBitsPerPixel), |
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196 kCFNumberSInt32Type, &device_bpp); |
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197 |
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198 CFNumberGetValue (CFDictionaryGetValue (save_mode, kCGDisplayWidth), |
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199 kCFNumberSInt32Type, &device_width); |
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200 |
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201 CFNumberGetValue (CFDictionaryGetValue (save_mode, kCGDisplayHeight), |
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202 kCFNumberSInt32Type, &device_height); |
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203 |
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204 /* Determine the current screen size */ |
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205 this->info.current_w = device_width; |
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206 this->info.current_h = device_height; |
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207 |
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208 /* Determine the default screen depth */ |
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209 video_format->BitsPerPixel = device_bpp; |
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210 |
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211 /* Set misc globals */ |
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212 current_grab_mode = SDL_GRAB_OFF; |
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213 cursor_should_be_visible = YES; |
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214 cursor_visible = YES; |
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215 current_mods = 0; |
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216 field_edit = [[SDLTranslatorResponder alloc] initWithFrame:r]; |
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217 |
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218 if ( Gestalt(gestaltSystemVersion, &system_version) != noErr ) |
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219 system_version = 0; |
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220 |
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221 /* register for sleep notifications so wake from sleep generates SDL_VIDEOEXPOSE */ |
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222 QZ_RegisterForSleepNotifications (this); |
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223 |
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224 /* Fill in some window manager capabilities */ |
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225 this->info.wm_available = 1; |
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226 |
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227 return 0; |
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228 } |
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229 |
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230 static SDL_Rect** QZ_ListModes (_THIS, SDL_PixelFormat *format, Uint32 flags) { |
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231 |
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232 CFIndex num_modes; |
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233 CFIndex i; |
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234 |
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235 int list_size = 0; |
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236 |
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237 /* Any windowed mode is acceptable */ |
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238 if ( (flags & SDL_FULLSCREEN) == 0 ) |
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239 return (SDL_Rect**)-1; |
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240 |
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241 /* Free memory from previous call, if any */ |
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242 if ( client_mode_list != NULL ) { |
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243 |
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244 int i; |
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245 |
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246 for (i = 0; client_mode_list[i] != NULL; i++) |
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247 SDL_free (client_mode_list[i]); |
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248 |
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249 SDL_free (client_mode_list); |
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250 client_mode_list = NULL; |
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251 } |
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252 |
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253 num_modes = CFArrayGetCount (mode_list); |
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254 |
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255 /* Build list of modes with the requested bpp */ |
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256 for (i = 0; i < num_modes; i++) { |
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257 |
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258 CFDictionaryRef onemode; |
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259 CFNumberRef number; |
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260 int bpp; |
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261 |
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262 onemode = CFArrayGetValueAtIndex (mode_list, i); |
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263 number = CFDictionaryGetValue (onemode, kCGDisplayBitsPerPixel); |
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264 CFNumberGetValue (number, kCFNumberSInt32Type, &bpp); |
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265 |
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266 if (bpp == format->BitsPerPixel) { |
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267 |
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268 int intvalue; |
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269 int hasMode; |
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270 int width, height; |
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271 |
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272 number = CFDictionaryGetValue (onemode, kCGDisplayWidth); |
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273 CFNumberGetValue (number, kCFNumberSInt32Type, &intvalue); |
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274 width = (Uint16) intvalue; |
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275 |
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276 number = CFDictionaryGetValue (onemode, kCGDisplayHeight); |
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277 CFNumberGetValue (number, kCFNumberSInt32Type, &intvalue); |
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278 height = (Uint16) intvalue; |
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279 |
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280 /* Check if mode is already in the list */ |
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281 { |
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282 int i; |
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283 hasMode = SDL_FALSE; |
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284 for (i = 0; i < list_size; i++) { |
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285 if (client_mode_list[i]->w == width && |
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286 client_mode_list[i]->h == height) { |
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287 hasMode = SDL_TRUE; |
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288 break; |
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289 } |
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290 } |
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291 } |
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292 |
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293 /* Grow the list and add mode to the list */ |
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294 if ( ! hasMode ) { |
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295 |
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296 SDL_Rect *rect; |
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297 |
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298 list_size++; |
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299 |
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300 if (client_mode_list == NULL) |
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301 client_mode_list = (SDL_Rect**) |
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302 SDL_malloc (sizeof(*client_mode_list) * (list_size+1) ); |
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303 else |
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304 client_mode_list = (SDL_Rect**) |
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305 SDL_realloc (client_mode_list, sizeof(*client_mode_list) * (list_size+1)); |
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306 |
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307 rect = (SDL_Rect*) SDL_malloc (sizeof(**client_mode_list)); |
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308 |
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309 if (client_mode_list == NULL || rect == NULL) { |
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310 SDL_OutOfMemory (); |
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311 return NULL; |
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312 } |
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313 |
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314 rect->x = rect->y = 0; |
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315 rect->w = width; |
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316 rect->h = height; |
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317 |
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318 client_mode_list[list_size-1] = rect; |
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319 client_mode_list[list_size] = NULL; |
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320 } |
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321 } |
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322 } |
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323 |
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324 /* Sort list largest to smallest (by area) */ |
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325 { |
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326 int i, j; |
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327 for (i = 0; i < list_size; i++) { |
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328 for (j = 0; j < list_size-1; j++) { |
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329 |
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330 int area1, area2; |
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331 area1 = client_mode_list[j]->w * client_mode_list[j]->h; |
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332 area2 = client_mode_list[j+1]->w * client_mode_list[j+1]->h; |
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333 |
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334 if (area1 < area2) { |
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335 SDL_Rect *tmp = client_mode_list[j]; |
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336 client_mode_list[j] = client_mode_list[j+1]; |
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337 client_mode_list[j+1] = tmp; |
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338 } |
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339 } |
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340 } |
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341 } |
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342 return client_mode_list; |
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343 } |
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344 |
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345 static SDL_bool QZ_WindowPosition(_THIS, int *x, int *y) |
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346 { |
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347 const char *window = getenv("SDL_VIDEO_WINDOW_POS"); |
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348 if ( window ) { |
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349 if ( sscanf(window, "%d,%d", x, y) == 2 ) { |
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350 return SDL_TRUE; |
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351 } |
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352 } |
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353 return SDL_FALSE; |
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354 } |
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355 |
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356 static void QZ_UnsetVideoMode (_THIS, BOOL to_desktop) { |
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357 |
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358 /* Reset values that may change between switches */ |
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359 this->info.blit_fill = 0; |
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360 this->FillHWRect = NULL; |
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361 this->UpdateRects = NULL; |
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362 this->LockHWSurface = NULL; |
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363 this->UnlockHWSurface = NULL; |
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364 |
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365 /* Release fullscreen resources */ |
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366 if ( mode_flags & SDL_FULLSCREEN ) { |
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367 |
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368 NSRect screen_rect; |
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369 |
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370 /* Release double buffer stuff */ |
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371 if ( mode_flags & SDL_DOUBLEBUF) { |
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372 quit_thread = YES; |
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373 SDL_SemPost (sem1); |
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374 SDL_WaitThread (thread, NULL); |
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375 SDL_DestroySemaphore (sem1); |
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376 SDL_DestroySemaphore (sem2); |
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377 SDL_free (sw_buffers[0]); |
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378 } |
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379 |
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380 /* If we still have a valid window, close it. */ |
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381 if ( qz_window ) { |
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382 NSCAssert([ qz_window delegate ] == nil, @"full screen window shouldn't have a delegate"); /* if that should ever change, we'd have to release it here */ |
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383 [ qz_window close ]; /* includes release because [qz_window isReleasedWhenClosed] */ |
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384 qz_window = nil; |
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385 window_view = nil; |
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386 } |
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387 /* |
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388 Release the OpenGL context |
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389 Do this first to avoid trash on the display before fade |
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390 */ |
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391 if ( mode_flags & SDL_OPENGL ) { |
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392 |
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393 QZ_TearDownOpenGL (this); |
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394 CGLSetFullScreen (NULL); |
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395 } |
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396 if (to_desktop) { |
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397 ShowMenuBar (); |
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398 /* Restore original screen resolution/bpp */ |
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399 CGDisplaySwitchToMode (display_id, save_mode); |
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400 CGReleaseAllDisplays (); |
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401 /* |
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402 Reset the main screen's rectangle |
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403 See comment in QZ_SetVideoFullscreen for why we do this |
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404 */ |
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405 screen_rect = NSMakeRect(0,0,device_width,device_height); |
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406 [ [ NSScreen mainScreen ] setFrame:screen_rect ]; |
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407 } |
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408 } |
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409 /* Release window mode resources */ |
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410 else { |
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411 id delegate = [ qz_window delegate ]; |
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412 [ qz_window close ]; /* includes release because [qz_window isReleasedWhenClosed] */ |
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413 if (delegate != nil) [ delegate release ]; |
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414 qz_window = nil; |
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415 window_view = nil; |
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416 |
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417 /* Release the OpenGL context */ |
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418 if ( mode_flags & SDL_OPENGL ) |
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419 QZ_TearDownOpenGL (this); |
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420 } |
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421 |
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422 /* Signal successful teardown */ |
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423 video_set = SDL_FALSE; |
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424 } |
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425 |
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426 static SDL_Surface* QZ_SetVideoFullScreen (_THIS, SDL_Surface *current, int width, |
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427 int height, int bpp, Uint32 flags) { |
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428 boolean_t exact_match = 0; |
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429 NSRect screen_rect; |
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430 CGError error; |
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431 NSRect contentRect; |
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432 BOOL isCustom = NO; |
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433 CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken; |
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434 |
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435 /* Fade to black to hide resolution-switching flicker (and garbage |
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436 that is displayed by a destroyed OpenGL context, if applicable) */ |
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437 if ( CGAcquireDisplayFadeReservation (5, &fade_token) == kCGErrorSuccess ) { |
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438 CGDisplayFade (fade_token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE); |
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439 } |
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440 |
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441 /* Destroy any previous mode */ |
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442 if (video_set == SDL_TRUE) |
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443 QZ_UnsetVideoMode (this, FALSE); |
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444 |
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445 /* See if requested mode exists */ |
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446 mode = CGDisplayBestModeForParameters (display_id, bpp, width, |
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447 height, &exact_match); |
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448 |
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449 /* Require an exact match to the requested mode */ |
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450 if ( ! exact_match ) { |
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451 SDL_SetError ("Failed to find display resolution: %dx%dx%d", width, height, bpp); |
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452 goto ERR_NO_MATCH; |
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453 } |
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454 |
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455 /* Put up the blanking window (a window above all other windows) */ |
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456 if (getenv ("SDL_SINGLEDISPLAY")) |
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457 error = CGDisplayCapture (display_id); |
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458 else |
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459 error = CGCaptureAllDisplays (); |
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460 |
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461 if ( CGDisplayNoErr != error ) { |
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462 SDL_SetError ("Failed capturing display"); |
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463 goto ERR_NO_CAPTURE; |
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464 } |
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465 |
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466 /* Do the physical switch */ |
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467 if ( CGDisplayNoErr != CGDisplaySwitchToMode (display_id, mode) ) { |
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468 SDL_SetError ("Failed switching display resolution"); |
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469 goto ERR_NO_SWITCH; |
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470 } |
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471 |
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472 current->pixels = (Uint32*) CGDisplayBaseAddress (display_id); |
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473 current->pitch = CGDisplayBytesPerRow (display_id); |
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474 |
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475 current->flags = 0; |
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476 current->w = width; |
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477 current->h = height; |
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478 current->flags |= SDL_FULLSCREEN; |
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479 current->flags |= SDL_HWSURFACE; |
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480 current->flags |= SDL_PREALLOC; |
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481 |
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482 this->UpdateRects = QZ_DirectUpdate; |
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483 this->LockHWSurface = QZ_LockHWSurface; |
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484 this->UnlockHWSurface = QZ_UnlockHWSurface; |
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485 |
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486 /* Setup double-buffer emulation */ |
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487 if ( flags & SDL_DOUBLEBUF ) { |
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488 |
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489 /* |
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490 Setup a software backing store for reasonable results when |
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491 double buffering is requested (since a single-buffered hardware |
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492 surface looks hideous). |
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493 |
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494 The actual screen blit occurs in a separate thread to allow |
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495 other blitting while waiting on the VBL (and hence results in higher framerates). |
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496 */ |
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497 this->LockHWSurface = NULL; |
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498 this->UnlockHWSurface = NULL; |
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499 this->UpdateRects = NULL; |
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500 |
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501 current->flags |= (SDL_HWSURFACE|SDL_DOUBLEBUF); |
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502 this->UpdateRects = QZ_DoubleBufferUpdate; |
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503 this->LockHWSurface = QZ_LockDoubleBuffer; |
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504 this->UnlockHWSurface = QZ_UnlockDoubleBuffer; |
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505 this->FlipHWSurface = QZ_FlipDoubleBuffer; |
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506 |
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507 current->pixels = SDL_malloc (current->pitch * current->h * 2); |
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508 if (current->pixels == NULL) { |
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509 SDL_OutOfMemory (); |
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510 goto ERR_DOUBLEBUF; |
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511 } |
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512 |
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513 sw_buffers[0] = current->pixels; |
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514 sw_buffers[1] = (Uint8*)current->pixels + current->pitch * current->h; |
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515 |
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516 quit_thread = NO; |
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517 sem1 = SDL_CreateSemaphore (0); |
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518 sem2 = SDL_CreateSemaphore (1); |
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519 thread = SDL_CreateThread ((int (*)(void *))QZ_ThreadFlip, this); |
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520 } |
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521 |
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522 if ( CGDisplayCanSetPalette (display_id) ) |
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523 current->flags |= SDL_HWPALETTE; |
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524 |
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525 /* The code below checks for any valid custom windows and views. If none are |
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526 available, then we create new ones. Window/View code was added in FULLSCREEN |
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527 so that special events like the changing of the cursor image would be handled |
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528 ( only the front-most and active application can change the cursor appearance |
|
529 and with no valid window/view in FULLSCREEN, SDL wouldn't update its cursor. ) |
|
530 */ |
|
531 /* Check for user-specified window and view */ |
|
532 { |
|
533 char *windowPtrString = getenv ("SDL_NSWindowPointer"); |
|
534 char *viewPtrString = getenv ("SDL_NSQuickDrawViewPointer"); |
|
535 |
|
536 contentRect = NSMakeRect (0, 0, width, height); |
|
537 |
|
538 if (windowPtrString && viewPtrString) { |
|
539 /* Release any previous window */ |
|
540 if ( qz_window ) { |
|
541 [ qz_window release ]; |
|
542 qz_window = nil; |
|
543 } |
|
544 |
|
545 qz_window = (NSWindow*)atoi(windowPtrString); |
|
546 window_view = (NSQuickDrawView*)atoi(viewPtrString); |
|
547 isCustom = YES; |
|
548 /* |
|
549 Retain reference to window because we |
|
550 might release it in QZ_UnsetVideoMode |
|
551 */ |
|
552 [ qz_window retain ]; |
|
553 } |
|
554 } |
|
555 /* Check if we should recreate the window */ |
|
556 if (qz_window == nil) { |
|
557 /* Manually create a window, avoids having a nib file resource */ |
|
558 qz_window = [ [ SDL_QuartzWindow alloc ] |
|
559 initWithContentRect:contentRect |
|
560 styleMask:nil |
|
561 backing:NSBackingStoreBuffered |
|
562 defer:NO ]; |
|
563 |
|
564 if (qz_window != nil) { |
|
565 [ qz_window setAcceptsMouseMovedEvents:YES ]; |
|
566 [ qz_window setViewsNeedDisplay:NO ]; |
|
567 } |
|
568 } |
|
569 /* We already have a window, just change its size */ |
|
570 else { |
|
571 if (!isCustom) { |
|
572 [ qz_window setContentSize:contentRect.size ]; |
|
573 current->flags |= (SDL_NOFRAME|SDL_RESIZABLE) & mode_flags; |
|
574 [ window_view setFrameSize:contentRect.size ]; |
|
575 } |
|
576 } |
|
577 |
|
578 /* Setup OpenGL for a fullscreen context */ |
|
579 if (flags & SDL_OPENGL) { |
|
580 |
|
581 CGLError err; |
|
582 CGLContextObj ctx; |
|
583 |
|
584 if ( ! QZ_SetupOpenGL (this, bpp, flags) ) { |
|
585 goto ERR_NO_GL; |
|
586 } |
|
587 |
|
588 /* Initialize the NSView and add it to our window. The presence of a valid window and |
|
589 view allow the cursor to be changed whilst in fullscreen.*/ |
|
590 window_view = [ [ NSView alloc ] initWithFrame:contentRect ]; |
|
591 [ [ qz_window contentView ] addSubview:window_view ]; |
|
592 [ window_view release ]; |
|
593 |
|
594 ctx = [ gl_context cglContext ]; |
|
595 err = CGLSetFullScreen (ctx); |
|
596 |
|
597 if (err) { |
|
598 SDL_SetError ("Error setting OpenGL fullscreen: %s", CGLErrorString(err)); |
|
599 goto ERR_NO_GL; |
|
600 } |
|
601 |
|
602 [ gl_context makeCurrentContext]; |
|
603 |
|
604 glClear (GL_COLOR_BUFFER_BIT); |
|
605 |
|
606 [ gl_context flushBuffer ]; |
|
607 |
|
608 current->flags |= SDL_OPENGL; |
|
609 } |
|
610 |
|
611 /* If we don't hide menu bar, it will get events and interrupt the program */ |
|
612 HideMenuBar (); |
|
613 |
|
614 /* Fade in again (asynchronously) */ |
|
615 if ( fade_token != kCGDisplayFadeReservationInvalidToken ) { |
|
616 CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE); |
|
617 CGReleaseDisplayFadeReservation(fade_token); |
|
618 } |
|
619 |
|
620 /* |
|
621 There is a bug in Cocoa where NSScreen doesn't synchronize |
|
622 with CGDirectDisplay, so the main screen's frame is wrong. |
|
623 As a result, coordinate translation produces incorrect results. |
|
624 We can hack around this bug by setting the screen rect |
|
625 ourselves. This hack should be removed if/when the bug is fixed. |
|
626 */ |
|
627 screen_rect = NSMakeRect(0,0,width,height); |
|
628 [ [ NSScreen mainScreen ] setFrame:screen_rect ]; |
|
629 |
|
630 /* Save the flags to ensure correct tear-down */ |
|
631 mode_flags = current->flags; |
|
632 |
|
633 /* Set app state, hide cursor if necessary, ... */ |
|
634 QZ_DoActivate(this); |
|
635 |
|
636 return current; |
|
637 |
|
638 /* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */ |
|
639 ERR_NO_GL: |
|
640 ERR_DOUBLEBUF: CGDisplaySwitchToMode (display_id, save_mode); |
|
641 ERR_NO_SWITCH: CGReleaseAllDisplays (); |
|
642 ERR_NO_CAPTURE: |
|
643 ERR_NO_MATCH: if ( fade_token != kCGDisplayFadeReservationInvalidToken ) { |
|
644 CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE); |
|
645 CGReleaseDisplayFadeReservation (fade_token); |
|
646 } |
|
647 return NULL; |
|
648 } |
|
649 |
|
650 static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width, |
|
651 int height, int *bpp, Uint32 flags) { |
|
652 unsigned int style; |
|
653 NSRect contentRect; |
|
654 BOOL isCustom = NO; |
|
655 int center_window = 1; |
|
656 int origin_x, origin_y; |
|
657 CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken; |
|
658 |
|
659 current->flags = 0; |
|
660 current->w = width; |
|
661 current->h = height; |
|
662 |
|
663 contentRect = NSMakeRect (0, 0, width, height); |
|
664 |
|
665 /* |
|
666 Check if we should completely destroy the previous mode |
|
667 - If it is fullscreen |
|
668 - If it has different noframe or resizable attribute |
|
669 - If it is OpenGL (since gl attributes could be different) |
|
670 - If new mode is OpenGL, but previous mode wasn't |
|
671 */ |
|
672 if (video_set == SDL_TRUE) { |
|
673 if (mode_flags & SDL_FULLSCREEN) { |
|
674 /* Fade to black to hide resolution-switching flicker (and garbage |
|
675 that is displayed by a destroyed OpenGL context, if applicable) */ |
|
676 if (CGAcquireDisplayFadeReservation (5, &fade_token) == kCGErrorSuccess) { |
|
677 CGDisplayFade (fade_token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE); |
|
678 } |
|
679 QZ_UnsetVideoMode (this, TRUE); |
|
680 } |
|
681 else if ( ((mode_flags ^ flags) & (SDL_NOFRAME|SDL_RESIZABLE)) || |
|
682 (mode_flags & SDL_OPENGL) || |
|
683 (flags & SDL_OPENGL) ) { |
|
684 QZ_UnsetVideoMode (this, TRUE); |
|
685 } |
|
686 } |
|
687 |
|
688 /* Check for user-specified window and view */ |
|
689 { |
|
690 char *windowPtrString = getenv ("SDL_NSWindowPointer"); |
|
691 char *viewPtrString = getenv ("SDL_NSQuickDrawViewPointer"); |
|
692 |
|
693 if (windowPtrString && viewPtrString) { |
|
694 |
|
695 /* Release any previous window */ |
|
696 if ( qz_window ) { |
|
697 [ qz_window release ]; |
|
698 qz_window = nil; |
|
699 } |
|
700 |
|
701 qz_window = (NSWindow*)atoi(windowPtrString); |
|
702 window_view = (NSQuickDrawView*)atoi(viewPtrString); |
|
703 isCustom = YES; |
|
704 |
|
705 /* |
|
706 Retain reference to window because we |
|
707 might release it in QZ_UnsetVideoMode |
|
708 */ |
|
709 [ qz_window retain ]; |
|
710 |
|
711 style = [ qz_window styleMask ]; |
|
712 /* Check resizability */ |
|
713 if ( style & NSResizableWindowMask ) |
|
714 current->flags |= SDL_RESIZABLE; |
|
715 |
|
716 /* Check frame */ |
|
717 if ( style & NSBorderlessWindowMask ) |
|
718 current->flags |= SDL_NOFRAME; |
|
719 } |
|
720 } |
|
721 |
|
722 /* Check if we should recreate the window */ |
|
723 if (qz_window == nil) { |
|
724 |
|
725 /* Set the window style based on input flags */ |
|
726 if ( flags & SDL_NOFRAME ) { |
|
727 style = NSBorderlessWindowMask; |
|
728 current->flags |= SDL_NOFRAME; |
|
729 } else { |
|
730 style = NSTitledWindowMask; |
|
731 style |= (NSMiniaturizableWindowMask | NSClosableWindowMask); |
|
732 if ( flags & SDL_RESIZABLE ) { |
|
733 style |= NSResizableWindowMask; |
|
734 current->flags |= SDL_RESIZABLE; |
|
735 } |
|
736 } |
|
737 |
|
738 if ( QZ_WindowPosition(this, &origin_x, &origin_y) ) { |
|
739 center_window = 0; |
|
740 contentRect.origin.x = (float)origin_x; |
|
741 contentRect.origin.y = (float)origin_y; |
|
742 } |
|
743 |
|
744 /* Manually create a window, avoids having a nib file resource */ |
|
745 qz_window = [ [ SDL_QuartzWindow alloc ] |
|
746 initWithContentRect:contentRect |
|
747 styleMask:style |
|
748 backing:NSBackingStoreBuffered |
|
749 defer:NO ]; |
|
750 |
|
751 if (qz_window == nil) { |
|
752 SDL_SetError ("Could not create the Cocoa window"); |
|
753 if (fade_token != kCGDisplayFadeReservationInvalidToken) { |
|
754 CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE); |
|
755 CGReleaseDisplayFadeReservation (fade_token); |
|
756 } |
|
757 return NULL; |
|
758 } |
|
759 |
|
760 /*[ qz_window setReleasedWhenClosed:YES ];*/ /* no need to set this as it's the default for NSWindows */ |
|
761 QZ_SetCaption(this, this->wm_title, this->wm_icon); |
|
762 [ qz_window setAcceptsMouseMovedEvents:YES ]; |
|
763 [ qz_window setViewsNeedDisplay:NO ]; |
|
764 if ( center_window ) { |
|
765 [ qz_window center ]; |
|
766 } |
|
767 [ qz_window setDelegate: |
|
768 [ [ SDL_QuartzWindowDelegate alloc ] init ] ]; |
|
769 [ qz_window setContentView: [ [ [ SDL_QuartzView alloc ] init ] autorelease ] ]; |
|
770 } |
|
771 /* We already have a window, just change its size */ |
|
772 else { |
|
773 |
|
774 if (!isCustom) { |
|
775 [ qz_window setContentSize:contentRect.size ]; |
|
776 current->flags |= (SDL_NOFRAME|SDL_RESIZABLE) & mode_flags; |
|
777 [ window_view setFrameSize:contentRect.size ]; |
|
778 } |
|
779 } |
|
780 |
|
781 /* For OpenGL, we bind the context to a subview */ |
|
782 if ( flags & SDL_OPENGL ) { |
|
783 |
|
784 if ( ! QZ_SetupOpenGL (this, *bpp, flags) ) { |
|
785 if (fade_token != kCGDisplayFadeReservationInvalidToken) { |
|
786 CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE); |
|
787 CGReleaseDisplayFadeReservation (fade_token); |
|
788 } |
|
789 return NULL; |
|
790 } |
|
791 |
|
792 window_view = [ [ NSView alloc ] initWithFrame:contentRect ]; |
|
793 [ window_view setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ]; |
|
794 [ [ qz_window contentView ] addSubview:window_view ]; |
|
795 [ gl_context setView: window_view ]; |
|
796 [ window_view release ]; |
|
797 [ gl_context makeCurrentContext]; |
|
798 [ qz_window makeKeyAndOrderFront:nil ]; |
|
799 current->flags |= SDL_OPENGL; |
|
800 } |
|
801 /* For 2D, we set the subview to an NSQuickDrawView */ |
|
802 else { |
|
803 short qdbpp = 0; |
|
804 |
|
805 /* Only recreate the view if it doesn't already exist */ |
|
806 if (window_view == nil) { |
|
807 |
|
808 window_view = [ [ NSQuickDrawView alloc ] initWithFrame:contentRect ]; |
|
809 [ window_view setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ]; |
|
810 [ [ qz_window contentView ] addSubview:window_view ]; |
|
811 [ window_view release ]; |
|
812 [ qz_window makeKeyAndOrderFront:nil ]; |
|
813 } |
|
814 |
|
815 LockPortBits ( [ window_view qdPort ] ); |
|
816 current->pixels = GetPixBaseAddr ( GetPortPixMap ( [ window_view qdPort ] ) ); |
|
817 current->pitch = GetPixRowBytes ( GetPortPixMap ( [ window_view qdPort ] ) ); |
|
818 qdbpp = GetPixDepth ( GetPortPixMap ( [ window_view qdPort ] ) ); |
|
819 UnlockPortBits ( [ window_view qdPort ] ); |
|
820 |
|
821 /* QuickDraw may give a 16-bit shadow surface on 8-bit displays! */ |
|
822 *bpp = qdbpp; |
|
823 |
|
824 current->flags |= SDL_SWSURFACE; |
|
825 current->flags |= SDL_PREALLOC; |
|
826 current->flags |= SDL_ASYNCBLIT; |
|
827 |
|
828 /* |
|
829 current->pixels now points to the window's pixels |
|
830 We want it to point to the *view's* pixels |
|
831 */ |
|
832 { |
|
833 int vOffset = [ qz_window frame ].size.height - |
|
834 [ window_view frame ].size.height - [ window_view frame ].origin.y; |
|
835 |
|
836 int hOffset = [ window_view frame ].origin.x; |
|
837 |
|
838 current->pixels = (Uint8 *)current->pixels + (vOffset * current->pitch) + hOffset * (qdbpp/8); |
|
839 } |
|
840 this->UpdateRects = QZ_UpdateRects; |
|
841 this->LockHWSurface = QZ_LockWindow; |
|
842 this->UnlockHWSurface = QZ_UnlockWindow; |
|
843 } |
|
844 |
|
845 /* Save flags to ensure correct teardown */ |
|
846 mode_flags = current->flags; |
|
847 |
|
848 /* Fade in again (asynchronously) if we came from a fullscreen mode and faded to black */ |
|
849 if (fade_token != kCGDisplayFadeReservationInvalidToken) { |
|
850 CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE); |
|
851 CGReleaseDisplayFadeReservation (fade_token); |
|
852 } |
|
853 |
|
854 return current; |
|
855 } |
|
856 |
|
857 static SDL_Surface* QZ_SetVideoMode (_THIS, SDL_Surface *current, int width, |
|
858 int height, int bpp, Uint32 flags) { |
|
859 |
|
860 current->flags = 0; |
|
861 current->pixels = NULL; |
|
862 |
|
863 /* Setup full screen video */ |
|
864 if ( flags & SDL_FULLSCREEN ) { |
|
865 current = QZ_SetVideoFullScreen (this, current, width, height, bpp, flags ); |
|
866 if (current == NULL) |
|
867 return NULL; |
|
868 } |
|
869 /* Setup windowed video */ |
|
870 else { |
|
871 /* Force bpp to the device's bpp */ |
|
872 bpp = device_bpp; |
|
873 current = QZ_SetVideoWindowed (this, current, width, height, &bpp, flags); |
|
874 if (current == NULL) |
|
875 return NULL; |
|
876 } |
|
877 |
|
878 /* Setup the new pixel format */ |
|
879 { |
|
880 int amask = 0, |
|
881 rmask = 0, |
|
882 gmask = 0, |
|
883 bmask = 0; |
|
884 |
|
885 switch (bpp) { |
|
886 case 16: /* (1)-5-5-5 RGB */ |
|
887 amask = 0; |
|
888 rmask = 0x7C00; |
|
889 gmask = 0x03E0; |
|
890 bmask = 0x001F; |
|
891 break; |
|
892 case 24: |
|
893 SDL_SetError ("24bpp is not available"); |
|
894 return NULL; |
|
895 case 32: /* (8)-8-8-8 ARGB */ |
|
896 amask = 0x00000000; |
|
897 rmask = 0x00FF0000; |
|
898 gmask = 0x0000FF00; |
|
899 bmask = 0x000000FF; |
|
900 break; |
|
901 } |
|
902 |
|
903 if ( ! SDL_ReallocFormat (current, bpp, |
|
904 rmask, gmask, bmask, amask ) ) { |
|
905 SDL_SetError ("Couldn't reallocate pixel format"); |
|
906 return NULL; |
|
907 } |
|
908 } |
|
909 |
|
910 /* Signal successful completion (used internally) */ |
|
911 video_set = SDL_TRUE; |
|
912 |
|
913 return current; |
|
914 } |
|
915 |
|
916 static int QZ_ToggleFullScreen (_THIS, int on) { |
|
917 return 0; |
|
918 } |
|
919 |
|
920 static int QZ_SetColors (_THIS, int first_color, int num_colors, |
|
921 SDL_Color *colors) { |
|
922 |
|
923 CGTableCount index; |
|
924 CGDeviceColor color; |
|
925 |
|
926 for (index = first_color; index < first_color+num_colors; index++) { |
|
927 |
|
928 /* Clamp colors between 0.0 and 1.0 */ |
|
929 color.red = colors->r / 255.0; |
|
930 color.blue = colors->b / 255.0; |
|
931 color.green = colors->g / 255.0; |
|
932 |
|
933 colors++; |
|
934 |
|
935 CGPaletteSetColorAtIndex (palette, color, index); |
|
936 } |
|
937 |
|
938 if ( CGDisplayNoErr != CGDisplaySetPalette (display_id, palette) ) |
|
939 return 0; |
|
940 |
|
941 return 1; |
|
942 } |
|
943 |
|
944 static int QZ_LockDoubleBuffer (_THIS, SDL_Surface *surface) { |
|
945 |
|
946 return 1; |
|
947 } |
|
948 |
|
949 static void QZ_UnlockDoubleBuffer (_THIS, SDL_Surface *surface) { |
|
950 |
|
951 } |
|
952 |
|
953 /* The VBL delay is based on code by Ian R Ollmann's RezLib <iano@cco.caltech.edu> */ |
|
954 static AbsoluteTime QZ_SecondsToAbsolute ( double seconds ) { |
|
955 |
|
956 union |
|
957 { |
|
958 UInt64 i; |
|
959 Nanoseconds ns; |
|
960 } temp; |
|
961 |
|
962 temp.i = seconds * 1000000000.0; |
|
963 |
|
964 return NanosecondsToAbsolute ( temp.ns ); |
|
965 } |
|
966 |
|
967 static int QZ_ThreadFlip (_THIS) { |
|
968 |
|
969 Uint8 *src, *dst; |
|
970 int skip, len, h; |
|
971 |
|
972 /* |
|
973 Give this thread the highest scheduling priority possible, |
|
974 in the hopes that it will immediately run after the VBL delay |
|
975 */ |
|
976 { |
|
977 pthread_t current_thread; |
|
978 int policy; |
|
979 struct sched_param param; |
|
980 |
|
981 current_thread = pthread_self (); |
|
982 pthread_getschedparam (current_thread, &policy, ¶m); |
|
983 policy = SCHED_RR; |
|
984 param.sched_priority = sched_get_priority_max (policy); |
|
985 pthread_setschedparam (current_thread, policy, ¶m); |
|
986 } |
|
987 |
|
988 while (1) { |
|
989 |
|
990 SDL_SemWait (sem1); |
|
991 if (quit_thread) |
|
992 return 0; |
|
993 |
|
994 /* |
|
995 * We have to add SDL_VideoSurface->offset here, since we might be a |
|
996 * smaller surface in the center of the framebuffer (you asked for |
|
997 * a fullscreen resolution smaller than the hardware could supply |
|
998 * so SDL is centering it in a bigger resolution)... |
|
999 */ |
|
1000 dst = (Uint8 *)CGDisplayBaseAddress (display_id) + SDL_VideoSurface->offset; |
|
1001 src = current_buffer + SDL_VideoSurface->offset; |
|
1002 len = SDL_VideoSurface->w * SDL_VideoSurface->format->BytesPerPixel; |
|
1003 h = SDL_VideoSurface->h; |
|
1004 skip = SDL_VideoSurface->pitch; |
|
1005 |
|
1006 /* Wait for the VBL to occur (estimated since we don't have a hardware interrupt) */ |
|
1007 { |
|
1008 |
|
1009 /* The VBL delay is based on Ian Ollmann's RezLib <iano@cco.caltech.edu> */ |
|
1010 double refreshRate; |
|
1011 double linesPerSecond; |
|
1012 double target; |
|
1013 double position; |
|
1014 double adjustment; |
|
1015 AbsoluteTime nextTime; |
|
1016 CFNumberRef refreshRateCFNumber; |
|
1017 |
|
1018 refreshRateCFNumber = CFDictionaryGetValue (mode, kCGDisplayRefreshRate); |
|
1019 if ( NULL == refreshRateCFNumber ) { |
|
1020 SDL_SetError ("Mode has no refresh rate"); |
|
1021 goto ERROR; |
|
1022 } |
|
1023 |
|
1024 if ( 0 == CFNumberGetValue (refreshRateCFNumber, kCFNumberDoubleType, &refreshRate) ) { |
|
1025 SDL_SetError ("Error getting refresh rate"); |
|
1026 goto ERROR; |
|
1027 } |
|
1028 |
|
1029 if ( 0 == refreshRate ) { |
|
1030 |
|
1031 SDL_SetError ("Display has no refresh rate, using 60hz"); |
|
1032 |
|
1033 /* ok, for LCD's we'll emulate a 60hz refresh, which may or may not look right */ |
|
1034 refreshRate = 60.0; |
|
1035 } |
|
1036 |
|
1037 linesPerSecond = refreshRate * h; |
|
1038 target = h; |
|
1039 |
|
1040 /* Figure out the first delay so we start off about right */ |
|
1041 position = CGDisplayBeamPosition (display_id); |
|
1042 if (position > target) |
|
1043 position = 0; |
|
1044 |
|
1045 adjustment = (target - position) / linesPerSecond; |
|
1046 |
|
1047 nextTime = AddAbsoluteToAbsolute (UpTime (), QZ_SecondsToAbsolute (adjustment)); |
|
1048 |
|
1049 MPDelayUntil (&nextTime); |
|
1050 } |
|
1051 |
|
1052 |
|
1053 /* On error, skip VBL delay */ |
|
1054 ERROR: |
|
1055 |
|
1056 while ( h-- ) { |
|
1057 |
|
1058 SDL_memcpy (dst, src, len); |
|
1059 src += skip; |
|
1060 dst += skip; |
|
1061 } |
|
1062 |
|
1063 /* signal flip completion */ |
|
1064 SDL_SemPost (sem2); |
|
1065 } |
|
1066 |
|
1067 return 0; |
|
1068 } |
|
1069 |
|
1070 static int QZ_FlipDoubleBuffer (_THIS, SDL_Surface *surface) { |
|
1071 |
|
1072 /* wait for previous flip to complete */ |
|
1073 SDL_SemWait (sem2); |
|
1074 |
|
1075 current_buffer = surface->pixels; |
|
1076 |
|
1077 if (surface->pixels == sw_buffers[0]) |
|
1078 surface->pixels = sw_buffers[1]; |
|
1079 else |
|
1080 surface->pixels = sw_buffers[0]; |
|
1081 |
|
1082 /* signal worker thread to do the flip */ |
|
1083 SDL_SemPost (sem1); |
|
1084 |
|
1085 return 0; |
|
1086 } |
|
1087 |
|
1088 |
|
1089 static void QZ_DoubleBufferUpdate (_THIS, int num_rects, SDL_Rect *rects) { |
|
1090 |
|
1091 /* perform a flip if someone calls updaterects on a doublebuferred surface */ |
|
1092 this->FlipHWSurface (this, SDL_VideoSurface); |
|
1093 } |
|
1094 |
|
1095 static void QZ_DirectUpdate (_THIS, int num_rects, SDL_Rect *rects) { |
|
1096 #pragma unused(this,num_rects,rects) |
|
1097 } |
|
1098 |
|
1099 /* |
|
1100 The obscured code is based on work by Matt Slot fprefect@ambrosiasw.com, |
|
1101 who supplied sample code for Carbon. |
|
1102 */ |
|
1103 |
|
1104 /*#define TEST_OBSCURED 1*/ |
|
1105 |
|
1106 #if TEST_OBSCURED |
|
1107 #include "CGS.h" |
|
1108 #endif |
|
1109 |
|
1110 static int QZ_IsWindowObscured (NSWindow *window) { |
|
1111 |
|
1112 |
|
1113 #if TEST_OBSCURED |
|
1114 |
|
1115 /* |
|
1116 In order to determine if a direct copy to the screen is possible, |
|
1117 we must figure out if there are any windows covering ours (including shadows). |
|
1118 This can be done by querying the window server about the on screen |
|
1119 windows for their screen rectangle and window level. |
|
1120 The procedure used below is puts accuracy before speed; however, it aims to call |
|
1121 the window server the fewest number of times possible to keep things reasonable. |
|
1122 In my testing on a 300mhz G3, this routine typically takes < 2 ms. -DW |
|
1123 |
|
1124 Notes: |
|
1125 -Calls into the Window Server involve IPC which is slow. |
|
1126 -Getting a rectangle seems slower than getting the window level |
|
1127 -The window list we get back is in sorted order, top to bottom |
|
1128 -On average, I suspect, most windows above ours are dock icon windows (hence optimization) |
|
1129 -Some windows above ours are always there, and cannot move or obscure us (menu bar) |
|
1130 |
|
1131 Bugs: |
|
1132 -no way (yet) to deactivate direct drawing when a window is dragged, |
|
1133 or suddenly obscured, so drawing continues and can produce garbage |
|
1134 We need some kind of locking mechanism on window movement to prevent this |
|
1135 |
|
1136 -deactivated normal windows use activated normal |
|
1137 window shadows (slight inaccuraccy) |
|
1138 */ |
|
1139 |
|
1140 /* Cache the connection to the window server */ |
|
1141 static CGSConnectionID cgsConnection = (CGSConnectionID) -1; |
|
1142 |
|
1143 /* Cache the dock icon windows */ |
|
1144 static CGSWindowID dockIcons[kMaxWindows]; |
|
1145 static int numCachedDockIcons = 0; |
|
1146 |
|
1147 CGSWindowID windows[kMaxWindows]; |
|
1148 CGSWindowCount i, count; |
|
1149 CGSWindowLevel winLevel; |
|
1150 CGSRect winRect; |
|
1151 |
|
1152 CGSRect contentRect; |
|
1153 int windowNumber; |
|
1154 int firstDockIcon; |
|
1155 int dockIconCacheMiss; |
|
1156 int windowContentOffset; |
|
1157 |
|
1158 int obscured = SDL_TRUE; |
|
1159 |
|
1160 if ( [ window isVisible ] ) { |
|
1161 |
|
1162 /* |
|
1163 walk the window list looking for windows over top of |
|
1164 (or casting a shadow on) ours |
|
1165 */ |
|
1166 |
|
1167 /* |
|
1168 Get a connection to the window server |
|
1169 Should probably be moved out into SetVideoMode() or InitVideo() |
|
1170 */ |
|
1171 if (cgsConnection == (CGSConnectionID) -1) { |
|
1172 cgsConnection = (CGSConnectionID) 0; |
|
1173 cgsConnection = _CGSDefaultConnection (); |
|
1174 } |
|
1175 |
|
1176 if (cgsConnection) { |
|
1177 |
|
1178 if ( ! [ window styleMask ] & NSBorderlessWindowMask ) |
|
1179 windowContentOffset = 22; |
|
1180 else |
|
1181 windowContentOffset = 0; |
|
1182 |
|
1183 windowNumber = [ window windowNumber ]; |
|
1184 |
|
1185 /* The window list is sorted according to order on the screen */ |
|
1186 count = 0; |
|
1187 CGSGetOnScreenWindowList (cgsConnection, 0, kMaxWindows, windows, &count); |
|
1188 CGSGetScreenRectForWindow (cgsConnection, windowNumber, &contentRect); |
|
1189 |
|
1190 /* adjust rect for window title bar (if present) */ |
|
1191 contentRect.origin.y += windowContentOffset; |
|
1192 contentRect.size.height -= windowContentOffset; |
|
1193 |
|
1194 firstDockIcon = -1; |
|
1195 dockIconCacheMiss = SDL_FALSE; |
|
1196 |
|
1197 /* |
|
1198 The first window is always an empty window with level kCGSWindowLevelTop |
|
1199 so start at index 1 |
|
1200 */ |
|
1201 for (i = 1; i < count; i++) { |
|
1202 |
|
1203 /* If we reach our window in the list, it cannot be obscured */ |
|
1204 if (windows[i] == windowNumber) { |
|
1205 |
|
1206 obscured = SDL_FALSE; |
|
1207 break; |
|
1208 } |
|
1209 else { |
|
1210 |
|
1211 float shadowSide; |
|
1212 float shadowTop; |
|
1213 float shadowBottom; |
|
1214 |
|
1215 CGSGetWindowLevel (cgsConnection, windows[i], &winLevel); |
|
1216 |
|
1217 if (winLevel == kCGSWindowLevelDockIcon) { |
|
1218 |
|
1219 int j; |
|
1220 |
|
1221 if (firstDockIcon < 0) { |
|
1222 |
|
1223 firstDockIcon = i; |
|
1224 |
|
1225 if (numCachedDockIcons > 0) { |
|
1226 |
|
1227 for (j = 0; j < numCachedDockIcons; j++) { |
|
1228 |
|
1229 if (windows[i] == dockIcons[j]) |
|
1230 i++; |
|
1231 else |
|
1232 break; |
|
1233 } |
|
1234 |
|
1235 if (j != 0) { |
|
1236 |
|
1237 i--; |
|
1238 |
|
1239 if (j < numCachedDockIcons) { |
|
1240 |
|
1241 dockIconCacheMiss = SDL_TRUE; |
|
1242 } |
|
1243 } |
|
1244 |
|
1245 } |
|
1246 } |
|
1247 |
|
1248 continue; |
|
1249 } |
|
1250 else if (winLevel == kCGSWindowLevelMenuIgnore |
|
1251 /* winLevel == kCGSWindowLevelTop */) { |
|
1252 |
|
1253 continue; /* cannot obscure window */ |
|
1254 } |
|
1255 else if (winLevel == kCGSWindowLevelDockMenu || |
|
1256 winLevel == kCGSWindowLevelMenu) { |
|
1257 |
|
1258 shadowSide = 18; |
|
1259 shadowTop = 4; |
|
1260 shadowBottom = 22; |
|
1261 } |
|
1262 else if (winLevel == kCGSWindowLevelUtility) { |
|
1263 |
|
1264 shadowSide = 8; |
|
1265 shadowTop = 4; |
|
1266 shadowBottom = 12; |
|
1267 } |
|
1268 else if (winLevel == kCGSWindowLevelNormal) { |
|
1269 |
|
1270 /* |
|
1271 These numbers are for foreground windows, |
|
1272 they are too big (but will work) for background windows |
|
1273 */ |
|
1274 shadowSide = 20; |
|
1275 shadowTop = 10; |
|
1276 shadowBottom = 24; |
|
1277 } |
|
1278 else if (winLevel == kCGSWindowLevelDock) { |
|
1279 |
|
1280 /* Create dock icon cache */ |
|
1281 if (numCachedDockIcons != (i-firstDockIcon) || |
|
1282 dockIconCacheMiss) { |
|
1283 |
|
1284 numCachedDockIcons = i - firstDockIcon; |
|
1285 SDL_memcpy (dockIcons, &(windows[firstDockIcon]), |
|
1286 numCachedDockIcons * sizeof(*windows)); |
|
1287 } |
|
1288 |
|
1289 /* no shadow */ |
|
1290 shadowSide = 0; |
|
1291 shadowTop = 0; |
|
1292 shadowBottom = 0; |
|
1293 } |
|
1294 else { |
|
1295 |
|
1296 /* |
|
1297 kCGSWindowLevelDockLabel, |
|
1298 kCGSWindowLevelDock, |
|
1299 kOther??? |
|
1300 */ |
|
1301 |
|
1302 /* no shadow */ |
|
1303 shadowSide = 0; |
|
1304 shadowTop = 0; |
|
1305 shadowBottom = 0; |
|
1306 } |
|
1307 |
|
1308 CGSGetScreenRectForWindow (cgsConnection, windows[i], &winRect); |
|
1309 |
|
1310 winRect.origin.x -= shadowSide; |
|
1311 winRect.origin.y -= shadowTop; |
|
1312 winRect.size.width += shadowSide; |
|
1313 winRect.size.height += shadowBottom; |
|
1314 |
|
1315 if (NSIntersectsRect (contentRect, winRect)) { |
|
1316 |
|
1317 obscured = SDL_TRUE; |
|
1318 break; |
|
1319 } |
|
1320 |
|
1321 } /* window was not our window */ |
|
1322 |
|
1323 } /* iterate over windows */ |
|
1324 |
|
1325 } /* get cgsConnection */ |
|
1326 |
|
1327 } /* window is visible */ |
|
1328 |
|
1329 return obscured; |
|
1330 #else |
|
1331 return SDL_TRUE; |
|
1332 #endif |
|
1333 } |
|
1334 |
|
1335 |
|
1336 /* Locking functions for the software window buffer */ |
|
1337 static int QZ_LockWindow (_THIS, SDL_Surface *surface) { |
|
1338 |
|
1339 return LockPortBits ( [ window_view qdPort ] ); |
|
1340 } |
|
1341 |
|
1342 static void QZ_UnlockWindow (_THIS, SDL_Surface *surface) { |
|
1343 |
|
1344 UnlockPortBits ( [ window_view qdPort ] ); |
|
1345 } |
|
1346 |
|
1347 /* Resize icon, BMP format */ |
|
1348 static const unsigned char QZ_ResizeIcon[] = { |
|
1349 0x42,0x4d,0x31,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x36,0x00,0x00,0x00,0x28,0x00, |
|
1350 0x00,0x00,0x0d,0x00,0x00,0x00,0x0d,0x00,0x00,0x00,0x01,0x00,0x18,0x00,0x00,0x00, |
|
1351 0x00,0x00,0xfb,0x01,0x00,0x00,0x13,0x0b,0x00,0x00,0x13,0x0b,0x00,0x00,0x00,0x00, |
|
1352 0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff, |
|
1353 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff, |
|
1354 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0b,0xff,0xff, |
|
1355 0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,0xda, |
|
1356 0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8, |
|
1357 0xe8,0xe8,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xda,0xda,0xda,0x87, |
|
1358 0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,0xe8, |
|
1359 0xe8,0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xff,0xff,0xff,0x0b,0xff,0xff, |
|
1360 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xd5,0xd5,0xd5,0x87,0x87,0x87,0xe8,0xe8,0xe8, |
|
1361 0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda, |
|
1362 0xda,0xda,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff, |
|
1363 0xff,0xff,0xd7,0xd7,0xd7,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda, |
|
1364 0xda,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xff,0xff,0xff,0x0b,0xff,0xff, |
|
1365 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xd7,0xd7,0xd7, |
|
1366 0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8, |
|
1367 0xe8,0xe8,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff, |
|
1368 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xd7,0xd7,0xd7,0x87,0x87,0x87,0xe8,0xe8, |
|
1369 0xe8,0xff,0xff,0xff,0xdc,0xdc,0xdc,0x87,0x87,0x87,0xff,0xff,0xff,0x0b,0xff,0xff, |
|
1370 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff, |
|
1371 0xff,0xff,0xff,0xd9,0xd9,0xd9,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xdc, |
|
1372 0xdc,0xdc,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff, |
|
1373 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xdb,0xdb, |
|
1374 0xdb,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xff,0xff,0xff,0x0b,0xff,0xff, |
|
1375 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff, |
|
1376 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xdb,0xdb,0xdb,0x87,0x87,0x87,0xe8, |
|
1377 0xe8,0xe8,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff, |
|
1378 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff, |
|
1379 0xff,0xff,0xff,0xff,0xdc,0xdc,0xdc,0x87,0x87,0x87,0xff,0xff,0xff,0x0b,0xff,0xff, |
|
1380 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff, |
|
1381 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xdc, |
|
1382 0xdc,0xdc,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff, |
|
1383 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff, |
|
1384 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0b |
|
1385 }; |
|
1386 |
|
1387 static void QZ_DrawResizeIcon (_THIS, RgnHandle dirtyRegion) { |
|
1388 |
|
1389 /* Check if we should draw the resize icon */ |
|
1390 if (SDL_VideoSurface->flags & SDL_RESIZABLE) { |
|
1391 |
|
1392 Rect icon; |
|
1393 SetRect (&icon, SDL_VideoSurface->w - 13, SDL_VideoSurface->h - 13, |
|
1394 SDL_VideoSurface->w, SDL_VideoSurface->h); |
|
1395 |
|
1396 if (RectInRgn (&icon, dirtyRegion)) { |
|
1397 |
|
1398 SDL_Rect icon_rect; |
|
1399 |
|
1400 /* Create the icon image */ |
|
1401 if (resize_icon == NULL) { |
|
1402 |
|
1403 SDL_RWops *rw; |
|
1404 SDL_Surface *tmp; |
|
1405 |
|
1406 rw = SDL_RWFromConstMem (QZ_ResizeIcon, sizeof(QZ_ResizeIcon)); |
|
1407 tmp = SDL_LoadBMP_RW (rw, SDL_TRUE); |
|
1408 |
|
1409 resize_icon = SDL_ConvertSurface (tmp, SDL_VideoSurface->format, SDL_SRCCOLORKEY); |
|
1410 SDL_SetColorKey (resize_icon, SDL_SRCCOLORKEY, 0xFFFFFF); |
|
1411 |
|
1412 SDL_FreeSurface (tmp); |
|
1413 } |
|
1414 |
|
1415 icon_rect.x = SDL_VideoSurface->w - 13; |
|
1416 icon_rect.y = SDL_VideoSurface->h - 13; |
|
1417 icon_rect.w = 13; |
|
1418 icon_rect.h = 13; |
|
1419 |
|
1420 SDL_BlitSurface (resize_icon, NULL, SDL_VideoSurface, &icon_rect); |
|
1421 } |
|
1422 } |
|
1423 } |
|
1424 |
|
1425 static void QZ_UpdateRects (_THIS, int numRects, SDL_Rect *rects) { |
|
1426 |
|
1427 if (SDL_VideoSurface->flags & SDL_OPENGLBLIT) { |
|
1428 QZ_GL_SwapBuffers (this); |
|
1429 } |
|
1430 else if ( [ qz_window isMiniaturized ] ) { |
|
1431 |
|
1432 /* Do nothing if miniaturized */ |
|
1433 } |
|
1434 |
|
1435 else if ( ! QZ_IsWindowObscured (qz_window) ) { |
|
1436 |
|
1437 /* Use direct copy to flush contents to the display */ |
|
1438 CGrafPtr savePort; |
|
1439 CGrafPtr dstPort, srcPort; |
|
1440 const BitMap *dstBits, *srcBits; |
|
1441 Rect dstRect, srcRect; |
|
1442 Point offset; |
|
1443 int i; |
|
1444 |
|
1445 GetPort (&savePort); |
|
1446 |
|
1447 dstPort = CreateNewPortForCGDisplayID ((UInt32)display_id); |
|
1448 srcPort = [ window_view qdPort ]; |
|
1449 |
|
1450 offset.h = 0; |
|
1451 offset.v = 0; |
|
1452 SetPort (srcPort); |
|
1453 LocalToGlobal (&offset); |
|
1454 |
|
1455 SetPort (dstPort); |
|
1456 |
|
1457 LockPortBits (dstPort); |
|
1458 LockPortBits (srcPort); |
|
1459 |
|
1460 dstBits = GetPortBitMapForCopyBits (dstPort); |
|
1461 srcBits = GetPortBitMapForCopyBits (srcPort); |
|
1462 |
|
1463 for (i = 0; i < numRects; i++) { |
|
1464 |
|
1465 SetRect (&srcRect, rects[i].x, rects[i].y, |
|
1466 rects[i].x + rects[i].w, |
|
1467 rects[i].y + rects[i].h); |
|
1468 |
|
1469 SetRect (&dstRect, |
|
1470 rects[i].x + offset.h, |
|
1471 rects[i].y + offset.v, |
|
1472 rects[i].x + rects[i].w + offset.h, |
|
1473 rects[i].y + rects[i].h + offset.v); |
|
1474 |
|
1475 CopyBits (srcBits, dstBits, |
|
1476 &srcRect, &dstRect, srcCopy, NULL); |
|
1477 |
|
1478 } |
|
1479 |
|
1480 SetPort (savePort); |
|
1481 } |
|
1482 else { |
|
1483 /* Use QDFlushPortBuffer() to flush content to display */ |
|
1484 int i; |
|
1485 RgnHandle dirty = NewRgn (); |
|
1486 RgnHandle temp = NewRgn (); |
|
1487 |
|
1488 SetEmptyRgn (dirty); |
|
1489 |
|
1490 /* Build the region of dirty rectangles */ |
|
1491 for (i = 0; i < numRects; i++) { |
|
1492 |
|
1493 MacSetRectRgn (temp, rects[i].x, rects[i].y, |
|
1494 rects[i].x + rects[i].w, rects[i].y + rects[i].h); |
|
1495 MacUnionRgn (dirty, temp, dirty); |
|
1496 } |
|
1497 |
|
1498 QZ_DrawResizeIcon (this, dirty); |
|
1499 |
|
1500 /* Flush the dirty region */ |
|
1501 QDFlushPortBuffer ( [ window_view qdPort ], dirty ); |
|
1502 DisposeRgn (dirty); |
|
1503 DisposeRgn (temp); |
|
1504 } |
|
1505 } |
|
1506 |
|
1507 static void QZ_VideoQuit (_THIS) { |
|
1508 |
|
1509 CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken; |
|
1510 |
|
1511 /* Restore gamma settings */ |
|
1512 CGDisplayRestoreColorSyncSettings (); |
|
1513 |
|
1514 /* Ensure the cursor will be visible and working when we quit */ |
|
1515 CGDisplayShowCursor (display_id); |
|
1516 CGAssociateMouseAndMouseCursorPosition (1); |
|
1517 |
|
1518 if (mode_flags & SDL_FULLSCREEN) { |
|
1519 /* Fade to black to hide resolution-switching flicker (and garbage |
|
1520 that is displayed by a destroyed OpenGL context, if applicable) */ |
|
1521 if (CGAcquireDisplayFadeReservation (5, &fade_token) == kCGErrorSuccess) { |
|
1522 CGDisplayFade (fade_token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE); |
|
1523 } |
|
1524 QZ_UnsetVideoMode (this, TRUE); |
|
1525 if (fade_token != kCGDisplayFadeReservationInvalidToken) { |
|
1526 CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE); |
|
1527 CGReleaseDisplayFadeReservation (fade_token); |
|
1528 } |
|
1529 } |
|
1530 else |
|
1531 QZ_UnsetVideoMode (this, TRUE); |
|
1532 |
|
1533 CGPaletteRelease (palette); |
|
1534 |
|
1535 if (opengl_library) { |
|
1536 SDL_UnloadObject(opengl_library); |
|
1537 opengl_library = NULL; |
|
1538 } |
|
1539 this->gl_config.driver_loaded = 0; |
|
1540 |
|
1541 if (field_edit) { |
|
1542 [field_edit release]; |
|
1543 field_edit = NULL; |
|
1544 } |
|
1545 } |
|
1546 |
|
1547 #if 0 /* Not used (apparently, it's really slow) */ |
|
1548 static int QZ_FillHWRect (_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color) { |
|
1549 |
|
1550 CGSDisplayHWFill (display_id, rect->x, rect->y, rect->w, rect->h, color); |
|
1551 |
|
1552 return 0; |
|
1553 } |
|
1554 #endif |
|
1555 |
|
1556 static int QZ_LockHWSurface(_THIS, SDL_Surface *surface) { |
|
1557 |
|
1558 return 1; |
|
1559 } |
|
1560 |
|
1561 static void QZ_UnlockHWSurface(_THIS, SDL_Surface *surface) { |
|
1562 |
|
1563 } |
|
1564 |
|
1565 static int QZ_AllocHWSurface(_THIS, SDL_Surface *surface) { |
|
1566 return(-1); /* unallowed (no HWSURFACE support here). */ |
|
1567 } |
|
1568 |
|
1569 static void QZ_FreeHWSurface (_THIS, SDL_Surface *surface) { |
|
1570 } |
|
1571 |
|
1572 /* |
|
1573 int QZ_FlipHWSurface (_THIS, SDL_Surface *surface) { |
|
1574 return 0; |
|
1575 } |
|
1576 */ |
|
1577 |
|
1578 /* Gamma functions */ |
|
1579 int QZ_SetGamma (_THIS, float red, float green, float blue) { |
|
1580 |
|
1581 const CGGammaValue min = 0.0, max = 1.0; |
|
1582 |
|
1583 if (red == 0.0) |
|
1584 red = FLT_MAX; |
|
1585 else |
|
1586 red = 1.0 / red; |
|
1587 |
|
1588 if (green == 0.0) |
|
1589 green = FLT_MAX; |
|
1590 else |
|
1591 green = 1.0 / green; |
|
1592 |
|
1593 if (blue == 0.0) |
|
1594 blue = FLT_MAX; |
|
1595 else |
|
1596 blue = 1.0 / blue; |
|
1597 |
|
1598 if ( CGDisplayNoErr == CGSetDisplayTransferByFormula |
|
1599 (display_id, min, max, red, min, max, green, min, max, blue) ) { |
|
1600 |
|
1601 return 0; |
|
1602 } |
|
1603 else { |
|
1604 |
|
1605 return -1; |
|
1606 } |
|
1607 } |
|
1608 |
|
1609 int QZ_GetGamma (_THIS, float *red, float *green, float *blue) { |
|
1610 |
|
1611 CGGammaValue dummy; |
|
1612 if ( CGDisplayNoErr == CGGetDisplayTransferByFormula |
|
1613 (display_id, &dummy, &dummy, red, |
|
1614 &dummy, &dummy, green, &dummy, &dummy, blue) ) |
|
1615 |
|
1616 return 0; |
|
1617 else |
|
1618 return -1; |
|
1619 } |
|
1620 |
|
1621 int QZ_SetGammaRamp (_THIS, Uint16 *ramp) { |
|
1622 |
|
1623 const CGTableCount tableSize = 255; |
|
1624 CGGammaValue redTable[tableSize]; |
|
1625 CGGammaValue greenTable[tableSize]; |
|
1626 CGGammaValue blueTable[tableSize]; |
|
1627 |
|
1628 int i; |
|
1629 |
|
1630 /* Extract gamma values into separate tables, convert to floats between 0.0 and 1.0 */ |
|
1631 for (i = 0; i < 256; i++) |
|
1632 redTable[i % 256] = ramp[i] / 65535.0; |
|
1633 |
|
1634 for (i=256; i < 512; i++) |
|
1635 greenTable[i % 256] = ramp[i] / 65535.0; |
|
1636 |
|
1637 for (i=512; i < 768; i++) |
|
1638 blueTable[i % 256] = ramp[i] / 65535.0; |
|
1639 |
|
1640 if ( CGDisplayNoErr == CGSetDisplayTransferByTable |
|
1641 (display_id, tableSize, redTable, greenTable, blueTable) ) |
|
1642 return 0; |
|
1643 else |
|
1644 return -1; |
|
1645 } |
|
1646 |
|
1647 int QZ_GetGammaRamp (_THIS, Uint16 *ramp) { |
|
1648 |
|
1649 const CGTableCount tableSize = 255; |
|
1650 CGGammaValue redTable[tableSize]; |
|
1651 CGGammaValue greenTable[tableSize]; |
|
1652 CGGammaValue blueTable[tableSize]; |
|
1653 CGTableCount actual; |
|
1654 int i; |
|
1655 |
|
1656 if ( CGDisplayNoErr != CGGetDisplayTransferByTable |
|
1657 (display_id, tableSize, redTable, greenTable, blueTable, &actual) || |
|
1658 actual != tableSize) |
|
1659 |
|
1660 return -1; |
|
1661 |
|
1662 /* Pack tables into one array, with values from 0 to 65535 */ |
|
1663 for (i = 0; i < 256; i++) |
|
1664 ramp[i] = redTable[i % 256] * 65535.0; |
|
1665 |
|
1666 for (i=256; i < 512; i++) |
|
1667 ramp[i] = greenTable[i % 256] * 65535.0; |
|
1668 |
|
1669 for (i=512; i < 768; i++) |
|
1670 ramp[i] = blueTable[i % 256] * 65535.0; |
|
1671 |
|
1672 return 0; |
|
1673 } |
|
1674 |